highlike

François Bayle

Acousmonium

Das Acousmonium ist das Schalldiffusionssystem, das 1974 von Francois Bayle entworfen und ursprünglich von der Groupe de Recherches Musicales im Maison de Radio France verwendet wurde. Es besteht aus 80 Lautsprechern unterschiedlicher Größe und Form und wurde für die Bandwiedergabe entwickelt. Wie Bayle 1993 in einer CD-Hülle schrieb, war es so Eine weitere Utopie, die dem reinen “Zuhören” gewidmet ist … als durchdringbarer “Projektionsbereich”, arrangiert im Hinblick auf das Eintauchen in den Klang, auf die räumliche Polyphonie, die artikuliert und gerichtet ist. Das Verteilen von Kompositionen aus elektroakustischer Musik oder Musique concrète über ein Acousmonium wird als Diffusion bezeichnet. Dies geschieht durch den Komponisten oder einen Interpreten, indem er die räumliche Verteilung und Lautstärke der Musik während der Wiedergabe steuert und anpasst.

Thijs Biersteker

Симбиоз
С премьерой «Симбиозии» мы даем двум деревьям в культовом саду Fondation Cartier визуальный голос на одну из самых важных тем сегодняшнего дня – изменение климата. Работа обращается к отношениям деревьев с посетителями, окружающей средой и друг другом. Инсталляция данных в реальном времени – результат сотрудничества художника Тийса Бирстекера и всемирно известного ботаника и ученого Стефано Манкузо и его Международной лаборатории нейробиологии растений во Флоренции. Как пионер нейробиологии растений он является сторонником концепции интеллекта растений. Манкузо предоставил науку, лежащую в основе произведения искусства.

Lars Von Trier

لارس فون ترير
拉斯·冯·特里尔
라스 폰 트리에
לארס פון טרייר
ラース·フォン·トリアー
ЛАРС ФОН ТРИЕР
Nymphomaniac II
cinema

La Turbo Avedon

Pardon Our Dust
Pardon Our Dust è una nuova installazione digitale – una simulazione e narrazione virtuale – in cui l’avatar-self di La Turbo Avedon accompagna i visitatori attraverso diversi paesaggi e spazi del mondo virtuale, che – alludendo al titolo della mostra e allo sviluppo di Web3 – sono in un costante stato di costruzione e decostruzione.

QUBIT AI: Ines Alpha

3D Makeup

FILE 2024 | Installations
International Electronic Language Festival

Ines Alpha, a digital artist specializing in 3D makeup, constantly seeks artistic collaborations that transcend her own face. Working only on her personal characteristics became restrictive and monotonous for Ines. Starting from faces as blank canvases, she incorporates digital elements that ‘amplify‘ unique personalities, styles and essences.

Bio

Ines Alpha is a digital artist internationally recognized for her unique 3D makeup style, developed while working in the beauty industry as an art director. Her innovative approach combines makeup with technology, creating ethereal and futuristic narratives, and redefining the future of aesthetics in the world of beauty.

Photo
Diane Sagnier

KOLLISION

Spine

 

Spine is an interactive installation based on twenty glowing cubes and an atmospheric sound composition. Each cube is moved precisely in fluid motions by two computer-controlled motors. The movements of the cubes as well as the sound composition react to nearby visitors by working together as one coherent expression in dialogue with the surroundings – a fifty meter long spine floating in space continually displaying new movements, light scenes and sounds. Spine is moody: sometimes shy and avoidant at other times more curious and almost aggressive.

BILL PECHET

co-designer Chris Pekar of Lightworks and Lumenpulse
Emptyful Sculpture

nino cais

尼诺的作品与日常物品有着密切的关系。 对于艺术家来说,家用物品指的是对物品的记忆进行适当调适的愿望,以便获得时间的体验。 平衡和美味是可归因于尼诺身体与物体之间关系的两个特征。 在这些物体中,您的身体与物体集成在一起,通常会支撑它们,而其他物体则由它们支撑。

Roman Signer

РОМАНА ЗИГНЕРА
Ladder with barrel
Signer’s work has grown out of, and has affinities with both land art and performance art, but they are not typically representative of either category. It is often being described as following the tradition of the Swiss engineer-artist.

FERRUCCIO LAVIANI

Good vibrations storage
“Good Vibrations“, une incroyable création de l’architecte / designer Ferruccio Laviani, inspirée par le phénomène du “Glitch Art”, utilisant les bugs informatiques et vidéo comme source de création. Une rencontre assez improbable entre design et glitch donnant naissance à une commode en bois au style classique, complètement déformée comme sous l’effet de bugs d’affichage… Simplement superbe.

FILE SÃO PAULO 2025: SYNTHETIKA – David Da Paz

Technosoma — Sensitive Circuits in the Flesh of the Machine

David Da Paz

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – WORKSHOP
Electronic Language International Festival

 

 

Tecnosoma — Sensitive Circuits in the Flesh of the Machine – Brazil

In this workshop, participants will explore the fusion of body, technology, and artificial intelligence, creating interactive experiences with capacitive sensors and real-time generative models. Inspired by the concept of the Technosome—the machine as a sensitive, pulsating organism—the workshop explores how human touch can generate electrical signals that trigger audiovisual, auditory, and light responses. Microcontrollers (Arduino and ESP32), generative AI, and sensory interactivity will be covered.

BIO

Artist, researcher, and developer specializing in AI, machine learning, and IoT, he has worked for over 10 years with interactive art, generative systems, and sensory installations. He participated in the Artropocode residency (Spain) and the Spontaneous Combustion Residency (London), exploring cyberurban performances and locative media.

TOMÁS SARACENO

توماس ساراسينو
托马斯·萨拉切诺
トマスサラセーノ
Poetic Cosmos of the Breath

REIN VOLLENGA

Ephemeral and ethereal

Ephemeral and ethereal, the work of artist Rein Vollenga is particularly notable in his ‘wearable sculpture’. Vollenga’s unique and visceral work is darkly seductive, and his creations have been embraced by many of fashions forward thinkers as they continue to venture into darker, more fetishistic territory that celebrates a deeper, animalistic sexuality and revels in individuality and fragmented identity. Vollenga is a native of Berlin, reflected in the Teutonic avant garde nature that pervades his work, as is a dangerous, slightly sinister and hedonistic sense that harks back to pre-war Berlin’s days of decadence and ‘voluptuous panic’; his creations conjure all the allure of the decadence of a futuristic Ball Masque. Renowned for his wearable art, which takes form in sculptural headwear and accessories, the artist is now gaining the attention and patronage of the fashion industries elite; a more severe and gothic, 21st Century Dali if you will. Chasseur sat down with Rein himself to discuss his work; its origins and nature, and what drives the man behind the masks.

 

issey miyake

ايسي مياكي
איסי מיקים
イッセイミヤケ
이세이 미야케

Autodenominando-se designer de roupas, Issey Miyake tem explorado maneiras com as quais fazer peças que permitirão àquele que usa maior individualidade, conforto e liberdade. Ele ficou conhecido por trabalhar com uma técnica de plissado – criada pelo próprio – e por ser um mestre do mix and matching – combinação de listras, estampas e cores com perfeição. Movido por uma incansável curiosidade, Miyake tem continuamente procurado redefinir a relação entre a roupa e o corpo, fazendo criações com técnicas que incorporam a tradição bem como a tecnologia mais recente.

JOHN BALDESSARI

约翰·巴尔代萨里
ג ‘ון בלדסארי
ジョンバルデッサ
Джон Балдессари

ROMAN SIGNER

Романа Зигнера
Signer’s work has grown out of, and has affinities with both land art and performance art, but they are not typically representative of either category. It is often being described as following the tradition of the Swiss engineer-artist.

AKIHISA HIRATA

平田晃久
아키 히사 히라 타
Акиша Хирата
この投稿は、有望な若手建築家平田晃久の建築に対する考え方を紹介するものです。それは彼の仕事を調べている今日の2つの投稿のうちの1つであり、もう1つは構築されたプロジェクトです:ブルームバーグパビリオン。
今のところ、ArchitectureFarmは投機的なままです。それはコーヒーカップから花の成長を作成することから始まります。この静止画像は、単純なオブジェクトを複雑で美しい形に発展させる方法を示しています。ビデオループに示されている2番目の演習では、トーラスの形でプロセスを繰り返し、進化したフォームのいくつかにテキストを追加して、アーキテクチャの可能性を提案します。
粗雑にレンダリングされたアパートの建物は、花の形からさらに発展し、今では建築が出現しているのがわかります。別の段階では、現在確立されている同じルールセットから複数のアパートの建物がどのように成長するかを調べます。やがて、私たちは住宅の自己複製成長を遂げます。十分な開発資金で水をまくと、週末にフルスケールで3Dプリントできるバラ色の不思議の国に耕作される可能性があります。 。

ICD AND ITKE RESEARCH PAVILION

Pavilhão de pesquisa biônica
O Instituto de Design Computacional (ICD) e o Instituto de Estruturas de Edifícios e Design Estrutural (ITKE) da Universidade de Stuttgart construíram outro pavilhão de pesquisa biônica. O projeto faz parte de uma série bem-sucedida de pavilhões de pesquisa que mostram o potencial de novos processos de design, simulação e fabricação em arquitetura. O projeto foi planejado e construído em um ano e meio por alunos e pesquisadores de uma equipe multidisciplinar de arquitetos, engenheiros e biólogos. O foco do projeto é uma estratégia de design de baixo para cima  paralela para a investigação biomimética de cascas de compósitos de fibra natural e o desenvolvimento de novos métodos de fabricação robótica para estruturas de polímero reforçadas com fibra.