Narges Astaraki
FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival
Drop to sea – Iran
Water is an element as grand as the sea and, at the same time, as delicate as a drop. In this video, we witness the transition of the infinite and vast form of the sea into the fine and detailed states of droplets. This transition not only reveals the physical changes of water but also alludes to the concepts of repetition and fractals in nature, where each drop contains a complete world within itself.
BIO
Narges Astaraki is a young artist active in the fields of digital art, graphic design, and photography. Driven by a profound interest in nature, she explores natural elements and the structures of their creation. Through photography and videography, Narges has created a collection titled Harmony of Life.
Metropolis
Metropolis is a 1927 German expressionist science-fiction film directed by Fritz Lang. Set in the year 2026, Metropolis takes place in a dystopian society where wealthy industrialists rule from vast tower complexes, oppressing the workers who live in the depths below them.
The drawing is placed on the largest window of the ‘Concertgebouw’ (Concert building) in Bruges with the perfect backdrop of the city. There are many different perspectives to the work wich has the effect of a changing picture throughout the day.
حرق رجل
燃烧的人
バーニングマン
горящий человек
starlight
“BURNING MAN starlight” refere-se à instalação de arte “Starlight”, criada por Erich Remash, Jeremy Berglund, Don Peterson e Chad Ingle para o Burning Man 2012. A instalação consiste em sete grandes estrelas de compensado que formam a constelação de Órion, projetadas para serem vistas tanto de perto quanto de longe, durante o dia e à noite, e para dar uma sensação de escala em contraste com a vastidão do Deserto de Black Rock.
PintoCreation
FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica
Epic Alien Landscapes – Italy
Embark on a cinematic voyage across otherworldly landscapes. Created with Mi djourney V6.1, animated through Hailuo AI, and set to an original Suno AI v4 soundtrack, this video brings to life vast alien worlds, futuristic civi lizations, and breathtaking digital vistas.
BIO
Since childhood, Luigi Novellino (aka PintoCreation) dreamed of distant galaxies and cities floating in the sky. Now, thanks to artificial intelligence, these dreams come to life. PintoCreation creates images that tell stories of hidden worlds, born from his passion for science fiction and his desire to share them with everyone.
Edwin van der Heide
Interact with Spiral of Time — Amazonas Brazil — UFAM via FILE ARCHIVE
FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival
Spiral of Time — Amazonas Brazil — UFAM – Netherlands
Spiral of Time captures and stages the diverse soundscape of a specific location over the course of several years. By documenting the unique natural, cultural, spatial, and temporal dynamics of a place, the work honors the contributions of all its actors. Every hour, a one-minute recording is made, resulting in a vast sonic archive over time. It is accessible online through a spiral-shaped interface, allowing listeners to explore the cyclical patterns revealed by navigating the material across different time intervals.
Since July 17th, 2024, the artist has been recording the sounds of the square in front of MACBA (Museum of Contemporary Art of Barcelona). It is a very interesting, diverse, and vibrant urban space. The work is accessible online via https://www.macba.cat/en/spiral-of-time-placa-dels-angels/ and will also be presented physically in the museum starting July 10th, 2025.
Edwin is expanding the project to include other recording locations around the world—not only in urban contexts (dominated by humans) but also in areas governed by nature. The artist dedicated himself to a recording site in the Amazon region. Since February 11th, 2025 Spiral of Time has been installed at the Amazon Rainforest surrounding The UFAM (Federal University of Amazonas) in Manaus. It is home to one of the world’s largest urban forest fragments. Completely surrounded by the dense urban matrix of Manaus, this forest has been isolated since the late 1980s. The forest retains rich ecological features, including areas of mature terra-firme forest, late-stage secondary vegetation, and small patches of white-sand forests. This unique setting offers a rare opportunity to study tropical forest dynamics within a metropolitan environment.
Spiral of Time-UFAM immerses the listeners in the acoustic life of one of the most biodiverse ecosystems on the planet. This contrast between the natural rhythms of the forest and the human-made patterns of the city enriches the broader narrative of the Spiral of Time, offering a deeper reflection on coexistence, change, and continuity across different environments.
BIO
Edwin van der Heide is an artist, composer, and researcher focused on sound, space, and interaction. His work pushes the boundaries of musical composition toward spatial, interactive, and interdisciplinary directions. He creates installations, performances, and immersive environments where the audience is placed at the center, encouraged to engage sensorially and investigatively.
point of no return
With point of no return, Ryoji Ikeda condenses the unknowable chaos of the event horizon of a black hole into a work of order and balance. Composing a delicate assemblage of basic shapes, sounds, light and shadow, the artist eschews the intricacies of data for a more sculptural approach. While gesturing towards the sublime, the infinite expanse of space and the immense, reality-warping gravitational force of a black hole, he focuses in on the beauty of the physical, bringing together a few simple elements to make sense of something unthinkably complex. Through his own artistic process of playing with space, the artist finds purity in basic structures while drawing inspiration from the vast scope of the universal. “point of no return is a very simple, very intense piece,” he says.
Machine Hallucinations — Sphere
The artwork presents a series of AI Data Sculptures that incorporates vivid pigments, shapes, and patterns, aiming to create a collective, meditative, and multisensory experience. This immersive experience simulates the rhythms of various environments and invites the visitors to imagine alternative realities constructed by invisible data movements around them.
Machine Hallucination: The Sphere features dynamic visualizations of data that are based on vast archives containing visual imageries of space and nature while celebrating the unique architecture of The Sphere. For this project, Anadol and his team used these themed datasets as the building blocks for the three distinct chapters of the artwork and trained a unique AI model with subsets of the collected image archives. After the training, when idle and unsupervised, the “machine mind” generates new aesthetic visuals and color combinations through unique lines drawn by algorithmic connections.
Schizophrenia
FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Gabi Szita (aka Sieve) – Schizophrenia – Hungary and Iceland
This work delves into the artist’s deep interest in mental illness, especially schizophrenia, through images and sound.
Bio
Gabi Szita, aka Sieve, began generating images with Midjourney in December 2022. She has generated over 400,000 images to date using her private bot on Discord, specializing in wall-sized images available on demand. She can create complete exhibitions with her vast collection. In 2023, she started creating videos from some of her images, with Schizophrenia being one of her favorite videos.
Wasteland
FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Iskarioto Dystopian AI Films – Wasteland – Spain
Wasteland takes you on a journey across a vast desolate landscapelandscape that transforms and evolves with the musical wavesmusical waves, featuring a post-apocalyptic theme.
Bio
Iskarioto Dystopian AI Films is an emerging Spanish artist, empowered with cutting-edge AI tools, a fusion of human creativity with machine potential. He is known as a visual alchemist, pixel manipulator, and graphic, dark, dystopian storyteller. Since its premiere in 2022, it has been shown in art galleries around the world, having won the Artistic Award at the AI Film Festival Montpellier 2023.
Credits
AI-generated music made with Suno.ai
Keigo Matsumoto, Yohei Yanase, Takuji Narumi & Yuki Ban
FILE FESTIVAL 2018
“Unlimited Corridor ” é um sistema de VR que permite a experiência de percorrer um vasto mundo virtual num espaço físico estreito, manipulando a percepção espacial. Esta obra utiliza uma técnica chamada andar visual-háptico redirecionado que utiliza a incerteza da percepção espacial humana e a interação entre visão e senso háptico.
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“Unlimited Corridor” is a VR system that allows the experience of traversing the space of a vast narrow physical virtual world, manipulating spatial perception. This work uses a technique called redirected visual-haptic spatial walking that utilizes the uncertainty of human perception and the interaction between vision and haptic sense.
MAN-NAHĀTA
Computational growth across material and urban scales offers a framework for design through self-organization, enabling the generation of vast, diverse forms exhibiting characteristics like those that emerge through the biological growth processes found in Nature. In this project, we construct an oriented volume spanned by surface normals of the shape at every point. The value of the oriented volume drives the iterative deformation of the shape. Depending on the parameterization of this process, we can obtain distinctly different growing forms. Importantly, the emergence of these forms is driven only by the time evolution of a geometric operator acting on the shapes iteratively, thereby connecting geometry and growth through an algorithm. To form the Man-Nahata landscape, the buildings of the urban landscape are transformed through repeated morphological closing operations, where the field of influence follows a gradient from the center to the outskirts of a circular region.
Hansel & Gretel
Hansel & Gretel oscille entre architecture et art en explorant la perception de l’espace et le statut de l’espace public dans le contexte d’une surveillance omniprésente. Le titre fait référence au conte de fées des frères Grimm dans lequel un frère et une soeur se perdent dans la forêt – un endroit qui leur est familier. L’entrée de l’installation est une porte latérale discrète à partir de laquelle un étroit tunnel assombrissant guide le visiteur vers la vaste salle d’exercices presque complètement sombre. Des drones vrombissent au-dessus de la tête des visiteurs, suivent et transmettent leurs mouvements sur de grands écrans.
بوب ويلسون
鲍伯·威尔逊
בוב וילסון
ロバート·ウィルソン
밥 윌슨
БОБ УИЛСОН
Arvo Pärt
Adam’s Passion
Estonian Arvo Pärt is one of the three most performed contemporary composers worldwide. His music has been described as contemplative, sacred, and timeless. “Time for us is the time of our own lives. It is temporary. What is timeless is the time of eternal life. Like the sun, we cannot look at these two directly, but my intuition tells me that the human soul is connected to both of them—time and eternity,” says Pärt. Much like Robert Wilson’s own universe, where time and space are the basic architecture of everything, it is as if these two artists have been waiting to collaborate with one another! ADAM’S PASSION will be a journey into the worlds of sound, light, visual art and performance. It will celebrate Arvo Pärt’s 80th birthday—all in a spectacular venue, the Noblessner Foundry, a vast, old industrial building by Tallinn’s harbo
Interactions du corps abstrait
Avec “Interactions of the Abstract Body”, McElheny a poussé ces idées plus loin, créant un ensemble de travaux vaste et varié qui examine comment la mode et le modernisme se sont entrecroisés et influencés, en particulier à travers le langage commun du corps. Fondamentalement, McElheny a animé cette dynamique avec la présence constante d’un interprète. En combinant une performance continue en chair et en os avec une sculpture statique dans le même espace de galerie, une première pour White Cube, McElheny rompt radicalement la distinction entre performance et exposition.
The Constant Gardeners
S’inspirant d’un jardin zen japonais traditionnel, quatre bras de robots industriels sont disposés autour d’une vaste toile de gravier avant de se réveiller et de commencer à ratisser la surface. Dans une série de performances quotidiennes, ces « jardiniers » travaillent ensemble pour créer des illustrations uniques et évolutives représentant les mouvements des athlètes. Générées par une série d’algorithmes sur mesure, qui analysent des séquences vidéo d’événements olympiques et paralympiques, certaines illustrations représentent un mouvement qui se déroule dans le temps tandis que d’autres mettent en lumière un moment sportif spectaculaire. Une méditation sur la tradition, l’artisanat et les rôles de la technologie, The Constant Gardeners offre aux visiteurs un espace paisible pour une introspection tranquille. L’œuvre explore un nouveau récit autour de la robotique, montrant que cette technologie est une force capable de créativité artistique et d’action expérimentale, qui joue un rôle déterminant dans notre cheminement vers un avenir plus heureux et plus sain.
Linie II
One second of white rope is traveling through time and space. The white rope is moving at a constant pace along the contours of an imaginary shape, traversing the whole space in several directions and angles. For following that second in the vast space, it requires the viewer to look up while moving his whole head. While passing through long distances as a straight line, it appears to be slow and content. Other passages require quick shifts of direction and the perception changes to fast and sudden movements.
MATT3R
De reis begint in de eerste dimensie, de beelden evolueren en nemen fysieke parameters en constanten op in het gedrag van de verschillende digitale deeltjes. Tijdens de interactieve audiovisuele ervaring reageren de deeltjes op de fundamentele krachten van het universum zoals zwaartekracht, elektromagnetisch, sterk nucleair en zwak nucleair. Omdat licht een fundamenteel element is als het gaat om praten over het universum, de schepping en de materie, bevat Matter een reeks lichtbuizen die reageren op het audiovisuele en deel uitmaken van de interactieve ervaring. Hoe kan het ook anders, Vitamin heeft de hele audiovisuele ervaring ontworpen met interactiviteit. Tijdens de hele ervaring kunnen gebruikers communiceren met de beelden door hun trajecten te wijzigen en parameters toe te voegen, waardoor elke passage uniek en onherhaalbaar wordt. Om de interactie uit te voeren, wordt een reeks dieptecamera’s gebruikt die de beweging vastleggen van mensen rond het afgebakende gebied om te communiceren. De 2D- en 3D-visuals zijn ontworpen met Touchdesigner, een tool waarmee je in realtime audiovisuals kunt ontwerpen, terwijl de audio is ontworpen door Carlos Vera, van Noiz.es, met behulp van Ableton.
Radical Light
L’ambiente immersivo di sculture di luce di Senstad è un invito a incontrare le sensazioni percettive della luce e del suono in forma pura e il loro effetto trasformativo sull’esperienza dello spazio. Costruito con luci al neon, le proprietà luminali uniche influenzano il nostro sistema cognitivo in cui cadono l’artificialità delle luci a LED In quanto una delle più grandi opere indoor di Senstad fino ad oggi, la scultura di luce è concepita come un monumento e una matrice – una vasta sfera di luce spettrale che consente al pubblico di sperimentare di essere avvolto dalla radiosità della luce degli spettri più alti quando vaga attraverso il storica ex fabbrica di sottomarini che ospita lo spazio espositivo di 450 m2.
Water Made Active
Onze op maat gemaakte “regeninstallatie” druppelde water in volledige volgorde en harmonie. Het reconstrueerde de figuur van een echte atleet in een vloeibare animatie. Elke unit bevatte 64 liter water, met 8 units tegelijk. Dit betekende dat we een halve ton water gebruikten om het hele systeem bij elkaar te brengen. Om het waterkarakter levensecht te maken, hebben we een menselijke atleet in beweging vastgelegd die rent, springt en kickboksen. Vervolgens vertelden gegevens van de bewegingsregistratie het waterplatform wanneer de sproeiers aan en uit moesten worden gezet. De waterdruppels gingen aan en uit met een reeks van 2048 schakelaars. Het team gebruikte flitslicht om de waterdruppels in de lucht te verlichten en “op te hangen”. Dit betekende dat elk frame een nauwkeurigheid van millimeters en microseconden had. Als resultaat hebben we in slechts een microseconde een hele laag door het hele systeem gestuurd.
Led n°1
Biografie Pe Lang in zijn werkplaats in de buurt van Zürich. De Zwitserse kunstenaar Pe Lang, geboren in 1974, heeft een achtergrond in elektronica, computerprogrammering en experimentele muziek. Door de rol van de waarnemer te benadrukken en ons uit te nodigen om het begrip technologie te heroverwegen, daagt Pe consequent het idee van een vaste, onveranderlijke realiteit uit door de grenzen van de mogelijkheid te verkennen.
Shred
‘Shred’ is een generatieve animatie die NFT’s als grondstof gebruikt. Het algoritme dat de dynamische inhoud van het scherm activeert -op maat ontworpen door de studio- legt in realtime duizenden NFT’s vast die worden geüpload naar e-commerceplatforms. Vervolgens versnippert het de afbeeldingen in rijen pixels en weeft de rijen, net als in een weefgetouw, samen tot nieuwe configuraties. Deze onophoudelijke activiteit roept de onophoudelijke en onvermoeibare koorts van digitaal verzamelen op.
The Gold Divide
“I visualized The Gold Divide as a transparent wall; a large surface representing emotion and energy. The piece was inspired by my experiences studying abroad in Amsterdam, time spent at Haystack Mountain School of Crafts and the community at Massachusetts College of Art and Design. It was a cumulation of observations and experiences—like riding my bike through the city of Boston and seeing vast construction netting wrapped around buildings. These large surfaces of material triggered my fascination for creating work at an enormous scale. I reflected on process, on how something is made, and was further intrigued by the challenge and symbolism of independently sewing four hundred yards of fabric on a single industrial sewing machine.” Leah Medin
Installazione della nebbia
Un’installazione progettata da Clap per Minsk, in Bielorussia, realizzata da volontari della città stessa. Per il concept di questa installazione Clap parte dalla storia di Minsk, città che durante la seconda guerra mondiale è stata devastata. Le bombe distrussero l’80% degli edifici e la città non fu ricostruita fino agli anni ’50. Ecco perché la popolazione di questa città ricorda questi tempi come qualcosa di spiacevole e molti di loro preferiscono non parlarne. Lo studio di progettazione parte da un volume geometrico che rappresenta in modo concettuale il volume di un edificio. Immaginano che le bombe cadano su di lui distruggendolo, generando nuove aperture e volumi nuovi di zecca. Queste nuove aperture risultano ingegnosamente in un ingresso e un belvedere in alto. La distruzione lascia il posto alla funzione genera tribune, scale e sedili. Dall’interno, la vita si fa strada sotto forma di albero, superando l’altezza dell’installazione stessa.
Public Works
Bill Shannon é dançarino, coreógrafo e artista interdisciplinar com um estilo muito próprio, sendo conhecido no mundo da dança como The CrutchMaster (O Mestre das Muletas) pois é o criador de uma técnica única de dança com muletas, a Técnica Shannon, desenvolvida a partir da sua vasta experiência no manuseio das mesmas. O artista realiza intervenções urbanas, vídeos e workshops fortemente influenciados pela cultura hip-hop, breakdance e grafite.
Centenário
O Joyce Theater comemorou o centenário de Merce Cunningham, “um dos grandes iconoclastas da arte do século 20” (The New York Times), que teria completado 100 anos em 2019. Três companhias excelentes executam obras-primas do vasto repertório do artista, cada uma dançada ao som de música ao vivo.
Aqueous
Inspired by the color blue’s calming qualities, Aqueous is a deep dive into our water-filled surroundings. Whether looking out at the vast horizon of the ocean or listening to the bubbling flow of a stream, water instills a sense of peace and relaxation. Through exploring the textures of liquid in all its states, this immersive installation seeks to soothe the spirit and inspire action to preserve this natural resource.
Esthétique du système
Les travaux de cette série font partie d’un vaste projet de recherche de FIELD, explorant les algorithmes d’apprentissage automatique les plus pertinents dans des illustrations à base de code […] Nous avons commencé une exploration plus approfondie des informations moins accessibles qui existent, telles que les articles scientifiques et des publications de code open source, pour développer une compréhension du fonctionnement interne de ces algorithmes, et le traduire en métaphores visuelles qui peuvent contribuer à un débat public.
Imagerie animiste
L’exposition présente aux visiteurs Duffy, l’artiste IA, avec une invitation à collaborer au sein de son studio Symbiotic. Cet espace immersif, rendu possible grâce à la projection mapping et à la technologie interactive, invite les invités à devenir l’égérie de l’IA. Alors que Duffy capture les mouvements générés par les visiteurs grâce à un suivi en temps réel, elle dessine des liens et des connexions, consultant une vaste collection de couleurs et d’images archétypales de la vie sur Terre. Le résultat est une série infinie d’œuvres d’art surprenantes – une interprétation artificielle de l’humanité et du monde naturel.
The Atlas Group
In the late 1990s Raad created a fictional foundation called The Atlas Group in order to accommodate and contextualise his growing output of works documenting the Lebanese Civil Wars, generally dated 1975–1990. Within Atlas Group Raad produces artworks, addressing the infrastructural, societal, and psychic devastation wrought by the wars, which he then re-dates and attributes to an array of invented figures who in turn are said to have donated these works directly or by proxy to The Atlas Group archive. Regardless of original medium of the documents, Raad processes and outputs all of his work digitally consciously adding another layer of documentary intervention to his overarching fictional conceit.
Cyberia
Performance & live computer generated simulation
A postmodern fairytale, Cyberia takes place somewhere in a cold distant East, stretching between and endless imaginary realm and a vast physical space. It is a westwards journey towards a promised future with no arrival and no return. There is no here or there, only a twilight zone between a departure point and a simulated destination. Between digital video projections and a physical setting, using the mechanics of a video-game engine with a motion capture suit, Cyberia is the simulation of an endless pre-climax state where a performer and a CG avatar dance as one to the rhythms of an imaginary West. In a world oversaturated by digital data –mysticism and paranormal are as popular as ever. Emerging technologies are increasingly incorporated in a form of postmodern spiritualism, as Arthur C. Clarke points out: “Any sufficiently advanced technology is indistinguishable from magic.
American Museum of Natural History
Richard Gilder Center for Science, Education, and Innovation
“We uncovered a way to vastly improve visitor circulation and museum functionality, while tapping into the desire for exploration and discovery that is so emblematic of science and also such a big part of being human. Upon entering the space, natural daylight from above and sight lines to various activities inside invite movement through the Central Exhibition Hall on a journey toward deeper understanding. The architectural design grew out of the museum’s mission.” Jeanne Gang
Napoleon
Kevin Brownlow’ restoration
Gance embarked on his greatest project, a six-part life of Napoléon. Only the first part was completed, tracing Bonaparte’s early life, through the Revolution, and up to the invasion of Italy, but even this occupied a vast canvas with meticulously recreated historical scenes and scores of characters. The film was full of experimental techniques, combining rapid cutting, hand-held cameras, superimposition of images, and, in wide-screen sequences, shot using a system he called Polyvision needing triple cameras (and projectors), achieved a spectacular panoramic effect, including a finale in which the outer two film panels were tinted blue and red, creating a widescreen image of a French flag. The original version of the film ran for around 6 hours. A shortened version received a triumphant première at the Paris Opéra in April 1927 before a distinguished audience that included the future General de Gaulle. The length was reduced still further for French and European distribution, and it became even shorter when it was shown in America. Napoleon is a silent film directed by Abel Gance, dramatising the youth and early career of Napoleon Bonaparte. Its most complete screening, said to be nine hours long, took place in Paris in 1927 – but this version was subsequently lost. British film-maker Kevin Brownlow saw a version as a schoolboy and subsequently restored the film to close to its original length from various prints. His restoration was first shown in London in 1980 with a score by Carl Davis.
Animistic Imagery
The exhibit introduces visitors to Duffy, the AI Artist, with an invitation to collaborate inside her Symbiotic Studio. This immersive space, made possible through projection mapping and interactive technology, invites guests to become the AI’s muse. As Duffy captures movements generated by visitors through real-time tracking, she draws links and connections, consulting a vast collection of colors and archetypal images of life on Earth. The result is an infinite series of surprising works of art—an artificial interpretation of humanity and the natural world.
Modern Desert Magic
Petecia Le Fawnhawk is a modern surrealist whose body of work is a meditation in form as monuments juxtaposed against minimal and ethereal desert landscapes. In placing elemental shapes in a vast dreamscape, Petecia strips away the unnecessary in an attempt to reveal truth in the mysterious and magisterial.
T4T LAB
RADICAL RAUMPLAN
The real but withdrawn qualities of the raumplan of the Muller House can be understood as the unknown excess of the object. This is the space of the architectural project that exists beyond the limits of human cognition. Although this space is finite, it is vast and abundant. Any attempt to enter into this space must be somehow framed. As a metaphor, or a vehicle to frame the unknown excess, we take in part the idea of viewing, which is epistemologically important to the raumplan. Using this framework, our project attempts to go beyond our cognitive limitations and enter into the unknown space of the architectural project. From here, we can extract new spatial phenomena that can be notated into the known layer, to be understood by the architectural audience. For us, this means using a series of metaphors to frame our exploration of the unknown and attempt to extract new phenomena that engage the raumplan independent of its relationship to a human subject. This allows us to operate in a jective framework, allowing for an understanding of the object autonomously.
Mist Installation
An installation designed by Clap for Minsk, Belarus, that was built by volunteers from the city itself. For the concept of this installation Clap starts from the history of Minsk, a city that during the Second World War was devastated. The bombs destroyed 80% of the buildings and the city was not rebuilt until the 1950s. That is why the population of this city remembers these times as something unpleasant and many of them prefer not to talk about it. The design studio starts from a geometric volume that represents in a conceptual way the volume of a building. They imagine that the bombs fall on him destroying it, generating new openings and brand new volumes. These new openings result ingeniously in an entrance and a viewpoint on the top. The destruction gives way to the function generates grandstands, stairs and seats. From the inside, life makes its way in the form of a tree, exceeding the height of the installation itself.
Erratic Weather
Despite some world leaders skepticism, climate change is a reality and the world isn’t just warming, in some parts of the planet the weather is becoming more erratic. During the last years, our generation has started to observe the effects and consequences of this shift, witnessing violent and unexpected climate phenomenons. Erratic Weather is a digital art project aiming to represent changing atmospheric conditions into an immersive multimedia experience. During the performance, the system uses various source of weather information retrieved from an online database and processed on real time to generate a visual and a surround sound composition. During 30 minutes the audience will experience the life cycle of swirling phenomenons such typhoon, hurricane and tropical cyclone , demonstrating the devastating power of the nature and the emergency to preserve it.
Architectural Constellation
To intensify the experience of visitors with the particular surrounding, X-Architects imagined “a constellation of architecture strategically placed on the vast terrain”. In fact, using the existing topography, the project puts in place dune shaped units, offering views of sabkhas. Moreover, other elements placed on the highest point of the site, grow vertically like the desert flower Cistanche Tubulosa and propose views towards the stars.
Machine Hallucination
Refik Anadol’s most recent synesthetic reality experiments deeply engage with these centuries-old questions and attempt at revealing new connections between visual narrative, archival instinct and collective consciousness. The project focuses on latent cinematic experiences derived from representations of urban memories as they are re-imagined by machine intelligence. For Artechouse’s New York location, Anadol presents a data universe of New York City in 1025 latent dimensions that he creates by deploying machine learning algorithms on over 100 million photographic memories of New York City found publicly in social networks. Machine Hallucination thus generates a novel form of synesthetic storytelling through its multilayered manipulation of a vast visual archive beyond the conventional limits of the camera and the existing cinematographic techniques. The resulting artwork is a 30-minute experimental cinema, presented in 16K resolution, that visualizes the story of New York through the city’s collective memories that constitute its deeply-hidden consciousness.
杰普·海因
ЙЕППЕ ХАЙН
ЈЕПЕ ХЕИН
Distance
An immense circuit, conceived as a graphic composition, is extended across a forest of fine metal pillars. Arabesques, spirals and nodal interconnections support a track for a hundred or so white balls, razing the ground or very high up in the air. An infrared sensor detecting the arrival of each visitor triggers the propulsion of a ball, which then journeys through the vast visual and sonic landscape. The installation draws on different sources evoking a primitive industrial imaginary, such as the machines of Fritz Lang’s Metropolis and Tinguely’s assemblages, and the fairground universe of roller coasters and pinballs.
ФИЛИПП ПАРРЕНО
فيليب بارينو
菲利普·帕雷诺
H {N)Y P N(Y} OSIS
H {N)Y P N(Y} OSIS includes a vast collection of sculptural lighting that suspends from the cavernous ceiling. glowing white shapes informed by the design of movie marquees hang above visitors in bundles and as single geometries, casting dynamic patterns on the ground. as a participant walks through the site, they meet video installations, projections, pianos, chairs, speakers and sounds, all which have been carefully orchestrated to produce an immersive, sensory, and constantly-unfolding creative environment.
skalar
SKALAR is a large-scale art installation that explores the complex impact of light and sound on human perception. Light artist Christopher Bauder and musician Kangding Ray give an audio-visual narration of radiant light vector drawings and multi-dimensional sound inside the pitch-dark industrial space of Kraftwerk Berlin. By combining a vast array of kinetic mirrors, perfectly synchronized moving lights and a sophisticated multi-channel sound system, SKALAR reflects on the fundamental nature and essence of basic human emotions.
Everything
FILE GAMES 2017
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.
Psychoprosa
The exhibition PSYCHOPROSA focuses on mucus as a biochemical substance and sculptural material. The production of mucus takes place as a real process within the exhibition spaces, transforming the Frankfurter Kunstverein into an interconnecting ensemble of greenhouse, laboratory, walk-in refrigerator, cinema, and factory. Through tubes connected to one another, equipment and objects produce and transform their interior substances, refrigerators open and close automatically and transparent threads of mucus drip from expansive glass sculptures.
In close collaboration with biochemists, Thomas Feuerstein has developed the synthetic molecule Psilamin, derived from algae and fungi. In its production, large quantities of viscous biofilm are generated. If one were to take Psilamin, one would begin to feel psychotropic effects. Perception would liquefy, and objects in the room would appear soft and shapeless. Simultaneously, the flowing nature of the sculptural matter, which escapes solid form, externalizes an inner psychic process. At the end of the biochemical production process, which visitors can track in the different exhibition spaces, there is the expan-sive sculpture Accademia dei Secreti over whose glass containers vast amounts of mucus pour.
NOQTURNL V1
Noqturnl is an audiovisual meditation exploring collective dreamstate. The audience is invited to spend the night in the 4DSOUND system. A group of listeners are immersed in a spatial experience while they flit around the threshold between waking state and dream. Slow, pulse driven musical constructs, vast landscapes of sound and visual patterns develop over hours as the listeners drifts in and out of sleep, blurring the boundaries between dream environment and physical space: in doing so, allowing conscious access to the vivid, intuitive imagery and sensation within the borders of dream experience.
فريتز لانغ
弗里茨·朗
הפריץ לאנג
フリッツ·ラング
Фриц Ланг
Metropolis
Made in Germany during the Weimar period, Metropolis is set in a futuristic urban dystopia and follows the attempts of Freder, the wealthy son of the city master, and Maria, a saintly figure to the workers, to overcome the vast gulf separating the classes in their city and bring the workers together with Joh Fredersen, the city master. The film’s message is encompassed in the final inter-title: “The Mediator Between the Head and the Hands Must Be the Heart“.
cinema full
Nature Abstraction
Nature Abstraction is an immersive sensory experience that explores the arcane forms of fractals, mathematical visual representation of natural and biological forms.
The project gives an insight of their aspects through virtual reality, where they appear as three planets: Birth, Communion and Aether; Each accompained with scores designed to facilitate meditative state and relaxation;The audience is guided to explore these planets and dive into their vast complexities as well as observing the contrast between the entirely digital created world inside the VR against the fully analogue created film projected onto the faces of the cube which have been filmed in real life, recreating using analogue visual effects and various chemical elements.
House 3000
this bright red house has been designed to stand out amid the vast, uniform landscape of southern portugal. completed by lisbon-based firm rebelo de andrade, ‘house 3000’ is located on a 500 hectare plot populated with scores of cork trees — a constant terrain that, as architect luís rebelo de andrade found when first visiting the site, is particularly difficult to navigate.
architecture
Museum Motus Mori
Een choreografie voor het sleutelbeen, een dans van navel, buikvet en ribbenkast, de anatomie van een zucht. De Duitse choreografe Katja Heitmann (1987) gaat met haar dansers voor Marres een fysieke tentoonstelling maken. Museum Motus Mori; een museum voor bewegingen die met uitsterven bedreigd worden. Heitmann is gefascineerd door het efficiëntie-denken.Voortschrijdende technologie stelt de mens in staat haar leefwereld verregaand te ‘optimaliseren’. Zal de mens uiteindelijk zichzelf optimaliseren? Zullen bewegingen die in onze controlemaatschappij nutteloos of inefficiënt zijn verdwijnen? Kunnen we die menselijke beweging vastleggen?