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Eric Klarenbeek, Designer of the unusual

Eye Jewellery
Eric Klarenbeek does special projects, or let’s say the unusual, for unusual people, projects or purposes. His studio connects creatives, designers, local crafts and clients by inventing new projects and products and believing our world can be so much better, more beautiful and honest. “My work is characterized by interaction and innovation. My products can be in motion, react on our presence or respond on developments in our society. I search for new meaning and principles in objects, for unexplored connections between materials, production methods, makers and users. Scale and appliance are irrelevant. I’ve designed jewellery, but also developed concepts to connect tourists to local craftsmen”, says Eric.

Rhizomatiks Research ELEVENPLAY Kyle McDonald

discrete figures 2019

Human performers meet computer-generated bodies, calculated visualisations of movement meet flitting drones! Artificial intelligence and self-learning machines make this previously unseen palette of movement designs appear, designs that far transcend the boundaries of human articulateness, allowing for a deep glimpse into the abstract world of data processing. The Rhizomatiks Research team, led by Japanese artist, programmer, interaction designer and DJ Daito Manabe, gathers collective power with a number of experts, among them the five ELEVENPLAY dancers of choreographer MIKIKO as well as from coding artist Kyle McDonald. The result is a breathtaking, implemented beautifully, in short: visually stunning.

Circus Family

Triph
“When left alone with no audience, the object glows dimly as if it were asleep. Yet when visitors approach, the installation slowly comes back to life. Colour gradients pour into each shape, whilst mirrored surfaces start reflecting light – all to the orchestra of an encompassing soundscape. This project invites visitors to become part of something. An immersive light experience in which the audience directs the intensity, audio and colour palettes simply by approaching, moving around in and between the large geometric shapes of the installation. Truly, a merging of art, interaction design, sound, tech and vision. As visual architects, our aim with ‘TRIPH” is to demonstrate that a number of different techniques can be combined into a mix of unexpected shapes and materials, that in turn help to create a new truly unique way of experiencing a story. Both in daylight condition and at night. With our self-initiated work, we aim to find undiscovered methods of narrative, questioning the ways people discover and open themselves up to new conceptual work.” Circus Family

JON MCCORMACK

Fifty Sisters
“I am an artist and academic based in Melbourne, Australia. I am interested in the creative possibilities of computers and computation, in particular how computers can enhance and augment our creativity. My interests and research are relatively broad: philosophy, evolution, nature, visualisation, interaction design, software, sound, art and the moving image. I prefer the intersections between these fields, rather than the differences that set them apart.” Jon McCormack

EJtech

Liquid MIDI
An experimental modular textile interface for sonic interactions, exploring aesthetics and morphology on contemporary interaction design. Trigger  pads and fader board are screen printed modules focused on AV performances, allowing the performer to build its set up regarding its needs.

KEIICHI MATSUDA

Augmented (hyper)Reality
Keiichi Matsuda (BSc. MArch) is a designer and film-maker. He began working with video during his Masters of Architecture at the Bartlett school (UCL) as a critical tool to understand, construct and represent space. Keiichi’s research examines the implications of emerging technologies for human perception and the built environment, focusing on the integration of media into everyday life. He has a multi-disciplinary approach to his work, using a mixture of video, motion graphics, interaction design, and architecture to create vibrant “hyper-real” environments where the distinctions between physical and virtual start to dissolve.

Anouk Wipprecht

Dutch based designer Anouk Wipprecht is working in the emerging field of “fashionable technology”; a rare combination of sartorial knowhow combined with engineering smarts and style, she has in a very short period created an impressive body of tech-enhanced designs bringing together fashion and technology in an unusual way. She creates technological couture; with background in fashion design combined with engineering, science and interaction design, she creates systems around the body that tend towards artificial intelligence; projected as ‘host’ systems on the human body, her designs move, breath, and react to the environment around them.

Brigitta Zics

THE MIND CUPOLA
Affective Environment

Brigitta Zics is an artist, interaction designer and media philosopher who investigates the creative and affective potential of emerging technologies to develop new ways of communication between human and machine. Mind Cupola explores the creative potential of eye-movement and applies the philosophical concept of the cognitive-feedback loop to trigger novel aesthetic experiences of the participant.

DI MAINSTONE AND TIM MURRAY-BROWNE

Serendiptichord

The result of a cross-disciplinary investigation spanning fashion, technology, music and dance, the Serendiptichord is a wearable musical instrument that invites the user (or movician) to explore a soundscape through touch and movement. This curious device is housed in a bespoke box and viewed as part of a performance. Unpacked and explored on and around the body, the Serendiptichord only reveals its full potential through the intrepid curiosity of its wearer. Adhering to the body like an extended limb, this instrument is best described as choreophonic prosthetic. Referencing the architectural silhouette of a musical instrument and the soft fabrication of fashion and upholstery, it is designed to entice the movician to explore its surface through touch, physical manipulation and expressive movement. Although this acoustic device can be mastered alone, it also holds subtle openings for group interaction.

Skylar Tibbits

Aerial Assemblies
Self-Assembly is a process by which disordered parts build an ordered structure through local interaction. We have demonstrated that this phenomenon is scale-independent and can be utilized for self-constructing and manufacturing systems at nearly every scale. We have also identified the key ingredients for self-assembly as a simple set of responsive building blocks, energy and interactions that can be designed within nearly every material and machining process available. Self-assembly promises to enable breakthroughs across every applications of biology, material science, software, robotics, manufacturing, transportation, infrastructure, construction, the arts, and even space exploration.

Rhona Byrne

Huddlewear
For this exhibition, Huddlewear becomes a tool for activating exchanges in relationships between individuals, groups and communities. The exhibition invites and encourages visitors to wear and inhabit Huddlewear and to explore the intimacy and complexities of connection in real time. The interconnected designs of the garments can be worn by pairs and groups and aim to explore the wearer’s sense of self and vulnerability during moments of interaction and gathering. By inviting participation and reflection the ‘Huddle tests’ exhibition will involve a series of events and activities as well as an open invite for ‘group work’ for the duration of the exhibition.

MEMO AKTEN

Body Paint
File Festival

The interaction is simple, movement creates paint. Hidden in the simplicity are layers of subtle details. Different aspects of the motion: size, speed, acceleration, curvature, all have an effect on the outcome: strokes, splashes, drips, spirals; and is left up to the users to play and discover. The installation is designed to work with any number of people and is scalable to cover small or large areas. While the installation is suitable for a single user, when multiple users are present a new dynamic emerges. A user-to-user interaction is born when the audience starts playing with each other via the installation, throwing virtual paint on each other, trying to complete or destroy each other’s paintings.

Kasuga

DMX Linear Actuator Slim
The motion study with the DMX Linear Actuator Slim demonstrates a synchronized kinetic sculpture with 25 components (vertical and horizontal mount) and a sphere fixture (black and white). Controlled by the DMX LA Designer software, multiple motion sequences, pattern generators and text and image contents are transferred onto the array. Furthermore, interaction with the kinetic sculpture is made possible via the Leap Motion Sensor, the Kinect Sensor and other mobile devices via the OSC protocol.

NOHlab x buşra tunç

OCULUS
OCULUS: A Spatial Experience Based on the Interaction of Architecture and Media Arts
An audio-visual performance based on a selection of HAS Architects works interpreted by NOHlab and Buşra Tunç
A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single- Dome Hall of the Imperial Arsenal.
Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Stillness

THINK AND SENSE

Under the theme of Zen, this artwork represents a part of the philosophy of Zen with three-dimensional data created with photogrammetry technology composed of the most minimalistic landscape of “dots” and the soundscape of “undulations,” with the cooperation of Toryo Ito, vice priest of Ryosokuin, Kennin-ji Tacchu temple, Kyoto. The generated image reflecting the environmental information of the exhibition space creates “interaction between the environment and the image,” just like the trees and leaves swinging in the silence in the garden of a Zen temple.

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Credit Concept / Technical Direction: Shuhei Matsuyama Point Cloud System Design:Takamitsu Masumi Sound Design: Intercity-Express (Tetsuji Ohno) Photogrammetry Shooting: Naoya Takebe Photogrammetry Engineering: Katsuya Sakuma

BINA BAITEL

Pull over
French-israeli-swedish architect-designer bina baitel‘s lighting transcends the interaction between light and material, combining technological innovation with french handcraft. Her newest collection of lighting objects is commissioned and produced by nextlevel galerie in paris.‘Pull-over’: baitel’s previously designed ‘pull-over’ tactile luminaire is now also being produced by nextlevel gallery. The skin of the design is a variable luminous source thanks to its flexible nature – the light bulb, dimmer and lampshade are one.

Nicholas Stedman

After Deep Blue

ADB is a modular robot designed for tactile interactions with people. It is composed of a chain of prism-shaped robotic modules. Through the modules’ coordinated behavior, the robot writhes, wriggles and twists in response to the presence of skin and force. The robot is animated only when actively engaged by a person, otherwise it is at rest. Stroking, rubbing or grasping ADB results in it pushing back, retreating or occasionally grasping onto a body part, depending on the combination of stimulus. Participants may experience the object at their leisure. They can play with the device, exploring how it feels, and how it responds to their touch.

tangible media group

transdock
Ken Nakagaki, Yingda (Roger) Liu, Chloe Nelson-Arzuaga, and Hiroshi Ishii
TRANS-DOCK is a docking system for pin-based shape displays that expand their interaction capabilities for both the output and input. By simply interchanging the transducer modules, composed of passive mechanical structures, to be docked on a shape display, users can selectively switch between different configurations including display sizes, resolutions, and even motion modalities such as rotation, bending, and inflation.
In our paper accepted to TEI 2020, we introduce a design space consisting of several mechanical elements and enabled interaction capabilities. Our proof-of-concept prototype explores the development of the docking system based on our previously developed 10 x 5 shape display, inFORCE. A number of transducer examples are shown to demonstrate the range of interactivity and application space achieved with the approach of TRANS-DOCK.

KITE & LASLETT

CANDESCENCE
Candescence is a performative light sculpture. Acoustically responsive spheres are activated by sound and touch, designed to inhabit and alter perceptions of architectural space. The installation consists of one or multiple spheres, acting in a spatial dialogue with the audience. Human interaction triggers an ascendance of vision, light and sound in a cyclic loop of which the individual is integral.

THEODORE SPYROPOULOS

BEHAVIOURAL COMPLEXITY

Design Research Laboratory (AADRL) and the experimental design studio Minimaforms examining a behavior-based agenda that engages experimental forms of material and social interaction. Cybernetic and systemic thinking through seminal forms of prototyping and experimentation will situate the work through continued experiments that have manifested since the early 1950s as maverick machines, architectures and computational practices exploring the generative potential of self-regulating phenomena as proto-architectural environments. Through explicit models of interactions, observable patterns and proto-animalistic agency; the research will discuss the capacity of these systems to evolve, adapt and self-structure through computation.

echophon

Yancy Way

The Wonderfdul Hypnotic Gifs of echophon: Yancy Way is an artist making design-influenced generative art that explores motion & the interaction of shapes & line. Ephemeral themes of minimalism, science fiction & nature.

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LAURA LAY

Fulk Me
Laura Lay is an emerging Sydney designer and curator. Her investigations into the frameworks that structure our understanding of design has led her to establish He Made She Made – a concept gallery aiming to showcase and promote the work of Australian creatives within the realm of design/art. Lay’s individual practice has developed through a diverse range of study and professional experience. With a background in spatial design and visualisation, she continues to develop a highly personalised visual language informed by user experience and interaction.

SUSANA SOARES

Life Support
Les abeilles sont entraînées en utilisant le réflexe de Pavlov pour cibler une odeur spécifique et leur plage de détection comprend les phéromones, les toxines et le diagnostic des maladies. Non seulement ils peuvent parcourir de grandes distances à la recherche de ce que vous voulez qu’ils reniflent, mais cela ne prend que quelques minutes pour les entraîner, contrairement aux chiens dont la formation peut durer jusqu’à un an. Leur comportement peut être conditionné par des récompenses telles que l’eau sucrée. Ils sont placés dans des récipients en forme de paille et conçus pour sentir une combinaison, disons de sucre, avec de minuscules résidus de TNT. C’est tout! Le sens aigu de l’odorat des abeilles associera alors l’odeur des explosifs à la nourriture. Dans son projet BEE’S, Susana utiliserait les insectes comme biocapteurs, exploitant leur odorat extroadinaire pour détecter des maladies telles que le cancer du poumon, le cancer de la peau et la tuberculose. En outre, ils pouvaient repérer le problème très tôt bien mieux que les machines. Ils pourraient même détecter si une femme est enceinte, ce que je trouve beaucoup plus attrayant et élégant que la méthode habituelle qui consiste à faire pipi sur un morceau de plastique.La créatrice a visité la London Beekeepers Association et a utilisé du chewing-gum dans ses tests avec les abeilles. Elle a ensuite localisé un maître verrier et fait souffler des objets en verre. Les gens respiraient dans les outils de diagnostic en verre où les abeilles sont gardées pendant la courte période de temps nécessaire pour leur permettre de détecter les cycles généraux de santé et de fertilité. Pour éviter que la bouche n’entre en contact avec l’insecte, il existe deux sphères différentes, l’odeur de l’abeille étant suffisamment forte pour renifler ce que vous respirez à travers le verre. Bess se précipiterait dans les tubes qui mènent plus près de la respiration quand ils détectaient une maladie qu’ils associent à la nourriture. Dans son scénario, les gens recevraient des abeilles entraînées par la poste (rien de rare ici apparemment), procéderaient au test respiratoire que de libérer les abeilles.BEE’S explore comment nous pourrions cohabiter avec les systèmes biologiques naturels et utiliser leur potentiel pour augmenter nos capacités de perception. . Nous avons toujours coexisté avec ces systèmes, mais leur potentiel était inconnu. Ce projet est basé sur des recherches en cours qui ont fourni les connaissances nécessaires pour permettre de nouvelles interactions. L’objectif de ce projet est de développer des relations de collaboration entre la recherche scientifique et technologique, les apiculteurs et le design, entre autres, traduisant le résultat en systèmes et objets que les gens peuvent comprendre et utiliser, engendrant des ajustements significatifs.

ANNETT ZINSMEISTER

Annett Zinsmeister is a german artist based in Berlin. She received her diploma at UDK – University of Arts and Design in Berlin[…] Her work has been shown in international exhibitions and museums, it is part of public and private collections and published in numerous publications. In her work she focuses on the intersection of art and architecture. She creates large-scale installations, conceptual and built spaces, photography, drawings, films and collages dealing with space. Recurring fundamentals in her oeuvre are the analysis, use and creation of modular principles, multiples, structures, patterns; and themes referring to the search for identity and utopian ideas, social interaction, communication, and the transformation of urban space.

ELLINOR ERICSSON

A student from Danish Design School, Ellinor Ericsson has designed a chair called TubeMe which was exhibited on the Stockholm Furniture Fair 2011. In designer’s words, “The TubeMe chair is about a tactile interaction with a chair. You are able to braid the naked chair with pillow tubes creating your own upholster with the different textiles. While actually sitting in the chair you can interact with it by using the tubes or just throw them around you and fall asleep being embraced.”

HANNAH SOUKUP

Insides Evening Cape
Hannah Soukup brings a multidimensional approach to apparel design by combining traditional and unconventional techniques using innovative materials and technologies to transform ideas into provocative, and intriguing wearable experiences. She is a futuristic thinker and passionate ideator with her process deeply rooted in material research and experimentation, evolving ideas through draping and sculpting on the body to bring to life intimate interactions with the garments and realities.

Jacqueline Kiyomi Gordon

It Only Happens All of the Time

Constructed by Jacqueline Kiyomi Gordon within San Francisco’s Yerba Buena Center for the Arts (YBCA) new exhibition series Control: Technology in Culture, It Only Happens All of the Time is an installation that shapes sound, movement, and perception. Architectural in ambition, the installation tasks visitors with exploring a room lined with a droning 11.1.4 surround sound system and custom sound-dampening acoustic panels in order to foreground what the artist describes as the “the exchange between moving within the sound, moving within the sculpture, moving with someone else” and yielding an “intimacy” in the process. Borrowing the materials and geometries of the acoustic panels used in anechoic chambers and acoustic testing labs, Gordon’s immersive sonic environment deploys clinical sound design to engender exploration and interaction.Positioned in the centre of Gordon’s space is “Love Seat”, a pair of adjoined enclosures where visitors can sit and listen. While sharing a common sightline—but physically separated—listeners can enjoy a moment together, each within (relative) acoustic isolation. In the essay accompanying the exhibition, Control: Technology in Culture curator Ceci Moss succinctly describes Gordon’s approach as “sound modulating mood” to “both commune and command” those entering the space.As would be expected, Gordon went to great lengths to sculpt the acoustics within It Only Happens All of the Time and the exhibition saw her working closely with specialists at Meyer Sound Laboratories. She touches on her process briefly in the video below and the Creator’s Project post on the project is worth delving into, as it provides some worthwhile ‘making of’ details as well as comments from collaborators Jon Leidecker (aka Wobbly) and Zackery Belanger.

Daniel Widrig and Melih Altinisik

Kartepe 30.Meridien Landmark

30.Meridien is located on the North side of the Istanbul-Adapazari D-100 Road and it will become the key Landmark for the development of the Kartepe Region. All the visitors approaching the site from all other cities to the region for skiing or visiting the Sapanca Lake will experience the amazing Vista so it will turn into an attraction point for the developing prestige of the Kartepe. The design concept for Landmark is like the dance of two eliptical steel rings which are balanced with the cables located in between them. This fluid interaction gives various visual perspectives to the structural Landmark design. 30M with its fluid form and its well integrated landscape design will attract the visitors not only to the site also inside the landmark. When the visitors are standing under the center of the 20m high Meridien Structure, they will experience the elevated 30.Meridien.

KAROLINA SOBECKA

カロリナ・ソアベッカ
Каролина Собечка
sniff
File festival

Karolina Sobecka is a Polish artist that works with animation, design, interactivity, computer games and other media. Her work often engages public space and explores ways in which we interact with the world we create. Sniff is an interactive projection in a storefront window. When motion is detected along the sidewalk in front of the display, a virtual dog appears and responds the person’s behavior and gestures. The passerby’s movements are tracked by a computer vision system, and the dog behaves differently depending on how he is engaged. Like a real canine, big swift actions are interpreted as threatening, while slow and friendly actions directed to him are interpreted as friendly. He tracks and remembers the attitude of the viewer and forms a relationship with them over time based on the history of interaction. Depending on the nature of the relationship, he may bark, growl, roll over or even play fetch.

GRAZIELE LAUTENSCHLAEGER AND RITA WU

De novo, Ercilia
File Festival
Nous prenons le processus de création comme un acte d’investigation. De l’invention de la structure physique, en passant par la collecte et l’analyse des sons utilisés, à la programmation du design d’interaction, il était très courant pour nous de nous demander: qu’est-ce qui émerge de la matière poétique de la ville, quand on la vit?
Et sur la base de l’attention portée au processus, nous avons constaté que, d’une part, les articulations abstraites telles que les pensées, les réflexions et les idées créatives étaient formalisées grâce à l’utilisation de divers matériaux et outils de l’univers numérique; de l’autre, l’expérimentation de cette diversité d’éléments a nourri et reformaté le monde des idées. C’est dans ce modus operandi, dans le transit entre le concret et l’abstrait, dans le flux du va-et-vient, que «De Novo, Ercília» a acquis sa première forme, une forme qui ne devient pas pérenne, qui devient autonome dans le temps, avec chaque nouvelle interaction.

MARSHMALLOW LASER FEAST MEMO AKTEN ROBIN

McNicholas and Barney Steel
Laser Forest

The public can explore the space, physically hitting, shaking, pulling and vibrating like trees for trigger sounds and lasers, provoking a very interactive collective experience. Resulting from the natural elasticity of the material, an interaction with the trees created with which they oscillate, creating patterns of vibration of light and sound. Each tree was tuned to a specific tone, creating harmonious children spatialized and played through a powerful surround sound system, and the more people, the cooler the experiment. The facility was designed to bring out in adults the feelings of curiosity and awe that are so vivid and evidence in children.