highlike

Nueve Voltios – Farol Infinito – Colombia

FAROL INFINITO

Nueve Voltios

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

Farol Infinito – Colombia

FAROL INFINITO presents an immersive journey in which sound and visual art intertwine to bring to life a poetic and sensory work. Carefully crafted in every detail, its narrative takes the lighthouse as a device for communication and navigation and, from a mythological perspective, explores the infinite fire it contains, a symbol of science and technology, understood as humanity’s ability to harness the forces of nature for the development of civilizations.

BIO

Leonardo González Quevedo, born in 1977, is an architect with 18 years of experience as a video artist and VJ. His audiovisual practice has focused primarily on the creation, development, and design of visual, trans architectural, transmedia, and stage-based languages, implemented in large-scale events, art exhibitions, and television. | Maria José Marulanda, born in 1987, is a singer, industrial designer, and composer with 15 years of experience as a sound artist and producer. Her sonic practice focuses primarily on the creation, development, and design of electronic, transmedia, and stage-based sound languages, presented in large-scale events, concerts, and television broadcasts.

Zhipeng Wang – Singularity – China

SINGULARITY

Zhipeng Wang

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – MUSIC
Electronic Language International Festival

 

Singularity – China

A singularity is a point of infinite curvature where laws dissolve. Singularity visualizes the invisible forces of sound at this threshold. Using real-time algorithms, millions of particles are simulated as a volatile quantum field. Driven by spectral data, visual matter oscillates between entropy and a unified core. Transforming the dome into a particle accelerator, the work immerses the audience in a collision of digital matter and sonic energy—the birth and collapse of a universe.

BIO

Zhipeng Wang, digital artist, graduated from the China Academy of Art, Intermedia Art Academy. His practice includes live audiovisual performance, generative art, and sound art, among other forms.

Guli Silberstein – MATERIALIVE – United Kingdom

MATERIALIVE

Guli Silberstein

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

MATERIALIVE – United Kingdom

Data, body, pixels, fluids, neural networks and nature, all moshed up through a unique combination of generative AI and algorithmic datamoshing. Morphing videos in the uncanny valley, MATERIALIVE becomes a poem for human and nature (co)existence and its processing by organic forces and technological powers. A hybrid emerges: an audiovisual documentary of the hyperreal, or perhaps a living form born from the history of our dreams and hallucinations. A material, perhaps maternity, for thought.

BIO

Guli Silberstein is a London-based digital/AI video artist working for more than two decades. Since earning a Master’s degree in Media Studies from The New School in 2001, he has specialised in VFX, glitch art and AI, exploring how ideas and stories translate into moving forms. His work has been showcased and awarded at festivals and exhibitions worldwide.

Christopher Knowlton – Deus Ex Machina Doctrina: The AI Dances – United States

DEUS EX MACHINA DOCTRINA: THE AI DANCES

Christopher Knowlton

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – CINEFILE | Short
Electronic Language International Festival

 

Deus Ex Machina Doctrina: The AI Dances – United States

Deus Ex Machina Doctrina: The AI Dances is an experimental dance film that examines the deification of new technologies, the implications of artificial intelligence (AI) for dance, and the extractive forces underpinning generative AI. Images of the artist in motion feed commercial AI video generators to hallucinate impossible choreographies. In doing so, movement prompting as a new mode of interaction with AI reveals emergent aesthetics and treatments of the body embedded in these systems. 

BIO

Christopher Knowlton, Ph.D., is a queer transdisciplinary movement artist and research scientist who uses emerging technologies to create augmented performance work. Based in Chicago, he has created many solo and collaborative dance works that have been featured locally and internationally, spanning dance, film, new media, puppetry and storytelling.

Zach Lieberman – Body Sketches – United States

BODY SKETCHES

Zach Lieberman

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Installations
Electronic Language International Festival

 

Body Sketches – United States

American artist Zachary Lieberman explores the poetry of code. In this interactive installation, visitors’ movements and gestures are transformed into digital drawings generated in real time. Every interaction is unique and disappears in the same moment the spectators change position. 

Within the exhibition, the work serves as a metaphor of a personal imprint in the future. Every visitor leaves a trace that instantly changes the environment around them, becoming part of a shared story.

BIO

Zach Lieberman is a pioneer of creative coding, turning invisible forces into interactive digital poetry.

FILE SÃO PAULO 2025: SYNTHETIKA – Arthur Boeira e Gustavo Milward

Aquarela de Íons

Arthur Boeira e Gustavo Milward

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

 

Aquarela de Íons – Brazil

Aquarela de Íons is an artwork-device that translates solar flares and magnetic activity cycles into forces within the exhibition space. Inspired by satellites, the sculpture captures real-time data of solar activity, creating a data-driven artwork that reacts to the presence of viewers in an immersive and generative environment. The system translates spatial information into sound, light, and image, establishing an interface between the cosmos and human territory. The piece invites reflection on the impact of space weather—an aurora borealis brought to life, transforming astronomical data into an aesthetic experience.

BIO

Arthur Boeira has been conducting transdisciplinary research since 2015, exploring the philosophy of science and technology as applied to artistic practices. Gustavo Milward (Drawlim) specializes in interactive art and algorithmic narratives, investigating the relationship between body, space, and code.

Maxim Zhestkov

Elements
Elements is an experimental art film by Maxim Zhestkov about nature, physics, art and love. More than 2 billion elements / particles governed by tensions and forces of nature were used to tell stories and show emotions through the motion of collective behavior.
The film is a trial to explore the idea that everything around us and inside us is made from simple elements / blocks which can be arranged in complex relationships and become compound structures. We could project this idea into emotions, behaviours, thought processes, relationships, life, planets and the 23.

Iris van Herpen & Dutch National Ballet

Biomimicry
For the ‘Biomimicry’ film, Iris van Herpen and Dutch National Ballet explore the symbiotic relationship between the metamorphic force in which fashion and dance interlace. The film, directed by Ryan McDaniels, sees the mesmeric dancer JingJing Mao undulating into liquescent shapes and transcending into graceful figures that reflect her myriad of movements. The concept of the creation stems from the notion of biomimicry — the design and production of materials and systems that are modelled on biological processes. In line with Iris van Herpen’s continuous pursuit to materialise the invisible forces that structure the world, the film focusses on the bond between humanity and nature.

Studio Above&Below

‘Semi-Diurnal Spaces’ is a site specific immersive installation in form of a full dome which makes use of local tidal and atmospheric data of South Wales. Locals were invited to experience their close-by waterbody through a meditative environment, connecting to it in a poetic, technological and tele present way. Tidal patterns and atmospheric data such as wind and humidity influence a digital NVIDIA FleX particle system in real-time. The site-specific data influences the gravitational forces, fluid viscosity and flow rate within the dome as a body, resulting in a living digital sculpture and AV experience connecting to aspects of the channel itself.

zach blas

sanctum
Zach Blas(United States、1981)の作品は、テクノクラート社会の限界と基盤を描くことを目的として、視覚言語の慣習、価値体系、デジタル技術に内在する力のダイナミクスをさまざまな文脈で分析、調査、配置しています。 。 彼の分析とデジタル文化への反映のために、彼は映画、彫刻、執筆、パフォーマンスなど、さまざまな表現形式を使用しています。 ブラスはブラックユーモアと理論的研究に取り組んでおり、彼の最も顕著な影響の中には、神秘主義の伝統、サイエンスフィクションのジャンル、ポップカルチャー、クィアの美学があります。

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sanctum

The work of Zach Blas (United States, 1981) analyzes and explores the dynamics of visual language practices, value systems, and the forces inherent in digital technology in a variety of contexts, with the aim of depicting the limits and foundations of technocratic societies. I have placed it. .. For his analysis and reflection in digital culture, he uses a variety of forms of expression, including film, sculpture, writing and performance. Brass works on black humor and theoretical research, and among his most prominent influences are the mystical tradition, the genre of science fiction, pop culture, and the aesthetics of queer.

 

Mark Ramos & Ziyang Wu

Networked Ecosystem
In Networked Ecosystem, natural phenomena have been replaced by digital and artificial systems as forces that drive development: Electricity/battery = sustenance, WIFI signals = nutrition, Lidar data = fire/heat. Data Organisms populate this digital ecosystem as native life forms in the form of bots, AI’s, and avatars. Visitors to this networked landscape develop new kinds of digital senses to experience data as environmental changes, and interact with the simulated world and each other in an ever-changing online environment.

OLAFUR ELIASSON

Cascade Versailles
Une cascade haute et étroite se jette dans le bassin du Grand Canal, le long de l’axe visuel principal des Jardins de Versailles. La cascade est soutenue par une tour en treillis construite à partir de poutres en acier jaune ; des pompes transportent l’eau à travers d’épais tuyaux noirs jusqu’à une plate-forme au sommet de la tour, d’où elle s’écrase dans le canal bien en dessous. L’infrastructure visible de la cascade attire l’attention sur la nature construite à la fois de l’œuvre elle-même et des jardins environnants, tandis que le tumulte de l’eau met en évidence la présence de forces naturelles plus importantes qui jouent sur cet environnement artificiel : la force et la direction du vent, les conditions de la lumière à un moment donné.

Arcangelo Sassolino

The way we were
Not only does Arcangelo Sassolino transform failure into art, but he manages to make the art of failing a profound part of the art of living. He goes even further in the awareness of risk. He is aware that his experiments may not hold up to the forces that he himself puts in place but this possible collateral damage wants to represent an additional value, becoming precisely the existential metaphor of the concepts of risk and failure. His installations explore the behavior and mechanical limits of matter, he forces their characteristics to distort their shape, gravity, pressure, friction, statics, and of each possibility Sassolino contemplates the risks of collapse with its precise timing and programming.

kenneth snelson

Needle Tower
“Inspired by architect Buckminster Fuller’s interest in the geometry of structure, Snelson’s experiments led to a prototype for a “floating compression structure.” Fuller subsequently credited Snelson with having invented a new structural principle which the architect named tensegrity, a contraction of the words tension and integrity.
These investigations into the physical properties of structure became more fully realized as an art form beginning in the 1950s. Snelson created sculptures consisting of tubes and cables. Cylinders of steel seemingly dance through space in defiance of gravity, yet it is the structural competition between tension and compression which underlies their construction. Snelson finds beauty in bringing these forces of nature into balance: the rigid compression tubes pushing outward, the flexible tension cables pulling inward. His sculptures would maintain their structural integrity beyond gravity, in the vacuum of outer space.” Joelle Burrows

Howeler and Yoon Architecture

Swing Time

SWING TIME est un espace de jeux interactif composé de 20 balançoires en forme d’anneau lumineux. L’installation active un parc temporaire entre le Boston Convention and Exhibition Center et D Street pour créer un espace public expérimental. Fabrication sur mesure à partir de polypropylène soudé, les balançoires sont conçus en trois tailles différentes de sorte que les spectateurs peuvent participer, le but de l’exercice, est de jouer avec SWING TIME à titre individuel ou en groupe.L’éclairage LED au sein de la balançoire est contrôlé par un micro-contrôleur personnalisé, signalisant le niveau d’activité de la balançoire. Un accéléromètre interne mesure les forces d’accélération de l’oscillation. Lorsque les forces sont statiques et les fluctuations ne sont pas utilisés, ils émettent une lumière douce, blanche qui éclaire la zone. Lorsque les balançoires sont en mouvement, le micro-contrôleur allume la lumière du blanc au violet, en créant un effet lumineux coloré.

Rufus Wainwright

Sword of Damocles

At a lavish banquet, King Dionysius is confronted by his servant Damocles – a brat who is jealous of the king’s splendor and power. Through supernatural forces, the two roles are switched. The smug, inexperienced commoner becomes the king. But his joy is short-lived.
He quickly realizes that being king isn’t all crowns and cheeseburgers. With great power comes great responsibility.
.
.
Release
The Sword of Damocles
Just release it
To the authorities

Raise kindness
Above all else
Avoid the books of
Hatred behind the shelves

I will caress your
Caress your curly hair
With affection
Many a good reason to cut off your head
Then and then

Release
The Sword of Damocles
Just release it
I’m begging
You on my knees

There is no reason
To hide it from the sun
I am a tyrant
Trust me, you are not the one and only
And trust me, you are not the one and only
And trust me, you are not the one and only
Lonely person

Release
The Sword of Damocles
Release
The Sword of Damocles
Just release it
Cut the thread
Why don’t you please

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Thom Kubli

Brazil Now
BRAZIL NOW is a composition that addresses increasing militarization and surveillance within urban areas. Its geographical and acoustic reference is São Paulo, the largest megacity in Latin America. The piece is based on field recordings that capture the symptoms of a Latin American variant of turbo-capitalism with its distinctive acoustic features. Eruptive public demonstrations on the streets are often accompanied by loud, carnivalesque elements. These are controlled by a militarized infrastructure, openly demonstrating a readiness to deploy violence. The sonic documents are analyzed by machine learning algorithms searching for acoustic memes, textures, and rhythms that could be symptomatic for predominant social forces. The algorithmic results are then used as a base for a score and its interpretation through a musical ensemble. The piece drafts a phantasmatic auditory landscape built on the algorithmic evaluation of urban conflict zones.

ANDY LOMAS

Morphogenetic Creations
Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects – Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems. These pieces start with a simple initial form which is incrementally developed over time by adding iterative layers of complexity to the structure.The aim is to create structures emergently: exploring generic similarities between many different forms in nature rather than recreating any particular organism. In the process he is exploring universal archetypal forms that can come from growth processes rather than top-down externally engineered design.Programmed using C++ with CUDA, the series use a system of growth by deposition: small particles of matter are repeatedly deposited onto a growing structure to build incrementally over time. Rules are used to determine how new particles are created, and how they move before being deposited. Small changes to these rules can have dramatic effects on the final structure, in effect changing the environment in which the form is grown. To create these works, Andy uses the GPU as a compute device rather than as a display device. All the data is held in memory on the GPU and various kernel functions are called to do things like apply forces to the cells, make cells split, and to render the cells using ray-tracing. The simulations and rendering for each of the different animated structures within this piece take about 12 hours to run, Andy explains. By the end of the simulations there are over 50,000,000 cells in each structure.The Cellular Forms use a more biological model, representing a simplified system of cellular growth. Structures are created out of interconnected cells, with rules for the forces between cells, as well as rules for how cells accumulate internal nutrients. When the nutrient level in a cell exceeds a given threshold the cell splits into two, with both the parent and daughter cells reconnecting to their immediate neighbours. Many different complex organic structures are seen to arise from subtle variations on these rules, creating forms with strong reminiscences of plants, corals, internal organs and micro-organisms.

SIMON CHRISTOPH KRENN

Parasitic endeavours
Simon Christoph Krenn’s 3D animation, Parasitic Endeavours, initially started out as the creative wanting to explore distorted perspectives on human evolution. “I think my main inspiration came from nature and its creative forces themselves. I used to study zoology at university and was especially fascinated by evolutionary biology and the development of animal morphologies. I realized the video’s strange and somehow creepy potential and decided to push the animation even more into this direction.”

Marcos Mauro

Pasionaria

Pasionaria represents the consequences of our current way of life, as conceived by choreographer Marcos Morau. A future where human beings would have lost their vitality through individualism and transhumanism. The gloomy universe of the spectacle thus seems sanitized of all affect, all passion, and consequently, humanity. All that remains is the labor force that is tirelessly busy vacuuming or handling packages of products. Ringing phones, doors or other objects constantly capture the attention of the protagonists who have become puppets. Manipulated by outside forces, instead of being driven by their deep desires, the humans of this dystopia merge into simple working robots.

Oscar Sol

Trinity
Trinity is an audiovisual interactive dance piece which tells the journey of a body going through different states of perception of the space. Through movement, the body is immersed in an environment of textures and audiovisual landscapes that not only accompany but will push to a transformation process.This work proposes a profound, clear and efficient interaction between its three elements: the triad of movement, sound and visuals. This interaction is understood as a dialogue which passes through different levels of intensity and transformations throughout the piece and is focused in the detection of the following qualities and patterns of movement like: forces and directions, acceleration, position, speed and body area.

Nao Tamura

Lexus Interconnection
There are forces in nature that are beyond the control of mankind. We have learned how fragile we are in the face of such forces. However, we have also learned the importance of accepting nature and learning to live in harmony with it. Interconnected and interdependent, there is a constant give-and-take in nature. Life does not rest. Our collective motion, nature’s response to our movements is essential to our planet’s delicate balance. When we are one with nature, we are at our most powerful. Our movement together gives us life. Our movement forward creates the next generation of ideas. Life is always more amazing in motion.

Ief Spincemaille

Kiss Me

You hold a small mirror to your nose, like a pair of glasses, while kissing someone. You look into your own eyes, but kiss someone else’s lips.
Despite the world being connected through an intricate network of fiberglass, more than ever we seem to be alone together. ‘Kiss Me’ brings these two opposing forces – unbridled narcissim on the one hand and a deep longing for connection on the other -together in one object through reinvention of an age-old instrument: the mirror.

THORSTEN FLEISCH

Energie!
Thorsten Fleisch creates films that reveal the shapes and patterns of natural forces and phenomena. In this work he reveals what energy in one of its simplest forms looks like in motion. Energie! is a sequence of still images created on light-sensitive photographic paper. The artist exposed dozens of sheets of paper to enormous electrical discharges, each leaving its imprint as a trail of light. Animating these images reveals patterns in their flow of energy, akin to tracing the flow of electricity at each moment of a lightning strike. As the images are photographs created without cameras, they are records of single moments. Accordingly we see dozens of split-second documents animated to reveal the shape and power of energy.

JOSEF SVOBODA

جوزيف سفوبودا
ЙОЗЕФА СВОБОДЫ
la traviata de verdi (Scenografia)
La technologie et la scénographie
Svoboda utilise les techniques de pointe en éclairage, en projection d’image et en mécanique de scène (scène cinétique) afin de s’affranchir des contraintes du lieu théâtral. La scène est pour Svoboda un instrument et un espace magique, lieu d’action de forces dramatiques, réelles, et non pas un espace illusionniste. La scénographie est une des disciplines de l’art théâtral, une composante de la mise en scène et un élément essentiel de la représentation. Elle doit donc d’être dynamique et se transformer dans le temps pour épouser l’action dramatique. La scénographie a un langage propre en tant que discipline à part entière. Svoboda apporte une contribution importante à ce langage par son travail sur la lumière et l’espace.
Lumière, matière et espace
Svoboda dit percevoir la lumière physiquement, et non pas simplement visuellement ; il trouve en elle l’inspiration pour son travail. Tout en reconnaissant son statut ” immatériel “, il la considère comme l’élément fondamental de la scénographie et la traite comme un matériau. D’abord formé en menuiserie, Svoboda affectionne particulièrement les matières brutes, notamment le bois. L’architecture représente pour lui, et ce dès son jeune âge, la somme des connaissances humaines. Formé en architecture d’intérieur, il s’intéresse à l’organisation de l’espace, à la rencontre scénique de l’architecture et du décor. Il privilégie les formes simples : la sphère, le cube et l’escalier. Svoboda croit que ” la mise en scène à l’italienne, bien qu’elle ne corresponde plus aux exigences des méthodes scénographiques actuelles, reste toujours la meilleure “.

Martin Hesselmeier and Andreas Muxel

The weight of light
Light, as we usually interpret it, is an element without mass and gravity. For “the weight of light” a physics engine simulates the kinetic forces of a moving object. This mass is projected on a wave shaped structure in virtual space. The moving object is represented as a light particle in physical space. Gravity, mass, density and friction affect velocity and acceleration of these light particles. As the particles movement is based on a simulation, it does not have to adhere to the physical realities we know from everyday life. Therefore the installation goes beyond expected behaviour. Thus the matter of light traverses a reinterpretation of our known reality.

Marnix de Nijs

Accelerator

Marnix de Nijs’ installation examines the precarious balance of machine, image and body in time and the effects that accelerated forces of gravity have on today’s urban citizenry. Participants sit in a racing car seat attached to a motorized revolving arm and focus on a video projection which is simultaneously circulating with them.

SUNG YEONJU

As a fine artist, she fell in love with photography as a main tool and a medium to create her visions. ‘Wearable Foods’ is the first long term project she started two years ago and it still continues to this day. This series of her work forces viewers to defy the actual meaning, the functionalities, and the aspects of what clothing signifies in our lives.

JACOB TONSKI

Balance From Within
File Festival
Jacob Tonski is a pragmatic optimist whose work explores dynamic balance through kinetic metaphors.
A self-adjusting platform makes everyone the same height, probing ideas of equality and the origins of power. A larger-than-life top spins about the room, wobbling through themes of pleasure, danger, youth and decay. A sofa teeters, standing on one leg, musing on the stability of the social structures we build.
These and other human-scale objects, both amusing and threatening, find an uncanny identity between toys and tools. The forces of time and gravity serve in these works as foils for those things we are powerless to direct in our lives, and with which we must instead dance and negotiate.

Ed Maximus

For Colored Girls
Photographer Ed Maximus is well known for his ventures in the fashion world, but his latest project For Colored Girls has sparked a tidal wave of interest and support, especially after it’s feature in Vogue Italia. Maximus has stated that the project centers on the narrative of black women being controlled by themselves despite oftentimes having their bodies politicized and policed by outside forces.more…

ANDREW HIERONYMI

move
File Festival
MOVE is an interactive installation divided into six distinct modules, JUMP, AVOID, CHASE, THROW, HIDE and COLLECT. Each module offers a single-user interaction, based on a verb corresponding to the action the participant is invited to perform. Each verb corresponds to a common procedure acted out by avatars during videogame play. Each module offers an interaction with abstracted shapes (circles, rectangles) behaving according to simplified rules of physics (collision, friction). Each module is color-coded with consistency, where the color red is used for the graphical element that poses the core challenge. Each module increases difficulty in a similar linear manner.What makes MOVE unusual is that unlike most computer vision or sensor based games like Eye-toy or Dance Dance Revolution, the participant IS the avatar, he is not seeing a representation of herself or an indirect result of her actions on a separate screen but instead interacts directly with the projected graphical constituents of the game. Because those graphical elements are non-representational they do not allow for a projection in a fictional space. The combination of abstracted shapes and direct interaction reinforces in the player the focus on the action itself (JUMP, AVOID, CHASE, THROW, HIDE or COLLECT) instead of an ulterior goal.

IRIS VAN HERPEN

Айрис Ван Эрпен
イリス ヴァン ヘルペン
Escapism

Iris van Herpen stands for a reciprocity between craftsmanship and innovation in technique and materials. She creates a modern view on Haute Couture that combines fine handwork techniques with futuristic digital technology .Van Herpen forces fashion to the extreme contradiction between beauty and regeneration. It is her unique way to reevaluate reality and to express and underline individuality.

TAKIS

electromagnetique

Takis cherche à matérialiser des forces secrètes et mystérieuses, comme l’électricité ou le magnétisme, en les révélant par les mouvements qu’elles induisent ou les sons qu’elles produisent.
Il y a de la magie à voir bouger des objets durs et lourds, mus par une force obscure, soulignée par un dispositif plastique. Ses œuvres sont des pièges à énergie.

rachel garrard

Body Systems I
British-born artist Rachel Garrard creates a range of multi-disciplinary work that explores the great unknown, looking to quantum physics and other theories of the universe for inspiration and guidance. Both her video performance pieces and works on paper capture, despite their earthly limitations, the infinite nature of life on this planet and beyond. In a personal statement on her blog, the artist explains “that exploring the outer reaches of the universe can be similar to exploring the inner reaches of the human psyche and that both are governed by the same forces.

Babel words

Sidi Larbi Chekaoui, Damien Jalet and Anthony Gormley

Sidi Larbi Cherkaoui and Damien Jalet joined forces with visual artist Antony Gormley to create Babel(words), a dance performance that explores language and its relationship with nationhood, identity and religion. Taking the tale of ‘The Tower of Babel’ as its starting point, Gormley’s 5 huge 3-dimensional frames hint at a nameless intersection in a faceless city near the borders that define a no man’s land. We watch as the action flows from private to public, intimacy to extroversion, and the individual to the collective – while choices of faith, space and community are made and we are reminded that to some the tale of Babel represents the gates to enlightenment, to others – chaos, confusion and conflict.

marion brusley

L’équilibre des forces
Le travail de Marion Brusley explore et interroge différentes particularités de notre société (la normalisation, la productivité, l’utilité, les valeurs de réussite ou encore d’échec…), à travers la réalisation, l’archivage ou le détournement d’objets et d’activités empruntés à divers champs de la vie quotidienne. Les objets ou situations présentés apparaissent pour la plupart noueux, incongrus ou mis sous tension.

Richard Wentworth

ريتشارد وينتوورث
リチャード·ウェントワース
ריצ’רד וונטוורת
Ричард Вентворт

Wentworth’s sculpture takes as its subject the semantics of the everyday world, taking readymade and frequently incongruous objects and arranging them in a fashion that forces us to recognise the drama inherent in that which we too easily dismiss as routine. His photography captures the unusual or counter-intuitive behaviour of things, treating the (generally urban) landscape as consisting of readymade works that merit the same attention as more traditional art objects.

SHIOYASUTOMOKO

塩保朋子
waterfall

From a distance, Tomoko Shioyasu’s giant art pieces could be confused for immense maps of weather patterns rather than intricately cut paper tapestries. In fact, the Japanese artist is heavily influenced and inspired by the elements of nature such as the force of wind or the patterns of cells so it’s no wonder that his work has such an organic look and feel. Using utility knives, soldering irons, charcoal, and a steady hand, she creates floor to ceiling paper tapestries with the forces of nature in mind.

Austin Houldsworth

Walden Note Money
The project imagines a payment system that challenges the established monetary function of ‘a store of value.’ Creating a new method of exchange that encourages people to actively destroy their money during a transaction. The process positively reinforces this behaviour through the creation of music, produced from the burning money within the transaction machine.

DAVE HARDY

That a Dead Man Sings
Creating sculptures out of materials such as sheets of glass, foam, metal, cement, and various found objects, Dave Hardy composes his sculptures’ seemingly precarious poise as an intentionally engineered defiance of gravity. Distinguished by a constant shuttle between literal and allegorical readings, Hardy’s artworks are both resolutely materialist and infused with a human scale and, more precisely, a human fragility that forces the viewer to confront them as bodies in space.

Keith Lemley

Keith Lemley is a sculpture artist whose work focuses on creating an informative relationship between object and space and challenges the physicality of material presence. Many of his works are made up of opposing forces of ephemeral light and structural woodblocks that unite in a metaphorical existence of natural systems. His background in science and engineering is reflected in the unique synthesizing of media that portray scenes from nature and memory and inspire a sense of exploration for the viewer.

SUSAN CLUSENER

Fruit Series
“I am fascinated by the physical-ness of things: how a flame moves, how trees bend, how water feels on the skin. I am especially fascinated by the invisible forces at work in living things. In particular, those forces associated with growth and renewal, but also its other side, death and decay.”

Dominique Rey

“Working in a number of media, the subject matters I explore focus on individuals and groups of people on the periphery of dominant culture and I enter their contexts to work from a position of inclusion that approaches, as closely as possible, the residing dynamics of social and psychological forces.”

Hickey Heart

Magnetic Urges
Magnetic Urges is a project, created in inspiration of Newton’s “Laws of Motion”* and as a point of view that expresses and visualises “action” as any part of human body’s getting in unstable form due to forces of attraction which can easily reconciled with magnetism. Although it refers to stated matters, the project has an independent psyche from theories or laws in the domain of science. Human, as a mystic trinity, only aims to contact these unrestrictable “forces”** which form it’s own self (metaphorically) to a geometric shape.

RICHARD WENTWORTH

ريتشارد وينتوورث
リチャード·ウェントワース
ריצ’רד וונטוורת
Ричард Вентворт

Wentworth’s sculpture takes as its subject the semantics of the everyday world, taking readymade and frequently incongruous objects and arranging them in a fashion that forces us to recognise the drama inherent in that which we too easily dismiss as routine. His photography captures the unusual or counter-intuitive behaviour of things, treating the (generally urban) landscape as consisting of readymade works that merit the same attention as more traditional art objects.

CLAIRE MORGAN

КЛЕР МОРГАН
كلير مورجان
克莱尔·摩根
クレア·モーガン
클레어 모건
By the Skin of the Teeth
My work is about our relationship with the rest of nature, explored through notions of change, the passing of time, and the transience of everything around us. For me, creating seemingly solid structures or forms from thousands of individually suspended elements has a direct relation with my experience of these forces. There is a sense of fragility and a lack of solidity that carries through all the sculptures.

TAMAS WALICZKY

Marionettes
FILE FESTIVAL 

“Marionettes” is a seven-minute computer animation about collapse. Marionettes are controlled by strings: if there is no string, they collapse. Nobody animates the body. If nobody animates the body, it will be animated by natural forces. Mass. Gravity. Collision. Randomization. In this animation, the animator does not animate in traditional terms. Thus, we might say it is an anti-animation.
The forces that control the movements of the marionettes are calculated by physical simulation algorithms. Therefore, these movements are strictly mathematical ones. They are dramatic, too. They visualize collapse in its physical and – amazingly enough from puppets animated by machines – psychological sense.