TOM WISCOMBE
Emerald Plaza
Emerald Plaza
Kraft einer #Oberfläche / Testmuster
Die Installation für dieses Stück besteht aus einem Laser, einem Spiegel und einem Motor. Zwei identische Installationen sind vertikal symmetrisch aufgebaut. Die Arbeit nutzt die Natur des Spiegels zwischen den beiden Installationen (wobei die rechte und die linke Seite sich gegenseitig reflektieren). Jede Installation operiert auf der gleichen Zeitachse und verhält sich gleich und erinnert an eine substanzlose Spiegelfläche. Das in Richtung des feststehenden Spiegels emittierte Bild unterstreicht die verworrene Qualität des substanzlosen Raums, in dem Spiegel einen Kreislauf von Multiplikation und Verschwinden erzeugen und sich sein Verhalten je nach Position des Betrachters ändert.
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ST/LL
ST/LL opens on a stage with a long set table, perpendicularly to the orchestra, under the eyes of the audience; on the sides of the table there are some chairs. On the background, coinciding with the inner extremity of the table, there is a projection screen developing vertically, like a painting that evokes the Japanese pictorial tradition. The perimeter of the stage is covered with a veil of water, in which everything reverberates. The whole visual structure of the work develops all around this diaphanous dimension. A man enters the scene and carries out actions on the table: he moves the cutlery, changes the position of the chairs, makes tiny gestures, which let the audience foretell that an action played on the visible will develop. To the sound of a metronome, two women and then a third one enter the scene and sit at the table making gestures that imitate a meal without food.
UNKNOWN PLANET
The Latvian sound artists collective “Clausthome” (Lauris Vorslavs, Girts Radzins) and video artist Martins Ratniks will present a sound and video modulation performance unclosing saturated sound landscapes and collages of the electromagnetic waves, created by scanning and retranslating a real-time audio and video signal modulations. In their daily practices “Clausthome” collective is engaged in experiments with modulations and sound feedback as well as in collecting diverse radioa signals and scanning of radio frequences. Martins Ratniks is one of most renowned Latvian video artists, whose experiments in the field of art and technologies has been acknowledged both in Latvia and abroad. This will not be the first collaboration between “ Clausthome” and Martins Ratniks, previously they have been working togeher on such projects as “ Spectrosphere” (2006) and “ Unknown Planet” (2012).
closer
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Coworo
Coworo is an installation with a shape changing liquid that loses its texture under a spotlight and looks almost solid. After a while, bubbles appear on the surface and disappear again, as if it were breathing. The waves gradually change their size, position, and frequency and develop into physical, continual, kinetic, three-dimensional animations that extend beyond the discrete 2D pixel pattern. Through the hybrid combination of the digitally programmed machine and the organic properties of the physical material, the object creates a constant flux of ephemeral shapes and patterns.
After the Mona Lisa
La artista neoyorquina Devorah Spencer crea arte pixelado manualmente. Se tratan de bellas abstracciones que a simple vista nos resultan familiares, pero que no se pueden observar bien hasta que no lo hacemos a través de unos “prismáticos invertidos”que nos permiten contemplar la obra en su totalidad. Para añadir complejidad al asunto, el material con el que reproduce las obras soncarretes de hilo de coloreso limpiadores de tuberías, con los que consigue los sorprendentes efectos que se ven en las imágenes.
Ah! Pain!
Always the fear of losing
Feel the fear of not being you
But now, I know and it hurts
And I will wander until you know too
I’ve always been a bad hero
Always being saved by you
But now that it’s gone
I know my best is gone too
Ah! Pain! Ah! Pain!
Don’t leave me, I beg you, stay
Surrounds me, comforts me, fixes me
Ah! Pain! Ah! Pain!
You were all that was left in me
It’s what makes me alive without you here
I always feel like it will be
Always time erasing you
And now it’s so late
And the longing comes, invades, burns
I always think about you
I always think to myself “What about you?”
And I don’t want to forget you
And the wound doesn’t close, doesn’t close
Ah! Pain! Ah! Pain!
Don’t leave me, I beg you, stay
Surrounds me, comforts me, fixes me
Ah! Pain! Ah! Pain!
You were all that was left in me
It’s what makes me alive without you here, here
Ah! Pain! Ah! Pain!
Ah! Pain! Ah! Pain!
Don’t leave me, I beg you, stay
Surrounds me, comforts me, fixes me
Ah! Pain! Ah! Pain!
You were all that was left in me
It’s what makes me alive without you here
falling star
“The role of translation, the passage between gesture, body and voice, the shift from Chinese into English and back again, the relationship between performance and prints this is the sense contained within my work. Always movement across surfaces, entering and exiting backwards and forwards therefore I cannot settle on any one point. I am in flux, restless: a pure relationship between motion and the void.”
Path of silence
Inspired by the remarkable topography of the landscape of the Kistefos Sculpture Park, the stepped slope and terraces beside the Industry Museum, where the power and energy of water is directly visible and gives the site a special quality, a free form is adapted to the shape of this landscape, thus creating a dialogue between the place and the object. The sculpture is defined by an extensive mirror labyrinth that encloses three spaces of silence: A contemplative space, where an enclosure of high mirror steles promotes an upward glance to the sky, a natural space, where a tree inside the sculpture links the inside with the outside and an active space where walls of water appear and disappear, thus offering ever-changing perspectives of the surroundings.
Bad Cat
“A giant cat made of foam and tangerine velvet with a wide, cartoonish, sharp-toothed grimace, almost fifteen feet high, is flipped on its back at the center of the gallery. It’s vulnerable—it looks like it’s yowling—and its shadow is a cut-out wraith of blue carpet.” Erin Schwartz.
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Da Corte often uses surreal imagery and everyday objects in his practice and explores ideas of consumerism, pop culture, mythology, and literature.
A Poster
“In my projects I like to explore interrelations between graphic design and contemporary art. My work is, in essence, multi-medial. It gives birth to media-specific artworks, in which I deal with the public space in the broadest sense. My role is to find the consequent match between the concept at the base of a project and its visual outcome.”
Pixel building
LSP
LSP ist eine Forschungsbahn, die die Beziehung zwischen Ton und dreidimensionalem Bild mittels Laserprojektion untersucht. 1815 beschrieb Nathaniel Bowditch einen Weg, visuelle Muster zu erzeugen, indem eine Sinuswelle für die horizontale Bewegung eines Punktes und eine andere Sinuswelle für die vertikale Bewegung dieses Punktes verwendet wurden. Die Form der Muster hängt von der Frequenz- und Phasenbeziehung der Sinuswellen ab. Die Muster sind als Lissajous-Figuren oder Bowditch-Kurven bekannt.
LSP interpretiert Bowditchs Arbeit als möglichen Ausgangspunkt für die Entwicklung von Beziehungen zwischen Ton und Bild. Da Sinuswellen auch zur Erzeugung reiner (hörbarer) Töne verwendet werden können, ist es möglich, eine direkte Beziehung zwischen Ton und Bild herzustellen. Frequenzverhältnisse in Ton, Verstimmung und Phasenverschiebung können ein direktes visuelles Gegenstück haben.
Untitled
Sandback did not try to ground his art in history or theory alone, but followed a very personal approach. Growing up, he had an uncanny fascination with things that were strung. According to his own accounts he liked to watch his uncle Fred, an antiques dealer, cane chairs, and he remembered being captivated as a child by a museum exhibition on how to make snowshoes. As a camp counselor in New Hampshire, he loved archery and began making his own bows. He also seems to have been interested in straight lines; as a freshman in college, he carved a tall, narrow cat out of wood, prefiguring a lifelong interest in linear forms.
Il peso della luce
La luce, come la interpretiamo abitualmente, è un elemento senza massa e gravità. Per “il peso della luce” un motore fisico simula le forze cinetiche di un oggetto in movimento. Questa massa è proiettata su una struttura a forma di onda nello spazio virtuale. L’oggetto in movimento è rappresentato come una particella di luce nello spazio fisico. La gravità, la massa, la densità e l’attrito influenzano la velocità e l’accelerazione di queste particelle di luce. Poiché il movimento delle particelle si basa su una simulazione, non deve aderire alle realtà fisiche che conosciamo dalla vita di tutti i giorni. Pertanto l’installazione va oltre il comportamento previsto. La materia della luce attraversa così una reinterpretazione della nostra realtà conosciuta.
large-scale aerial portrait