Fur

Legshocker
Enhanced PlayStation2 Controller

Fur  Legshocker Enhanced PlayStation2 Controller

source: invisibleredblogspot
//////////fur//// – é um grupo que desenvolve soluções de interfaces para arte, exposições, feiras e produtos /is developing interface solutions for art exhibitons, fairs and products.

LegShocker
Interface para PlayStation2
Jogos de futebol para computador podem resultar em jogadores faltosos. LegShocker é um interface que resulta de uma extensão do mundo virtual dos jogos desportivos de computador, mais precisamente do FIFA, tornando real a sensação de sofrer uma falta. Com este interface os jogadores vão questionar a sua conducta no jogo.

O conceito é simples, dois jogadores confrontam-se numa consola de mesa. A mão esquerda é colocada numa área com sensores (Unidade de Execução da dor). Este jogo é baseado nas primeiras gerações de jogos de PC, como o Pong. No jogo original perder uma bola resulta apenas num momento de frustração, nesta versão resulta em algo doloroso. Dependendo do erro resulta em diversos tipos de dor como queimadura, murros e choques eléctricos.
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source: 2012fursr

Simulating soccer for home use can result in foul players. Using the LegShocker can result in playing foul. But also in a very refined handling of the ball and tactical situations.

The LegShocker is -although usefull in many of the game industry’s agreeable products- most suitably designed for EA Sport’s FIFA 2002 and FIFA World Cup 2002. The players, before putting on their football footwear, each slip into a hand-sewen shinpad and step onto a piece of professional lawn. With the controllers in their hands they face the first opponent between them and the screen. The ball. It’s used to shoot. Yes, you know this. But you can also tackle others by kicking it… A human opponent wearing the LegShocker will probably not like it….

PROLOG //////////fur//// art entertainment interfaces

Since 2001 The artist duo //////////fur//// (Voker Morawe/TilmanReiff) creates multi-sensory artefacts related to the construction and social aspects of computer game culture. Their interactive installations combine game-logic, media criticism, apparatus parody and childhood memories into engaging man-machine experiences, oftentimes altering the view on the relationship between man and technology. Beside the main artistic question of alternative user interface humor, group experience and hormones are the key points of their work.

THE MEMBERS

Volker Morawe, Dipl. AV, born 1970 in the north of Germany, grew up in a sheltered small town close to the city of Bremen which is famous for its coffee and beer production. Passing through several schools, job training as space electronics technician, participant of second-chance education, hit producer, design student, from 1999 to 2004 student at the Academy of Media Arts Cologne. Major field of study: multisensoric interfaces in game context.

Tilman Reiff, Dipl. Inform. (FH), Dipl. AV, born 1971 in Duesseldorf, Germany, spent his childhood in the fatherly electronics laboratory and on offroad bicycles in the construction sites of Ratingen-Homberg. After a rebellious school carreer he left Munich to study computer science and media at the University of applied sciences in Furtwangen, followed by a postgraduate study at the Academy of Media Arts Cologne. Major field of studies: interaction design.
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source: invisibleredblogspot
//////////fur//// – is developing interface solutions for art exhibitons, fairs and products.

Legshocker
Enhanced PlayStation2 Controller

Simulating soccer for home use can result in foul players. LegShocker is an extension interface of a football FIFA computer game, bringing to real life the feeling of suffering a faul. With this interface users will question again how will be their conduct in the game.

The concept is simple. Two players eyeball each other over a table console. The left-hand is positioned on a sensor field — otherwise know as a PEU, or Pain Execution Unit.The game itself is based on the first-generation PC game known as Pong, or bar tennis.In the original PC game, missing the ball resulted in nothing worse than a moment’s frustration . In this revamped version, missing the ball is not only annoying, it is also very painful.Randomly arranged along both sides of the playing field are Pain Inflictor Symbols, each representing a different sort of pain. Depending where the ball hits, the player will feel sensations such as heat, punches and electroshocks