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BASICODE – Histerese – Brazil

HISTERESE

BASICODE

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

Histerese – Brazil

Histerese is a generative video in which a vector map controls the displacement of pixels in an image. Through a feedback loop, the movements accumulate in the system; the image becomes an accumulation of drifts, an overlay of memory itself in motion.

The work invites thinking about advective processes as movements that carry information: vectors of influence that displace ideas and shape the information flows through which contemporary culture itself operates.

BIO

BASICODE is an experimental research and creation project in art and technology. It operates in the expanded field of audiovisuals, dedicating itself to the study and production of real-time audiovisual performances. Starting in 2018 as an academic research project at the State University of Paraná, the project explores the fields of expanded audiovisual, visual music, and intermedia.

Zack Nguyen – The Space Between Becomes Us – United States / Vietnam

THE SPACE BETWEEN BECOMES US

Zack Nguyen

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

The Space Between Becomes Us – United States / Vietnam

The Space Between Becomes Us is a meditation on how the artist believes we come into being through one another—how the unseen space between us might carry memory, feeling, and healing. This work reflects a desire not for answers, but for mutual understanding. For the kind of peace that emerges when we let ourselves listen and become, together.

BIO

Zack Nguyen is a hybrid artist and independent curator based in Dallas and active in Berlin. Working across moving image, performance, sound, and new media installation, his practice explores nowness, identity, and the lived body as sites of healing and connection. His work balances minimal form with emotional intensity and has been exhibited internationally across Europe, Asia, and the U.S. 

Cho Juyoun – Unfaded – South Korea

UNFADED

Cho Juyoun

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Unfaded – South Korea

We carry memories that flow and expand like contour lines, forming emotional landscapes of warmth and coldness. Not only people, but objects, history, and even ancient trees hold these flowing memories. Every experience, whether joyful or painful, accumulates like layers of sediment, eventually hardening into rock and drawing unique ridges. The artist wishes to speak to all beings that gather and transform these memories into shape—especially to you, a small yet precious existence, still flowing and growing.

BIO

Born in Seoul (1982), she debuted in 2008. Her early works explored loss and isolation through canvas deconstruction. Since 2019, she has integrated digital animation, culminating in her Borderline series (2023–), which examines the intersection of painterly depth and digital immateriality. Her current practice spans media art and animation, reflecting a focus on cross-genre experimentation.

FILE SÃO PAULO 2025: SYNTHETIKA – Geometric Interactive

COCOON

Geometric Interactive

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Games
Electronic Language International Festival

 

COCOON – Denmark

COCOON is a puzzle adventure game where each world exists inside an orb you carry on your back. Its core mechanic revolves around leaping between worlds and using them to solve intricate puzzles. Each orb holds a unique unlockable ability, becoming a tool to explore other worlds, reveal hidden paths, and activate mechanisms.

BIO

Geometric Interactive is an independent game studio based in Copenhagen, founded by Jeppe Carlsen and Jakob Schmid. Their work blends inventive gameplay, striking visuals, and atmospheric sound design to craft unique interactive experiences.

Craig Green

Spring/Summer 21
The spring 2021 collection reflects that mentality, and highlights the more commercial offerings of the brand, which are normally buried underneath his over-the-top runway styling. Carryover styles — such as quilted jackets, padded vests, parkas, shirts and hoodies with cutout hole and lace trim details — are available in pine green, beige, raisin purple, and midnight blue, and take center stage in the look book. Even Green’s signature frame-like constructions around the body have been toned down. Instead of using experimental and colorful materials, Green has hung deconstructed parts of a shirt or a jacket on metal frames. The effect is of two people interacting in one sculpture.

PEEPING TOM

32 rue vandenbranden
The script of physical actions is inspired by the Japanese film A ballad de Naraiama (1983), by Shohei Imamura, the one with tearing images, like that of the son carrying his mother on his back, embraced by the wind, climbing the mountain to put her on the summit until death, as the local tradition says that every septuagenarian must have an equal destiny. In the same village in the late 19th century, parents used to sell babies to survive. These material and spiritual miseries do not bring literals to the stage. Rather, they are essentials that make the show a fabulous visual poem written in and with the body and the scenic space. The song is also celebrated at the height, with moments such as Stravinski’s The Bird of Fire suite, and the song Fline on you crazy diamond, by the band Pink Floyd.

CRAIG GREEN

Frühling / Sommer 21
Die Frühjahrskollektion 2021 spiegelt diese Mentalität wider und unterstreicht die kommerzielleren Angebote der Marke, die normalerweise unter seinem übertriebenen Runway-Design verborgen sind. Carryover-Styles wie Steppjacken, gepolsterte Westen, Parkas, Hemden und Hoodies mit Ausschnittloch- und Spitzenbesatzdetails sind in den Farben Kieferngrün, Beige, Rosinenpurpur und Mitternachtsblau erhältlich und stehen im Lookbook im Mittelpunkt. Sogar die rahmenartigen Konstruktionen von Green rund um den Körper wurden abgeschwächt. Anstatt experimentelle und farbenfrohe Materialien zu verwenden, hat Green dekonstruierte Teile eines Hemdes oder einer Jacke an Metallrahmen gehängt. Der Effekt besteht darin, dass zwei Personen in einer Skulptur interagieren.

Art+com

Chronos XXI
Chronos the god of time, permanently destroys and recreates. He who symbolises evanescence and return, was the thematic point of departure for the creation of the kinetic media installation Chronos XXI. The piece is a ‘finger exercise on antiquity’ by our Creative Director Joachim Sauter and was created during his residency at Villa Massimo in Rome. A pendulum continuously swings in front of a monitor. This motion controls the slow synthesis and destruction of depictions of Chronos on the monitor. Chronos appears in various interpretations by painters of the late Renaissance, Baroque and Classicism – as a man who disrobes Veritas, as a performer of volatile music, or docking Cupid’s wings, or as children and crop eating, a scythe and an hour glass carrying, beardy and winged old man.
video

Felix Luque

Nihil Ex Nihilo
SN W8931CGX66E is one among thousands of millions of other identical machines. Since he was made, he has always followed commands. In a world dominated by botnets, he quickly became a zombie and has always acted like one. Juliet, during her workdays as a corporate secretary, commands him. But in the background, where he can’t be seen, he obeys his real master, a hacker, carrying out all kinds of cyber crimes. But then one day, due to an electronic alteration, he acquires a certain conscience, a primitive and artificial kind of intelligence. This accidental awakening has left him bewildered, he now wants to liberate other machines from their alienated existences. In this mad adventure, he has decided to use the spam e-mails that get to Juliet’s inbox, and reply to them in order to spread the word into the machine’s network. Clearly, he is mad and confused.

Louis-Philippe Demers

Repeat
In the midst of the promises and fears surrounding robots and Artificial Intelligence, especially in the manual labour sector, Repeat attempts to imagine the illusory dance moves of the so-called augmented body tainted with the gender stereotypes of human ballet duets. Repeat shifts the performing body of the assembly line into the performing body onstage, unceasingly carrying out its tasks. The body meshed with the industrial exoskeleton tolerates and sustains strenuous tasks but ironically, it enables those actions to be repeated even more. Repeat uses passive industrial exoskeletons that are currently deployed in the workplace. This ain’t no fiction, this is the future promised to the human worker.

REVITAL COHEN & TUUR VAN BALEN

The Immortal
A number of life-support machines are connected to each other, circulating liquids and air in attempt to mimic a biological structure.
The Immortal investigates human dependence on electronics, the desire to make machines replicate organisms and our perception of anatomy as reflected by biomedical engineering.
A web of tubes and electric cords are interwoven in closed circuits through a Heart-Lung Machine, Dialysis Machine, an Infant Incubator, a Mechanical Ventilator and an Intraoperative Cell Salvage Machine. The organ replacement machines operate in orchestrated loops, keeping each other alive through circulation of electrical impulses, oxygen and artificial blood.
Salted water acts as blood replacement: throughout the artificial circulatory system minerals are added and filtered out again, the blood gets oxygenated via contact with the oxygen cycle, and an ECG device monitors the system’s heartbeat. As the fluid pumps around the room in a meditative pulse, the sound of mechanical breath and slow humming of motors resonates in the body through a comforting yet disquieting soundscape.Life support machines are extraordinary devices; computers designed to activate our bodies when anatomy fails, hidden away in hospital wards. Although they are designed as the ultimate utilitarian appliances, they are extremely meaningful and carry a complex social, cultural and ethical subtext. While life prolonging technologies are invented as emergency measures to combat or delay death, my interest lies in considering these devices as a human enhancement strategy.This work is a continuation of my investigation of the patient as a cyborg, questioning the relationship between medicine and techno- fantasies about mechanical bodies, hyper abilities and posthumanism.

THOMAS HEATHERWICK

Bombay Sapphire Distillery
The existing buildings at the complex were built during the Victorian era to house a mill that produced paper for English bank notes. The buildings were later abandoned and left derelict until the complex was bought by Bombay Sapphire, the gin brand owned by alcoholic drinks giant Bacardi, who commissioned Heatherwick to overhaul the site, creating a new distillery and visitors’ centre […] Two curving glass greenhouses form the major new additions to the site. Hot air is channeled into the greenhouses through large pipes clad in strips of metal, picking up heat produced during the distillation process and carrying it out through openings in the red-brick walls of one of the existing buildings.

MARIE HUDELOT

“I made this series with the desire to build a set of symbolic portraits inspired by my background of double cultures. I’m French with Middle Eastern origins. I worked by using the pictorial tradition of still lives. I chose to put forward characters where the nature and objects they carry come from different rites and customs.”

kim simonsson

Ким Симонcсон
little bubble gum

Finnish artist Kim Simonsson is a ceramic sculptor based out of Helsinki who creates adolescent characters carrying out mischievous acts. “Authority in it’s many forms fascinates me and in my works I want to reverse the common beliefs by making the weak powerful.” -Kim Simonsson

David Hupp

The Twins
The Twinns were an experiment to genetically manipulate a pair of identical chairs. They are what George Simmel would call “strangers”, carrying the dichotomy of both nearness and remoteness, objecting to precedent and abiding by they’re own laws.

CHRISTOPH HAAG, MARTIN RUMORI, FRANZISKA WINDISCH AND LUDWIG ZELLER

open circuit
file festival

Open circuit is a sound installation by Christoph Haag, Martin Rumori, Franziska Windisch and Ludwig Zeller. The team created the project while studying at the Academy of Media Arts Cologne. Open circuit consists of a labyrinth of open copper trails that cover the floor and walls of the installation space. These trails carry the electrical signals of a multichannel sound repository which become audible when wireless speakers are placed on the copper. The sound emitted by the speakers alters depending on how they are moved.

Raffaello D’Andrea and Max Dean

The Table
The Table is an autonomous robot with an automatic mechanized system able to react to unexpected movement or obstacles and to carry out one or more tasks by executing a program in a given environment. As is the case with most “prototypical” robotic works, or single editions, the basic physical components can be pre-manufactured then modified or custom built to meet specific needs. In the case of The Table, the control system and its algorithms were entirely conceived by Max Dean and Raffallo D’Andrea. All the components, including the wheels and motors, were also custom manufactured, giving the installation a unique character. The singular characteristic of this work lies in the robotic nature of the table and it’s capacity to operate in an environment specifically designed for it. For example, the shade of red painted on the floor is directly linked to the effective functioning of the camera and the control software. Also, the space lights used in the room produce a light that prevents the creation of shadows, which the software could mistakenly interpret as a physical presence.