HAND SHADOWS

Chris Fraser

Atmosphere
For Atmosphere, glass tubes filled with argon and neon simulated the color of the Arizona sky. Arranged as a column, these tubes altered the shadows of visitors, casting them in pillar-form. The space was designed to respond to the actions of its inhabitants, encouraging them to investigate, play with and probe the air.
video

ANDREAS HAIDER AKA MUK

Skia

file festival
As natural as the daily sunshine, one’s shadow, formerly a constant companion, now often escapes from attention. A silhouette of our physical form, one’s shadow is no more than a flat, disembodied reduction of the contours of one’s self.The installation skia examines the interplay of our shadows and our conscious awareness of our physical displacement of space. In this closed-circuit installation, visitor´s images are manipulated and projected as artificial shadows.What does it mean if one’s shadow suddenly frees itself and develops an alien autonomy? And what has such an estrangement in common with the multiple identities of the post modern ego?

JIACONG YAN

We only come out at night
FILE FESTIVAL 2007
We Only Come Out at Night is an urban graffiti project involving interactive public projections. A site is selected at dawn and a sticker is stuck or a stencil image is sprayed at the location. When the sun sets, jellies are projected over the heads of pedestrians on the street. As the pedestrian walks underneath the projection, the monsters grab the shadows of the people and eat them. The sticker is then removed and the project visits another place at dawn. A website is created to track the history of the monster appearance in order to promote and create a mythology. There are seven monsters in total, each monster’s design and behavior is unique. Gula, the monster that always eat, Avaritia, the monster that stuffs you into his pants, Invidia, the monster that takes your image and pretends to be you, and so on. Each monster is unique but always sad.

Riccardo Torresi, Maxime Lethelier, Asako Fujimoto

Satellarium II
Sun Outage is a degradation or temporary interruption of satellite signal caused by solar radiation. In these moments satellites occur to be in between the Sun and the Earth, producing with their shadows an invisible eclipse. Satellarium II shows these astronomical events through a variation of visuals and sounds in the room in which it is exhibited. The installation consists of a set up of multi channel surround speakers and graphics projected on a disk above the viewers, representing the fragment of the visible sky from the location of the artwork. Visuals and sounds are based on real time tracking of the satellites position and magnitude (brightness of a satellite as it appears in the night sky from Earth). The gradient on the background of the projection represents the sun and it is related to its real-time position in the sky.

Assocreation

Solar Pink Pong
file festival
Solar Pink Pong” is a hybrid of street and video game. Players of this game can interact with an animated pink sunlight reflection on the street using their bodies and shadows. The device that makes this game possible can be mounted on utility poles or building sides.

Signe Lidén and Espen Sommer Eide

Vertical Studies
Vertical Studies: Acoustic Shadows and Boundary Reflections; Water Tower Sint Jansklooster In their new collaborative work, Vertical Studies: Acoustic Shadows and Boundary Reflections, Signe Lidén and Espen Sommer invite participants on a journey to a 46-metre-high abandoned water tower in Sint Jansklooster. The tower has been re-imagined as a vertical field-lab where Lidén and Sommer discuss their ongoing research into connections between sound, history, wind and weather. To this end they have constructed a range of special instruments to record and playback sounds in the vertical dimension. The participants on this journey will experience live outdoor vertical studies and a vertical soundscape shaped by Eide and Lidén that ascends the tower’s spiral staircase.

Thomas Canto

Exponential Urban symphony
Canto’s works are precise and geometric in nature, using boundary lines to delineate spaces where tension can be released. He relies on light and shadows to compose his pieces with reflective effects, sometimes layering moving images with video projector mapping over sculptures to rebirth the pieces into installation art.

Well Well Designers

Pixel geante
Well Well Designers are a couple that set up a business creating lights out of paper. I like the idea of having a pop up lamp, I think it is really creative and is perfect for modern apartments. I would like to look at ways of creating my own pop up lamps that give off an array of shadows, different ones for different moods.

ARAM BARTHOLL

0,16
0,16 is a light installation in which the shadows of a passer-by is transformed into ‘pixels’. The installation consists of a wall built of small square frames covered front and back with transparent paper. A third layer of paper is attached in the centre of the frames. A lamp shining at a distance breaks the shadows of the passers-by into squares, allowing a pixellated human figure to be seen on the other site of the installation. In this simple way, Bartholl renders tangible the pixels found in the world of digital communications.The ‘resolution’ of the screen is 0,16 ppi (pixels per inch), hence the title.

Jeremiah Barber

Other Half Orbit
The installation consists of a large reflecting pool with built-in topographies to hold our bodies horizontally at exactly half-submersion. The images of our bodies become completed by reflection, and a secondary reflection of our shadows is cast on the wall. In the performance, we host an unscripted conversation about Ingrid’s memory loss, dreams, identity, and the possibility that we may never know one another fully.

KRIJN DE KONING

laberinto cromatico
Dutch artist Krijn de Koning has created a labyrinthine walkway between brightly coloured walls on a terrace at the Turner Contemporary gallery in Margate, England.
The first public commission in England by De Koning, the Dwelling installation comprises a series of angled walls punctured with doorways and windows that create a trail for visitors to navigate through.Situated on the south terrace of the David Chipperfield-designed Turner Contemporary, the walls are positioned between the exterior of the gallery building and the site boundary.The elements slot between existing structures, incorporating changes in floor level and abutting permanent concrete balustrades.“The artist’s site-specific works – part architecture, part sculpture – challenge the viewer, offering new possibilities to navigate and experience the space the works inhabit,” said a statement from the gallery.Perpendicular surfaces, including door and window recesses, are all painted in different colours.The bright tones reference traditional seaside pavilions and beach huts, a common feature along the UK coast.The maze is open to the sky so shadows move across the surfaces of installation through the day.Architectural features including windows and doors are different sizes and positioned at various heights, allowing some to be clambered over or crawled beneath.

PAUL CHAN

1st light

Paul Chan’s work summons the darkness that envelops us despite the greedy illumination of our cities. Evoking our world on the verge of disintegration, it celebrates the light that emerges in too much light.
The fight is no longer the fight between day and night that inaugurates Murnau’s Faust, but that between the light of the spirit and the light of things. In this shadow theater, under the auspices of a telegraph pole shaped like the Golgotha ​​cross, we witness the rise of the objects of our consumerist societies.
Phones, I-Pods, scooters, whole trains rise to the sky, saved, as the shadows of men fall, hurled to the abyss, like the suicide bodies of “September 11” victims falling from burning towers.
The image, gradually modified along the continuum of projection, carries with it the prophecies of the Apocalypse rehashed by American fundamentalist movements, and the obvious disgrace of a society that celebrates its materialist cult.

Raffaello D’Andrea and Max Dean

The Table
The Table is an autonomous robot with an automatic mechanized system able to react to unexpected movement or obstacles and to carry out one or more tasks by executing a program in a given environment. As is the case with most “prototypical” robotic works, or single editions, the basic physical components can be pre-manufactured then modified or custom built to meet specific needs. In the case of The Table, the control system and its algorithms were entirely conceived by Max Dean and Raffallo D’Andrea. All the components, including the wheels and motors, were also custom manufactured, giving the installation a unique character. The singular characteristic of this work lies in the robotic nature of the table and it’s capacity to operate in an environment specifically designed for it. For example, the shade of red painted on the floor is directly linked to the effective functioning of the camera and the control software. Also, the space lights used in the room produce a light that prevents the creation of shadows, which the software could mistakenly interpret as a physical presence.

j. mayer h.

于爾根·邁爾
يورغن ماير
위르겐 마이어
יורגן מאייר
ユルゲン・マイヤー
Юрген Майер
finalizes mixed-use sonnenhof complex

J Mayer H Architects has completed a housing and office complex in Germany, covered with graphic patterns that extend down from facades to create the impression of elongated shadows.The four buildings that make up the Sonnenhof complex range in height from five to seven storeys, and are clustered around a central courtyard.All four buildings feature faceted monochrome facades. Skewed pentagonal and square windows are outlined by grey aluminium panelling, contrasting the stark white plasterwork.In homage to this detailing, J Mayer H chose to paint different areas of the courtyard black and white, creating the illusion that dark shadows are cast onto the ground.Wedge-shaped planters with integrated benches contribute to this effect.The Sonnenhof complex is located in Jena, a town in the Saale river valley in eastern Germany.

hc gilje

in transit
Two swift beams of light travel through a room creating infinite shadows on a series of floating white frames. This is In Transit X, a darkened, room-based installation that alludes to an endless void.The dizzying effects of In Transit X place the viewer into a monochromatic man-made space. The fifty-foot-wide animated light installation by artist Hc Gilje was originally made for the Wood Street Galleries in Pittsburgh in 2012, and recently went on display last month at Kulturkirken Jakob in Oslo. Using block-like frames and light as the mediums, Gilje creates dynamic visual dimensions that lend themselves to a mesmerizing noirish experience.

CHARLES KALPAKIAN

Wall shadows

HERBERT BAGLIONE

ГЕРБЕРТ БАГЛИОН
1000 shadows Brasil

HERBERT BAGLIONE

Герберт Баглион
1000 shadows

LA LA LA HUMAN STEPS

Amelia

Edouard Locke

“Directed and choreographed by Locke in 2002, Amelia, is a beautiful piece of dance on film that won awards and critical acclaim at numerous festivals when it came out. Amelia features a hypnotic, original, minimalist score written by David Lang for violin, cello, piano and voice, and lyrics from five of Lou Reed’s most famous works that he created in the 60s for the Velvet Underground. It is beautifully shot from multiple angles, some dizzying and swooping, in a space that was tailor-made for the film itself. The shadows and lighting in tandem with the shots and the movement add layers of beauty to the stark visuals.” Sarah Elgart

ROBERT SEIDEL

tearing shadows

Joon Y. Moon

Augmented Shadow
File Festival

Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface. Its goal is to offer a new type of user-experience. The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows display below the objects according to the physics of the real world. However, the shadows themselves transform the objects into houses, occupied by shadow creatures. By moving the blocks around the table the user sets off series of reactions within this new fantasy ecosystem. In this installation, the shadows exist both in a real and a virtual environment simultaneously. It thus brings augmented reality to the tabletop by way of a tangible interface. The shadow is an interface metaphor connecting the virtual world and users. Second, the unexpected user experience results from manipulating the users’ visual perceptions, expectations, and imagination to inspire re-perception and new understanding. Therefore, users can play with the shadows lying on the boundary between the real, virtual, and fantasy. Augmented Shadow utilizes this unique interface metaphor for interactive storytelling. Maximizing the magical amusement of AR, it is embedding an ecosystem where imaginary objects and organic beings co-exist while each of them influences on each other’s life-cycle, even though it is not in use by users. Light and shadow play critical roles in this world’s functions causing chain reactions between virtual people, trees, birds, and houses. A set of tangible blocks allows users to participate in the ecosystem. Users can influence on the system by playing with the blocks or observe the changes of the shadows as if kids were playing with an ant farm.

MARIO SUGHI

Blue Shadows