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Nueve Voltios – Farol Infinito – Colombia

FAROL INFINITO

Nueve Voltios

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

Farol Infinito – Colombia

FAROL INFINITO presents an immersive journey in which sound and visual art intertwine to bring to life a poetic and sensory work. Carefully crafted in every detail, its narrative takes the lighthouse as a device for communication and navigation and, from a mythological perspective, explores the infinite fire it contains, a symbol of science and technology, understood as humanity’s ability to harness the forces of nature for the development of civilizations.

BIO

Leonardo González Quevedo, born in 1977, is an architect with 18 years of experience as a video artist and VJ. His audiovisual practice has focused primarily on the creation, development, and design of visual, trans architectural, transmedia, and stage-based languages, implemented in large-scale events, art exhibitions, and television. | Maria José Marulanda, born in 1987, is a singer, industrial designer, and composer with 15 years of experience as a sound artist and producer. Her sonic practice focuses primarily on the creation, development, and design of electronic, transmedia, and stage-based sound languages, presented in large-scale events, concerts, and television broadcasts.

Vahid Qaderi & Razieh Kooshki – Compress Road – Austria

COMPRESS ROAD

Vahid Qaderi & Razieh Kooshki

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – MUSIC
Electronic Language International Festival

 

Compress Road – Austria

The project began with an observation about contemporary spaces, both digital and natural: many environments repeat themselves at different scales. Cities, interfaces, virtual worlds, and nature itself share similar structural patterns. The road became a metaphor for moving through these layered systems, suggesting a compression of time, memory, and navigation.

BIO

Vahid Qaderi is an Iranian media artist, electronic musician, and visual artist based in Linz, Austria. His practice spans sound design, music production, AR/VR, video games, 3D animation, and interactive audiovisual and video art. His work has been presented at festivals including Ars Electronica, the Geneva International Film Festival, and Radar Festival. 

Razieh Kooshki is an Iranian interdisciplinary artist based in Linz, Austria. Her practice focuses on generative interactive visuals, VR experiences, and video art, exploring the relationship between sound and non-narrative moving images. Her work has been presented at festivals including Ars Electronica, the Geneva International Film Festival, and Radar Festival.

Mengyu Huang, Dafni Katrakalidi, Martha Masli, Nguyễn Xuân Mẫn & Wenji Wang – PizzaBot – Vietnam

PIZZABOT

Mengyu Huang, Dafni Katrakalidi, Martha Masli, Nguyễn Xuân Mẫn & Wenji Wang

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Discrete Architecture
Electronic Language International Festival

 

PizzaBot – Vietnam

PizzaBot explores architectural automation using identical geometries for building blocks and assembly robots. By utilizing digital materials and discrete assembly, the project redefines construction through part-to-whole relationships. Shaped like a box, this “relative robot” moves along its own structure using one-axis motion to manipulate matching passive elements. Coordination of numerous bots is managed via a BIM application for task planning and collision avoidance, while machine learning aids navigation. Prototypical habitats show how this system creates site-specific assemblies that adapt to terrain and achieve large spans.

BIO

Nguyễn Xuân Mẫn is an architect, computational designer, and founder of XMArchitect. With a Master’s from The Bartlett, UCL, his practice bridges advanced computational research, seen in projects like PizzaBot, with sustainable architecture. Guided by Digital Regionalism, he currently focuses on developing green modular homes in Vietnam using upcycled materials and local heritage. 

Credits: Mengyu Huang, Martha Masli, Wenji Wang, Dafni Kalatradi

Balazs Kicsiny

Winterreise
Captured moments are central in Kicsiny’s installations. His characters are simultaneously frozen still and in motion. In some works this paradox becomes literal, as in the installation Winterreise that depicts two priests skiing in different directions using the same skis, which makes forward motion impossible. The figures seem lost, isolated and their journey endless. In their hands they hold Jacob’s staffs, navigational instruments used in the 17th century. The work alludes to the continuous search for one’s place in life.

marnix de nijs

PIVOT POINT – ICHIHARA
‘Pivot Point – Ichihara’ is an interactive site-specific installation. Standing on a controller pod you navigate over and through a 3D terrain where gravity seems to have disappeared, you gradually become tele-present in a parallel projected space by exploring a mediated version of the venue, it’s direct surroundings and the Ichihara region. A cinematic journey to a fascinating point cloud realm, precise in details but simultaneously abstract and dreamlike.The kidney shaped interface is covered with capacitive sensors and mounted on a pole, touching this interface right, left, up or down aims the virtual camera accordingly. When you release the navigation pole the virtual camera automatically starts spiralling back to the initial starting point your journey and temporary centre of the universe, the Asohbara Art House.

MSHR

Threshold Release Ornament
MSHR is the art collective of Birch Cooper and Brenna Murphy. The duo collaboratively builds and explores systems composed of sound, light, sculpture, software and circuitry. Their practice is a self-transforming cybernetic entity with its outputs patched into its inputs, the resulting emergent form serving as its navigational system. These outputs primarily take the form of installations and performances that integrate interface design with generative systems and a distinctive formalist approach. MSHR’s name is a modular acronym, designed to hold varied ideas over time. MSHR emerged from the art collective Oregon Painting Society in 2011 in Portland, Oregon, USA.

Nelo Akamatsu

Chijikinkutsu
“Chijikinkutsu” is a coinage, specially created for the title of this work by mingling two Japanese words: “Chijiki” and “Suikinkutsu”.”Chijiki” means geomagnetism: terrestrial magnetic properties that cannot be sensed by the human body but that exists everywhere on earth. Since long before the Age of Discovery, people have traveled with navigation using compasses employing geomagnetism. In recent years, various devises that utilize geomagnetism have even been incorporated into smartphones[…] “Suikinkutsu” is a sound installation for a Japanese traditional garden, invented in the Edo period. The sounds of water drops falling into an earthenware pot buried under a stone wash basin resonate through hollow bamboo utensils. The concept of the work “Chijikinkutsu” does not derive from experimentalism of science and technology on which media arts rely, nor from architectural theory of western music upon which some sound arts lay their foundation. While utilizing the action of geomagnetism normally treated as a subject of science, this sound installation expands the subtle sounds of “Suikinkutsu” in the context of Japanese perspective on Nature.

Jacob Taekker

Apophenia Cloud Travel Apparatus
“…a visitor must first gear up in a simple uniform of gray booties, lab coat and adjust a safety-helmet-type harness to their head. This harness supports a grey rectangle of plastic positioned directly in front of one’s face, leaving only the periphery vision for navigation. My first assumption was that this blockage was somehow supposed to simulate an unusual visual disability. However, upon entering the designated darkened room, my ‘screen,’ caught the projection of a giant eye, which filled my vision like some early surrealist film.” Sarrita Hunn

THOMAS HEATHERWICK

托马斯·赫斯维克
トーマス·ヘザーウィック
ТОМАС ХЕЗЕРВИК
Rolling Bridge
Le rolling bridge à la particularité de s’enrouler sur lui-même pour concilier à la fois la navigation fluviale du bassin Paddington et la sortie du magasin Marks & Spencer. L’objectif était de faire du mouvement, l’aspect extraordinaire du pont. Un pont roulant qui s’ouvre lentement et en douceur jusqu’à ce qu’il se transforme d’un pont droit classique, en une sculpture circulaire qui se trouve sur la rive du canal.

Robin Baumgarten

line-wobbler
file 2019
‘Line Wobbler’ is a one-dimensional dungeon crawler with a custom controller made out of a steel spring and a five-metre long LED strip display. The entire game runs on an Arduino, with sound, particle effects and 120+fps. ‘Line Wobbler’ is an award-winning experiment in minimalism in game design, making use of novel input mechanics, retro sound, and the incorporation of physical architectural space into the game. In the game, players navigate obstacles and fight enemies to reach the exit, in a series of increasingly difficult levels. Movement is controlled by bending the Wobble controller forward and back, while enemies are attacked by flicking the spring at them. Obstacles such as lava fields, conveyor belts and slopes challenge the navigation skills of the player.

MARK GARRY

[…] Mark Garry is driven by a fundamental interest in observing how humans navigate the world and the subjectivity inherent in these navigations. Though he uses a variety of media and mechanisms in his practice, he primarily focuses on institution-based installations. These delicately considered site-specific installations are measured and quiet, requiring meticulous systems of construction.

William Forsythe

ויליאם פורסיית
ウィリアム·フォーサイス
威廉‧科西
윌리엄 포사이드
УИЛЬЯМ ФОРСАЙТ
Swinging Pendulum

Suspended from automated grids, more than 400 pendulums are activated to initiate a sweeping 15 part counterpoint of tempi, spacial juxtaposition and gradients of centrifugal force which offers the spectator a constantly morphing labyrinth of significant complexity. The spectators
are free to attempt a navigation this statistically unpredictable environment, but are requested to avoid coming in contact with any of the swinging pendulums. This task, which automatically initiates and alerts the spectators innate predictive faculties, produces a lively choreography of manifold and intricate avoidance strategies.

LEBBEUS WOODS

ЛЕББЕУС ВУДС
レベウス・ウッズ

Kiki Smith

Firmament

Lichtkunst und Kunstbeleuchtung sind vollständig in eine Galerieinstallation mit dem Architekten Lebbeus Woods und der Künstlerin Kiki Smith integriert. Im Mittelpunkt der Show steht ein Schwad strahlender Overhead-Bilder, der die einzige Beleuchtung des Raums bietet. Die integrierte Beleuchtung des Stücks erzeugt ein subtiles leuchtend dunkelblaues Objekt, das im Raum zu schweben scheint, und bietet gleichzeitig genügend Licht, um die Navigation des Betrachters zu unterstützen. Die angrenzenden Räume haben das gleiche niedrige blaue Leuchten und Kunstwerke, die mit „Mondlicht“ hervorgehoben werden.

SHO HASHIMOTO AND TAKASHI MATSUMOTO

pileus: internet umbrella
Pileus is an umbrella connected to the Internet to make walking in rainy days fun. Pileus has a large screen on the top surface, a built-in camera, a motion sensor, GPS, and a digital compass. The current prototype has two main functions: photo-sharing and 3D map navigation.The photo function is connected to a major web service: Flickr API. A user can take photo with a camera on the umbrella, and pictures are uploaded to Flickr in two minutes with context tags via a wireless Internet connection. User can also enjoy theirselves watching photo-streams downloaded from Flickr with simple operation of wrist snapping.