EYAL GEVER

Eyal Gever 5

source: emptykingdom

Eyal Gever is an artist who combines technology and art to create sculptures based off of 3D software technology that he uses to produce animations and 3D renderings to compliment his work. Gever has over 18 years experience implementing his ideas into 3D software technologies and server/web-based products, primarily in the area of interactive real time multimedia communication software as well as 3D creation and animation. Definitely be sure to check out Gever’s website to view his animations and 3D renderings!
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source: eyalgever

I create sculptures based on sublime moments. These are moments that fill a person with amazement, awe, terror, astonishment, and silence.
They are also moments of pure beauty.

To see something we normally cannot see. To examine states where rest and motion exist together. To explore the boundaries of time.

My sculptures are created from software I have developed. I am influenced by the destructive impact within our environment. Uncontrollable power, unpredictability and cataclysmic extremes are the sources for my work. They inspire, fascinate and remind me of the constant fragility and beauty of human-life. Beauty can come from the strangest of places, in the most horrific events. My art addresses these notions of destruction and beauty, the collisions of opposites, fear and attraction, seduction and betrayal, from the most tender brutalities to the most devastating sensitivities. I oscillate between these opposites.

Using my own proprietary 3D physical simulation technologies, I have developed computational models for physical simulation, computer animation, and geometric modeling. Combining applied mathematics, computer science, and engineering, my work captures and freezes catastrophic situations as cathartic experiences.

My ongoing body of works examines the relationship between the simulated events that I create and their physical manifestation. These sublime moments are borne out of simulations and translated as art.

The body of work exists in three states: 3D simulations, sculptural moments and digital prints.