La nuvola che respira
“La nuvola che respira” è un monumentale organismo galleggiante. L’opera trasforma uno spazio con il suo movimento, la luce e la respirazione ritmica. Con questa arte leggera la frase “lascia che una stanza prenda vita” assume un nuovo significato. La pelle delle nuvole sembra fragile e morbida, ei movimenti sono ritmici, ma casuali, quindi l’intera stanza sembra un essere vivente. La tecnologia è progettata in modo che i potenti moduli LED e il meccanismo supportino la respirazione pervasiva. Diventa fisicamente più grande e più piccolo e abbraccia con il suo spazio di luce brillante.
optic clouds
Kaleidoscope of Sounds issue
This movie was taken during the photo shooting for “Otona no Kagaku Magazine with Kids / Kaleidoscope of Sounds issue”, a magazines with giveaways. This shows the art performance by Mr. Kenichi Kanazawa who sublimated the method of making sounds visible, invented by Ernst Chladni — a physicist of 18-19 century, to a work of art in his unique style. After placing white-colored sand on a steel pan, he rubs the surface of a pan with a rubber ball attached to the tip of metal stick to generate the vibration.
Disappear
Christiane Feser and Mara Monetti are the two artistic individuals who make up the photography team Fesetti. Both of them extensively studied art and visual communication. They used their self-taught photography skills with the creative imagination to explore unique photography captures.
Топологии # 1
Новая инсталляция, которая продолжает исследование сенсорных ощущений UVA через призму технологий. Первая из новой серии работ, Topology # 1, состоит из пяти кинетических скульптур, которые проецируют плоскости света, простирающиеся через комнату, создавая изменяющуюся геометрию, которая непрерывно разделяет и реконфигурирует пространство. Посетители проходят через 25-метровую комнату через внушительные, но нематериальные стены, создавая своего рода нематериальное царство, которое меняет восприятие зрителей и их отношения с пространством, которое они занимают.
videomaton
File Festival
The initial idea was to engage audiences with the classical paintings. The installation tries to transform the classical portraits into memorable and playful experiences. In short, by looking into a mirror a face of participant is captured by the system. Next, the captured face travels into one of the classical portraits. Hence, the viewer is invited into the gallery in order to recognize him or herself in one of the paintings. In other words, the art piece replaces the original painted faces by the faces of the audience. To be more specific, the authors have created an original face-morphing that integrates itself into the well-know portraits, like Meninas by Goya. To put in a nutshell, the common experience of modern art is replaced by a novel, playful and enjoyable encounter. The installation creates a framework of expression where audience spontaneously and freely interact in front of a mirror knowing that they are recorded. The results are experience by all audience in the gallery. The project was produced in 2011 as a commission of interactive art project for the new City Council of Madrid curated by Chema Conesa. “Videomaton” was presented in the opening of new City Council of Madrid located in the Cibeles square. The installation was exhibited for a year in the institution. The aim of the exhibit was displaying the famous art pieces of Madrid museums in a novel way.
FILE SAO PAULO 2017
HYPERGRADIENT
“Hypergradient” analyzes the different interpretations of an impartial consistent statement. The installation repeatedly changes between two states: the “statement” state and the “interpretation” state. The statement state displays a sequence of characters of a distinct semiotic system, which can be described as a deputy for all known semiotic systems. These single characters are grouped to strings and then form string orders into an abstract proposition.
Torso
Durante más de treinta años, Jenny Holzer ha presentado sus ideas, argumentos y dolores astringentes en lugares públicos y exposiciones internacionales, incluido el 7 World Trade Center, el Reichstag, la Bienal de Venecia, los Museos Guggenheim de Nueva York y Bilbao, y el Whitney. Museo de Arte Americano. Su medio, ya sea formulado como una camiseta, como una placa o como un letrero LED, es la escritura, y la dimensión pública es parte integral de la entrega de su trabajo. Comenzando en la década de 1970 con los carteles de la ciudad de Nueva York y hasta sus recientes proyecciones de luz sobre el paisaje y la arquitectura, su práctica ha rivalizado con la ignorancia y la violencia con el humor, la bondad y el coraje moral.
Oups!
Oups!
FILE SAO PAULO 2007
Capturing and tracking camera, animated image integration and projection
Created in 2007. Oups! was born from the wish to mix new technologies and classic animation in a playful and artistic way. Each animated sequence has a script and the visitor interacts and transforms himself into an actor of this story.
When the visitor enters in a defined space, a camera records his image and projects it on a screen in front (like a mirror) in real size and time. The visitor sees himself integrated to an animation setting that follow his movements. He founds himself immersed in a creative universe of images and sounds. The animation sequences that feed this universe are stored in a video library, new animations may be added to enrich the project. Oups! universe is playful and naive, accessible to all publics and ages.
video
VIDEO 2
A Hot talks about Something, Someday, Someone
인터넷과 같은 네트워크 시스템에서 언어로 기능하는 새로운 커뮤니케이션의 수단인 Meme(밈/짤;이미지, 영상)을 바탕으로 한다. Meme을 바탕으로 재-생산된 이미지, 영상이 인공지능에 의해 새롭게 재구성 되어 관객의 인터랙션에 따라 변화하는 형태로 선보이는 작품이다. 카메라를 통해 받아들여진 데이터를 바탕으로 인공지능 알고리즘(StyleGAN : A Style-Based Generator Architecture for GANs)이 학습을 진행한 각 모델과 반응하고 이를 통해 재구성된 언어로 디스플레이와 로보틱스(협동로봇)를 통해 시청각 소스로 바뀐다. 이 프로젝트는 현실에는 존재하지 않는 인위적인 결과를 토대로, 상호작용을 만들어 내는 데 초점을 맞추고 있다. 만들어진 인공지능 모델은 일상적인 Meme의 의미에서 인간에게 받아들여지기보다는 인간의 대화를 대체하는 것에 보다 더 많은 감정적 경험을 제공할 것이다.05
DATA
In “DATA”, SpY offers a reflection on the rapid and widespread inclusion of algorithms in numerous aspects of our lives. In this audio-visual work, digital abstraction is used to explore and interpret how predictive tools operated through algorithms and artificial intelligence are highly beneficial in terms of aspects such as communication, research and medicine, but can also lead us to lose some of our freedoms if they are not used ethically.
Through this immersive audio-visual format, SpY explores new tools such as the holographic fabrics used to give the graphics an amazing sense of weightlessness. A 15-metre high screen made from this fabric was installed in one of Madrid’s smallest streets between the walls of the buildings.
Ricardo Barreto
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FILE Sao Paulo 2022 | Installations
Electronic Language International Festival
File Festival
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ÁTOPOS GLOBAL is a multidimensional, disruptive and strategic game.
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ÁTOPOS GLOBAL ist ein multidimensionales, disruptives und strategisches Spiel.
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ÁTOPOS GLOBAL 、多次元の破壊的で戦略的なゲームです。
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ÁTOPOS GLOBAL est un jeu multidimensionnel, disruptif et stratégique.
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ÁTOPOS GLOBAL é um jogo multidimensional, disruptivo e estratégico.
Lauren Kalman is a visual artist whose practice is invested in contemporary craft, video, photography and performance. Through her work she investigates beauty, adornment, body image, value, and consumer culture. Raised in the Midwest, Kalman completed her MFA in Art and Technology from the Ohio State University and earned a BFA with a focus in metals from the Massachusetts College of Art. She has been awarded residencies at the Corporation of Yaddo, Virginia Center for Creative Arts, and Santa Fe Art Institute. In addition she has received Ludwig Vogelstein Foundation, Puffin Foundation West and ISE Cultural Foundation grants.
迪米特里达尼洛夫
ディミトリダニロフ
ДМИТРИЙ ДАНИЛОВ
kiblind
gif
사라 오펜하이머
Angie
project Plain
Die Fotografin und Art Directorin Kirsten Becken kreiert auch ohne Hilfe wunderschöne Bilder. Für ihr freies Projekt »Plain« hat sie sich dennoch mit anderen Kreativen zusammengetan und ihre Fotografien in fremde Hände gegeben: acht Designer und Illustratoren durften sich auf Fotos von Kirsten Becken austoben und sie nach eigenen Wünschen weitergestalten.
Vidéosculpture XXI
Les VideoSculptures de Van der Auwera prennent une nouvelle position pour explorer les intersections de la vie numérique et physique et comment le filtrage des images dans la production, la diffusion et la digestion modifie à la fois la perception individuelle et l’expérience consensuelle. Utilisant l’écran comme matériau sculptural, ces œuvres sortent les images du cadre de manière low-tech. Ils commencent par un acte de destruction alors que l’artiste prend littéralement un couteau sur un écran pour découper des couches physiques. À l’insu de la plupart, ces couches sont des filtres qui adhèrent à chaque écran LCD. Sans la médiation de ces filtres, les images deviennent impossibles à voir à l’œil nu et le bruit blanc remplit l’espace.
هارون ميرزا
哈龙·米尔扎
ハルーンミルザ
ХАРУН МИРЗА