Isochronic Mountain Buffalo
“If one were to walk from the city center outward, and no barriers were present, we could imagine a circle that would delimit the area one could access within a five-minute walk in any direction. Another, larger concentric circle would indicate the distance one could cover in ten minutes, and so on.”
安宣美
mobius strip
The young Korean photographer, Ahn Sun Mi lets us discover her through self portraits. She opens up her poetic universe, a world between dream and reality, where nostalgic feelings cradled by childhood fairy tales and the pursuit of her own inaccessible and voluptuous femininity are the essence of her inspiration. Sun Mi envelops in her familiar world of childhood with her sweet self portraits where toys from the past come to reassure her in a friendly way. Soap bubbles, teddy bears, umbrellas and fluorescent wigs seem to travel with her to the Milky Way in her quest to become a mature woman.
Skin-awareness
The immersive space morphs and alters with light and becomes solid, its pressure composing and decomposing the self-awareness of skin. The dancer’s body is extended and manipulated as a conscious entity, exceeding the physiological object. The constant feedback between the body’s trajectory and interaction with the environment changes the nature of the object itself.
Play
Invited to the Palais Garnier for the first time, the choreographer Alexander Ekman lived a dream: working with the dancers of the Paris Opera Ballet! In order to plunge them into the universe of his piece, he invited them to play. After all, isn’t dance also entertainment, amusement, practice, exercise and manipulation? Here, play is everything and everywhere. From the props to the sets. For, as the choreographer repeats, play makes us happy; one should never stop being a child. In the Massenet and Blanchine studios, photographer Anne Deniau focusses on certain emblematic props from this production, whilst playwright Nicolas Doutey reflects upon these new visual compositions.
톰슨 & 크레이그 헤드
Belief
Belief is made from information found entirely on the worldwide web. In fifteen minutes, this two-screen installation presents a series of fragmented broadcasts about belief, all sourced from the video sharing community YouTube. A compass floor projection interacts with the montage showing where each clip originated in relation to the geographical location of the artwork. With a little help from Google Earth viewers are placed at the centre point of this cinematic data visualisation.
jardin d’hiver
Santa Conjuncion aleja a los demonios
Idol
Nick Paparone functions within the systems of mass culture and the marketplace in order to satirize and expose their inner-workings. Employing a variety of media from video, installation, and performance, the artist states that his work “is slathered with evolving iterations that anatomize branding idioms and client dynamics.more…
Initiation
Initiation is an open-end ceremony initiating the audience to the cult of infinity. The gigantic human-machine-interface is driven by the officiants controlling ancestral tools. As time seems to suspend itself, the crowd emerges into an ever hypnotizing state of oscillation. In this place the swing of the pendulum acts as the ever stimulating vector to guide the audience onto higher grounds.
Algo-r(h)i(y)thms
Palais de Tokyo
L’installation Algo-r(h)i(y)thms invite les visiteurs à effleurer un gigantesque entrelacs de cordes résonnant à différentes fréquences. Certaines, inaudibles par l’oreille humaine, sont ressenties à travers des vibrations au sol. Les participants improvisent, s’accordent aux rythmes qui les entourent pour trouver une musique commune. Comme un écho aux vibrations du monde, ce grand tout qui nous relie.
Ральф Беккер
The Conversation
Pataphysical Processing Environment
À travers des installations et des machines, Baecker explore les mécanismes d’action fondamentaux et les effets des nouveaux médias et technologies. Dans ses représentations et spatialisations de processus microscopiques, il cherche à perturber complètement notre perception. Au cœur de ses objets se trouve l’intrication du virtuel avec le réel, ou plutôt avec le monde. Avec une perspective médiatique et archéologique, Ralf Baecker fouille dans des dispositifs obsolètes des traces et des fonctions encore détectables dans les technologies d’aujourd’hui. Son travail cherche à former un hybride entre l’esthétique numérique actuelle et une compréhension historique des matériaux. En conséquence, il appréhende la technologie non pas comme un outil mais plutôt comme un instrument épistémologique, afin de poser des questions élémentaires sur un monde perçu à travers les impressions technologiques.
马亚花神
MAIA FLORE ES UNA FOTÓGRAFA FRANCESA (NACIDA EN 1988) QUE REALIZA UNA FOTOGRAFÍA QUE SE INSPIRA EN LO QUE ELLA PERCIBE COMO LOS LÍMITES ENTRE LA REALIDAD Y LA IRREALIDAD. FLORE DESEA HACER HINCAPIÉ EN LA ATRACCIÓN QUE LAS CHICAS SIENTEN HACIA SU NUEVO Y ILIMITADO CIRCUNDANTE, Y LA LIGEREZA DE LA REALIDAD EN LA QUE ESTÁN ENTRANDO. SUS MOVIMIENTOS CONTORSIONADOS TIENE LA INTENCIÓN DE ARTICULAR UN CONTRASTE ENTRE LA LIMITACIÓN FÍSICA Y LO ILIMITADO DE LA IMAGINACIÓN.
Хосеба Элорза
Selective Memory Theatre
Selective Memory Theatre is a machine-like perception and memory installation, that thematises the desire to teach the non-forgetting digital memory to forget. It thereby covers the selectionistic nature of the individual mind, that marks the human sensing and remembering as the subjective and biased – but therefore human and functional – act that it is. The installation consists of two projections, the perception and the memory layer. Both will be explained in what follows.
Panorama Augmente
Le projet du Panorama augmenté souhaite ici valoriser la richesse des représentations panoramiques de Morat et alentours au fil des siècles. En effet les représentations des paysages autour de Morat sont nombreuses et très emblématiques de la région. Les détails, la richesse des différents supports (gravure, peinture…) sont les derniers témoins d’une époque révolue. Leur format n’est pourtant pas souvent optimal pour une consultation de la part du spectateur : étant des représentations très allongées, sur feuille, ces derniers sont encadrés sur un mur et peuvent atteindre de grandes dimensions. De ce fait l’espace physique nécessaire à leur consultation n’est souvent pas compatible avec la réalité de l’espace physique qu’un musée peut mettre à disposition. La solution de numérisation de ce patrimoine tend à pallier à se problème mais la distance entre le spectateur la consultation virtuelle crée une distance évidente.
Machine Tree
Machine with Tree is a kinetic sculpture combining dead trees with metal machinery. It is designed to use the object’s center of gravity to achieve a movement where the tree appears to float in midair. In Machine with Tree, a dead tree is placed at the end of a long, sharp rod on the machine. The tree slowly moves back and forth with the machine’s movements, as though floating in midair. Through its creation of artificial, bizarre movements controlled by machinery, it illustrates a melancholy contemplation of the strange and contradictory things woven together by our reality.
behind a little house