Genesi
Figures in white coats wearing masks over their mouths, observing and conducting tests on other people. Between them stand glass cages suggestive of gigantic test tubes. GENESIS生长, as the title suggests, is a show about the origins of things. We are born and then we die, and in the meantime we undergo constant testing and increasing estrangement from the natural world.
레이 놀드 레이놀즈
РЕЙНОЛЬД РЕЙНОЛЬДС
Secrets Trilogy
Secret Machine
Secret Machine is the second of the Secrets Trilogy; a cycle exploring the imperceptible conditions that frame life and is preceded by Secret Life (2008) and followed by Six Easy Pieces (2010)
In Secret Machine a woman is subjected to Muybridge’s motion studies. She is treated in the same fashion as in the original Muybridge photography: with Greek aesthetic in a Cartesian grid. A short time after Mybridge’s studies, Duchamp painted Nude Descending a Staircase, No. 2 (1912) attempting to show time on a flat surface. He is expanding cubism and painting into another dimension: time. Time is about movement and change, like our experience of reality. Without change life does not exist. Photography does not capture this experience. In Secret Machine different filming techniques are compared to the motion of the body. The film camera becomes another measurement tool in a way a video camera cannot. The intention was to make an art piece from the point of view of a machine, specifically a camera.
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Сидни Си
Gradient Colors and Female Forms
Sydney Sie es una diseñadora gráfica y fotógrafa originaria de Taiwan. Aunque también ilustra y anima, lo que más me llamó la atención de su portafolio fueron sus fotografías, pues están llenas de gradientes de colores pasteles que les dan un toque ultra femenino (sin estar lleno de glitter y corazoncitos), y que a la vez están cargadas de misterio y surrealismo. Crea atmósferas e ilusiones ópticas mediante espejos y figuras geométricas que cortan y hacen contraste con las figuras suaves y femeninas.
Quasi-Objects
ll works are printed using pigment-based inks on Hahnemühle archival paper, variable dimensions, edition of 3+1 ap.
“Quasi-Objects” is an art project consisting of 3d generated videos and prints, a practice of “organic re-design” – started in 2003 and still in progress – that aims to stimulate thought and dialogue on the progressive relativisation of natural forms of life as a result of techno-biological evolution.“Quasi-Objects” regards data actualization, the production of biologically non-functional organisms and ecosystems as transient output of an operative practice: aesthetics of process.
“Life is a real and autonomous process independent from any specific material manifestation.”
Jardín de Russolo
“Jardín de Russolo” es una instalación de sonido interactiva de Yuri Suzuki que permite a los visitantes tener una experiencia sonora utilizando su propia voz. La instalación auditiva, que se muestra en el V&A durante el festival de diseño de Londres de 2013, se basa en la serie anterior de “máquinas de ruido blanco” de trabajo activadas por sonido de Suzuki. Influenciada por el pintor y compositor futurista Luigi Russolo, uno de los primeros compositores experimentales, la serie de cajas de madera con forma de fonógrafo componen la exposición, reinterpretando las entradas de audio en una salida atmosférica amortiguada, retorciendo y amplificando las bandas sonoras originales.
Turbulent Topologies
This exhibition explores turbulence as both a formal principle and as a condition of the global metropolis. Through a variety of means, both visible and invisible, it examines the turbulent topologies of mixed layers and crossed currents, hidden links and sudden connections, flow networks and perturbed stratifications. Using both high and low technologies, it proposes a continuum between actual, virtual, and transactive space, form, and inhabitation. Drawing upon diverse fields such as particle physics and biology, logic and geology, and lived histories as they are alternately formed by and trapped in the webs of culture, it offers a series of formal propositions in response to the critical acceptance of turbulence as a condition of twenty-first century life.
Selective Memory Theatre
Selective Memory Theatre is a machine-like perception and memory installation, that thematises the desire to teach the non-forgetting digital memory to forget. It thereby covers the selectionistic nature of the individual mind, that marks the human sensing and remembering as the subjective and biased – but therefore human and functional – act that it is. The installation consists of two projections, the perception and the memory layer. Both will be explained in what follows.
Pretty Vacant
Cloud Pink
FILE FESTIVAL
Lying down on a hill with your pupils filled with the endless blue sky, perspective of your eyesight suddenly gets distorted and clouds drift at the tip of your nose. You stretch your arms up to the sky to touch the clouds but can’t reach. Another world right above your head, clouds. Today, I visualize my colorful cloud of words right in front of your eyes. Touch the pink clouds drifting on a giant fabric screen, reminisce your childhood clouds of dreams. I spent countless sleepless nights just to realize my unproductive and only romantic cloud of words. But, isn’t it nice if we could feel the clouds at our fingertips?
extended Baryon Oscillation Spectroscopic Survey ( eBOSS)
“Taken together, detailed analyses of the eBOSS map and the earlier SDSS experiments have now provided the most accurate expansion history measurements over the widest-ever range of cosmic time. These studies allow us to connect all these measurements into a complete story of the expansion of the Universe.” Will Percival
Rotto V
In Fractus V, voglio approfondire le domande sull’informazione e la manipolazione; propaganda contro un approccio più “oggettivo” e fattuale. Prendo anche come punto di partenza la “libertà di espressione“. Certi tabù sono spesso infranti in questi giorni e certe verità sono innegabili ma ci manca ancora la capacità di digerirle o collocarle nel giusto contesto. Per questo motivo siamo spesso spinti a una mentalità “noi contro loro”. Abbiamo le informazioni, ma non sappiamo come usarle.
Arc de celerité
Prima materia
Prima materia, come primo elemento, l’onnipresente materiale di partenza richiesto per i processi alchemici, rivela la trasformazione dei nostri tempi.La materia di tutte le forme crea varie trasmutazioni, attaccate ai processi di laboratorio, cambiamenti di forma e colore in 3D, usati come modello per il processo di individuazione e come dispositivo nell’arte e nella tecnologia. Quella materia pura, esistente in natura, viene convertita in altri corpi imperfetti con cui interagisce, e in questo modo viene riscoperta e portata in primo piano dall’arte e dalla tecnologia.
Integración del plano exterior e interior
file belo horizonte 2018
CCBB BH
disruptiva
foto: Rejane Cantoni & Leonardo Crescenti
Spacestream
The project uses generative computational strategies to generate series of special stream paths within 3D space frame, giving it structural stiffness and aesthetic values. The generative algorithm is based on use of multi-agent systems, shortest path calculation, lattice stigmergy and structural analysis. The goal is to create continuously thickened bundle paths within the fuzzy 3D space frame structure, where the bundles double as camouflage and reinforcement for the joints/seams between the welded components, allowing for fabrication of large scale structures, mediating between the discreet components and continuous system.Space Stream is a student project which aims to explore influence of rule-based design systems on low-tech fabrication technique of welding. The research concentrates on wireframe structures, which are strengthened through subdivision of basic geometrical units and bundling and reinforcing of the main structural strands. The custom software used for this project is centered on Dijkstra’s shortest path algorithm in combination with agent-based modeling techniques.
ТИММ УЛЬРИХС
Snow House
automato.farm
FILE FESTIVAL 2018
As things become smarter and connected, their roles in people’s lives are challenged. Things become closer and closer to us, eventually becoming “users” themselves. How will we understand objects’ needs and perspectives and potentially design for them?