highlike

Mirtha Bermegui – Coreografía – Argentina

COREOGRAFÍA

Mirtha Bermegui

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Coreografía – Argentina 

A moving body becomes a visual score. Choreography unfolds a dance suspended between gravity and illusion, where repetition and chance trace gestures that oscillate between the human and the artificial. Artificial intelligence intervenes as malleable matter, recomposing patterns in an unfinished flow. The work is configured as a visual laboratory where time, error, and reiteration are poetic strategies for exploring body, technology, and becoming.

BIO

Argentine multidisciplinary artist, lives in Buenos Aires. Her practice encompasses installations, video art, and transdisciplinary projects, with a presence in national and international exhibitions. She participates in competitions and biennials, and investigates the relationship between art and artificial intelligence in her contemporary production.

Lilia Chak – Copy. Repeat. Disappear. – Israel

COPY. REPEAT. DISAPPEAR.

Lilia Chak

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Copy. Repeat. Disappear. – Israel

Copy. Repeat. Disappear. explores the dissolution of identity in the age of AI. Seven digital avatars recite an AI-generated poem; voices are intentionally aligned and misaligned to expose the tension between human embodiment and machine indifference. Through repetition and transformation, presence dissolves into data, questioning authenticity, intimacy, and memory within algorithmic systems.

BIO

Lilia Chak is an Israeli artist, designer, and art-science researcher based in Jerusalem. Her practice spans AI art, Bio-art, video, photography, and installation. She holds a PhD from Sorbonne University and is a postdoctoral fellow at Bar-Ilan University. Her work has been shown internationally, including at Ars Electronica and BOZAR.

Hiroya Sakurai – The Stream XIV – Japan

THE STREAM XIV

Hiroya Sakurai

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

The Stream XIV – Japan

The artist observed how the landscape transforms when the wind blows through the fields. By using a wind chime, he perceived the invisible presence of the wind through sound, and through the ripples of wind that arose in the fields, he also captured its presence visually.

BIO

Born in Yokohama, Japan. Emeritus Professor at Seian University of Art and Design. Sakurai’s work can be found in the collections of the National Gallery of Canada and J. Paul Getty Trust. Sakurai was awarded at 35th Asolo Art Film Festival (2016), Italy, 39th Tokyo Video Festival, 18th FILE 2017, São Paulo (2017) and 56th Ann Arbor Film Festival. 

Mirage Bureau & Rene Cardillo – Shifting – Brazil

SHIFTING

Mirage Bureau & Rene Cardillo

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – CINEFILE | Short
Electronic Language International Festival

 

Shifting – Brazil

In seemingly ordinary supermarkets, everything stands on the verge of transformation. The everyday environment along with everyone undergoes a transition into an unstable spatial condition.

Shifting traces this process: people and objects appear to traverse invisible layers of reality following the emergence of an extradimensional presence. What was once familiar becomes indeterminate, as if space itself were recalibrating according to an unfamiliar logic.

BIO

Mirage Bureau is an artist working at the intersection of artificial intelligence, poetics, and visual storytelling. His practice explores emerging frontiers of AI-generated image-making, treating the body and language as delicate instruments of connection, continually disrupted by noise, projection, and emotional overflow.

S4RA – lil~mér~maid~~ ~ – Portugal

LIL~MÉR~MAID~~ ~

S4RA

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Animation
Electronic Language International Festival

 

lil~mér~maid~~ ~ – Portugal

Emerging from the liquid space between myth and simulacrum, a mermaid who once gave up her voice and tail reappears multiplied across digital surfaces, where the body fragments and expands through states of desire and silence. An echo, foam and ghost of an unstable presence. It unfolds a restless hybridity, haunted by scripted roles and metamorphosis to exist in the age of hyperreality.

BIO

S4RA works with video installation and immersive digital environments. Explores consensual power relations, desire and confinement, crossing the political body with liquid and post-capitalist landscapes. Waves are imagined as an affective system and interface of information — an economy between pleasure & surveillance. Moves in cycles of liberation, where the virtual environment is simultaneously territory.

FILE 2026 – Registration Open for AR, VR and XR Festival – Art and Technology

FILE 2026

Augmented and Virtual Reality Festival: brings together immersive practices in simulated three-dimensional environments and expands the perception of reality through the superimposition of digital layers onto physical space.  The works use mobile devices, glasses, and spatial interfaces to insert virtual objects, narratives, and data into the real world or transport the public to sensory and interactive digital universes. These languages ​​challenge the boundaries between the material and the informational, exploring subtle or monumental interventions, creating multidimensionality in the environment. Issues of presence, body, narrative, memory, surveillance, and technological mediation are central, configuring a fertile field of aesthetic and critical investigation into contemporary ways of inhabiting and perceiving space.

Applications were open until February 19, 2026. Access  the application form.

FILE 2026 | GENERAL REGULATIONS

FILE 2026 – Registration Open for Robotics Art Festival – Art and Technology

FILE 2026

Robotics and AI Art Festival: Mechanical, autonomous, and intelligent systems as aesthetic agents. The works explore movement, behavior, and interaction between humans and machines.  Sensors, actuators, and artificial intelligence structure the experience. These creations raise questions about autonomy, artificial life, and technological ethics. The machine becomes a palpable presence in the artistic space.

Applications were open until February 19, 2026. Access  the application form.

FILE 2026 | GENERAL REGULATIONS

FILE 2026 – Registration Open for Electronic Music and AI Festival – Art and Technology

FILE 2026

Electronic Music and AI Festival: brings together interconnected fields of contemporary sound art, in which sound and technology operate as structuring elements of the aesthetic experience.  These approaches explore sound as spatial, sensory, and conceptual matter, articulating active listening, bodily presence, and synesthetic relationships between audio and video, through digital systems, generative intelligence processes, algorithms, field recordings, and audiovisual performances.

Applications were open until February 19, 2026. Access  the application form.

FILE 2026 | GENERAL REGULATIONS

FILE SÃO PAULO 2025: SYNTHETIKA – ChrisLee

Robot Journey: Part 1, 2 & 3

ChrisLee

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival

 

Robot Journey: Part 1, 2 & 3 – China

In a future where Earth’s environment has become uninhabitable, a lone robot sets out in search of a new home for humanity. After decades of travel, it discovers a planet strikingly similar to Earth — but it’s not alone. In The Last Explorer, the robot encounters mysterious presences and begins to develop emotions while exploring the unfamiliar world. Confronted with challenges, it must make choices that reflect its growing sense of awareness.

BIO

Chris Lee is a visual artist and independent creator from China. Trained in industrial design, he worked as a visual designer before turning to independent filmmaking. A lifelong passion for drawing now drives his ambition to develop an original series that blends animation with live action, showing that small teams and independent creators can produce powerful, high-quality stories.

Música: Karol Skowronek

FILE SÃO PAULO 2025: SYNTHETIKA – Arthur Boeira e Gustavo Milward

Aquarela de Íons

Arthur Boeira e Gustavo Milward

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

 

Aquarela de Íons – Brazil

Aquarela de Íons is an artwork-device that translates solar flares and magnetic activity cycles into forces within the exhibition space. Inspired by satellites, the sculpture captures real-time data of solar activity, creating a data-driven artwork that reacts to the presence of viewers in an immersive and generative environment. The system translates spatial information into sound, light, and image, establishing an interface between the cosmos and human territory. The piece invites reflection on the impact of space weather—an aurora borealis brought to life, transforming astronomical data into an aesthetic experience.

BIO

Arthur Boeira has been conducting transdisciplinary research since 2015, exploring the philosophy of science and technology as applied to artistic practices. Gustavo Milward (Drawlim) specializes in interactive art and algorithmic narratives, investigating the relationship between body, space, and code.

Antoine Catala

Emobot
Catala’s work investigate emotions and empathy in our technological information-driven society. His computer generated Emobot appears at once familiar and strange as it utters simple statement about its feelings. The visually mesmerizing figure might serve as an avatar onto which we relate to the expression of strong feelings when they are delivered digitally-an increasing prevalent cultural phenomena. Listening to a not-quite human presence express its vulnerability may have less impact in us than hearing a real person communicate similar emotions. Nevertheless, the deliberate and repetitive manner in which Emobot articulates powerful sentiments affords us ample opportunity to reflect on the existential quality of their meaning.

Engineered Arts

AMECA
“Multiply the power of artificial Intelligence with an artificial body. Ameca is the physical presence that brings your code to life. The most advanced lifelike humanoid you can use to develop and show off your greatest machine learning interactions. This robot is the digital interface to the real world.” Engineered Arts
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“A U.K. robotics firm called Engineered Arts just debuted the first videos of its new humanoid robot, which is able to make hyper-realistic facial expressions. It’s a pretty stunning achievement in the world of robotics; it just also happens to be absolutely terrifying.
Named Ameca, the robot’s face features eyes, cheeks, a mouth, and forehead that contort and change shape to show off emotions ranging from awe to surprise to happiness. One of the new videos of Ameca shows it waking up and seemingly coming to grips with its own existence for the first time ever.” Neel V.Patel

ERNESTO KLAR

Lumières relationnelles
FILE FESTIVAL
Lumières relationnelles» est une installation audiovisuelle interactive qui explore la relation des personnes avec le caractère organique-expressif de «l’espace». L’installation utilise la lumière, le son, le brouillard et un système logiciel personnalisé pour créer un espace-lumière en trois dimensions morphing (métamorphose), dans lequel les spectateurs participent activement, le manipulant avec leur présence et leurs mouvements […] un organisme vivant, avec ou sans la présence et l’interaction des spectateurs. Lorsque les spectateurs quittent la zone de suivi active, le système commence son propre dialogue avec l’espace en extrudant et en transformant des séquences de formes géométriques lumineuses. Lorsque les spectateurs pénètrent et interagissent avec l’espace-lumière projeté, une expression collective et participative de l’espace se déploie. «Relational Lights» élargit le tissu tridimensionnel de l’espace, le rendant visible, audible et tangible pour les participants.

JF Malouin

Les trois Grâces

file festival
“Les Trois Grâces” is a presence and corporeality simulation in virtual reality. Exposing the underlying power struggle implied within touch, this piece explores the trespassing  of bodily frontiers and territoriality. As a sculpture, its object is not matter, but our relationship to the other.
It offers a troubling experience of intimate proportions.

JOSIAH MCELHENY

Interactions du corps abstrait
Avec “Interactions of the Abstract Body”, McElheny a poussé ces idées plus loin, créant un ensemble de travaux vaste et varié qui examine comment la mode et le modernisme se sont entrecroisés et influencés, en particulier à travers le langage commun du corps. Fondamentalement, McElheny a animé cette dynamique avec la présence constante d’un interprète. En combinant une performance continue en chair et en os avec une sculpture statique dans le même espace de galerie, une première pour White Cube, McElheny rompt radicalement la distinction entre performance et exposition.

Random International

Presence and Erasure
Presence and Erasure is a portrait machine that explores the reality of automated facial recognition and how people relate to their self-image, instinctively and emotionally. Within a given spatial domain, the artwork constantly scans for faces in the vicinity and photographs them. When the artwork’s algorithm detects a certain quality within a photograph, this image is temporarily printed at large scale by exposing a photochromic surface to light impulses. Each automated portrait remains for little more than a minute, before gradually dissolving into blankness. RANDOM INTERNATIONAL began to combine transient mark-making with automated portraiture early on in their practice, in 2008. Presence and Erasure marks the latest development in this body of work and assumes a minimal, industrial aesthetic that references their earliest studies on this theme. The physical impact of facial recognition and machine vision is emphasised by the exposure of the printing process itself, contrasted against the aesthetic of the high resolution portraits generated. RANDOM INTERNATIONAL intend this as a counter to the perception of surveillance footage as always being low quality, aiming to create a deeper reflection on the nature of surveillance today as well as the resounding cognitive and emotional dissonances.

YING GAO

Eau qui coule
Ce projet s’inspire du roman du neurologue Oliver Sacks, L’homme qui prenait sa femme pour un chapeau, dans lequel il raconte l’histoire de Jimmie G, un ancien marin de 49 ans convaincu d’avoir 19 ans depuis qu’il a quitté la Marine. Choqué par son propre reflet lorsque Sacks lui tend un miroir, Jimmie revient à lui-même de 19 ans dès que son regard quitte la surface réfléchissante. Ayant perdu tout sens de la continuité temporelle, Jimmie vit prisonnier de cet instant unique et perpétuel, oscillant entre une présence au monde et une présence à soi. Tout comme Jimmie G, les vêtements évoluent entre deux états et affichent une perpétuelle métamorphose au fur et à mesure qu’ils réagissent au spectre chromatique. Ce voyage entre états opposés – de l’immobilité au mouvement – ​​ne fonctionne pas comme une dichotomie

OLAFUR ELIASSON

Cascade Versailles
Une cascade haute et étroite se jette dans le bassin du Grand Canal, le long de l’axe visuel principal des Jardins de Versailles. La cascade est soutenue par une tour en treillis construite à partir de poutres en acier jaune ; des pompes transportent l’eau à travers d’épais tuyaux noirs jusqu’à une plate-forme au sommet de la tour, d’où elle s’écrase dans le canal bien en dessous. L’infrastructure visible de la cascade attire l’attention sur la nature construite à la fois de l’œuvre elle-même et des jardins environnants, tandis que le tumulte de l’eau met en évidence la présence de forces naturelles plus importantes qui jouent sur cet environnement artificiel : la force et la direction du vent, les conditions de la lumière à un moment donné.

Bernardi Roig

NO/Escape
Mallorcan artist Bernardi Roig (b. 1965) installs six sculptural works in unexpected interior and exterior spaces, challenging visitors to rethink the definition of the museum. Roig draws parallels between his and Honoré Daumier’s works, both of which offer poignant social commentary. Roig addresses the existential dualities of entrapment and liberation, blinding and illumination, absence and presence. Typical of the artist’s work are the cruel-looking white plaster figures cast from real people, often cornered or crushed against walls or twisting in pain. By including the element of light—whether a single light bulb, neon tubes, or fluorescent lights—Roig’s work blends minimalist forms with highly charged expressions of anxiety and loneliness.

Simon Stimberg

Bathing Lightness
Bathing in Lightness est une installation lumineuse et sonore interactive qui semble animée par une entité essaim essayant d’explorer son monde intérieur et de communiquer avec l’extérieur. Composé de 52 ampoules à filament, il visualise le mouvement d’un essaim de particules entraîné par la présence du spectateur et sa propre envie intérieure. Les visiteurs peuvent interagir avec l’installation en se déplaçant devant elle tandis que leur mouvement est suivi par l’essaim et ainsi traduit en lumière et en son – visibles à l’intérieur du groupe d’ampoules et audibles via des haut-parleurs ou des écouteurs à proximité.

diana thater

yes there will be singing

From the beginning, I never wanted to work with just Bill Viola-style hidden projectors projecting on to screens. I wanted to work with architecture and with corners and doorways and windows. A lot of Robert Morris’ writing was important to me – still is. He talks about presence, about presence in the work of art and about being present, and that’s been really influential for me. — Diana Thater

video

Abel Enklaar and Amy Johnson

MetaSensorium은 멀리 있는 사람들 사이에 새로운 수준의 연결을 생성하는 웨어러블 기술의 능력에 대해 추측함으로써 전염병에 만연한 사회적 고립에 대응합니다. 분리, 단절, 타인과 물리적으로 존재하고 싶은 욕망에 대한 디자이너들의 자전적 경험에서 출발한 MetaSensorium은 가상 수단을 통해 물리적, 감각적 연결을 구성할 수 있는 방법에 대한 질문에서 출발했습니다. 그 결과 웨어러블은 두 명의 착용자가 멀리서 서로를 마주할 때 활성화되어 그들의 장치가 스펙트럼 포용으로 상대방의 존재감을 전달하도록 트리거합니다.
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MetaSensorium started with the question of how to build physical and sensory connections through virtual media. As a result, wearable is activated when two users face each other from a distance, triggering their devices to convey each other’s presence with spectral inclusion.

Ed Atkins

Get Life/Love’s Work
This new project focuses on the ways bodies and technologies are intertwined, particularly in the field of digital communication and telepresence. As always in Atkins’s work, technology is analyzed as a theoretical and even allegorical interrogation of itself, rather than in any literal terms.

RYUJI NAKAMURA

中村竜治
류지 나카무라
РЮДЗИ НАКАМУРА
spring (invisible 3D screen)

Japanese architect Ryuji Nakamura has constructed a nearly invisible 3D screen that only reveals itself in the presence of light.  This installation ‘spring’ was part of the “Neoreal in the Forest” exhibit at this year’s Milan Design Week

David Rabinowitch

“6 Sided Plane in 5 Masses and 3 Scales with 2 Free Regions
The drawings also clarify the schema underlying the locations of the bored holes in the sculptures. Situated along lines linking vertices at the perimeter of the forms, they recall constellation maps or, as with 8 Sided Plane in 7 Masses and 2 Scales with Free Region (1975/2018), the plans of Romanesque cathedrals. Here, again, the relationship is inverted. The black shapes representing the solid stone columns in the plans echo the shafts of air bored through the steel. The term “Romanesque” appears frequently in Rabinowitch’s titles. Though absent here, the conglomeration of shapes visible in Romanesque church plans, like those of Cluny in France, bear an affinity with the additive sensibility evident in Rabinowitch’s structures. Donald Kuspit has focused attention on the artist’s interest in Northwest Coast traditions, especially the totem pole. Like the totem pole, Rabinowitch’s works manifest a “disrupted continuum,” a whole built out of distinct parts. For me, the presence of the drawings in this exhibition subtly undermined that assertion. The lines along which the bored holes are situated form a network that passes over all (or at least most) of the components in each work, in effect linking them. Though no longer visible in the steel versions, the connective links act as a reminder of this second related principle of organization. Some may see it as a complication, a discrepancy, or be disappointed by the realization, but I think it helps demystify these “new” early sculptures. At the same time, the proximity of the studies by no means diminished the deep-rooted and intriguing complexity of Rabinowitch’s sculptural work.”John Gayer

TEAMLAB

L’univers Cristallin Infini
Le pointillisme utilise une accumulation de points de couleur distincts pour créer une image. Ici, les points lumineux sont utilisés pour créer des objets tridimensionnels. La sculpture lumineuse s’étend à l’infini dans toutes les directions. Les gens utilisent leurs smartphones pour sélectionner des éléments pour lancer l’univers de cristal infini. Ces éléments renaissent en trois dimensions, créant l’œuvre d’art. La présence de personnes et leur emplacement dans l’œuvre affectent ces éléments tridimensionnels, qui à leur tour influencent et sont influencés par d’autres éléments de l’espace. Cette œuvre d’art est en constante évolution, changeant d’instant en instant en raison  des personnes présentes dans l’espace.

Fuse

Treu
Treu is a real-time audiovisual installation that elaborates on the multiple meanings and implications of the concept of trust. On a macro level it observes how historical events have influenced its course and considers how this can evolve in the future. On a micro level, it, explores how the presence or absence of trust can shift the perception of our individual realities.
Trust is a fundamental element of our society. Politics, economics, and our whole modern system are not material realities – they are psychological constructs based on the trust in individuals, in institutions, in the market. We decide to believe in the value of money, to undertake social changes only if we trust the inventions of our collective imagination.
video

Sally Golding

Your double my double our ghost
The installation acts a space for the consideration of intimacy and meditation– both alone and with others that may share the space – through the merging of the viewer’s own reflections articulated through a composition of shifting light and emerging sounds which fill an otherwise dark chamber. Functioning similarly to the classic funfair mirror– the flexible silver two-way mirror sheeting forming an ethereal hanging centrepiece– the work invites the viewer to consider representations of themselves which appear distorted and transient, and which merge with those around them to form ‘new presences’. In this sense the viewer may see themselves multiplied or doubled with another viewer, or find themselves alone in a rare moment of literal reflection providing a contemplative space or eliciting a hallucinatory fantasy bringing forth ideas in neuroscience around the Self and Other.

Andrea Polli

Particle Falls

Particle Falls is a large-scale, real-time visualization of air-quality data.On a background of falling blue light, spots of bright, fiery color emerge and crackle, representing the presence of fine particulate matter, as detected by a nearby air monitor. Fewer bright spots over the falls mean fewer particles in the air.Particle Falls draws our attention to the invisible particles that surround us and that may affect our health. While the visible smog that plagued many U.S. urban centers decades ago has been mitigated by technology and regulatory measures, microscopic threats to our air continue to exist and often go unnoticed. Particle Falls is one way we can learn more about the quality of air around us.

Teamlab

The Infinite Crystal Universe
Pointillism uses an accumulation of distinct dots of color to create a picture. Here, light points are used to create three-dimensional objects. The light sculpture extends infinitely in all directions. People use their smartphones to select elements to throw The Infinite Crystal Universe. These elements are reborn in three dimensions, creating the artwork. The presence of people and their location within the work affect these three-dimensional elements, which in turn influence and are influenced by other elements in the space. This artwork is forever evolving, changing from moment to moment due to the people in the space.

MARK HANSEN & BEN RUBIN

Марк Хансен и Бен Рубин
마르크 한센과 벤 루빈
Listening Post

Listening Post is an art installation by Mark Hansen and Ben Rubin that culls text fragments in real time from thousands of unrestricted Internet chat rooms, bulletin boards and other public forums. The texts are read (or sung) by a voice synthesizer, and simultaneously displayed across a suspended grid of more than two hundred small electronic screens.Listening Post cycles through a series of six movements, each a different arrangement of visual, aural, and musical elements, each with it’s own data processing logic.Dissociating the communication from its conventional on-screen presence, Listening Post is a visual and sonic response to the content, magnitude, and immediacy of virtual communication.

Christopher Meerdo

Metadata
These videos are networked across multiple screens that have ben sculpturally shaped into a tall arch, asserting its physical presence like boding force. Embedded within one of the video sections is a poem the artist wrote about the ties the police have to slave catchers who then became police officers after abolition. The video also separately speaks to the artist’s own personal loss, affecting the video with an additional elegiac quality of the search for a missing friend.

TIM HAWKINSON

蒂姆·霍金森
ティム·ホーキンソン
تيم هاوكينسون
Überorgan

“For Überorgan I felt that I was going to have a real strong physical presence, but I felt like it needed to also have this kind of audible component. They look like these kind of whales suspended in the air and hovering about you…” — Tim Hawkinson

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Freya Olafson

MÆ Motion Afterefffect
MÆ – Motion Aftereffect explores motion-capture, ready-made 3D models and monologues found online, ranging from experiences with virtual reality in live gameplay to out-of-body experiences and astral projection tutorials. The work addresses the impact of emerging consumer technologies associated with AR – Augmented Reality, VR – Virtual Reality, MR – Mixed Reality, XR – Extended Reality and 360° video. Monologues sourced from the internet provide the infrastructure for the work; an in-ear monitor feeds Olafson the monologues onstage, challenging her to listen and speak simultaneously. This dual action of listening and speaking enables her to embody a state of presence that references data streaming, live processing, and gaming. As a performer she becomes a conduit, medium, or interface, broadcasting edited monologues from the internet to the audience. The action of performing the work becomes like playing a video or VR game.

Golan Levin

Ghost Pole Propagator II
Ghost Pole Propagator captures and replays the ‘skeletons‘ of passersby in its environment, creating a layered and dynamic tapestry that reflects the history and activity of a locale. Presenting a universal communication of presence, attitude and gesture, the stick-figures this artwork generates are compact and expressive means of representing the human form. The format of the work is variable; in some presentations, the project serves as a kind of ‘interpretive monitoring station’ for nearby pedestrian traffic.

Gmunk

Telestron DTLA
Conceptually, at its foundation, the installation was an exploration of the absence and presence of light and how it defines a space. The team wanted to play with dramatic scale, and to do so they employed two Quantec KR150s as Robotic Conductors, wielding large, fabricated geometric shades to manipulate the various light sources and cast brilliant arrays of graphic shadow work throughout the space. They upgraded the show for The Row to be more immersive, adding more synchronized lighting fixtures and laser projectors around the perimeter of the space to embellish the ambient lighting states, and as a result amplified the user experience even further – creating a more sculptural and geometric installation for the masses.

Josiah McElheny

Interactions of the Abstract Body
With ‘Interactions of the Abstract Body’ McElheny pushed these ideas further, creating a large and varied body of work that looks at how fashion and modernism have intersected and influenced each other, especially through the common language of the body. Crucially, McElheny animated this dynamic with the constant presence of a performer. By combining a continuous flesh-and-blood performance with static sculpture in the same gallery space, a first for White Cube, McElheny radically fractures the distinction between performance and exhibition.

RAFAEL LOZANO HEMMER

Рафаэль Лозано-Хеммер
拉斐尔·洛萨诺 – 亨默
ラファエル·ロサノ=ヘメル
라파엘 로자노
רפאל לוזאנו, המר
Flatsun

A circular display that simulates the turbulence at the surface of the Sun using mathematical equations. The piece reacts to the presence of the public by varying the speed and type of animation displayed. If no one is in front of the piece the turbulence slows down and eventually turns off. As the built-in camera detects people more solar flares are generated and the fake Sun shows more perturbation and activity. At 140 cm diameter, Flatsun is exactly a billion times smaller than the real Sun. The piece consists of custom-made panels with 60,000 red and yellow LED lights, a computer with 8 processing cores, a camera with a pinhole lens and a mechanically engineered aluminium, steel and glass structure that pivots for maintenance. A single knob lets the collector set the brightness of the piece and turn it on and off.

Bahar Yürükoğlu

Flow Through

“Flow Through takes as its departure point Bahar Yürükoğlu’s experiences during her travels to the Arctic Circle in 2015, both in the summertime, when the sun doesn’t set, and during the winter months, when darkness prevails. In the exhibition, the artist creates fictional spaces based on the dualities she observed in the Arctic region; blurring the boundaries between presence and absence, past and future, nature and civilisation, as well as cyclical movements and inevitable transformations, these installations, photographs and videos test the viewer’s perceptive capacities, and demand that the dichotomy between the subject and the object is set aside”. Duygu Demir

MONOCOLOR

Latent Space
In Latent Space fine lines weave virtual spaces around the viewers. The architecture that manifests is highly fragile — the space grows, shrinks, collapses. The acoustic dimension is also deeply spatial — slowly morphing soundscapes float around the dome, enveloping the observers in sound and image. The omnipresence of the virtual realm is transposed into the physical space of the dome to unmask the often proclaimed boundlessness of digital space. The work tests and investigates the spatial effects of the dome, which serves as a metaphor for the virtual net that always surrounds us.

Shohei Fujimoto

Intagible #Form
In this artwork “intangible #form [2019]”, focusing on how do we see the intangible as tangible using 420 kinetic laser modules. I’ve tried to generate virtual consciousness, presence and behavior of life in this time. And then I’ve been exploring what are we getting the surfacing consciousness and presence from the thing is in front of us or are we giving these to them? I think that when paying attention to consciousness, it could be a trigger to sense that we are human ourself.

Maya Alam

Interference Fit Canyon
“by Maya Alam uses an entropic drawing process to capture the coalescence of solid and fluid states of matter within a single object. The drawing is comprised of contours that delineate a cube with hard edges that appear to be soft from particular vantage points and soft edges that appear to be hard from others. These contours are mapped back onto the cube geometry in a transitional process whereby the legibility of the cube becomes progressively more inscrutable. The drawing process parallels the effects created by the presence of a cubic object within the L.A. River that disrupts the flow of water and accentuates the presence of detritus. A process of continual erosion acts differentially on the object over time, transforming its appearance and performance in relation to water flow”. Marcelyn Gow

Kimchi and chips

Halo
99 robotic mirrors continuously move throughout the day to follow the sun like sunflowers. These mirrors, arrayed across two 5 meter tall towers and one 15 meter long track, each emit a beam of sunlight into a cloud of water mist. The beams are computationally aligned so that together they draw a bright circle in the air. Dependent entirely on the presence of the sun for its completion, the work explores the possibilities and limitations of technology to capture what is out of reach, to harness nature and bring the sun down to earth. Collaborating with the natural fluctuations in the climate, Halo appears only for moments when the wind, sun, water, and technology coincide, creating a form which exists between the material and immaterial.

James Turrell

جيمس توريل
詹姆斯·特瑞尔
ג’יימס טורל
ジェームズ·タレル
설치작품 제임스 터렐
ДЖЕЙМСА ТАРРЕЛЛА
Gard Blue
James Turrell’s pivotal 1968 work Gard Blue represents a transformative period in his career, marking the crucial juncture when Turrell shifted the viewer’s attention to perception and the phenomenon of light rather than an object. Appearing in a large, box-like room constructed within the Central Court, Gard Blue is a projection of light. The clarity of Gard Blue’s presence is held by a single, arresting color.

EJ Hill

A Monumental Offering of Potential Energy
Hill’s installation and performance, A Monumental Offering of Potential Energy (2016), places him atop a plywood platform embedded in the sculpture, which resembles a classic wooden roller coaster. Embodying the abstracted vehicle for which the track is laid, Hill’s physical presence in the work is undeniable and a central part of a 512-hour long performance that runs the course of the exhibition.

JORIS STRIJBOS

SVNSCRNS
SVNSCRNS is a commissioning project that is initiated by Klankvorm after a concept by Joris Strijbos. The project consists of the realization of a kinetic audiovisual installation for which artists are invited to realize content. The installation can be used for live performances as well as for playing prearranged compositions. The installation consists of seven rotating projection screens and speakers that can be controlled from a central point. Custom build software and hardware are accessible for artists from different backgrounds to experiment with this new dynamic field for audiovisual composition. Light, sound and movement come together with different forms of digital media to create a multi sensorial experience for the audience. In this way the project functions as a platform in which makers and creators of all kinds can collaboratively explore this kinetic audiovisual medium. The result is a slow moving robotic structure which can display different sorts of media but in it’s presence will have a strong influence on the experience of the spectator.

Katja Heitmann

Eggs Are Good For Your Hair
Katja is inspired by the influence of everydays’ digital technologies on society and with that the arising questions about the identity of our human body. She fuses everydays’ technology, the dancers’ body and the presence of the audience into unconventional performances. Who moves who?

onformative

Anima
»ANIMA« is a sculptural installation developed to explore the relationship between itself and its surroundings through the use of movement, texture, light and sound. The installation consists of a giant glowing sphere measuring two meters in diameter. This larger-than-life entity is suspended from the ceiling, as if in mid-air, in a darkened room. The luminescent sculpture acts as the sole light source for the space, drawing viewers in as it reacts to their presence.