highlike

Timeblur Studio

Nadi Generative Art
Nadi is a Digital display of Kinetics and Energetics of Body Movements involved in Yoga. The visuals are created by investigating the flow of data, using the human body as a vehicle. With the support of computer vision technologies, a visual trail is formed by tracking the body movements during yogic postures. Inspired from Indian Yogic Science, we have visually depicted aspects of light, matter and energy in our forms. The generative nature of the visual comes from the digital juxtaposition of the poses that the body generates with each pose.

Andrés Brisson – The Flavour of Kiebebe – Argentina

THE FLAVOUR OF KIEBEBE

Andrés Brisson

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Full-length
Electronic Language International Festival

 

The Flavour of Kiebebe – Argentina

Two wandering souls abandon their lives of luxury and embark on a journey into the unknown in search of their ideal world. Along the way, they encounter fire, water, and an omen. Without trying to resist, they surrender to it as in a dream, blurring the boundaries of reality. A poetic exploration of desire, loss, and transformation.

BIO

Andrés Brisson is an audiovisual artist and composer born in 1988 in La Plata, Argentina, and based in France. He was an artist-in-residence at the National Museum of Modern and Contemporary Art of South Korea (MMCA), and his works have been exhibited in Argentina, Brazil, Mexico, France, and South Korea. His work focuses on immersive and transdisciplinary projects.

Project Aurora – El Macroscopio – Colombia

EL MACROSCOPIO

Project Aurora

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Installations
Electronic Language International Festival

 

El Macroscopio – Colombia

Using the movement of your hands, manipulate a real-time universe simulation and blur the boundaries between scales, from the astronomically large galaxies to the tiniest particles of life. Become the composer of your own visual and auditory experience, as you create a unique and unforgettable journey for yourself and those around you under the dome.

BIO
Daniel Shambo is an award-winning art director and immersive media artist blending animation, creative coding, and new media design to craft visually poetic, sensorial experiences.

FILE SÃO PAULO 2025: SYNTHETIKA – Pan

Towards a New Nature

Pan

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

Towards a New Nature – China

Residents of the Metaverse might have hairstyles where the boundary between the person and the hair blurs, making the hair almost like an “organ.” These hairstyles could “grow” branches or flowers, have a dynamic motion similar to plants swaying in the wind, and feature geometric shapes, colors, and effects that surpass the physical world’s limitations.

BIO

Pan Qianqian is currently studying Digital Media and Mixed Reality at the China Academy of Art. She is good at 3D design and production, and new media art. She is involved in 3D imaging, interactive installations, virtual clothing and other fields. Her works have been exhibited at the First Digital Art Exhibition and Tianwen 2023: Mutual Learning among Civilizations.

FILE SÃO PAULO 2025: SYNTHETIKA – Weidi Zhang & Rodger Luo

ReCollection

Weidi Zhang & Rodger Luo

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

ReCollection – China | United States

ReCollection is an interactive installation that uses artificial intelligence to construct synthetic collective visual memories from natural language input. The work blurs the line between memory and imagination through experimental visualizations and AI systems, prompting reflection on how narratives of memory are shaped by emerging technologies.

BIO

Weidi Zhang is a new media artist and designer based in Los Angeles and Phoenix. She is an Assistant Professor of Immersive Experience Design at Arizona State University. Her interdisciplinary research explores speculative assemblages at the intersection of immersive media, experimental data visualization, and interactive AI art. Dr. Jieliang (Rodger) Luo is the CEO and Head of Research at Minus AI, a research-driven startup focused on leveraging AI technology to empower the creative industry. He holds a Ph.D. in Media Arts and Technology from the University of California, Santa Barbara, and has previously served as a Senior Principal Research Scientist at the Autodesk AI Lab.

QUBIT AI: Kelly Luck

Kelly Luck
Strangeland 1 (excerpt)

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Kelly Luck – Strangeland 1 (excerpt) – United States

From a surrealist point of view, the main attraction of generative AI, for the artist, is its lack of memory. At any given moment, she only has the current frame and instructions on how to proceed, similar to free association in dreams. This work is part of a series of long-term environments designed to immerse the viewer in a constantly evolving and never-ending landscape, inviting relaxation and engagement.

Bio

As part of the first generation to grow up around computers, Kelly Luck quickly became fascinated with the creative possibilities of this new technology. Her journey has ranged from pixel art and graphic ‘hacks’ to the 90s demoscene, 2D and later 3D graphics, and now the modern tools of digital art. With the emergence of generative AI, it endlessly explores how technology continues to blur the line between imagination and reality.

Theo Triantafyllidis

Ritual
An undisclosed location. Dry land under a scorching sun. Something abominable has happened here in recent memory. Now a ritual is taking place. The remains of what was once human are flickering in darkness. Nature is reclaiming what is hers. She is savage and unforgiving. She is laughing at us. Her sinister laughter echoes in the emptiness. Ritual re-imagines the notion of site-specificity within the mediated landscape. The digital and physical work for this exhibition sit in a forgotten mining town somewhere in the California desert. The viewer is invited to interact with Triantafyllidis’ new live simulation, sculptures and custom electronics blurring the line between the real life and online experience

Nicole Zisman

I frequently entertain the idea that everything we perceive might actually not be real at all, that the world around me could actually just be my senses lying to me. The idea that “reality is a hoax” completely freaks me out, so naturally it became the concrete starting point for my collection. From this, I began to develop different ways of “imagining” garments, of finding ways of putting things that are not really there into existence. I wanted to blur the lines of real versus imagined//artificial. Print was the best facilitator of this goal.

Ryoichi Kurokawa

ad/ab Atom

Kurokawa then analyses, filters and distorts this data into an artistic rendering of an atomic space in which the laws of quantum mechanics would theoretically be visible. “The term ‘ad’ in the title means ‘to/toward’ etymologically as a prefix in words of Latin origin and ‘ab’ means ‘away from'”. he explains. “It is recombinant of neologism ‘adatom/abatom’ which means ‘to atom/from atom’, where the laws governing nature blur“.

INES ALPHA

Ines Alpha likes blurring the frontiers between reality and fiction. And by being a 3D makeup artist she makes reality more fantastic and surreal.
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Ines Alpha 喜欢模糊现实与虚构之间的界限。作为一名 3D 化妆师,她让现实变得更加梦幻和超现实。
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Ines Alpha는 현실과 허구의 경계를 모호하게 만드는 것을 좋아합니다. 그리고 그녀는 3D 메이크업 아티스트가 됨으로써 현실을 더욱 환상적이고 초현실적으로 만듭니다.

Studio Stallinga

Heimweh
‘Heimweh’ displays the breaking of waves on a sandy beach fragmented across 12 screens. The waves and their sound move gradually towards the feet of the spectator. At one point the waves turn into a green haze. ‘Heimweh’ started as a reflection on earthly life by considering what most embodies being on earth. When traveling to Mars, for instance, the major missing element would be the sea. As the waves turn green, they deform, similar to memories that get blurred over time. When the green finally subsides, the clear sky and sea emerge again with a sense of relief.

AURÉLIEN BORY

PLEXUS
Aurélien Bory is a Toulouse-based choreographer working at the intersection of dance, circus and visual art. In Plexus, he encloses the Japanese dancer Kaori Ito in a forest of tensioned vertical cables. It’s as if she’s in a transparent cuboid cage. We can see her, but her image is blurred by the shimmer of Arno Veyrat’s lighting as it moves across the cables. Ito strains against these confines, writhing, flailing and hurling herself against the cables. Every sound is hugely amplified, so with her every movement we are assailed by a high-tensile jangling and groaning. At intervals she subjects her environment to furious challenge, racing backwards and forwards within the limited inner space so that the cage rocks on its axis. At other times she positions herself between the cables so that they bear her weight, and hangs there like an exhausted insect, faintly articulating her limbs.

Samuel Fasse & Morgan Belenguer

The look elsewhere
The work, which in this video version is coupled with uncanny virtual landscapes, blurs the boundaries between the real and the simulated, while expanding the artwork into the virtual via the VR-headset wearing dancers. The artwork captures the entangled play between the participants, but also provides the viewer with a new perspective—opening a window onto the virtual dimension of the performance. The borders keep on fading, from the point where technology begins and physicality ends.

Tao Ya-Lun

panopticon
“Dream-Image” “represents an artist’s reorganization of his inner world. He evokes the lurking subconscious scenes and demonstrates them at the present, thereby blurring the boundary between realities and dreams, that is, making us unable to distinguish the former from the latter.” Tao Ya-Lun

SARAH OPPENHEIMER

사라 오펜하이머
D-33

NYC-based artist Sarah Oppenheimer‘s work blurs the line between sculpture and architecture. Her amazing installations usually involve moving walls, slanting floors, and creating apertures—sometimes symmetric, sometimes asymmetric, and often with mirrors—that would mesmerize (and confuse) the most resistant of gallery/museum guests.

NOHlab x buşra tunç

OCULUS
OCULUS: A Spatial Experience Based on the Interaction of Architecture and Media Arts
An audio-visual performance based on a selection of HAS Architects works interpreted by NOHlab and Buşra Tunç
A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single- Dome Hall of the Imperial Arsenal.
Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Klaus Obermaier

克劳斯奥伯迈尔
the concept of … (here and now)

In front of a giant screen, two dancers interact with a cohort of cameras… Their movements are captured by infra-red sensors and projected onto the screen, whereby their bodies become the canvas on which new images take shape. The result is a shifting kaleidoscope of strange, living, quasi-mathematical visual worlds which sometimes seem to be emanating or even escaping from the dancers’ bodies. “Who decides which movement to make: the man or the machine?” Blurring the line between the real and the virtual, Klaus Obermaier loves to subsume his performers’ bodies and physicality in a disconcerting digital universe. With his latest creation, the choreographer/artist has taken a bold new step. He has constructed a system of projectors and infra-red sensor-cameras, trained upon the movements of two dancers. The performers thus find themselves thrown headlong into a living, moving graphical universe: their movements are projected onto the screen, but at the same time their bodies are illuminated by more projected images. This is a true artistic performance, pushing well beyond the frontiers of a standard dance recital, or even a contemporary dance show. A corporeal, temporal performance. A choreography which makes subtle use of its raw materials, deftly combining lights, video, perspectives and the real-time power of bodily movement.

Cheng Tsung-lung

Dans 13 Tongues
Choreographer CHENG Tsung-lung has always been fascinated by his mother’s stories about “Thirteen Tongues”: the street artist and legendary storyteller from their neighbourhood in Taipei was known for being able to slip into various roles. With his full-length work, CHENG succeeds in becoming a modern “Thirteen Tongues” himself: He transforms Taoist rites, festive parades and the bustling street life of Taipei into a fantasy world, blurring the past and the present, the real and the surreal. Against a mysterious soundscape of Taiwanese sounds, Japanese Nakashi melodies and the electronic music of LIM Giong, the dancers stomp and tremble in ecstasy like enchanted shamans in an endless festival.

Bahar Yürükoğlu

Flow Through

“Flow Through takes as its departure point Bahar Yürükoğlu’s experiences during her travels to the Arctic Circle in 2015, both in the summertime, when the sun doesn’t set, and during the winter months, when darkness prevails. In the exhibition, the artist creates fictional spaces based on the dualities she observed in the Arctic region; blurring the boundaries between presence and absence, past and future, nature and civilisation, as well as cyclical movements and inevitable transformations, these installations, photographs and videos test the viewer’s perceptive capacities, and demand that the dichotomy between the subject and the object is set aside”. Duygu Demir

Erwin Redl

Matrix Paris
Matrix Paris is a fully immersive and experiential light installation. The visitors walk into a maze of LED lights distributed over two floors. The colors of the lights slowly change between red and blue. These colors delineate the visible color spectrum as well as the spectrum of our human emotion with red as the most sensual color and blue as the cool, rational counterpoint. The corporeal intensity of the immersive aesthetic experience combined with the underlying technological aspects of a highly sophisticated binary logic blurs the border between the virtual and the real.

Kohei Nawa

FORCE
FORCE is an installation work that provides a visualization of the force of gravity via the interaction between gravity and a liquid with carefully computed qualities. Black silicone oil, engineered to achieve the required viscosity, streams constantly from the ceiling under the influence of gravity, forming a black pool on the floor and blurring the distinction between the characteristics of solids and liquids as if it were a sculpture transformed into a liquid. The tightly configured space places the viewpoint in the interface between time, space, and matter, giving us a direct awareness of the reality of our existence within a continuous series of actual moments.

Jonathan Monaghan

Scroll
Scroll is a seamlessly looping video installation depicting an endless vertical column of cryptic technological contraptions, architecture, fur, and fabric. The unsettling ambiguity of the forms and the discordance between artificial and natural materials confronts the ever-blurring border between technology and the organic.

LING LI TSENG

The Search of The Glow
Sprinkling the mist while attaching the tree trunk. Interweaving a scenery with the forest which is inside the deep mountain. Sight with clarity or blur. Light stream lead the mysterious mist to venture the forest. Found a light object under the crowd of trees which is constructed by blend woods. Wood sticks are overlapping and winding as a hollow pinecone. Its construction and pattern go well with the line of the treetop. It’s a whispering between human and the nature.

Behnaz Farahi

Synapse
Synapse is a 3D-printed helmet which moves and illuminates according to brain activity[…] The main intention of this project is to explore the possibilities of multi-material 3D printing in order to produce a shape-changing structure around the body as a second skin. Additionally, the project seeks to explore direct control of the movement with neural commands from the brain so that we can effectively control the environment around us through our thoughts. The environment therefore becomes an extension of our bodies. This project aims to play with the intimacy of our bodies and the environment to the point that the distinction between them becomes blurred, as both have ‘become’ a single entity. The helmet motion is controlled by the Eletroencephalography (EEG) of the brain. A Neurosky’s EEG chip and Mindflex headset have been modified and redesigned in order to create a seamless blend between technology and design.

SAM BUXTON

Electric Chair

The distinctive work of Sam Buxton is dominated by his innovative use of advanced materials and technologies. From his immensely popular MIKRO series (miniature fold-up sculptures, laser cut into thin strips of stainless steel through an acid etching process) to his explorations concerning interactive intelligent surfaces on the familiar objects around us, his work has continually managed to blur the lines between art, science and design.Through his work, which has regularly involved relatively common objects ranging from business cards to a dining table, Buxton has demonstrated an ability to see potential in what others take for granted. His on-going efforts in developing objects that can communicate, display information and react to the actions of the user, demonstrate his commitment to investigating the delicate relationship between the human body and its environment. Buxton’s fusion of art and science has resulted in a highly innovative and unique range of personal designs, many of which, have utilized the latest, most advanced materials and technologies available.

Nohlab & Büşra Tunç

OCULUS
Oculus was a site-specific installation designed for Istanbul Design Biennale in 2016, and exhibited in Tophane-i Amire. A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single-Dome Hall of the Imperial Arsenal. Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Daniel Widrig

ДАНИЭЛЬ ВИДРИК
Tower Study
Daniel Widrig’s studio now works in a broad range of fields including sculpture, fashion, furniture design and architecture. Embracing digital systems since its early days, the studio holds a unique position in the field and is widely considered to be in the vanguard of digital art and design.The Tower Studies examine this same material behaviour on an architectural scale, further blurring the distinction found on a small scale between structure and ornament.

Jordan Wolfson

House with Face
“Reiterated and reworked many times, Wolfson’s cast of characters shed new light on contemporary issues. In House with face, Wolfson revisits the witch whose face is recreated in what appears to be a log cabin tied in chains. While he claims not to be a political artist, Wolfson’s work nevertheless mediates the violence in our world today, often blurring the lines between real and imaginary.” S. Ozer

Florence To

NOQTURNL V1
Noqturnl is an audiovisual meditation exploring collective dreamstate. The audience is invited to spend the night in the 4DSOUND system. A group of listeners are immersed in a spatial experience while they flit around the threshold between waking state and dream. Slow, pulse driven musical constructs, vast landscapes of sound and visual patterns develop over hours as the listeners drifts in and out of sleep, blurring the boundaries between dream environment and physical space: in doing so, allowing conscious access to the vivid, intuitive imagery and sensation within the borders of dream experience.

AZUMA MAKOTO

あずままこと
אזאמה מקוטו
아즈마 마코토
Адзума Макото
Water and Bonsai

In his continued forays into experimental botany that blur the lines between art and science, artist Makoto Azuma (previously) has reimagined the bonsai tree, one of the oldest Japanese artforms. This latest work titled Water and Bonsai, began with a dead branch from a juniper tree which was carefully attached to java moss meant to simulate the form of leaves. The entire piece was then submerged into a modified hydroponic environment similar to some of his earlier aquatic plantscapes replete with LEDs, a filtration system, and C02 emissions that encourage photosynthesis.
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NANINE LINNING

BACON

He painted the abysses of the human soul: the British artist Francis Bacon. Basic mechanisms of relationships such as desire, domination and exclusion he presented with merciless honesty and painful beauty.
With her piece, Nanine Linning fathoms the emotional cosmos of Bacon`s paintings and detects in their uncompromising depiction an analogy with her own art. With excessive physicality, the choreography explores fundamental patterns of behavior, which blur the line between human and feral bearing by their archaic and merciless nature. From an almost disturbing proximity the spectator witnesses the struggle of the individual for affiliation.At the same time fascinating and disturbing, the piece celebrates its comeback on stage fourteen years after its first release. BACON, which received the »Swan« for the best Dutch choreography, returns with revised choreography and new video- and light design.

TARIK KISWANSON

Father Form
Each “Father Form” becomes a sort of portal, a vessel for a trance-like experience. Upon entering, the spectator will become multiplied, obliterated, and disjointed by the multiple reflections. This sensation is amplified by the profound sonority of the work. These sculptural vessels blur the boundaries between inside and outside, opening and enclosure, the individual and the collective.

Pamela Tan

Eden
‘Eden’ blurs the boundaries between man-made wonders and the beauty of nature. Opening up your senses to a world of delight and new sensations through a curated retail experience. ‘Eden’ is a celebration of natural elements, merging the lush greenery of the existing site-163 Retail Park with a wondrous landscape referenced from the mythical story of the ‘Garden of Eden’. Providing visitors with a refuge away from the hustle and bustle of daily life; as a space of solace and contemplation.

olga de la iglesia

woman 27
Olga is part of a new generation of young women reshaping the art world from Barcelona. Using social media platforms to gain creative traction, and either blurring the lines between creative genres, she describes herself as an “imager”. Fashion with a documentary edge, strange still-lifes against brightly colored backgrounds, and monochromatic arrangements of ordinary objects. Teo Sandigliano

LAURIE SIMMONS

劳丽西蒙斯
ローリー·シモンズ
로리 시몬스
ЛОРИ СИММОНС
DOLL
SIMMONS HAS LONG INVESTIGATED HUMAN PERFORMANCE AS IT RELATES TO SPECIFIC ENVIRONMENTS THROUGH A DEEP DOCUMENTATION AND PROFOUND CHOREOGRAPHY OF DOLLS AND OBJECTS IN AND ON A STAGE. THE BOUNDARIES BETWEEN FICTION AND REALITY ARE OFTEN BLURRED, AND THE ARTIST’S TABLEAUS ARE EVOCATIVE OF A SINCERE HUMANITY, EMOTION AND CHARACTER.

David LaChapelle

ДЭВИД ЛАШАПЕЛЬ
ديفيد لاشابيل
大卫·拉切贝尔
デビッドラシャペル
Once in the Garden

LaChapelle and the organizers of the Life Ball revealed a new poster inspired by the theme of this year’s Life Ball, “The Garden of Earthly Delights.” The photographer captures Carrera fully naked, standing in a surrealist eden reminiscent of Hieronymus Bosch’s fantastic Renaissance paintings. Two versions of the poster show Carrera alternatively with female and male genitalia. “Gender lines are blurred and every person is unique in how they see themselves,” David LaChapelle explains. “For me the body is more than something to be looked at as an object of sexual gratification. The body is a beautiful housing for the soul that we are celebrating in this picture.”The tagline accompanying the photos, “I’m Adam, I’m Eve, I’m Me” also struck a chord with the model. “Your gender should not matter in your heart or in the way you express your personality,” Carmen Carrera says. “We shouldn’t be afraid to stick to a model, because there are so many types of diverse people on this planet. My message is: beauty has no gender. At the end of the day beauty is beauty.”

FABIANO ONÇA & COLMEIA

Tantalus Quest
file festival

Game designer Fabiano Onça conceived the game, in which people must fill geometric shapes with their own silhouettes (as captured by webcams hanging from the ceiling): Software was built with OpenFrameworks, which is to C++ what Processing is to Java. A prototype was built with Flash (AS3), but it was slow — reading pixel values (BitmapData.getPixel) can be processor-heavy. Thanks to OpenFrameworks, porting the AS3 code to C++ was quite easy. The application is very simple: the images captured by the cameras are brightened, blurred and thresholded, resulting in black blobs. The amount of blob pixels inside the geometric shape count as positive points and the pixels outside the geometric shape count as negative points.

OMER POLAK

Self portrait with white odor
I started the project as a personal research in odor. At the beginning I tried to experience the world through smells and without them, tried to learn my own smell through designated mask. I “Recorded” Smells in primitive ways and spread them artificially. Then I tried to neutralize my sense of smell by using blurring “White odor” as if I was an anosmic for one day. I created conceptual models for an instrument that would “increase odor”, and for an instrument that will allow you to smell danger/diseases

Oliver Laric

Hunter and Dog
Oliver Laric is an internet-based artist, born in 1981, in Innsbruck, Austria. Laric’s web-based artistic practice or net art is characterised by the manipulation and reinterpretation of existing cultural images. His work blurs boundaries between the authentic and the inauthentic, the original and its subsequent reflections and reconfigurations.He has participated in many group exhibitions as well as in numerous solo exhibition worldwide. He currently lives and works in Berlin.

Georgina Santiago and Guillermo Mora

ギジェルモ・モラ
VITRINE

VITRINE is a collaboration with artist Guillermo Mora, with who Georgina Santiago has a speciall creative connection. The idea behind it was to merge the two creative worlds in the way that the essence of a gallery is translated to the clothes and sorround them with a sculpure. The boundaries between art and fashion get blurry and the body become a sculpture itself. The surroundings of the body become part of it and all mutate into one. The body became a vitrine were the art is exposed.

SARAH OPPENHEIMER

사라 오펜하이머
NYC-based artist Sarah Oppenheimer‘s work blurs the line between sculpture and architecture. Her amazing installations usually involve moving walls, slanting floors, and creating apertures—sometimes symmetric, sometimes asymmetric, and often with mirrors—that would mesmerize (and confuse) the most resistant of gallery/museum guests.

Alisa Baremboym

Syphon Solutions
Alisa Baremboym is an American artist based in New York who draws her source from domesticity and the handling of objects that are affiliated to this environment. Blurring the line between photography and other mediums such as sculpture and painting, she creates hybrid objects that investigate, appropriate, and extend critical aspects of materiality, process, abstraction, and pictorial ideas.

Oliver Laric

2000 Cliparts

Oliver Laric’s work seeks to parse the productive potential of the copy, the bootleg, and the remix, and examine their role in the formation of both historic and contemporary image cultures. This process is intimately tied to his intuitive, idiosyncratic brand of scholarship, which he presents through an ongoing series of fugue-like expository videos (Versions, 2009—present), and further elaborates through his appropriated object works, videos, and sculptures, all of which are densely conceptually layered and often make use of recondite, technologically sophisticated methods of fabrication. Straddling the liminal spaces between the past and the present, the authentic and the inauthentic, the original and its subsequent reflections and reconfigurations, Laric’s work collapses categories and blurs boundaries in a manner that calls into question their very existence.

Murat Kocyigit, Hande Akcayli and Rozi Rexhepi

dream-land No 987
“With ‘Dream-Land’ we have tried to create our own place beyond time and space; a place that blurs the boundaries between digital and physical reality, in which parallel versions of the Museum’s historic objects are free to exist today. The known is replaced with endless narratives that collectively create an unexpected history and unremembered future.”

formento & formento

Japan Diaries
“As outside observers, the Formentos’ stylized images explore the dichotomies that embody modern Japan- blurring the aesthetics between tradition and the ultra modern, fantasy and reality. The captivating tableaus exude a sense of tension, melancholy, and a quiet unease. Each image from Japan Diaries exists as if it were a still taken from a Japanese film noir, each solitary figure yearning for something unknown.”

OLIVER TESSMANN

Blurring structure
Oliver Tessmann is an Assistant Professor (tenure track) in the School of Architecture and the Built Environment, KTH Stockholm. His teaching and research in the Architectural Technology Group revolves around computational design and digital manufacturing in architecture.

LAURIE SIMMONS

劳丽西蒙斯
ローリー·シモンズ
로리 시몬스
ЛОРИ СИММОНС
Blue Geisha Lying on Bed

Simmons has long investigated human performance as it relates to specific environments through a deep documentation and profound choreography of dolls and objects in and on a stage. The boundaries between fiction and reality are often blurred, and the artist’s tableaus are evocative of a sincere humanity, emotion and character.

WERNER REITERER

Werner Reiterer’s works walk a fine line between sense and nonsense, exploiting art’s close proximity to life as a means of challenging literal descriptions of reality. In a manner that blurs the boundaries of art and humor, his richly engaging sculptures ask us to participate in their realization while his drawings disturb our expectations of the ordinary in imaginings of absurd proportion. And by scrambling the relationship of images and language he is able to turn our perceptions upside down and, in ways that are both entertaining and illuminating, reassert the power of art to change our lives.

NONOTAK STUDIO

DAYDREAM V.02

DAYDREAM is an audiovisual installation that generates space distortions. Relationship between space and time, accelerations, contractions, shifts and metamorphosis have been the lexical field of the project. This installation aimed at establishing a physical connection between the virtual space and the real space, blurring the limits and submerging the audience into a short detachment from reality. Lights generate abstract spaces while sounds define the echoes of virtual spaces. Daydream is an invitation to contemplation. The frontality of the installation leads the visitors to a passive position.

Werner Reiterer

The Mask of Pinocchio/Underpants with a hole
Werner Reiterer’s works walk a fine line between sense and nonsense, exploiting art’s close proximity to life as a means of challenging literal descriptions of reality. In a manner that blurs the boundaries of art and humor, his richly engaging sculptures ask us to participate in their realization while his drawings disturb our expectations of the ordinary in imaginings of absurd proportion. And by scrambling the relationship of images and language he is able to turn our perceptions upside down and, in ways that are both entertaining and illuminating, reassert the power of art to change our lives.