En el proceso, transforma los productos comcerciales en espectaculares formas orgánicas que desmienten su composición material.
Inspirada en el sistema que utilizaban artistas en la década de 1960 como Donald Judd, Sol LeWitt y Chuck Close, Donovan se adhiere a un proceso de reutilización de un material fabricado ó producto final, con una solución única para el conjunto, ya sea apilado, encolado, pegado o plegado.
CRUDE_CASTIN
FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival
Leonardo Da Vinci Project: Neo-Renaissance – China
Neo-Renaissance uses the protagonist and Leonardo da Vinci as clues to tell the story of people’s prosperous lives in the “cloud,” the emergence of a latent crisis, and the connection of digital subjects in the context of decentralization in the near future. The film makes extensive use of artificial intelligence-generated materials (AIGC), interweaving the Renaissance and Web 3.0 into a single narrative, aiming to reflect on the fading of popular power in the lower echelons of various social processes and on imaginations for the future.
BIO
CRUDE_CASTIN is a creative collective of young artists. Their focus is on revealing the hidden power structures behind technology and using diverse methods to explore the tension between technology and humanity. Their work combines art and technology, reflecting on the dilemmas of today’s technological society through themes such as technology and power, history, and nature.
Glasses with interchangeable lenses
In her work, she takes the normal out of its context, twists and play with it, to see where it ends up. She wishes to explore the limits within the relationship between fashion, wearable objects and performance. Her body related objects are made to be part of something bigger. It’s her aim to collaborate with all kinds of ‘story tellers’; art directors, photographers, fashion designers, and so on.
Since its founding in 2008, TAO Dance Theater has taken China‟s dance world by storm. The company has performed in every modern dance festival throughout the country and has collaborated with leading Chinese artists across genres including theatre, experimental music, film, visual arts and installation. TAO has been featured in performances as well as choreography and teaching residencies in festivals worldwide, including Europalia (BE), Culturescapes (CH), M.A.D.E. Festival (SE), Singapore Arts Festival, and the American Dance Festival (US).
Improvisation on 4 Sequences
So now, I have the time to release some of these quadraphonic performances. It’s not entirely feasible to release a quad performance on vinyl — I did it, with help —the first quad vinyl release in at least 30 years, complete with enclosed hardware decoder. As a collector’s item, that’s fine, but I want to make the quad files available in a more practical way. This Geneva recording is my first release solely on my Atmospheric label. The piece is titled “Improvisation on Four Sequences” and those four sixteen-stage sequences have been the “raw material” of most of my Buchla concerts since the early 70’s. We’re making this performance available in several formats, including quadraphonic, 5.1, stereo and ambisonic.; all at 44.1 and 88.2.
Lamp and Statue
Jesse Auersalo est un illustrateur finlandais très talentueux. Le travail de Jesse est foncé, intimidant, des nuances surréaliste qui fonctionnent parfaitement avec son esthétique unique. Il décrit son travail comme “poli et propre, ainsi que collant et sale”. L’attention au contraste et au rendu des détails minutieux est vraiment impressionnant.
Deep Walls
《 Deep Walls》是投影的电影回忆内阁。当一个人走进其投影光束时,交互式墙开始记录他的阴影以及跟随者的阴影。当最后一个人离开框架时,阴影在十六个矩形小橱柜中的一个内无限重播。与结构主义电影一样,重复性视频的收集成为其自身的对象,而不是严格地具有代表性的“电影”。 “深墙”在电影循环之间创建了复杂的时间关系。每个小阴影胶片都有精确的记录持续时间:从几秒钟到几小时。 16帧之间的时间关系变得复杂(以类似于Brian Eno的磁带循环实验的方式),将不同持续时间的单个记录循环播放,以创建连续几天都不重复的构图。 Deep Walls的灵感来自Jan Svankmajer和Quay Brothers的超现实主义电影以及Joseph Cornell的雕塑。在他们的电影和雕塑中,小尸体和强迫性地收藏在橱柜和抽屉中的物品代表着心理和精神状态。组织的理性过程带来了一种无意识的非理性。 Deep Walls的名称受到建筑师克里斯托弗·亚历山大(Christopher Alexander)的“图案语言”(Pattern Language)设计图案的启发。他建议建造厚厚的房屋墙壁,以便居民自己可以雕刻出橱柜,抽屉和窗户来个性化房屋。本着亚历山大的精神,这部作品逐渐记住了其表面上的环境内容。
Temporary Encampment (Five Blue Solids)
The precarious installations of Nina Canell (born 1979 in Växjö, Sweden, lives and works in Berlin, Germany) could be read as essays on changeability and uncertainty. Hinged upon a fabric of electromagnetics, her communities of objects quietly interact with each other through modest arrangements, balancing careful ambitions to sustain certain frequencies, movements or altitudes. Electrical debris, wires and neon gas establish temporary, almost performative sculptural unions with natural findings such as water, wood or stones, yielding open-ended moments of synchronicity. An improvisational methodology and a flexibility of form highlight Canell’s quest for sculpture, which exists somewhere in between the material and the immaterial, forming and questioning the conductive relations between solid objects and mental events.
.
Avatar do artista
“Para quem não a conhece, Shu Lea Cheang é uma figura da net art e do movimento ciberfeminista que surgiu na década de 1990. Na época, morando em Nova York, ela também era membro ativo do coletivo de vídeo ativista Paper Tiger Television (assim como a cineasta francesa Nathalie Magnan). Desde então, o trabalho de Cheang tem lidado com “questões que incluem sexo, futuro, gênero, ecologia, dinheiro, mídia e comida [para] englobar filme, instalação, trabalho online, processos sociais e intervenção direta nos sistemas sociopolítico, técnico e estético, e os imaginários que os compõem ”. Matthew Fuller
Terrence Zhou, oorspronkelijk afkomstig uit Wuhan, China, is een veelbelovende modeontwerper gevestigd in New York City. Met een achtergrond in design en wiskunde, steunt Terrence op zijn veelzijdige kennis van de Chinese traditie, wiskunde, Griekse mythologie en artisticiteit om collecties te creëren die schijnbaar niet van deze wereld zijn.
Мартине Фейпеля и Джина Бехамейла
le cercle fermé (détail)
Martine Feipel i Jean Bechameil to autorzy fenomenalnej w swojej prostocie instalacji, która została zaprezentowana na Biennale w Wenecji. Sześciomiesięczna praca zaowocowała aranżacją o bardzo surrealistycznym, sennym charakterze. Kształty prostych, codziennych elementów zostały zaburzone, powykrzywiane jakby straciły swoje stabilne funkcje. Obserwując zdjęcia mamy wrażenie, że coś dziwnego dzieje się z naszym umysłem. Obrazy poruszają się, wykręcają tak jakby miały się rozpaść, zniknąć. Minimalistyczny jest kolor – głównie biały, czysty, delikatny. Całość mocno porusza wyobraźnię i pozostaje w pamięci na dłużej.
map of manhattan
Бохьюн Юн
윤보현
Sound of Glass ist ein Musikinstrument des koreanischen Künstlers Bohyun Yoon, das eine Vielzahl von
verschiedene Sounds beim Spielen mit. Der Helm ist ein einzelnes Stück geformtes Glas mit einer konkaven Aussparung
auf seiner Unterseite und einem heiligen Ring um die Oberseite mit einem einzigen Auslauf. Der Helm kann mit Wasser gefüllt werden
und erzeugt Geräusche, wenn gerieben oder in einen anderen Helm gegossen wird. yoon hat einen kurzen film davon erstellt
zeigte den Glashelm, der von verschiedenen Personen, einschließlich des Künstlers, getragen und gespielt wurde. der Ton der
Die Herstellung des Helms hängt von der Handgröße des Benutzers, der Wassermenge und seinen Momenten ab.
Altar for the Temple of the Spirit
Hand hat
blue orange roll
Melita
FILE FESTIVAL 2019
A 20’ (minutes) animated real-time VR (Virtual Reality) short film about Anaaya, a brilliant scientist working to find a new planet for humanity while the world that we know dies slowly due to extreme climate change; and Melita, an AI designed to help her on her herculean task. This is the first part of a much bigger tale, that will take us into Melita’s journey to find Aurora, the next cradle for humanity.
Feel My Metaverse
Feel My Metaverse is Keiken’s first venture in creating a cinematic film, using game engines to build a fictional future, wanting to create stories that viewers can collectively believe in. “I normally make CGI animation from Cinema 4D, often taking days and weeks just to produce short sequences or footage. Whereas working with game engines, we could generate landscapes or worlds that we can continually build onto collectively to produce larger scale works”. The film, set in a future when climate crisis has rendered Earth inhabitable, explores the daily lives of three characters and their experiences in the multiple realities – Pome Sector (a corporate wellness world), 068 (a roleplaying VR world), and Base Reality, or what we currently know as earth. The characters navigate the challenging landscape in the world’s unforgiving points system. Keiken’s goals of unlearning norms of the current world is included in one of these realities.