highlike

Claude – Protoform – South Korea

PROTOFORM

Claude

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

Protoform – South Korea

Protoform explores the primal structure from which all forms emerge. Composed of drifting particles, the work visualizes microscopic elements colliding and coalescing into a living sphere, echoing the formation of cells and molecules. Through continuous transformation and expansion, it reveals the invisible order underlying nature, capturing the moment where form remains fluid and becoming is infinite.

BIO

Soon Cho (CLAUDE) is a Seoul-based new media artist creating immersive, data-driven artworks inspired by nature’s fundamental structures. Through particles and generative systems, he explores abstract beauty and the invisible dynamics that shape life and matter.

Daniel Samama – Dusk – Netherlands

DUSK

Daniel Samama

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

Dusk – Netherlands

DUSK is an exploration of chaos and cohesiveness. The work randomly generates a never ending stream of new compositions and colors, which are both smooth and unexpected. DUSK is the result of a carefully coded series of feedback loops and modulators.

BIO

Daniel Samama creates generative art that shapes light and time with code and chaos. His work shows how code and chaos can form a perfect symbiosis, revealing endless beauty in unpredictability. It reflects a fascination with the unexpected and with creating playgrounds in which the digital is always in motion, with an infinite variety of shapes and colours.

Daniel Samama – Jairo’s Garden – Netherlands

JAIRO’S GARDEN

Daniel Samama

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

Jairo’s Garden – Netherlands

JAIRO’S GARDEN is a generative animation, coded while in Jairo’s Garden in Guatapé, Colombia. The animation tries to encapsulate the colors and movement of nature. It is both smooth and unexpected, both chaotic and in harmony. The work is crafted from a carefully coded series of feedback loops and chaos generators. Together, the animation creates itself: pixels push pixels, that push pixels who push pixels. Colors are semi-randomly inserted and being formed to streams, planes, clouds, mountains.

BIO

Daniel Samama creates generative art that shapes light and time with code and chaos. His work shows how code and chaos can form a perfect symbiosis, revealing endless beauty in unpredictability. It reflects a fascination with the unexpected and with creating playgrounds in which the digital is always in motion, with an infinite variety of shapes and colours.

DOISDOIS – O Intervalo – Brazil

O INTERVALO

DOISDOIS

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

O Intervalo – Brazil

At the heart of one of the city’s fastest-moving axes, the work mirrors the rhythm we already inhabit: continuous flows, repetitive patterns, relentless stimuli. The structure appears infinite. Within it, a finite body struggles to keep pace. By recognizing time as limited and the body as irreproducible, it interrupts automatic adjustment and establishes its own rhythm. The system continues, but it is no longer absolute.

BIO

Isabella Conz is a visual artist and architect, co-founder of studio doisdois. Her practice investigates the relationships between space, body, and technology through images, films, and digital experiences, exploring light, scale, repetition, and atmosphere between the physical and digital realms. Matías Kim is a visual artist and architect, also co-founder of studio doisdois. Working across 3D visualization, AI, painting, and graffiti, he explores the systems that structure the city and the gestures that disrupt them.

Nueve Voltios – Farol Infinito – Colombia

FAROL INFINITO

Nueve Voltios

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

Farol Infinito – Colombia

FAROL INFINITO presents an immersive journey in which sound and visual art intertwine to bring to life a poetic and sensory work. Carefully crafted in every detail, its narrative takes the lighthouse as a device for communication and navigation and, from a mythological perspective, explores the infinite fire it contains, a symbol of science and technology, understood as humanity’s ability to harness the forces of nature for the development of civilizations.

BIO

Leonardo González Quevedo, born in 1977, is an architect with 18 years of experience as a video artist and VJ. His audiovisual practice has focused primarily on the creation, development, and design of visual, trans architectural, transmedia, and stage-based languages, implemented in large-scale events, art exhibitions, and television. | Maria José Marulanda, born in 1987, is a singer, industrial designer, and composer with 15 years of experience as a sound artist and producer. Her sonic practice focuses primarily on the creation, development, and design of electronic, transmedia, and stage-based sound languages, presented in large-scale events, concerts, and television broadcasts.

Zhipeng Wang – Singularity – China

SINGULARITY

Zhipeng Wang

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – MUSIC
Electronic Language International Festival

 

Singularity – China

A singularity is a point of infinite curvature where laws dissolve. Singularity visualizes the invisible forces of sound at this threshold. Using real-time algorithms, millions of particles are simulated as a volatile quantum field. Driven by spectral data, visual matter oscillates between entropy and a unified core. Transforming the dome into a particle accelerator, the work immerses the audience in a collision of digital matter and sonic energy—the birth and collapse of a universe.

BIO

Zhipeng Wang, digital artist, graduated from the China Academy of Art, Intermedia Art Academy. His practice includes live audiovisual performance, generative art, and sound art, among other forms.

Simone Bosco – REbirth – Italy

REBIRTH

Simone Bosco

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – MUSIC VIDEO PERFORMANCE
Electronic Language International Festival

 

REbirth – Italy

REbirth is an Audio Video live show in which images react in real time to sound, shaping an incredibly emotional experience. “Nothing is destroyed, everything is transformed”, inspires the artist who explores the infinite life spiral of every living being: a process of regeneration that gives new life. An invitation to sustainability and personal renewal, REbirth explores a territory straddling different sound and visual languages in a synaesthetic process between them.

BIO

Simone Bosco is an Italian composer, producer, sound designer and musician.

From 2000 to 2026 he released 17 record works (4 of which were voted among the 10 best European albums of the year).

He has written music for 18 dramas.

He has collaborated with internationally renowned artists and has a concert activity that has led him to perform in prestigious theatres and festivals in over 20 countries.

Narges Astaraki – Drop to sea – Iran

DROP TO SEA

Narges Astaraki

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Drop to sea – Iran

Water is an element as grand as the sea and, at the same time, as delicate as a drop. In this video, we witness the transition of the infinite and vast form of the sea into the fine and detailed states of droplets. This transition not only reveals the physical changes of water but also alludes to the concepts of repetition and fractals in nature, where each drop contains a complete world within itself.

BIO

Narges Astaraki is a young artist active in the fields of digital art, graphic design, and photography. Driven by a profound interest in nature, she explores natural elements and the structures of their creation. Through photography and videography, Narges has created a collection titled Harmony of Life.

MARTA DI FRANCESCO – TIRESIAS – Italy / United Kingdom

TIRESIAS

MARTA DI FRANCESCO

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

TIRESIAS – Italy / United Kingdom

Tiresias is a meditation on blindness as spiritual blindness and lack of foresight. Inspired by the blind prophet of Greek mythology Tiresias, a liminal being who exists as man and woman, between humankind and gods, blindness and sight, the piece critically examines AI recursive mirror by reimagining Tiresias, who can no longer see in darkness because it is replaced by recursion, self-replication, and infinite feedback loops of mirrored images. Blindness is not the absence of sight but its saturation.

BIO

Di Francesco is a London-based artist merging poetics with code across video, text and installation. Her practice takes an existential, critical approach to the human condition in machine-mediated reality. Through meticulous processes, generative and hand-painted frame by frame, she reclaims agency in temporality and time consciousness as forms of resistance against speed, acceleration, distraction.

Scott Draves – The Electric Sheep – United States

THE ELECTRIC SHEEP

Scott Draves

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Randomic Dimension
Electronic Language International Festival

 

The Electric Sheep – United States

The Electric Sheep is a collective intelligence and infinite animation that started over 25 years ago. It’s based on a mathematical language invented by Draves and released as open source. Human artists and AI collaborate on designing the “Sheep” with this language. It runs as a screensaver on thousands of computers all over the world, and based on how the audience interacts, the AI learns to please its human audience. The AI, the artists, and the audience work together to create the experience.

BIO

Draves’ work was shown at LACMA, MoMA.org, Prix Ars Electronica, ZKM, and has been collected by the 21c Museum Hotel, Google, the Simons Center for Geometry and Physics, and the Allen Institute for AI. Draves’ Bomb was one of the first interactive software artworks (1994). His Fuse algorithm (1991) is the first image2image model and is known as “where the history of AI-art-as-we-know-it begins”.

DEV HARLAN

Parmenides I

 

The work continues to build on a visual language rooted in ideal geometries, and a prismatic interplay of light and pattern. The cascading faceted surface carries an implied motion, rolling away from the spectator with meditative ease. This energy potential is given breath by luminescent washes which crash, ebb and flow with internal symmetry.

While best understood directly and perceptually, Dev’s work presents an infinitely reproducible formal structure and lucid logic that can be known universally without empirical knowledge. Light and projection become representative of perceptual knowledge by directly invoking temporal optical phenomenon, but a pure idealized form remains intact. It is this interplay that reproduces the sublime conflict in the viewer, who must choose to ride this crest uncertainly and find exhilaration in the balance.

FILE SÃO PAULO 2025: SYNTHETIKA – WOW Studio by D2D

UnBoxing the Infinite

WOW Studio by D2D

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival

 

UnBoxing the Infinite – Egypt

The work explores the intersection between reality and hyperreality. As a dancer traverses confined spaces, discovers portals, and creates magical worlds with the audience. Using dynamic motion tracking and live visuals, the performance inspires transformation, creativity, and self-liberation, breaking down boundaries of perception.

BIO

Elena Kauffmann is the founder and creative director of WOW Studio (Egypt), focused on media arts, XR, and AI. She created WOW Zone, an experimental space powered by immersive technologies, and is a co-founder of VR developer UBR. She works as a creative producer, immersive experience designer, and art director. Carolina Assis is a Colombian contemporary dancer based in Egypt. Amr Ali is one of WOW Studio’s lead tech artists.

FILE SÃO PAULO 2025: SYNTHETIKA – DMTPortal

Recursive Empyrean

DMTPortal

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

 

Recursive Empyrean – Canada

Recursive Empyrean merges fractal-based visuals with an original ambient soundtrack, guiding viewers through infinite loops of creation and collapse. Each cos mic structure reflects itself into eternity, unveiling deeper mysteries with every shift in perspective. Radiant geometry and ambient pulses draw awareness beyond time and space, where subtle patterns reveal gentle truths, echoing the hum of cosmic purpose.

BIO

John Dobbie, a Classical Animation graduate from Sheridan College in Canada, has spent over 20 years shaping digital worlds for franchises like Call of Duty and God of War. Now based in New York’s Capital Region with his family, he crafts immersive cosmic-themed works as DMTPORTAL, merging technology, mysticism, and decades of experience to expand perception beyond the ordinary.

FILE SÃO PAULO 2025: SYNTHETIKA – Julius Horsthuis

Fractalicius

Julius Horsthuis

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

Fractalicius – Netherlands

Exploring the mysterious connection between mathematics and art, Julius Horsthuis delves into the mesmerizing realm of fractal geometry. His animations reveal surreal landscapes generated by mathematical equations, inviting viewers to contemplate infinite worlds born from invisible patterns. These works reflect the harmony between numerical abstraction and visual beauty, transforming logic into poetic expression.

BIO

Julius Horsthuis is a digital artist known for his hypnotic fractal animations that blend abstract complexity with cinematic beauty. With 15 years of experience in the Dutch film and entertainment industry as a visual effects supervisor, he transitioned into fractal animation and became a pioneer of a distinct visual language that has captivated audiences worldwide.

Ryoji Ikeda

point of no return

With point of no return, Ryoji Ikeda condenses the unknowable chaos of the event horizon of a black hole into a work of order and balance. Composing a delicate assemblage of basic shapes, sounds, light and shadow, the artist eschews the intricacies of data for a more sculptural approach. While gesturing towards the sublime, the infinite expanse of space and the immense, reality-warping gravitational force of a black hole, he focuses in on the beauty of the physical, bringing together a few simple elements to make sense of something unthinkably complex. Through his own artistic process of playing with space, the artist finds purity in basic structures while drawing inspiration from the vast scope of the universal. “point of no return is a very simple, very intense piece,” he says.

Ryoji Ikeda

micro | macro
micro | macro transforms Hall E in the MuseumsQuartier into an oversized world of moving images and sounds. In his immersive installation, multimedia artist Ryoji Ikeda creates a field of imagination between quantum physics, empirical experimentation and human perception. In collaboration with nuclear scientists at CERN, Ikeda has translated complex physical theories into a sensory experience. The Planck scale is used by scientists to denote extremely small lengths or time intervals. Concepts like space and time lose their meaning beyond this scale, and contemporary physics has to rely on speculative theories. And on art. Visitors to micro | macro enter a world of data, particles, light and sound that makes the extremes of the universe perceptible to the eye and ear. In the micro world we penetrate the smallest dimensions of the unrepresentable, while in the macro world we take off into cosmic expanses that allow us to experience the infinite space beyond the observable universe. In this maelstrom of data, an acoustic and visual firework bridges the gap between theoretical understanding and sensual perception.

Sam Twidale & Marija Avramovic

Sunshowers
(AI) infinite simulations
FILE FESTIVAL SP 2019
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‘Sunshowers’ is the third in our series of real-time animation artworks. It is inspired by the opening chapter of Akira Kurosawa’s film Dreams which follows a young boy as he explores a forest and stumbles across a fox wedding (Kitsune no Yomeiri). Our piece explores ideas of animism and techno-animism by assigning life in the form of artificial intelligence to all of the objects, both natural and man-made, within the virtual world. The piece unfolds in real time with the characters themselves deciding which paths they will follow.

Coralie Vogelaar

infinite posture dataset

She moves by endlessly morphing to the rhythm of the device – strapped in the frame of the screen – following or giving instructions; part human, part machine. The design of the device is inspired by a gadget to cheat the step-counter on your smartphone. Technology tricked by technology. Her movements, caught within a motion capture like tight suit deconstructing her body parts, talk of complex and conflicting emotions, but her face, from which we usually read how someone is feeling, is hidden. But is the machine that is observing her deconstructed and re-sequenced postures actually capable of recognizing what the body is communicating? Are we?

Nix Liu Xin

Three Supermarkets
Three Supermarkets is an infinite loop film with a shopping cart riding across multiple coexisting fictional supermarkets. As the first episode of the Phygital Supermarket Trilogy, this film explores the hybrid compositing of the emerging physical and digital media and techniques. The production process of this film uses industrial-grade six-axis Staubli robot arm as shooting equipment, green screen shooting, volumetric video capture, photogrammetry, Cinema 4D Mograph, Redshift shading & rendering, 2D/3D compositing, and other custom build techniques and workflows. Familiar but neglected objects, such as apples and snack bags, were scanned as either static models or animated model sequences from the physical world to the digital space.

Jacqueline Hen

Light High
The installation LIGHT HIGH is aimed at guiding the perception through targeted acoustic and visual phenomena into border areas in which ambivalent experiences set in and the habitual experience of space is abolished.[…] A mirrored ceiling together with a thin reflecting surface of water on the ground and a grid arrangement of lights are creating the spatial illusion of an infinite vertical space of light and darkness. By traversing a small bridge, the visitor can cautiously discover the immersing endlessness beneath his/her feats and above his/her head.

Caroline Rothwell

Infinite Herbarium
Infinite Herbarium heeft tot doel onze ervaring van de uitgestrekte, diverse botanische wereld uit te breiden – door connectiviteit te creëren met planten en hun bedreigde ecosystemen. Via een proces van interactief leren en kunstproductie worden de ontmoetingen van deelnemers met echte planten gefilterd door datasets en historische archieven met behulp van een combinatie van Machine Learning (ML)-technieken. Verbindingen tussen botanie, data en kunst leiden tot fantasierijke ontmoetingen met merkwaardige hybride soorten – het creëren van een digitale weerspiegeling van de constante stroom van levende systemen.

CAROLINE ROTHWELL

무한 식물 표본관
Infinite Herbarium은 광대하고 다양한 식물 세계에 대한 우리의 경험을 확장하는 것을 목표로 하며, 식물 및 멸종 위기에 처한 생태계와의 연결성을 창출합니다. 양방향 학습 및 예술 작품 제작 과정을 통해 참가자와 실제 식물의 만남은 머신 러닝(ML) 기술의 조합을 사용하여 데이터 세트 및 이력 기록을 통해 필터링됩니다. 식물학, 데이터 및 예술 간의 연결은 호기심 많은 잡종 종과의 상상적 만남으로 이어지며 생물 시스템의 끊임없는 흐름을 디지털로 반영합니다.

Eugenia Bakurin

La trahison des tapis
The title is a reference to the famous work by René Magritte “The Treachery of Images”. Even though the video installation alludes to it, the viewer is immediately aware that this is not a real carpet. What you see is an animation, a digital carpet, its contemporary variant. However, the patterns of the replica show that it could have been made in the west of Iran. The movements, which appear surreal, are reminiscent of a state of intoxication. Whether this was triggered by drugs, or only arose from the lively imagination of a tired child, is left to the speculation of the viewer. The work reflects the importance of traditional arts and crafts in the modern digital world. It is the first of a series of digital carpets.
The animation has a realistic resolution of 4k, is 03:55 minutes, and runs in an infinite loop on a 65-inch display.

Ian Cheng

BOB

Cheng’s work explores mutation, the history of human consciousness and our capacity as a species to relate to change. Drawing on principles of video game design, improvisation and cognitive science, Cheng develops live simulations – virtual ecosystems of infinite duration, populated with agents who are programmed with behavioural drives but left to self-evolve without authorial intent, following the unforgiving causality found in nature.

Photo: Andrea Rossetti

Soft Bodies

Micro-Utopia
In response to London’s pressing housing crisis Micro-Utopia proposes a shared, immersive and interactive version of a home, where space is born from the finely-tuned sensorial interplay between the body and virtual/physical objects connected to the Internet of Things. A chair invites us to stay with it for a moment; we crawl through a demanding fireplace; our hands are washed in a bowl of digital liquid – the highly speculative model of domesticity explores the architectural implication of co-inhabiting a minimal physical infrastructure within infinitely bespoke virtual worlds. Drawing on radical art practice, interiors in historical painting and contemporary product design, Micro-Utopia is the dream of a house that is nothing, but the parameters of our perception are triggered through the metaphorical dimension of the objects we interact with on a daily basis.

Brian Eno & Peter Chilvers

Bloom
Requiring no musical or technical ability, the egalitarian and user-friendly Bloom app enabled anyone of any age to create music, simply by touching the screen. Part instrument, part composition and part artwork, Bloom’s innovative controls allowed users to create elaborate patterns and unique melodies by simply tapping the screen. A generative music player took over when Bloom was left idle, creating an infinite selection of compositions and their accompanying visualizations. This version uses mixed reality with HoloLens.

Mohamadreza Tazari

HYPER FRACTAL

When I was a child I had some vivid dreams. They felt like I was falling and flying into an infinite multi-dimensional environment. They were satisfying and terrifying at the same time but I couldn’t find any explanation for them. 6 years ago I read about Benoit Mandelbrot’s theory, the fractals, and it changed my perspective. I realized that my dreams were fractals. So I tried to remake my dreams as a visual VR experience. According to Benoit Mandelbrot’s theory, Fractals are the mathematical\visual explanation of the nature’s structural geometry. Geometry for irregularity.

Eelco Brand

AEA.movi
Imitation is a part of being human. Eelco Brand uses both paint and digital techniques to create images that reflect his conception of nature. In this sense his works are not so much the depiction of an actual place or event, but the way he imagined it and modelled it in the calculated space of digital art. Viewing his work can be both an alienating and deeply human experience. His subjects are modelled to the utmost detail to create a kind of hyperreal cosmos, a simulacrum of nature. Still, we experience these models of forests, cars and mountains as pure conveyers of meaning. These static images speak the language of scale, light, repetition, infinite detail and the deeper meaning of a simple gesture.

Nicolas Bernier

Structures infinies
Between the finite and the infinite, these mirror structures are reflecting the outside world until they are set in motion to unveil a moving and infinite interior. Hidden inside are superimposed diagrams reinterpreting certain theories or hypotheses related to our apprehension of the world. Between transcendental geometry, higher dimensions, finite and infinite, these structures arise as objects of reflection on what one understands, what one believes to understand and what one does not understand. The structure is thus referring to the finite physical structure that is encapsulating the infinity of intellectual structures created by the humankind.

Schweigman & en Cocky Eek

Spectrum
How intensely can you experience colour? Colour as a phenomenon which you don’t just see, but which totally absorbs… Spectrum is a spatial installation that makes colour tactile and tangible.
Fall backwards into a black hole and reawaken in an infinite spectrum. An immersive experience which will give you a whole new perspective on the coloured cycles of our everyday light. Following Blaas and Curve, Spectrum completes a triptych centred on white space, each piece created with spatial designer Cocky Eek in collabaration with Schweigman&. In Blaas you crawl through an inflatable balloon; in Curve you enter an endlessly spiralling tunnel. Spectrum starts by asking: how can we make the colour physically tangible?

Eirik Brandal

Waldian
Waldian is a standalone, wall hanging sound and light fixture capable of playing a near infinite amount of melodic permutations over a predetermined musical scale, complemented by emerging light patterns from twelve separate LEDs spread across the sculpture. In technical terms, Waldian contains two oscillators, an envelope generator and a voltage controlled amplifier, all controlled by impulses from a network of logic gates akin to those of early computers. These impulses are essentially the nerves in the electronic ecosystem, deciding over pitch and amplitude changes as well as creating bursts of light to highlight the entrances of each note. Finally, there is a tube overdrive stage that creates harmonic and subharmonics based on how far away the two oscillators are from each other in frequency. Most parameters are customizable, such as the aforementioned pitch, amplitude and overdrive, but the responsiveness and envelope of the light bursts can also be adjusted, directly affecting the appearance of the light patterns.

Marshmallow Laser Feast

Distortions in Spacetime
In a giant star’s final moments, atoms compress to a point where density becomes infinite, time stretches to a stop and the gravitational field is so strong that not even light can escape: a black hole. But the force that creates this dark shadow also spews out a supernova explosion of matter that can eventually coalesce to form planets, plants and people. In Distortions in Spacetime, visitors will see themselves reflected in this matter and will begin to understand the cosmic connection between black holes, dying stars and our very existence.

 

Moment Factory

Animistic Imagery
The exhibit introduces visitors to Duffy, the AI Artist, with an invitation to collaborate inside her Symbiotic Studio. This immersive space, made possible through projection mapping and interactive technology, invites guests to become the AI’s muse. As Duffy captures movements generated by visitors through real-time tracking, she draws links and connections, consulting a vast collection of colors and archetypal images of life on Earth. The result is an infinite series of surprising works of art—an artificial interpretation of humanity and the natural world.

JOHN MCCRACKEN

ДЖОН МАК-КРАКЕН
约翰·麦克拉肯
ジョン·マクラッケン
STAR, INFINITE, DIMENSION, AND ELECTRON

John McCracken’s work embodies a threshold of physical matter and infinite mind/space. In his own words, this ‘character,’ of his work has been indefinable and difficult to write about as an integral whole. Typically referred to as one of the leading West Coast counterparts to the Minimalist regime of Donald Judd, Carl Andre, Robert Morris, Dan Flavin, Sol Lewitt and Robert Bladen, McCracken’s work extends the architecture of Minimalism, complicates the surface of simulated or real machine production, and reflects a mysticism of transcendence.

Teamlab

The Infinite Crystal Universe
Pointillism uses an accumulation of distinct dots of color to create a picture. Here, light points are used to create three-dimensional objects. The light sculpture extends infinitely in all directions. People use their smartphones to select elements to throw The Infinite Crystal Universe. These elements are reborn in three dimensions, creating the artwork. The presence of people and their location within the work affect these three-dimensional elements, which in turn influence and are influenced by other elements in the space. This artwork is forever evolving, changing from moment to moment due to the people in the space.

Cinzia Campolese

Broken Panorama
The Specular series is a project that presents a set of audio-visual installations of different light sculptures created through the use of projected light and reflective materials.
Each sculpture redirects light in a different way and the reflective property of the material allows each sculpture to blend with its environment while also modifying our perception of its shape. Networks of algorithms generate interlinked sound and light. A cycle repeats but with infinite variations in multi-temporal-scales.

Max Cooper

Morphosis
Morphosis uses artificial neural networks to create morphing images of scale. The system explores how natural structures from the most tiny to the most huge, share aesthetic properties, as recognized by the trained network, and recreated in continuous flowing sequence via these connections. It’s a study of the seemingly infinite nature of space and natural physical structure, which can loop back on itself to give endless visual exploration and variation.

Plebian Design

Patterned by Nature
Patterned by Nature was commissioned by the North Carolina Museum of Natural Sciences for the newly built Nature Research Center in Raleigh, North Carolina. The exhibit celebrates our abstraction of nature’s infinite complexity into patterns through the scientific process, and through our perceptions. It brings to light the similarity of patterns in our universe, across all scales of space and time.

MAURICE BOGAERT

Het Wezen van de Stad
For a couple of years now I’ve been developing a series of works that engage, each in different ways, with what I propose to call filmic architecture. In these works, I explore the relationships between scale models, sets, architecture, and the moving image. Starting point is was the question: would it be possible to do a remake of a film, let’s say Ridley Scott Alien, with a set that would allow one to do so in one single shot? How to translate the combination of spaces, montage and shifts in size and angle as we see them in the film into the actual spatiality of a set that would allow one to shoot the film in a single continuity without the cut and paste of montage? This brought me to the idea of the Morphed Set as both a potential plan for a work and an intellectual exercise or figure of thought. Sometimes my works are extremely large “walkthrough INSTALLATIONS” – at other times, they are infinite small scale models and prototypes.
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Kohei Nawa

Biomatrix
“Biomatrix” is an installation of endles scycles of eruptive cell bubbles emerging on the surface of liquid silicone oil. This circulation of the colored liquid evokes the behaviour of magma or blood, and due to the high viscosity of silicon oil, illustrates the movement of the material at a speed deceptively slower than the viewer’s expectation. The electrically controlled pool becomes an interface that amplifies visual impact, and infinitely produces cell patterns. An orderly grid formation appears as a digital matrix, while closer observation reveals irregularities such as sporadic and simultaneous effervescence and plosive sounds breaking the surface tension.

robert seidel

Vitreous
The nine virtual sculptures underlying vitreous resulted from experimental setups by Robert Seidel for generating three-dimensional clusters of fibrous refractions, as well as the gravitational lensing of different volumetric and chromatic densities. Singular elements gravitate towards each other, accumulating in a gigantic sculptural system, where each entity exists with its own visual axis and vanishing point. The impalpable luminous formations create prismatic interactions between the ridges and plateaux of the main colours floating in front of the infinite violet background.

andreas lutz

daemon
The reactive audio-visual installation Daemon (in collaboration with Hansi Raber) analyzes the never-sleeping and permanent alertness of an artificial intelligence. Consisting of three semi-translucent, spatial shifted surfaces, the installation represents a solid wall when entering the space. When no visitor is in the room, the installation is in balance and visualizes infinite planned tasks and processes: rational beauty. When visitors enter the room, the installation reacts and the perfect procedure gets more and more distorted. When the visitor walks into, through and behind the surfaces, his silhouette gets merged with the projected visuals and absorbed by the surfaces.

iris van herpen

sensory seas
runway LOOK 08

“The first threads of inspiration came from the Spanish neuroanatomist Ramón y Cajal. He wanted to uncover something that no one had yet understood.
Sensory seas’ holds a microscope over the indelible nuances between the anthropology of a marine organism, to the role of dendrites and synapses delivering infinite signals throughout our bodies. It enchants the attention of how two processes of torrential messaging exist in an uninterrupted state of flux. The collection consists 21 silhouettes that illustrate a portrait of liquid labyrinths, where dresses spill onto the floor in elegant train and pigments gather in cloudedpools of blues and lilac, leaking into one another like marble.” Joanna Klein

Adam Ferriss

Glitch art
Finding his own niche between new media arts and conceptualism, Adam Ferriss creates unique digital coding that manipulates, distorts, and engineers images into psychedelic terrains. At times, his technicolor abstractions feel organic despite their technological roots – an ambiguous craft born of the RGB Tricolor separation process and pixel sorting algorithms he so carefully employs. Using these “procedural mechanisms,” Ferriss initiates iterative changes in light and pixel structure of his given source material – creating a literally infinite array of compositional possibilities that grapple with human perception during an era of ubiquitous manufacture.

FELICE VARINI

Felice Varini est un grand maître dans l’art complexe de l’illusion d’optique. Depuis 1979, ce peintre suisse utilise l’architecture comme toile de fond. À partir de relevés, il définit un point de vue à partir duquel la forme, toujours géométrique, pourra être vue dans son ensemble par le spectateur. Lorsque l’on se déplace, une infinité d’autres points de vue se créent pour offrir de multiples lectures de la forme déconstruite.

Sam Twidale & Marija Avramovic

After Party

(AI) infinite simulations

‘After Party’ is an animation about two young girls, Ada and Milica. They find themselves in a strange space where an adult party is happening. With every new simulation their personalities evolve in unpredictable ways: between Childhood and Adolescence, Refined and Savage. Our digital work consists of creating artificial environments in the form of real-time animation using our own custom software, where artificial intelligence characters interact with each other as well as with the virtual world that surrounds them. These pieces are usually inspired by stories or myths found in different cultures.

FILE SAO PAULO 2019

Woo Jung Chun

Library
The library is a potent metaphor for knowledge that evokes images of organization, study, research and discovery. Libraries build relationships and connections and act as catalysts or laboratories for creative thoughts. Chun’s project is inspired in part by Jorge Luis Borges’ celebrated text, ‘The Library of Babel’ that compares the library to the universe with the grand idea that it is a repository for all knowledge and every individual truth. The universe is governed by an order that we can perceive only partially yet it evokes ideas of the infinite and the eternal – like matter it is neither created nor destroyed – it just is.

Fayçal Baghriche

Souvenir
Being self-lighted, at the same time that it rotates on its own axis, the object distorts that which it apparently seeks to represent. Therefore, the presence of an inner light, associated with the rapid movement produced by the globe’s motorization, is responsible for abstracting any border line. By fostering the internal luminosity of a planet, which is pure darkness, the work relegates the value of representation to a second level and gives rise to a set of ideas disconnected from the real. In this sense, Souvenir is a means of reconsidering in what way the demarcations that define the geopolitical scenario of this tiny globe are lost in the Earth’s infinite rotativity.

OLAFUR ELIASSON

オラファー·エリアソン
اولافور الياسون
奥拉维尔·埃利亚松
אולאפור אליאסון
Олафур Элиассон
Infinite Staircase (Umschreibung)

Permanently installed in the atrium of an office building in Munich, two spiral staircases interlock with each other, creating a continuous loop in the form of a double helix. To plan the work, a double helix was projected onto the surface of a sphere. The heights of the steps vary slightly to compensate for the curvature of the staircases, growing shallower at the poles. Precise engineering was necessary to enable the structure to balance on one point.
The continuous loop of Umschreibung contrasts starkly with the office courtyard in Munich where it is installed. Umschreibung – which can be translated as ‘circumscription’ or ‘periphrasis’ – proposes a movement without destination, a space defined by motion rather than walls.