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Rikardo Druskic & Saša Peševski – BLU – Long Night Of The Soul – Bosnia and Herzegovina

BLU – LONG NIGHT OF THE SOUL

Ricardo Druskic & Saša Peševski

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Animation
Electronic Language International Festival

 

BLU – Long Night Of The Soul – Bosnia and Herzegovina

Inspired by Jungian psychology, the animated film follows BLU as he enters Xanthea 2502, a realm inhabited by ghosts, archetypes, and mythological beings. In this symbolic universe, BLU confronts his inner demons and undergoes a psychological transformation. The narrative is introspective rather than linear, emphasizing atmosphere, movement, and silence, with sound design still in development.

BIO

Rikardo Druskic is a multidisciplinary experimental artist working across painting, digital animation, and virtual reality. He is the creator of the sci-fi art cycle Xanthea 2502, exploring mythology, AI, and subconscious realms.

Saša Peševski is a director and professor at the Academy of Arts in Sarajevo, specializing in acting, theater, and film direction while mentoring emerging artists.

Isabell Bullerschen – Ipseria – Switzerland

IPSERIA

Isabell Bullerschen

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Augmented Realities
Electronic Language International Festival

 

Ipseria – Switzerland

An unusual experience awaits recipients: a virtual reality with no digitally-generated content. ipseria and its virtual environment have their origin in the physical realm. Various materials like clay, plasticine and latex have been modeled, as well as organic materials, such as lichen or slime molds, have been collected and cultivated. By using 3D scanners the sculpted, collected, and grown elements were digitized, then processed in the 3D program Houdini and finally combined in the gaming software Unity to create a 360° VR experience. Hence, the virtual and physical worlds are intertwined.

BIO

Isabell Bullerschen (she/her) is interested in slimy organisms and the construction and blending of realities. Through installations and videos, she explores the potential that lies in the deconstruction and rewriting of narratives. She employs a meta-surgical method in which her work serves as a scalpel to dissect anthropocentrism. 

CREDITS

Concept/Script/Direction/Modelling/3D Scans/Production: Isabell Bullerschen

3D Animation: Florian Baumann 

Game Design: Sebastiaan Cator

Programming: Arno Justus

Sound: Aske Lyck Pedersen and Paloma López & Leslie García (interspecifics)

Voice Over: Netanya Woodard, Molly Schaad 

Flute: Chantal Dubs

Scent: Andreas Wilhelm 

Seating: Jope Schneider

Project Advisor: Roger Meier

With the support of: Swiss Art Council Pro Helvetia, Kanton Zürich Fachstelle Kultur, Stadt Zürich Kultur, Ernst Göhner Stiftung

CHOE U-RAM

una lumino
チェ·ウラム

 

Inspired by the grandeur of the physical realm, from celestial bodies to earthly organisms, U-ram Choe’s complex kinetic sculptures combine delicate, otherworldly beauty with machines, motors, and steel. Choe’s shiny biomorphic forms flutter, glow, and breathe inside their metallic bodies, appearing both familiar and entirely alien.

FILE SÃO PAULO 2025: SYNTHETIKA – Marc Samper

A Dreamscape Cartography
Marc Samper

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology
Electronic Language International Festival

A Dreamscape Cartography – Spain

A Dreamscape Cartography is a 3D digital artwork created from scans and navigated via Blender. The piece reimagines the ancient ritual of dream incubation, fusing inner realms with virtual environments. Using scans of abandoned houses in the Cyprus Security Zone, it creates a space that blends dreamlike and physical dimensions. Narrated by texts by Paul Celan, the work seeks to build a bridge between imaginary and lived experiences, inspiring new connections between space, memory, and existence.

BIO

Marc Samper is a visual artist, experimental filmmaker, and photographer from Barcelona, currently based in Paris. Graduated in Philosophy from the University of Barcelona and with a Master’s in Cinema from Pompeu Fabra University, his work investigates the ontology and phenomenology of images in global media, speculative metaphysics, and the intersection between mysticism and technology.

FILE SÃO PAULO 2025: SYNTHETIKA – Cornelis Clement

AI Created a Sci-Fi World You Won’t Believe!

Cornelis Clement

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

AI Created a Sci-Fi World You Won’t Believe! – Germany

AI Created a Sci-Fi World You Won’t Believe! is a science fiction universe generated by artificial intelligence. Custom-created images for this world were brought to life with motion and an original soundtrack, resulting in an immersive experience. The work invites the audi ence to explore breathtaking alien landscapes, futuristic cities, and cosmic phenomena reminiscent of Dune and No Man’s Sky. This AI-generated video transports viewers into a realm of visual marvels and hypnotic atmospheres.

BIO

Cornelis is a Berlin-based artist specializing in AI-generated art. He views technology as the dawn of a new era in artistic creation and seeks to be an active part of this movement. His work aims to push creative boundaries, offering audiences new ways to experience imagined worlds.

FILE SÃO PAULO 2025: SYNTHETIKA – Julius Horsthuis

Fractalicius

Julius Horsthuis

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

Fractalicius – Netherlands

Exploring the mysterious connection between mathematics and art, Julius Horsthuis delves into the mesmerizing realm of fractal geometry. His animations reveal surreal landscapes generated by mathematical equations, inviting viewers to contemplate infinite worlds born from invisible patterns. These works reflect the harmony between numerical abstraction and visual beauty, transforming logic into poetic expression.

BIO

Julius Horsthuis is a digital artist known for his hypnotic fractal animations that blend abstract complexity with cinematic beauty. With 15 years of experience in the Dutch film and entertainment industry as a visual effects supervisor, he transitioned into fractal animation and became a pioneer of a distinct visual language that has captivated audiences worldwide.

Children of the Light

Spiraling into Infinity
Spiraling into Infinity appears as a phantasmagoria of light at play; a radiant scramble of energy, a mirage from the subatomic realm, a doodle-made-magic. In the work the freedom of the creative act, moments of wonder and the therapeutic power of light come together.

Rafael Lozano-Hemmer

Saturation Sampler
Rafael Lozano-Hemmer’s work Saturation Sampler, uses AI computer vision to track onlookers and extract the most saturated color palettes from their bodies and clothes, creating a gridded composition from the footage where viewers catch glimpses of their reflections in the pixelated field. With the widest color gamut available and an unparalleled 160-degree viewing angle, Luma Canvas delivers a unique viewing experience unlike any other. The direct emissive nature of the display’s LEDs creates a visceral and material encounter with Lozano-Hemmer’s interactive work, meaningfully situating his digital work within the physical realm.

YANN MARUSSICH

Baño Roto
Un baño está lleno de vidrios rotos. El antebrazo de un hombre es visible en la superficie del magma cristalino y agudo. El hombre está atrapado dentro de su baño de fragmentos de vidrio y no puede salir sin lesionarse. ¿Por qué salir? Es imposible para la audiencia comprender realmente que está empapado dentro de unas 1300 libras de materia sólida, y que el tiempo está pasando. ¿Es esta la paradoja de contemplar a un hombre en peligro?

EPFL

Rohrwerk
El nombre de la palabra alemana para “tubos” (Rohre), el Rohrwerk realmente se presenta como un órgano futurista. Consta de siete nuevos “cuernos de retroalimentación” de diferentes tamaños, así como un “multitrombón” y otros instrumentos hechos a medida. Las tuberías suspendidas sobre el suelo con una grúa se agrupan y se estrechan en un punto. Desde la distancia, la instalación da la impresión de un lápiz invertido altísimo.

The Mill and Kojima Productions

WALL
WALL是由英国Barbican组织的展览Virtual Realms: Videogames transformed六个互动装置中的一个。展览挑选了六个游戏,并且以游戏的概念为原型制作互动装置作品。WALL是由英国的The Mill工作室和日本的小岛制作组合作,以游戏《死亡搁浅》作为原型制作的装置。本工作室在项目中和The Mill合作,担任视觉设计和开发工作。沿袭《死亡搁浅》中的时空分裂,跨空间和跨时间的合作为核心概念,WALL使用两个巨大的投影玻璃墙将空间分隔为两部分。一面是代表宇宙大尺度的粒子空间,一面则是代表生物小尺度的细胞层。一侧的观众不能够直接和对面的观众互动,但是他们的身型将会被传感器捕捉并且在另一面以粉色的异世界粒子或者小型的细胞显示出来。观众则可以直接通过触摸和自己一侧的元素进行互动。装置的名字虽然叫WALL(墙),但是却在物理上隔开观众的同时通过数字手段将观众重新连接,以装置艺术的形式再现了《死亡搁浅》的核心概念。装置由基于Cinder的特制引擎制作。

Jakob Kudsk Steensen

Liminal Lands
Liminal Lands is an environmental multiplayer experience shared by four people at the same time. Each person transforms into the basic elements controlling life across the landscape: Algae, salt, water and mud. As they embark on a communal ritual experience, people morph and change throughout their journey, exploring each new world from a changed perspective of the landscape. Visitors move across different scales and global weather conditions, shedding their human perspective as they are pulled into six different realms inspired by the macro-landscape.

ARTECHOUSE NYC

Celestial
Drawing on Pantone Color of the Year 2020 Classic Blue’s inspirational qualities, “Celestial” takes visitors on a journey beyond the skies. This technology-powered, multi-sensory installation transcends space and time— pushing the limits of our imagination and opening up a new realm of possibilities. Submerge yourself in the sights, sounds and sensations of Classic Blue.

marnix de nijs

PIVOT POINT – ICHIHARA
‘Pivot Point – Ichihara’ is an interactive site-specific installation. Standing on a controller pod you navigate over and through a 3D terrain where gravity seems to have disappeared, you gradually become tele-present in a parallel projected space by exploring a mediated version of the venue, it’s direct surroundings and the Ichihara region. A cinematic journey to a fascinating point cloud realm, precise in details but simultaneously abstract and dreamlike.The kidney shaped interface is covered with capacitive sensors and mounted on a pole, touching this interface right, left, up or down aims the virtual camera accordingly. When you release the navigation pole the virtual camera automatically starts spiralling back to the initial starting point your journey and temporary centre of the universe, the Asohbara Art House.

ALEKSANDR SOKUROV

ألكسندر سوكوروف
亚历山大·索科洛夫
Александр Сокуров
FAUST
“Faust” è, a tutti gli effetti, una summa del cinema sokuroviano, ritroviamo le inquadrature magnifiche di “Arca russa”, i colori di “Moloch”, l’immagine lavorata di “Taurus”. Ma, probabilmente, è anche il suo superamento sfruttando il digitale, i diversi formati, un uso ossessivo della luce e dei colori per creare un’opera d’arte estetizzante e unica, straniante, d’impatto. Nonostante il fetore, che lo spettatore realmente percepisce, dei corpi sventrati, gli olezzi emanati da un Mefistofele caustico e fedele servitore – il cosiddetto “povero diavolo” – , Sokurov non concede allo spettatore di immedesimarsi nel Dottor Faust perché, nonostante sia un film dove la scrittura è in primo piano, è piuttosto un’esperienza visiva estrema, fisica e disturbante. Cosa va cercando Faust in giro per la città, nel suo perpetuo rincorrere un sapere che gli è ancora oscuro? Cerca denaro, cibo, corpi, ancorato ad una materialità che non gli consente di conoscere l’Anima, di toccarla con mano. Ha bisogno di vendere l’anima al diavolo firmando col sangue una lettera talmente sgrammaticata da far terminare l’inchiostro per le numerose correzioni che apporta. Non sa che gli aspetta la solitudine eterna e che a nulla vale tumulare il suo diavolo custode.

cinema full (in italiano)

Roser Lopez Espinosa

Lowland
“Lowland es una miniatura esculpida con precisión de relojería. Una danza milimétrica, sugerente e hipnótica. // Al final de este extenuante duelo físico, los dos intérpretes, jadeantes, parecen convencidos de que realmente han volado. Nosotros también.”

Jeremy Shaw

Degenerative Imaging (Early Dementia)

This Transition Will Never End, 2008 – ongoing,
Single channel video, silent, currently 19’23”
.
Jeremy Shaw works in a variety of media to explore altered states and the cultural and scientific practices that aspire to map transcendental experience. Often combining and amplifying strategies from the realms of conceptual art, ethnographic film, music video, mystical and scientific research, Shaw proposes a post-documentary space in which disparate ideals, belief-systems and narration are put into crisis.

Ai-Da

“Poem for an artificial intelligence”

the sun is a beautiful thing

in silence is drawn

between the trees

only the beginning of light

this realm of rain

grey sky and cloud

it’s quite and peaceful

safe allowed

And, arguably, worse:

I am a coal-truck

by a broken heart

I have no sound

the sound of my heart

I am not

Maria Guta and Adrian Ganea

Cyberia

Performance & live computer generated simulation

A postmodern fairytale, Cyberia takes place somewhere in a cold distant East, stretching between and endless imaginary realm and a vast physical space. It is a westwards journey towards a promised future with no arrival and no return. There is no here or there, only a twilight zone between a departure point and a simulated destination. Between digital video projections and a physical setting, using the mechanics of a video-game engine with a motion capture suit, Cyberia is the simulation of an endless pre-climax state where a performer and a CG avatar dance as one to the rhythms of an imaginary West. In a world oversaturated by digital data –mysticism and paranormal are as popular as ever. Emerging technologies are increasingly incorporated in a form of postmodern spiritualism, as Arthur C. Clarke points out: “Any sufficiently advanced technology is indistinguishable from magic.

Olivier Ratsi

Frame Perspective
Measuring 30m x 30m x 2.4m and featuring LED lights and 8 audio channels, Frame Perspective transforms a cavernous space at the Maison de la Région. On specific dates throughout the Constellations festival Ratsi has prepared a light programme in the space, accompanied by a sound composition played by Thomas Vaquié (see the festival programme for more details). Frame Perspective continues Ratsi’s interrogation of reality through the creation of exploratory and peripheral spaces. The installation’s repeating forms create new dimensions in the Maison de la Région, interrupting the lines of the architecture. Meanwhile the composition of interacting lights and sounds disrupts the sonic and visual textures of the space and resonates with the visitor on uncharted frequencies. The effect is to immerse the visitor into a fluctuating environment which connects digital technologies with physical spaces and raises questions about how reality is constructed and experienced in digital, physical and other realms.

Troika

Thixotropes
They’re called Thixotropes. Compositions comprised of eight illuminated mechanized structures create choreographies of lighting effects that alternate form warm to cold light. Designed by London based design firm Troika, these suspended systems merge technology with art and explore the realm in which rational observations intersect with the metaphysical and surreal. Each of the structures is shaped as a composition of intersecting angular and geometric forms, made of thin tensed banding lined with rows of LED’s. The constructions continuously revolve around their own axis thereby materializing the path of the light and dissolving the spinning structures into compositions of aerial cones, spheres and ribbons of warm and cold light while giving life and shape to an immaterial construct.

Jonna Kina

Arr. for a Scene

“The sonic force of cinema’s most famous murder scene is investigated.Two foley artists recreate Hitchcock’s shower sequence, deconstructing the associations of aural signifiers, and the synesthetic power of sound. Jonna Kina contextualize this uncanny phenomenon — the “trans-sensory” quality of sound – within both Kina’s oeuvre, as well as other historical and contemporary works inside and outside the realm of art. In Arr. for a Scene (2017), Kina explores the structures and forms of cinematic sound – transforming an iconic image — the horrific shower scene in Alfred Hitchcock’s Psycho (1960) – into the sonic frequencies of quirky, seemingly innocent, domestic objects.” Melissa Ragona

 

EMILIJA ŠKARNULYTĖ

Mirror Matter
In the neutrino observatory rendered in Mirror Matter, slow panning movement gives a sense of the immensity of the nearly 13,000 photo-multipliers that inhabit this strange vessel – their ‘eyes’ engineered to watch light. Another frame depicts the Hadron Collider at CERN; its architecture envisioned through lidar scans, producing a dynamic, transparent imprint in three dimensions. Described as a vision that flows through the body, it is imagined by Škarnulytė as alien archaeological vision’ with the ability to see through, and as the experience of sight farthest from the human realm. Through simultaneous perspectives, the constant surveying motion that weaves a continues thread through each video narrative, and the immersion generated by the reflective black ceiling, the viewer is imparted with this panoptical mode of perception.

MONOCOLOR

Latent Space
In Latent Space fine lines weave virtual spaces around the viewers. The architecture that manifests is highly fragile — the space grows, shrinks, collapses. The acoustic dimension is also deeply spatial — slowly morphing soundscapes float around the dome, enveloping the observers in sound and image. The omnipresence of the virtual realm is transposed into the physical space of the dome to unmask the often proclaimed boundlessness of digital space. The work tests and investigates the spatial effects of the dome, which serves as a metaphor for the virtual net that always surrounds us.

Pedro Lopes, Robert Kovacs, Alexandra Ion, David Lindlbauer and Patrick Baudisch

Ad Infinitum
Ad infinitum is a parasitical entity which lives off human energy. It lives untethered and off the grid. This parasite reverses the dominant role that mankind has with respect to technologies: the parasite shifts humans from “users” to “used”. Ad infinitum co-exists in our world by parasitically attaching electrodes onto the human visitors and harvesting their kinetic energy by electrically persuading them to move their muscles. The only way a visitor can be freed is by seducing another visitor to sit on the opposite chair and take their place. Being trapped in the parasite’s cuffs means getting our muscles electrically stimulated in order to perform a cranking motion as to feed it our kinetic energy. This reminds us that, in the cusp of artificially thinking machines, we are no longer just “users”; the shock we feel in our muscles, the involuntary gesture, acknowledges our intricate relationship to uncanny technological realm around us.

Wang & Söderström

Growth
Wang & Söderström is a Copenhagen based transdisciplinary duo composed of Swedish designer Anny Wang and architect Tim Söderström. The bridging of the physical and digital realms is a major theme in their practice and they are constantly trying to challenge the boundaries between them. Fluctuating between art and design, Wang & Söderström wants to throw out pre-existing conventions regarding the digital and put emphasis on the emotional and tactile side of materials, objects and textures to give the digital a more human-relatable quality and create more meaningful connections. “By 3D scanning elements from nature, like tree trunks, leaves and plants and mixing it with surrealistic materials and behaviors, we wanted to let them continue to grow in a digital environment.”

olafur eliasson

オラファー·エリアソン
اولافور الياسون
奥拉维尔·埃利亚松
אולאפור אליאסון
ОЛАФУР ЭЛИАССОН
The unspeakable openness of things
The title of the exhibition, The unspeakable openness of things, is a phrase that philosopher Timothy Morton uses when describing art and it resonates strongly with the artist. Eliasson describes how “Art exists both in and beyond the realm of language. Before the form of an artwork emerges, there’s a not-quite-graspable feeling that flows into the artistic process – and that remains in the finished work as something that cannot be fully expressed. At the same time, the artwork is fundamentally open to visitors. It is ready to listen to them, and able to host their questions and experiences.”

manuel rossner

surprisingly this rather works
“Surprisingly This Rather Works” is a spatial intervention at ST. AGNES / KÖNIG GALERIE and at the same time a virtual extension of its exterior. The entire gallery is transformed into a gaming environment inspired by the 1990s game show “American Gladiators” and so-called gyms that are used for cutting-edge research in artificial intelligence by companies such as Open AI in San Francisco.
The visitor turns into an avatar and interacts with objects that are part of a parcours. These objects broaden the perspective on what painting and sculpture can be in the digital realm.

frank verkade

Paradise

serpent mouthpiece

Paradise is the term used to describe a place or state of timeless harmony and beauty. Whether connected to religion or not, the term Paradise echoes Utopian realms of humanity living at one with nature, sharing their tope with every exotic and fantastical creature imaginable.

Yihan LI

Since the emergence of time as a concept, the circle has been a graphic representation that registers and measures the passing of seconds, minutes, hours, and even decades. . . . The torus may be seen as a three-dimensional form utilized to represent time as it travels through a cyclic loop. The geometric shape of the torus speaks of duration, of looped time, and of transformations along and in time. In this project, Boolean operations between varying tori in multiple dimensions indicate the interaction between durations—possibly time in addition to time, or interactions diluted by time—that reveal a new architectural realm featuring free curves which direct visitors’ movements inside flowing spaces. People will lose the perception of direction or time and find themselves worshipping in open and serene volumes.

Iris van Herpen

Transmotion
The term transmotion not only depicts the process of change from one state, form, style or place to another, it is also the visionary perceptions of the seasons and the visual scenes of motion in art and literature. In parallel to Iris van Herpen’s drive to visualise the invisible, her quest to question reality and urge to explore the realms of impossibility, the project aims to narrate the process that ushers change, to materialise an unconscious state of meditation.

Victoria Vesna

BODIES INC
Bodies INC 2.0 is dedicated to creating ways to PROTECT YOUR THIRD EYE! Our proprietary body parts, textures and sounds are embedded with deeper meaning and energy – we give you the power you need to function successfully in the spiritual and material realms. Once you become (in)INCorated into our magical system, you will have an opportunity to apply the secret techniques and empowerments. Become a member and a door to collective emergent systems will open for you to function in multiverses now hidden from view!

LAURA LAY

Fulk Me
Laura Lay is an emerging Sydney designer and curator. Her investigations into the frameworks that structure our understanding of design has led her to establish He Made She Made – a concept gallery aiming to showcase and promote the work of Australian creatives within the realm of design/art. Lay’s individual practice has developed through a diverse range of study and professional experience. With a background in spatial design and visualisation, she continues to develop a highly personalised visual language informed by user experience and interaction.

MARIANNE FAITHFULL

THERE IS A GHOST
BOB WILSON

Os retratos em vídeo tomaram forma em 2007, após mais de dois anos de trabalho de Wilson com a VOOM HD Networks […] Eles são repetidos em rotação contínua para não ter um começo e um fim, criando uma obra de arte em quadros. O resultado final no monitor é semelhante ao de uma fotografia. Os “retratos”, que duram de 30 segundos a 20 minutos, parecem imóveis, mas os personagens realmente realizam pequenas ações – um movimento simples, um piscar de olhos, um toque no pé – que ampliam o potencial narrativo do retrato tradicional, aproximando-o da história cinematográfica, sem perder a aura de fixidez icônica que caracteriza o retrato pictórico de todos os tempos.

Yihan LI

Architectural Timepiece
Since the emergence of time as a concept, the circle has been a graphic representation that registers and measures the passing of seconds, minutes, hours, and even decades. . . . The torus may be seen as a three-dimensional form utilized to represent time as it travels through a cyclic loop. The geometric shape of the torus speaks of duration, of looped time, and of transformations along and in time. In this project, Boolean operations between varying tori in multiple dimensions indicate the interaction between durations — possibly time in addition to time, or interactions diluted by time — that reveal a new architectural realm featuring free curves which direct visitors’ movements inside flowing spaces. People will lose the perception of direction or time and find themselves worshipping in open and serene volumes.

RON MUECK

ロン·ミュエック
РОН МЬЮ́ЕК
big kiss

Hyperrealist sculptor Ron Mueck works in the realm of the ultra-real where he spends hundreds of hours perfecting the shape of the human form, the appropriate color of skin, and the most realistic hair texture. All of his efforts culminate in incredibly lifelike figurative sculptures with one small (or large) exception: the artworks are often gigantic or miniaturized, resulting in an uncomfortable “does not compute” moment when trying to comprehend exactly what you’re looking at. Each sculpted person is as bizarre as it is amazing, in part because of the raw intimacy portrayed in their faces, as if we are somehow witnessing the documentation of a private moment.

ALLORA & CALZADILLA

АЛЛОРА И КАЛЬСАДИЛЬЯ
Never Mind That Noise You Heard

Through sculpture, photography, performance, sound and video, Allora and Calzadilla’s works have been informed by questions of mark making, traces, and survival in a way that is simultaneously conceptual, metaphorical and spatial. Their understanding of material and metaphor as a couple is crucial; for them a material is never simply self-evident in its meaning, it is always marked with histories, cultures, and politics that are at once irreducible to and indivisible from the material in question. Another recurrent trope in their work is that of animality, and its unstable relationship to the realm of the human. Most recently, they have created a series of works that explore the interplay between militarism and sound in the context of today’s global state of war.

LUCAS SAMARAS

Лукас Самарас
卢卡斯·萨马拉斯
لوكاس ساماراس
ルーカスサマラス
루카스 사마라스
Chair

Since the 1960s, Lucas Samaras has devoted his art to the evocation of an intensely private, obsessional, sometimes hallucinatory realm. Among the many motifs that occur in his work, the chair is especially prominent. The “Chair Transformation” series has included provocative sculptures executed in a variety of materials including wood, wire mesh, and mirrored glass. Throughout the series, Samaras transforms the ordinary object into a fantastical one, evoking a dreamlike metamorphosis. Here the artist suggests an animated flight of stacked chairs. A deceptively simple form, the sculpture appears from different viewpoints to be upright, leaning back, or springing forward.

SANJAY PURI ARCHITECTS

bombay arts society
sanjay puri architects have designed ‘bombay arts society’ as a mixed-use building on a 1,300 square meter plot. half the complex’s programs is composed of office spaces, while the other half caters to visual and performance arts displays and creative studio space. three lower levels encased in an undulating concrete form house galleries and their allied functions, the seamless transitions between vertical and horizontal surfaces continuing inside the building as well as on the exterior. thus, patrons tour the museum, moving fluidly through an occupiable sculpture. slightly detached from the public realm below, a four-storey volume contains the arts society’s administrative offices.

KHALIL CHISHTEE

Халиль Чишти
Pursuit

El artista pakistaní Khalil Chishtee ha encontrado en las bolsas de plástico, de esas que llevamos en los supermercados o usamos para tirar la basura, la materia prima idónea para modelar sus increíbles esculturas antropomorfas, muchas de las cuales resultan realmente espeluznantes a la vista y dan la impresión de ser especies de momias o de cadáveres en descomposición, erguidos o colgados de la pared. El escultor asegura que “El arte no siempre tiene que ser bonito”.

JULIA RANDALL

Джулия Рэндалл
Blown

Julia Randall is in love with drawing, and uses her seductive technique to craft images that subtly challenge assumptions about corporeality, desire, and the natural world. Intersecting sensibilities activate her work; images are simultaneously erotic and humorous, beautiful and repulsive. Although she clearly operates in the realm of fantasy, Randall uses observation-based drawing and hyperrealistic technique to create images that are surreal and suggestive.

Florian Graf

Chamber Music
Florian Graf’s work questions the relationship between people and architecture and the psychological and emotional influence it has on us. He interrogates the visible and invisible systems by which our daily life is structured or investigates how intimate and collective thought are represented or simultaneously affected by the built realm.

ANNA AND BERNHARD BLUME

Im Wald
“The images are disarmingly precise, convincing representations of physical impossibilities. Summoning the camera’s role as a truthful witness to reality is among the reasons that the Blumes—who both trained as painters—chose photography for their project, in order to smuggle the fantastic into the realm of the plausible[…]”more

LUDWIG ZELLER

CubeBrowser

CubeBrowser is a six display cube with digital screens that connects to online databases like Flickr.com. The owner is able to move through thousands of image-sets by turning and shaking the small cube in space. The pictures, which are streamed onto the cube from the internet, are grouped by tags. Horizontal turns change images, while vertical turns change to other tags and therefore associations. This creates a situationism-like “derive” in a collaboratively created archival architecture in your hands. What lies next to the mountains, what is next to the sky? CubeBrowser unfolds an awe-inspiring trip through the hidden realms of online databases. Originally, this project has been started with the help of Andreas Muxel and Charlotte Krauß.

MICHAEL BEITZ

迈克尔·贝茨

Mientras miro a través de las impresionantes esculturas surrealistas de Michael Beitz, no puedo evitar pensar en un hechizo que salió mal. Desde paredes que realmente tienen orejas hasta mesas torcidas y árboles destrozados, cada pieza parece un intento fallido de hechizo en el Colegio Hogwarts de Magia y Hechicería. Michael Beitz, que vive en la ciudad de Nueva York, tiene una imaginación salvaje y un talento para apoyarla. Al empujar los límites de las esculturas tradicionales, su trabajo realmente pertenece al mundo moderno, donde la conmoción y la admiración se enorgullecen de casi todo y más.

Mo H. Zareei

Rasper
Rasping Music is an audiovisual installation in appreciation of the ignored aural/visual phenomena surrounding our daily lives. It involves new mechatronic instruments that employ some everyday objects of the urban life, shifting the medium in which they normally exist, and formalizing them through patterns of a rhythmic grid. In these instruments, DC motors and actuators are detached from the realm in which they are tools to help run our machines––where their noise is merely the aural artifact of the urban technology––, and turned into amedium for sound/music. In contrast to their everyday location, i.e., hidden inside black boxes of our machines, their bodily existence is fully exposed, flaunting the physicality of their noise. This physicality is further highlighted in arrays of white light, which––unlike the florescent lights of our offices––are not there to help us see things, but to be seen themselves.

Richard Vijgen

The Architecture of Radio
In case you’ve ever wondered exactly what lies beyond the realm of the visible, Dutch designer Richard Vijgen has created a new app that is able to visually portray the network of radio waves that lies below the surface. The app was created as a part of Vijgen’s new ”The Architecture of Radio” exhibition at Germany’s ZKM, and combines technologies from GPS, OpenCellID, and NASA’s public satellite feeds to amalgamate a rendering of the data webs all around us. The app was intended to give a physical portrait of the very data waves that rule the modern day, according to Vijgen: “We cannot see the very thing that is defining our time, and that concerns me.” The designer went on to note “as technology is becoming more and more transparent, I think data visualization can help us to relate to things that are invisible, yet play an important role in our lives.”

SS12 Studio Rashid

HyperveloCity

HyperveloCITY is a fast forward connected cultural organism that grows on top of the subway stations in downtown Los Angeles. The movement time line of the users (pedestrians, students, cars and train) is used as the operational strategies of the buildings framework. Velocities and rhythms are used to generate a new perception of space. The distance of the institutions would generate a wider field of influence in a dense cityscape. The main three volumes are an urban art museum, educational institution and a new convention centre, all separated one kilometer from each other. The various components of HyperveloCITY are connected by way of a the underground train system. The project is structured to emphasize the use and efficiencies of the public transport system and create not-so-often-seen public spaces and realms in densest part of downtown Los Angeles.