highlike

MARSHMALLOW LASER FEAST

En los ojos del animal
En los ojos del animal, un viaje a través de la cadena alimentaria, es una interpretación artística de las perspectivas sensoriales de tres especies británicas. Creada con escáneres Lidar, vehículos aéreos no tripulados (UAV) o drones y cámaras de 360 ​​° a medida, la pieza está configurada en un paisaje sonoro binaural utilizando grabaciones de audio provenientes de Grizedale Forest en el norte de Inglaterra.

HANS PETER FELDMAN

هانز بيتر فيلدمان
汉斯 – 彼得·费尔德曼
Ханс-Петер Фельдман
ハンス·ペーター·フェルドマン

Patricia Olynyk

Oculus
Oculus is a large-scale, collaborative light sculpture that depicts a colossal abstracted drosophila eye, replete with compound faceted surfaces. It both recalls the circular opening at the apex of a cupola and alludes to a surveillance device or drone hovering in mid-air. Oculus is inspired in part by a series of scanning electron micrographs produced in a transgenic lab while researching human and non-human sensoria. The work evokes affective encounters with scale such as viewing miniature particles through the lens of a microscope or wandering through monumental physical environments. As each viewer’s reflection plays across the sculpture’s undulating surface, the apprehension of the self affects both individual and collective behavior in unexpected ways. This affective dynamic plays on the precariousness of our coexistence with other lifeforms in the world, one that is always contingent upon viewers’ bodies and the variability of the environment around them. The act of gazing at Oculus also puts into play the reciprocal condition of both seeing and being seen.

JEONGMOON CHOI

Three-Dimensional UV Thread Installations
El artista Jeongmoon Choi utiliza la luz y el hilo para crear instalaciones que juegan con los aspectos de la perspectiva y la ilusión. Con reminiscencias de algo producido en un espectáculo de luces láser, sus campos tridimensionales formados por líneas lumínicas, están instalados en un espacio ultravioleta para crear entornos interactivos.

PAULINE VAN DONGEN

wearable solar

There is nothing natural in nature; technology makes our humanness giving form to our surroundings. The human habitat reveals a techno-morphed structure that can no longer be hidden behind the vestiges of a natural world: technology has to be naturalized. Pauline van Dongen researches the body in a technologically textured space. After graduating from ArtEZ, Academy of the Arts in Arnhem, the Netherlands, she started her own womenswear label in 2010. Pauline operates a meticulous research of the behaviour of experimental and high-tech materials, combining new technologies with traditional techniques to constantly renovate craftsmanship. Working closely with companies from the field of science and innovation, Pauline aims to merge fashion and technology giving life to scientific creations.

exonemo

Body Paint
series
Каждая работа в этой портретной серии изображает человека, обнаженного, бритого и полностью окрашенного в один оттенок цвета, который отображается на ЖК-дисплее, который полностью окрашен в тот же цвет, за исключением человека на экране. Когда эти границы стерты, фон и передний план представляют собой человеческое тело и тело электронного дисплея, каждое из которых покрыто краской одного цвета, можно сказать, что предметом становится чувство двусмысленности и путаницы, и возникает вопрос о том, действительно ли изображенный человек является человеком или представлением.
Помимо этих формальных аспектов, эта работа также касается вопросов «существования» в медиа. Человеческое имеет достаточно хорошо изученный горизонт долголетия, но горизонт долголетия для данных, красок и искусства остается открытым для обсуждения. Множественные временные шкалы боди-арта, фигуративной живописи и медиа-арта взаимодействуют друг с другом, поскольку работа ищет общую основу, касающуюся настоящего и самого существования.

 

Dandan Zhang

A Men’s Toy
Es así como tras haber adquirido gran experiencia al trabajar en Alexander McQueen, Jasmine Di Milo y Katarzyna Szczotarska, Zhang mejoró su propuesta concretando innovadoras ideas que hoy brillan en la industria de la moda londinense. Centrada en el blanco y el color marfil, su colección “A Men’s Toy” juega con la pureza en la confección inspirada por los automóviles sedán originales entre otros autos clásicos que evocan la estructura de cada prenda en torno a un concepto absolutamente novedoso en la moda actual.

THE CAMPANA BROTHERS

وكامبانا الاخوة
坎帕纳兄弟
האחים קמפנה
カンパーナ兄弟
братьев Кампана

QUBIT AI: Infratonal

Useless Hands

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Infratonal – Useless Hands – France

When our hands become useless, what will we choose to do with them? We can use AI to visualize the unthinkable, the strangely familiar yet indescribable forms and structures. Generative AI could be used as an amplifier of our ability to explore abstraction and surrealism rather than a simple mirror of our usual perceptions.

Bio

Infratonal is an artistic project led by Louk Amidou, a Paris-based multidisciplinary artist who works at the intersection of digital arts, electronic music and interaction design. He uses algorithms to create hybrid visual and sound pieces which aim to be performed by the human gesture as intangible instruments. He questions the artwork’s nature at the age of AI and the relationship between the artist and the algorithm.

MATIJA ČOP

Matija voulait créer des vêtements qui s’inspiraient de types historiques sans s’appuyer sur des techniques de construction traditionnelles. Il s’est consciemment abstenu de tricoter, de coudre ou d’adhérer pour développer un système expérimental de fabrication: les scans 3D du corps sont manipulés à l’aide d’un logiciel de modélisation, transposés en motifs découpés au laser 2D, puis rationalisés à travers des scripts en formes qui peuvent être imbriquées comme un puzzle. pièces. L’objet résultant est un polyèdre complexe sans aucune couture. Plus important encore, le processus qui le crée est une variation entièrement originale du tissage avec des possibilités illimitées pour un design novateur et une nouvelle construction. En associant manuellement des centaines de pièces uniques découpées au laser à un savoir-faire techno-couture, il rend tangible une pensée ambitieuse et intégrée. L’œuvre de Matija esthétise la curiosité en s’efforçant constamment d’authentifier la possibilité d’une véritable innovation dans la mode contemporaine.

studio vertijet

Nuba
Presque comme une sculpture, NUBA se développe hors du plancher – le sofa semble être fait en pierre.more

HELEN CHADWICK

海伦查德威克
ヘレン·チャドウィック
헬렌 채드윅
Хелен Чедвик
Vanitas II
In this self-portrait, Chadwick uses her own body to examine the politics and associations surrounding female portraiture and the nude. There is a direct reference to the long tradition in art of female Vanitas figures, contemplating their own image in a mirror. They illustrate the fragility of physical beauty and all human creation.
Here, the artist gazes into a mirror, which reflects one of her works, the Oval Court installation, her own ‘Garden of Delights’. It is a defiant image, confronting the inevitable process of change but not as a de-personalised or idealised nude. Rather she portrays herself as a creator in control of her own image.

JOANA VASCONCELOS

جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
Джоана Васконселос
piano dentelle

Gisela Hoffmann

Für Gisela Hoffmann ist die Linie in all ihren Arbeiten das definierende Medium. Sei es, dass Sie eine Lineatur beschreibt, eine Grenze oder eine Fläche definiert, immer schafft die Linie Raum. Mit Ihren modularen Systemen schafft sie wandelbare Zwischenräume, Spannungsräume, Farbräume oder auch Denkräume.„Ihre Strategie des „Fast Nichts“ hat den Vorteil, das die solcher Art definierten Flächen die unendliche Fülle anderer potentieller Raumausschnitte erlebbar machen. In der Summe also Raum. Raum aber nicht als Leere, sondern als unerschöpfliche Fülle. Gisela Hoffmanns skulpturale Kunst nimmt nicht Raum, füllt nicht Raum, verdrängt ihn nicht, sondern gibt ihn.“
(Dr. Thomas Heyden Kurator/Konservator Neues Museum Nürnberg)Wenn sie ihre transparenten Bänder über Wände, Decken und Böden spannt, wird der architektonische Raum zu Ihrem Bildträger. Ihre Raumlinien werden direkt physisch erfahrbar, indem man die Installation umgeht. Leere, Luft Distanz, Dichte, Transparenz Form, Gegenform und Volumen werden körperlich erfahrbar. Die Visualisierung von Raum ermöglicht das Nachdenken über Raum, den speziellen Ausstellungsraum oder Raum an sich.

CHRISTA SOMMERER & LAURENT MIGNONNEAU

Life Writer
Life Writer – это старомодная пишущая машинка, преобразованная в компьютерный интерфейс, с помощью которого пользователи могут взаимодействовать, используя обычные функции машины. Он стоит на старом столе с выступом сверху, ориентированным прямо на бумагу. Это создает впечатление, будто бумага становится экраном компьютера, поскольку движение лотка для бумаги пишущей машинки неразрывно связано с движением проецируемого изображения. Когда пользователь пишет текст на этой пишущей машинке, текст превращается в искусственные формы жизни, которые появляются на бумаге пишущей машинки, как если бы они выходили непосредственно из машины. Эти похожие на пауков существа лихорадочно бегают в поисках текста, чтобы поесть. Когда пользователь набирает еще несколько букв, существа быстро схватывают их, и как только они съедают достаточно текста, они воспроизводят и заполняют всю поверхность бумаги. Пользователь также может убить существ, отталкивая их от бумаги или сжимая их обратно в машину. Существа запрограммированы с помощью генетических алгоритмов, поэтому они полуавтономны и следуют своим собственным внутренним правилам метаболизма и воспроизводства. Весь процесс написания текста на Life Writer превращается в процесс оживления мыслей, а сами мысли развиваются, ускользают и меняют конфигурацию.
Life Writer – выдающийся проект, не только в применении новых технологий к скульптурной форме и объединении старых и новых технологий через медиа-археологический интерфейс; это также пример формы искусства, в которой интерактивное искусство начинает развиваться в сторону «живого искусства» само по себе. Создание и манипулирование захватывающими визуальными образами в интерактивной среде, где участники также участвуют в процессе творчества, поднимает фундаментальные вопросы о взаимодействии человека со все более «умными» машинами и возможных уровнях симбиоза человека и машины.

SETUP

Tube
S E T U P is a stage design and lighting design international studio founded by Znamensky Dmitry, Novikov Stepan and Zmunchila Pavel. The studio works in the field between contemporary art, lighting design and programming with a mission to explore the expressive opportunities provided by new digital technologies. S E T U P aims to create installations and multimedia works that can sharpen the physical perception of the environment and help explore more possibilities of image manipulation. Our creative product is high-tech multimedia work, concepts and laser installations. Our studio is open for experiments and is ready to cooperate with various artists to find the right visual interpretations for their work.

alexander lehmann

Hybris – Garbage Truck
Inspired by chaos theory and non-linear dynamics, Hybris invested a few years sitting in the studio to create his debut, and the results of such an amount of time invested in it stand out at first glance because not only has his head blown of how much ordinary human being crosses his music in addition to blowing the minds of Noisia themselves (who surely do not have to be very easy people to surprise), it has also made UKF (the largest d & b / idm community the world) highlight his first single as a piece worthy of freezing in time and that somehow revitalizes and reinvents the d & b that in Hybris Garbage Truck has not only found a new form of expression with what you hear but also with what you see with his precise and perfectly timed video made by Alexander Lehmann.

file 2019

electronic language international festival
Since year 2000, FILE is a non-profit cultural organization that has been promoting exhibitions, workshops and gatherings that seek to investigate the appropriations of the technologic media in artistic accomplishments. With annual exhibitions in Sao Paulo, in addition to participations in national and international events, FILE is the biggest electronic art event in Latin America.more

TAKAHIRO MATSUO

تاكاهيرو ماتسو
松尾高弘
타카히로 마츠오
Такахиро Мацуо
Phantasm
file festival

To explore a fantasy world experienced sometime and somewhere in our memory. Phantasm is an interactive installation in which participants light up in a small dreamlike world in space. As you take hold of a glowing sphere that releases a pale light, the area lights up in pale blue light, and white butterflies appear from nowhere as a soft piano melody flows. Butterflies fly slowly and gloriously, gathering toward the sphere, and chase you as you move the sphere. The sphere is the key to the real world and fantasy. Participants can experience the nostalgia of playing with butterflies by moving around or holding the sphere in the air. Beautiful white butterflies draw wing strokes in the air as if they are symbols of a fantasy world; they delicately lead you into their world. If you cover the sphere with your hands to shut out the light, the butterflies gradually disappear, leaving silence and lingering light, bringing you back to reality. You will find yourself perplexed as if it were a fleeting dream. Technical statement of “Phantasm” LEDs are used as the light source for the sphere which is the interface, so that the sphere glows in uniformity and allows the interaction of participants hiding the light or releasing the light with their hands. Light, color tone, and the position of the sphere are monitored with a sensor camera placed on the ceiling, and by connecting with real time CG, the butterfly movements (appearance, disappearance, gathering, and chasing) become possible.

BARRY X BALL

БАРРИ Х БОЛЛ
ИСПОЛЬЗУЯ ИСТОРИЧЕСКИЕ ТРАДИЦИИ СКУЛЬПТУРНОГО ПОРТРЕТА, BARRY X BALL , КОТОРЫЙ РАБОТАЕТ В ИНОМ ТОЛКОВАНИИ КЛАССИЧЕСКОЙ СКУЛЬПТУРЫ БОЛЬШЕ 30 ЛЕТ, СОЗДАЛ СОВЕРШЕННО НОВОЕ НАПРАВЛЕНИЕ В ИСКУССТВЕ СКУЛЬПТУРЫ. В СВОИХ РАБОТАХ ОН СЛЕДУЕТ СТАРОЙ ТРАДИЦИИ ФИГУРАТИВНОЙ КАМЕННОЙ СКУЛЬПТУРЫ С ПОМОЩЬЮ НЕТРАДИЦИОННЫХ КАМНЕЙ И МЕТОДОВ ЦИФРОВОЙ ТЕХНОЛОГИИ.

Diana Eng

Ham Radio Hacker
“Amateur Radio operators have shown an insatiable curiosity to explore and populate the high frontiers of the electromagnetic spectrum.” Not only that, but when disaster strikes, ham radio operators are usually called upon to provide and/or help emergency communications.
They’re not dependent on cell phone towers or overloaded systems in times of crisis; they’re distributed and long range. They help, they learn, and they share information. Diana is the type of person you need when you want to tap in to the space station to hear it go by or when you need to coordinate rescue plans when a hurricane drops in.

Stefan Tiefengraber

User Generated Server Destruction
The visitors of the website www.ugsd.net can trigger six hammers and drop them onto a server that is located in the exhibition. This server hosts exactly the same website www.ugsd.net, which also shows a video stream to follow what’s happening with the piece. The installation ends when the server is destroyed and thus can not host the website any more. It is then presented as an object along with the documentation of the process.

MATT PYKE

Мэтт Пайк
Supreme Believers

Sur l’écran de 25 mètres, des images très grand format de danseurs traversent l’espace immaculé. Ils luttent avec acharnement contre un ouragan infernal, matérialisé par des formes numériques arrachées au corps du danseur. On ne sait ce qu’il veut, gracieux et fragile, mais on comprend son besoin impérieux d’atteindre l’autre bout de l’écran. « J’aime le côté Sisyphe du personnage. Son incapacité à renoncer, s’amuse Pyke. Nous avions juste construit un plan incliné pour donner l’illusion que le danseur lutte contre le vent, alors qu’il ne fait que rechercher son équilibre. Je suis resté très old school. »

EVAN ROTH

GRAFFITI ANALYSIS
SCULPTURES

 

Graffiti Analysis is an extensive ongoing study into the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen motion involved in the creation of a tag. Motion data is recorded, analyzed and archived in a free and open database, 000000book.com, where writers can share analytical representations of their hand styles. Influential graffiti artist such as SEEN, TWIST, AMAZE, KETONE, JONONE, and KATSU have had their tags motion captured using the Graffiti Analysis software. All tags created in Graffiti Analysis are saved as Graffiti Markup Language (GML) files, a new digital standard used by other popular graffiti applications such as Laser Tag and EyeWriter. Graffiti Analysis 3.0 is an open source project that is available online for free in OSX, Windows and Linux. Graffiti writers are invited to capture and share their own tags, and computer programmers are invited to create new applications and visualizations of the resulting data. What Martha Cooper did for archiving graffiti on film, and Chalfant/Silver did for archiving graffiti in video, Graffiti Analysis intends to do for archiving graffiti in code. The project aims to build the worlds largest archive of graffiti motion, and bring together two seemingly disparate communities that share an interest hacking systems, whether found in code or in the city.

Ioia

Clash Project
“We are I O I A. We are material designers & a multidisciplinary creative studio. Everything we create is bright, bold and playful.”

CHIHARU SHIOTA

تشيهارو شيوتا
千春盐田
צ’ילהארו יוטה
치하루 시오타
塩田千春
Тихару Сиота
Labyrinth of Memory

Mo H. Zareei

Rasper
Rasping Music is an audiovisual installation in appreciation of the ignored aural/visual phenomena surrounding our daily lives. It involves new mechatronic instruments that employ some everyday objects of the urban life, shifting the medium in which they normally exist, and formalizing them through patterns of a rhythmic grid. In these instruments, DC motors and actuators are detached from the realm in which they are tools to help run our machines––where their noise is merely the aural artifact of the urban technology––, and turned into amedium for sound/music. In contrast to their everyday location, i.e., hidden inside black boxes of our machines, their bodily existence is fully exposed, flaunting the physicality of their noise. This physicality is further highlighted in arrays of white light, which––unlike the florescent lights of our offices––are not there to help us see things, but to be seen themselves.