highlike

VR/URBAN

SMS Slingshot
file festival

SMSlingshot
The SMSlingshot est un lance-pierre numérique qui envoie des SMS colorés sur les murs, telles des billes de paint-ball. La recette est simple, ou presque : un vidéo projecteur, un lance-pierre en bois muni d’un pointeur laser et une radio à Ultra Haute Fréquence. L’utilisateur utilise le clavier du lance-pierre pour écrire son message, vise un mur et le bombarde. Son SMS s’inscrit dans une tâche de peinture colorée.
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SMSlingshot
Der SMSlingshot ist eine digitale Schleuder, die wie Paintballs bunte Textnachrichten an Wände schickt. Das Rezept ist einfach oder fast: ein Videoprojektor, eine Holzschleuder mit Laserpointer und ein Ultrahochfrequenz-Radio. Der Nutzer schreibt mit der Schleuder-Tastatur seine Nachricht, zielt auf eine Wand und bombardiert diese. Ihre Textnachricht ist Teil einer bunten Lackierung.

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SMSlingshot
SMSlingshot è una fionda digitale che invia messaggi di testo colorati ai muri come palline di vernice. La ricetta è semplice, o quasi: un videoproiettore, una fionda di legno con puntatore laser e una radio Ultra High Frequency. L’utente utilizza la tastiera a fionda per scrivere il proprio messaggio, mira a un muro e lo bombarda. Il suo messaggio di testo fa parte di un lavoro di pittura colorato.

Urbanscreen

Spektrum
SPEKTRUM is an interplay of light, music and the performers. The use of projections in a theatrical context was a very pleasant experience for us, for when projections are used indoors, they can be controlled so precisely that amazing changes of perspective are possible. Once the stage is perceived as a platform, once as a white cube, once the spatial perception itself is completely challenged. As the three different elements of the performance merge into one unified language, SPEKTRUM is able to be many things at once: playful and yet fierce, touching and yet disturbing. Less a narrative than an emotional and sensory experience SPEKTRUM challenges the mind of the spectator in a quite a poetic way.

urbanscreen

320 degree licht

L’installation «320° Lumière» du groupe artistique URBANSCREEN, implanté à Brême, utilise comme point de départ la beauté et le caractère de cathédrale du Gazomètre pour créer un jeu fascinant de volumes et de lumière. Des motifs graphiques se développent et se transforment dans un rayon de 320 degrés sur la paroi intérieure du Gazomètre d’une hauteur de 100 mètres. Le spectateur assiste alors à une alternance entre un espace réel et un espace virtuel, le Gazomètre semble se dissoudre dans ses propres structures filigranes pour finalement retrouver continuellement sa forme distincte. «320 ° Lumière» est réalisée à partir d’une technologie de projection Epson. L’installation couvrant une surface de 20 000 mètres carré fait partie des projections intérieures les plus grandes et en terme de technique les plus complexes.

STUDIO URBANPLUNGER

Le projet du jeune studio d’architecture Urbanplunger a reçu le troisième prix pour son projet d’Hôtel Night Club à Hong Kong. L’idée principale : créer un bâtiment compact adapté à l’extrême densité urbaine de la ville de Hong Kong. Du point de vue de sa conception, sa structure entière est élevée au-dessus du sol en s’appuyant sur ​​les bâtiments voisins!

Truly Urban Artists

SUPERSYMMETRY
Lageard Architettura e Studio Vairano

“Our brightly colored geometric designs, a mini-series we dubbed “Supersymmetry”, create dynamic contrast with the sober architecture of the ancient palace, a reminder of the continuity between academic tradition and contemporary research, which goes well beyond boundaries set centuries ago.”

MARTIN HESSELMEIER & ANDREAS MUXEL

CAPACITIVE BODY
file festival

The installation “capacitive body” is a modular light system that reacts to the sound of its environment. Each custom-built module consists of an electro-luminescent light wire linked to a piezoelectric sensor and a microcontroller. Through its modular setup it can easily be adapted to various urban spaces. The sensors are used to measure vibrations of architectural solids in a range of low frequencies. These oscillations are triggered by surrounding ambient noise, for example traffic noise. The data sensor controls the light wires, which are tensed to a spatial net structure. According to the values of the measurement, light flashes are generated. With increasing vibrations the time between flashes becomes shorter and shorter. The stability of this nervous system gets to an end where it collapses and restarts again. A dynamic light space is thereby created, which creates a visual feedback of the aural activity around the installation.

Neri Oxman

MAN-NAHĀTA
Computational growth across material and urban scales offers a framework for design through self-organization, enabling the generation of vast, diverse forms exhibiting characteristics like those that emerge through the biological growth processes found in Nature. In this project, we construct an oriented volume spanned by surface normals of the shape at every point. The value of the oriented volume drives the iterative deformation of the shape. Depending on the parameterization of this process, we can obtain distinctly different growing forms. Importantly, the emergence of these forms is driven only by the time evolution of a geometric operator acting on the shapes iteratively, thereby connecting geometry and growth through an algorithm. To form the Man-Nahata landscape, the buildings of the urban landscape are transformed through repeated morphological closing operations, where the field of influence follows a gradient from the center to the outskirts of a circular region.

STUDIO ROOSEGAARDE

Urban Sun
URBAN SUN des Designers Daan Roosegaarde und seines Teams ist die weltweit erste künstliche Sonne, die öffentliche Räume mit einem sicheren UVC-Licht von 222 Nanometern vor dem Coronavirus desinfiziert. Nach dem erfolgreichen Start in Rotterdam geht URBAN SUN auf Welttournee zum Aarhus Festival in Dänemark, dem Museum of Design Atlanta in den USA, dem niederländischen Pavillon auf der World Expo 2020 Dubai in den VAE und anderen Orten. URBAN SUN ist eine innovative Designinstallation, die bessere und sicherere Räume schafft, um freier zu atmen.

Kenny Wong

Squint
file festival
I was inspired by how the sunlight bounces around in our artificial forest.
“Squint” is a kinetic light installation consisting of 49 mirrors that reflect lights in a bright space. The mirrors track and reflect lights on audiences’ face with composed patterns of movements. It extends the generated perception by focusing on how lights pass across our visual senses physically, and combines with our perception of images through flickering. “Squint”, which extracts various daily experiences to an abstraction brings the audience to expand their interpretation of lights and perceived imagination into a non-linear experience.
“Squint” simulates light source and intentionally shines lights on audience’s faces. Bright light is projected in the gallery, a clean bright space.
Everyday people are dynamically moving around in the city. Sunlight reflects and flickers even when it is indirect and hidden behind the artifacts. While we are traveling, we are experiencing motion. We are also experiencing the shift of light intensity, visual patterns and textures. The varieties of light forms inspire the artist to explore the potential of light textures, select and sort out the combined complexity in urban space. The artist turns them into a minimal form of light experience, while maximizing its diversity of perception.

STUDIO INI

도시의 흔적
“”새로운 도시화가… 더 이상 다소 영구적인 배치에 관심을 두지 않고 … 결정적인 형태로 결정화되기를 거부하는 … 그것은 더 이상 세심한 정의, 한계의 부과가 아니라 개념 확장, 경계 거부, 개체 분리 및 식별이 아니라 하이브리드 발견에 관한 것입니다. 그것은 더 이상 도시에 집착하지 않고 끝없는 강화와 다양화, 지름길과 재분배를 위한 기반 시설의 조작 – 심리적 공간의 재창조.”, 네덜란드 건축가 + 하버드 교수, Koolhaas 959, Deliious New York의 작가. URBAN IMPRINT는 우리가 정의하는 이 새로운 도시주의, 증강된 물질성을 디자인하는 방법입니다. 미래의 나에 의해 재구성되는 ‘빈 캔버스’인 환경.

STUDIO ROOSEGAARDE

Urban Sun
디자이너 Daan Roosegaarde와 그의 팀이 만든 URBAN SUN은 코로나바이러스로부터 222나노미터의 안전한 UVC 빛으로 공공 장소를 소독하는 세계 최초의 인공 태양입니다. URBAN SUN은 로테르담에서의 성공적인 출발을 끝으로 덴마크 오르후스 페스티벌, 미국 애틀랜타 디자인 박물관, UAE 두바이 2020 세계 엑스포 네덜란드관 등 세계 순회 공연을 펼친다. URBAN SUN은 보다 자유롭게 호흡할 수c 더 좋고 안전한 공간을 만드는 혁신적인 디자인 설치입니다.

Cy Keener

Agulhas Drifter
Agulhas Drifter est un nouveau projet d’art médiatique passionnant qui présente les conditions des vagues en haute mer aux visiteurs de la galerie. En juin 2018, Sai Keener a lancé une bouée en verre soufflé personnalisée le long de la rivière Agulhas au large de Durban, en Afrique du Sud, et a créé un système lumineux et sonore immersif qui répond aux formes d’onde des satellites en temps quasi réel. La bouée enregistre le tangage, le roulis et l’accélération verticale des vagues, enregistre la température de surface de la mer et surveille les courants. Ces données sont transmises par satellite toutes les huit heures. L’installation de la galerie utilise les dernières données de mouvement des vagues en utilisant une sculpture cinétique pour projeter une ligne d’horizon changeante de lumière laser à travers la salle de la galerie afin de visualiser les conditions océaniques actuelles.

STUDIO INI

Urban imprint
“If there is to be a “new urbanism… it will no longer be concerned with the arrangement of more or less permanent … but for the creation of enabling fields….that refuse to be crystallized into definitive form; it will no longer be about meticulous definitions, the imposition of limits, but about expanding notions, denying boundaries, not about separating and identifying entities, but about discovering hybrids; it will no longer be obsessed with the city but with the manipulation of infrastructure for endless intensifications and diversifications, shortcuts and redistributions – the reinvention of psychological space.”, Dutch architect + Harvard Professor, Koolhaas 959, writer of Delirious New York. URBAN IMPRINT is how we design a piece of this new urbanism, an augmented materiality , as we define it. An environment that is a ‘blank canvas’ to be reshaped by the future self.

Benedetto Bufalino

LABY-FOOT

As part of the 1 + 1 biennial, organised jointly by the Casino Luxembourg and the Fonds Kirchberg, the artist Benedetto Bufalino (born in 1982 in Décines; lives and works in Paris) was invited to submit a work for the plant labyrinth of the Kirchberg Central Park. The artist’s approach consists of investing urban space, playing with the architecture of given places and offering, with his funny or poetic installations, an offbeat reinterpretation of reality.
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L’installation Laby-Foot de l’artiste Benedetto Bufalino se trouve à proximité du Centre National Sportif et Culturel d’Coque à Luxembourg-Kirchberg. Comme son nom l’indique, Laby-Foot est un terrain de football réinventé pour le labyrinthe végétal du parc central du Kirchberg. Ses formes et ses matériaux insolites permettent au public de l’explorer, de participer à des matchs de football et d’en repenser les règles.

ALISA ANDRASEK

Cloud Osaka
Envisioned as a high-resolution urban interchange, Cloud Osaka embodies Biothing’s approach to complex design synthesis across multiple orders of scale. Due to its central position in the city, a high convergence of users and one of Asia’s densest transportation nodes found in the adjacent JR Osaka Station, the key driver for the project was to understand 2.5 million people traversing the site every day. This is nearly 10 times the number of daily passengers at the busiest airports in the world. Such an extreme volume of pedestrian traffic, compounded by other forms of traffic in the area, warranted choosing computational physics simulation ordinarily used to simulate systems like river flows; indeed, a key driver for the project became the concept of a “river of people”.

Liam Young

In the robot skies
In the Robot Skies is the world’s first narrative shot entirely through autonomous drones. In collaboration with the Embedded and Artificially intelligent Vision Lab in Belgium the film has evolved in the context of their experiments with specially developed camera drones each programmed with their own cinematic rules and behaviours. The film explores the drone as a cultural object, not just as a new instrument of visual story telling but also as the catalyst for a new collection of urban sub cultures. In the way the New York subway car of the 80’s gave birth to a youth culture of wild style graffiti and hip hop the age of ubiquitous drones as smart city infrastructure will create a new network of surveillance activists and drone hackers. From the eyes of the drones we see two teenagers each held by police order within the digital confines of their own council estate tower block in London. A network of drones survey the council estates, as a roving flock off cctv cameras and our two characters are kept apart by this autonomous aerial infrastructure.

TROIKA

ダークマター
「トロイカの形而上学的に奇妙なぶら下がっている彫刻ダークマター(2014)、立っている場所に応じて円、正方形、または六角形のように見える大きな黒いオブジェクトは、(オールドウォルバーのビデオのように)主観的な視点と客観的な真実。
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Dark Matter, a large black object that looks like a circle, a square or a hexagon depending on where you’re standing, probes (like Olde Wolber’s video) a very contemporary disturbance about the irreconcilability of subjective point-of-view and objective truth.

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Un grand objet noir qui ressemble à un cercle, un carré ou un hexagone selon l’endroit où vous vous trouvez, sonde (comme la vidéo d’Olde Wolber) une perturbation très contemporaine sur l’inconcilabilité du point de vue subjectif et de la vérité objective.

Dmitry & Elena Kawarga

Down with Wrestlers with Systems and Mental Nonadapters!
file festival

“The work of Dmitry Kawarga normally deals a lot with ideas of biomorphism. A term and a small branch in art history that was very much influenced and formed by Hans Arp. Not just remaining in biomorphism, like Arp, Kawarga adds a whole new social and urban dimension to the works that make us think of terms like ”rhizome” developed by the post-structuralists Deleuze and Guattari. For Dada Moscow, Kawarga invented a totally new work, which seems to be quite different from the abstract biomorph works he normally does. It is an interactive installation that brings up a very powerful sense of the machine and technology fascination the society before the WWI had and it also shows the brutal consequence this fascination had. Kawarga creates a machine that brings the ideas of social models totally to the absurd.” Adrian Notz

Terreform ONE

PLUG-IN ECOLOGY: Urban Farm Pod with Agronomy
The Plug-In Ecology; Urban Farm Pod is a “living” cabin for individuals and urban nuclear families to grow and provide for their daily vegetable needs. It is an interface with the city, potentially touching upon urban farming, air quality levels, DIY agronomy techniques in test tubes, algal energy production, and bioluminescent light sources, to name a few possibilities. It can be outfitted with a number of optional systems to adapt to different locations, lighting conditions, and habitation requirements. While agricultural food sources are usually invisible in cities such as New York, the pod archetype turns the food system itself into a visible artifact, a bio-informatic message system, and a functional space.

ALEKSANDR SOKUROV

ألكسندر سوكوروف
亚历山大·索科洛夫
Александр Сокуров
FAUST
“Faust” è, a tutti gli effetti, una summa del cinema sokuroviano, ritroviamo le inquadrature magnifiche di “Arca russa”, i colori di “Moloch”, l’immagine lavorata di “Taurus”. Ma, probabilmente, è anche il suo superamento sfruttando il digitale, i diversi formati, un uso ossessivo della luce e dei colori per creare un’opera d’arte estetizzante e unica, straniante, d’impatto. Nonostante il fetore, che lo spettatore realmente percepisce, dei corpi sventrati, gli olezzi emanati da un Mefistofele caustico e fedele servitore – il cosiddetto “povero diavolo” – , Sokurov non concede allo spettatore di immedesimarsi nel Dottor Faust perché, nonostante sia un film dove la scrittura è in primo piano, è piuttosto un’esperienza visiva estrema, fisica e disturbante. Cosa va cercando Faust in giro per la città, nel suo perpetuo rincorrere un sapere che gli è ancora oscuro? Cerca denaro, cibo, corpi, ancorato ad una materialità che non gli consente di conoscere l’Anima, di toccarla con mano. Ha bisogno di vendere l’anima al diavolo firmando col sangue una lettera talmente sgrammaticata da far terminare l’inchiostro per le numerose correzioni che apporta. Non sa che gli aspetta la solitudine eterna e che a nulla vale tumulare il suo diavolo custode.

cinema full (in italiano)

bill shannon

Public Works
Bill Shannon é dançarino, coreógrafo e artista interdisciplinar com um estilo muito próprio, sendo conhecido no mundo da dança como The CrutchMaster (O Mestre das Muletas) pois é o criador de uma técnica única de dança com muletas, a Técnica Shannon, desenvolvida a partir da sua vasta experiência no manuseio das mesmas. O artista realiza intervenções urbanas, vídeos e workshops fortemente influenciados pela cultura hip-hop, breakdance e grafite.

Olivier Ratsi – Antivj

Onion Skin
Principalement basé sur l’expérience de la réalité et les représentations de la perception de l’espace, Olivier Ratsi considère la réalité objective, le temps, l’espace et la matière comme des notions d’information intangibles.
Son travail consiste à concevoir des processus de discontinuité avec ces notions afin de pouvoir partager avec le spectateur un autre point de vue.
Par le biais de ce processus, Ratsi crée une cassure dans cette réalité objective, altérant notre perception du réel.
Toutefois cette cassure significative et perturbante est assez modérée afin de ne pas priver le spectateur de sa capacité subjective de reconstruction/reconstitution de la réalité, via son expérience et sa propre culture. Le processus de création basé sur la déconstruction des repères spatio-temporels et les dispositifs utilisant la technique de l’anamorphose, développée au cours de ses recherches, jouent principalement le rôle de déclencheurs d’émotions, qui n’ont pas seulement pour but de montrer ce que peuvent être les choses autrement, mais plutôt de questionner leurs références.

Pia Myrvold

FLOW

Dall’inizio degli anni ’80, Pia MYrvoLD ha lavorato in un ampio campo di tecniche, sviluppando e combinando diversi mezzi: pittura, suono, video, design infrastrutturale, arte vivente e urbanistica e nuove tecnologie. La ricerca ibrida di MYrvoLD all’interno dei media visivi ha dato al mondo dell’arte e del design concetti nuovi e unici, tra cui CyberCouture, vestiti come editoria, opere multi-superficie, interfacce femminili e progetti nell’area di confine tra spazi virtuali e reali – con l’arte interattiva come un elemento ricorrente. MYrvoLD – che ha iniziato come pittrice – ha continuato anche con i media tradizionali e produce continuamente nuove serie di dipinti, grafica, sculture e video, dove la sua narrativa visiva si riferisce alla tecnologia, alla codifica del DNA, agli oggetti e alle interfacce sensoriali, dove la dialettica tra l’oggetto e lo spazio suggerisce linee guida e nuovi codici su come la società può utilizzare e sviluppare nuova sensualità.

MARNIX DE NIJS

Acelerador
A instalação de Marnix de Nijs examina o equilíbrio precário da máquina, imagem e corpo no tempo e os efeitos que as forças aceleradas da gravidade têm sobre os cidadãos urbanos de hoje. Os participantes sentam-se em uma cadeirinha de carro de corrida presa a um braço giratório motorizado e se concentram em uma projeção de vídeo que circula simultaneamente com eles.

Lech Majewski

The Roe’s Room
opera movie

In this “absolutely singular autobiographical film opera” (Time Out London), multi-talented composer, writer, director and artist Lech Majewski presents a stunning, intimate, and ultimately magical work of unbridled creativity. A ravishing ode to the imagination, THE ROE’S ROOM is a place where the energy of youth and the eternal power of the natural world triumph over the banalities and deprivations of the commonplace.Within their apartment, a father, mother and son bear the dulling yoke of an ordinary urban life. His mind and heart borne aloft by the cycle of the seasons and the images and music within him, the son transforms his cloistered existence into a richly poetic emotional utopia. As autumn arrives, cracking flakes of plaster become falling leaves. With spring, a cold hard floor comes alive with meadow grass and love beckons in the form of a beautiful young girl’s outstretched hand.

Thom Kubli

Brazil Now
BRAZIL NOW is a composition that addresses increasing militarization and surveillance within urban areas. Its geographical and acoustic reference is São Paulo, the largest megacity in Latin America. The piece is based on field recordings that capture the symptoms of a Latin American variant of turbo-capitalism with its distinctive acoustic features. Eruptive public demonstrations on the streets are often accompanied by loud, carnivalesque elements. These are controlled by a militarized infrastructure, openly demonstrating a readiness to deploy violence. The sonic documents are analyzed by machine learning algorithms searching for acoustic memes, textures, and rhythms that could be symptomatic for predominant social forces. The algorithmic results are then used as a base for a score and its interpretation through a musical ensemble. The piece drafts a phantasmatic auditory landscape built on the algorithmic evaluation of urban conflict zones.

MINIMAFORMS

Città emotiva
Emotive City è una cornice per esplorare un modello mobile e auto-organizzativo per la città contemporanea. I modelli del passato sono limitati e non dovrebbero funzionare, in quanto progetti per il nostro futuro urbano, una nuova generazione di ricerca progettuale deve necessariamente affrontare le sfide di oggi. Le tendenze fisse e finite che un tempo servivano all’architettura e all’urbanistica sono state rese obsolete. Oggi le intersezioni di informazione, vita, macchine e materia mostrano complessità che suggeriscono la possibilità di una sintesi molto più profonda. In questo contesto, l’architettura è costretta a rifattorizzare radicalmente la sua risposta alle nuove sfide sociali e culturali con un ambiente di urbanizzazione accelerata. Proponiamo un quadro che partecipa e si impegna con gli ambienti ricchi di informazioni che stanno plasmando le nostre vite attraverso un modello di vita che chiamiamo ecologia adattiva.

HeeWon Lee

INFINITY III
Infinity III est une invitation à un voyage mental perturbant créé à partir d’images de synthèses. Dans la continuité de son travail autour des cycles naturels (avec la série d’installations « Infinity »), HeeWon Lee nous projette au coeur de nuées d’oiseaux lumineuses et évanescentes… En évoluant dans ce ballet animal, la notion de temporalité et d’espace s’effacent.

EVE BAILEY

Intuit
The movements of one individual effect the balance of the piece so greatly that the other person must move to balance the sculpture. ‘Our bodies are constantly adapting and bending to the configurations of buildings and the designs of transportation. In recent drawings, urban blueprints fuse with human anatomical representation… I emphasize on the ideas of flexibility and lightness. The machines I build serve to express the elegance of a gesture, a finite moment of equilibrium.’ Eve Bailey

Stine Deja

Cryptic Ruins
It’s the year 21020 and a mysterious archaeological site has been uncovered in what was central London. A large communal structure seemingly dedicated to unproductive expending of energy from human bodies. Whilst we might easily identify it as a gym, our descendants are concerned with why it exists at all. By framing the 21st century compulsion towards physical fitness as a mysterious practice of the past that requires decoding, Deja’s playful film reveals something of the absurdity of contemporary urban life and questions the rationality of our obsessions.

Minimaforms

Emotive city
Emotive City is a framework to explore a mobile and self-organizing model for the contemporary city. Models of the past are limited and should not operate, as blueprints for our urban future, a new generation of design enquiry by necessity must address the challenges of today. The fixed and finite tendencies that once served architecture and urbanism have been rendered obsolete. Today the intersections of information, life, machines and matter display complexities that suggest the possibility of a much deeper synthesis. Within this context, architecture is being forced to radically refactor its response to new social and cultural challenges with an environment of accelerated urbanization. We propose a framework that participates and engages with the information-rich environments that are shaping our lives through a model of living that we call an adaptive ecology.

minD

Vortexture
Vortexture puts forward an architecture that is agile, activity-based and challenges our ideas of organization and static typologies. Materializing permeant physical form – it is a space that is constant fluctuation. There is no final typicality; it’s an architecture in a process that regenerates and adapts with the change in space and time. Vortexture is a proposal for a new work environment simulated and tested via agent models and developed as a new kind of the urban district as a creative industry hub. Vortetute is time-sensitive. Vortexture is season sensitive. On weekdays, the office orients itself to create a user interface that is productivity-based, while during the weekend, the floor plan reshuffles itself to enhance creativity-based plan allowing more communal areas and meeting zones.

Zaha Hadid Architects

Tower C
‘tower C’ by zaha hadid architects within the Shenzhen bay super headquarters base responds to its location at the intersection of the city’s planned north-south green axis and shenzhen’s east-west urban corridor. Connecting directly with its adjacent park and plazas, which transform into a terraced landscape extending upwards within its two towers, the design invites the public into the heart of the building where cultural and leisure attractions are housed in sweeping bridges that tie the towers together and give panoramic views of the city.

Mathieu Rivier

Panorama Augmente
Le projet du Panorama augmenté souhaite ici valoriser la richesse des représentations panoramiques de Morat et alentours au fil des siècles. En effet les représentations des paysages autour de Morat sont nombreuses et très emblématiques de la région. Les détails, la richesse des différents supports (gravure, peinture…) sont les derniers témoins d’une époque révolue. Leur format n’est pourtant pas souvent optimal pour une consultation de la part du spectateur : étant des représentations très allongées, sur feuille, ces derniers sont encadrés sur un mur et peuvent atteindre de grandes dimensions. De ce fait l’espace physique nécessaire à leur consultation n’est souvent pas compatible avec la réalité de l’espace physique qu’un musée peut mettre à disposition. La solution de numérisation de ce patrimoine tend à pallier à se problème mais la distance entre le spectateur la consultation virtuelle crée une distance évidente.

Yuge Zhou

Underground Circuit
Underground Circuit is a collage of hundreds of video clips shot in the subway stations in New York. Station to station, the movement of the commuters in the outer rings suggests the repetitive cycle of life and urban theatricality and texture. The inner-most ring includes people sitting on the bench waiting; the central drummers act as the controller of the movement, inspired by the concept of the Four-faced Buddha in Chinese folk religion, the god who can fulfill and grant all wishes of its devotees. For the installation, the video is projected onto the gallery floor and mapped onto a cube with relief in the middle of the projection area. The installation invites audiences to sit on the central cube as Voyeur-gods, to observe the anonymous characters in the projected urban labyrinth.

Vvzela Kook

gods and Pilgrims

New media artist Vvzela Kook works in various audiovisual media,including performance, theatre, computer graphics and drawing to explore contemporary performing arts such as the possibility that dance and computer-generated arts could co-exist. Kook’s video works combine technology with her artistic practice to reproduce and convert urban cityscapes into an integrated virtual experience. The condensed textures in her works connect with multiple sensual levels in our perception and reintroduce the unexplored potential of video as a medium

Andrea Polli

Particle Falls

Particle Falls is a large-scale, real-time visualization of air-quality data.On a background of falling blue light, spots of bright, fiery color emerge and crackle, representing the presence of fine particulate matter, as detected by a nearby air monitor. Fewer bright spots over the falls mean fewer particles in the air.Particle Falls draws our attention to the invisible particles that surround us and that may affect our health. While the visible smog that plagued many U.S. urban centers decades ago has been mitigated by technology and regulatory measures, microscopic threats to our air continue to exist and often go unnoticed. Particle Falls is one way we can learn more about the quality of air around us.

Liam Young

Where the City Can’t See
Directed by speculative architect Liam Young and written by fiction author Tim Maughan, ‘Where the City Can’t See’ is the world’s first narrative fiction film shot entirely with laser scanners, designed in collaboration with Alexey Marfin. The computer vision systems of driverless cars google maps, urban management systems and CCTV surveillance are now fundamentally reshaping urban experience and the cultures of our city. Set in the Chinese owned and controlled Detroit Economic Zone (DEZ) and shot using the same scanning technologies used in autonomous vehicles, we see this near future city through the eyes of the robots that manage it. Exploring the subcultures that emerge from these new technologies the film follows a group of young car factory workers across a single night, as they drift through the smart city point clouds in a driverless taxi, searching for a place they know exists but that the map doesn’t show.

JIACONG YAN

We only come out at night
FILE FESTIVAL 2007
We Only Come Out at Night is an urban graffiti project involving interactive public projections. A site is selected at dawn and a sticker is stuck or a stencil image is sprayed at the location. When the sun sets, jellies are projected over the heads of pedestrians on the street. As the pedestrian walks underneath the projection, the monsters grab the shadows of the people and eat them. The sticker is then removed and the project visits another place at dawn. A website is created to track the history of the monster appearance in order to promote and create a mythology. There are seven monsters in total, each monster’s design and behavior is unique. Gula, the monster that always eat, Avaritia, the monster that stuffs you into his pants, Invidia, the monster that takes your image and pretends to be you, and so on. Each monster is unique but always sad.

GYÖRGY LIGETI

ג’רג’ ליגטי
Дьердь Лигети
ジェルジ·リゲティ
Le Grand Macabre

In the mid-70s, Ligeti wrote his only opera, Le Grand Macabre, loosely based on the 1934 play, La Balade du grand macabre, by Michel De Ghelderode. It is a work of absurd theatre that contains many eschatological references.After having seen Mauricio Kagel’s anti-operatic work Staatstheater, Ligeti came to the conclusion that it was not possible to write any more anti-operas.[citation needed] He therefore resolved to write an “anti-anti-opera”, an opera with an ironic recognition of both operatic traditions and anti-operatic criticism of the genre. From its brief overture, a mixture of rhythmic sounds scored for a dozen car horns, to the closing passacaglia in mock classical style, the work evolves as collage of sonorities ranging from a grouping of urban sounds to snippets of manipulated Beethoven, Rossini and Verdi.

AADRL

Project Orb[i]s
Orbis is a proposal for a Prototypical System, which is highly adaptive in nature, and creates an urban infrastructure that responds and caters to the changing needs and conditions within the city, by augmenting the everyday experiences and activities. Orb(i)s is a behavioral assembly that establishes the possibilities of a dynamic environment not limited to a building plan; rather, it is autonomous, adaptable, dynamic and self-assembling based on real-time data culminating in a constantly reconfiguring ecology. The sensing abilities of the system make it self-aware and encourage any decision-making, while its self-assembling quality arises from a unit-to-unit communication that leads to a higher order of organizations and structures.

NOIZ

SHIBUYA HYPER CAST. 2
Shibuya Hyper CAST. 2 is a showcase of most cutting-edge urban innovations combined into one building. Shibuya CAST., an existing development designed by noiz, has been an urban lab of mixed function and culture located in the middle of one of the hottest areas in Tokyo. This hypothetical project has started for the 5-year memorial celebration of the CAST., to project future possibility of the building, the area, our society, and potentially a form of future city. It demonstrates how cities of the future could be structured and operated. The project is based on urban studies in the area of mobility, social welfare, administration, funding, security, sustainability and more. Shibuya Hyper CAST. 2 translates the best features of vibrant downtown districts into vertical language of ever-growing cities of the future.