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Anouk Wipprecht

Dutch based designer Anouk Wipprecht is working in the emerging field of “fashionable technology”; a rare combination of sartorial knowhow combined with engineering smarts and style, she has in a very short period created an impressive body of tech-enhanced designs bringing together fashion and technology in an unusual way. She creates technological couture; with background in fashion design combined with engineering, science and interaction design, she creates systems around the body that tend towards artificial intelligence; projected as ‘host’ systems on the human body, her designs move, breath, and react to the environment around them.

studio Kimchi and Chips – Elliot Woods and Mimi Son

483 Lines
The artwork 483 lines magnifies this analogue video picture until it is 16 meters wide, and then folds this image several times so that it fits vertically into the gallery space, therein adding oscillations of depth into the image which can be activated by ‘tuning’ the projected video to match these waves. The strictly arranged lines can be illusionary, creating a confusing architecture of horizons, whilst the video played through it displays a parallel past, present and future.

Ned Kahn

Cloud Arbor
A 20-foot diameter sphere of fog forms inside a forest of stainless steel poles. High-pressure fog nozzles embedded in the 30-foot tall poles convert water into a cloud that appears and vanishes every few minutes. A collaboration with landscape architect Andi Cochran and the Pittsburgh Children’s Museum. Completed in 2012.

FACTORY FIFTEEN

Kokon
“Kokon ist eine sphärische, immersive Videoinstallation von 360 ° x 220 °, die wir im eigenen Haus entworfen, inszeniert und produziert haben. Cocoon platziert die Teilnehmer in mehreren Schalen abstrakter und figurativer architektonischer Räume, die sich langsam ablösen. Cocoon glaubt, dass Architektur nicht statisch ist, sondern vergänglich, sich entwickelnd und animiert. Unsere Stadt ist unser Kokon. “ Fabrik fünfzehn

Paul Cocksedge

Freeze Multi Circle Table
In Freeze, Cocksedge exploits freezing temperatures to create a seamless bond between metals that otherwise do not adhere in nature. The breakthrough in the series – a table of copper and aluminum – was made by first burying four copper legs in snow, leaving them to contract by 100th of a millimeter; second, excavating the legs and inserting them into holes cut into an aluminum slab where they were allowed to un-freeze back to ambient temperature thereby firmly locking into place in a strong, invisible join.

BENJA HARNEY

Having made his first paper sculpture at 25 while studying graphic design at Enmore TAFE, Harney – who works under the tag of Paperform – has since gone on to become one of Australia’s most prominent and creative paper engineers, with his incredibly intricate, detailed, lifelike paper sculptures, pop-up books, objects and backdrops commissioned by brands, galleries and commercial and editorial clients from around Australia and the world.

MICHAEL BURTON

Astronomical Bodies

Astronomical Bodies is based on the research of Dr. Terence Kee of the University of Leeds. He proposes that that a reactive form of phosphorus arrived on the early Earth via meteorite impacts. His research found that phosphorus from space was more suitable for the chemical reactions to develop complex life. Astronomical Bodies reverses this process and tries to transform phosphorus harvested from the body — in the form of kidney stones and urine — into manmade meteorites. Rather than the traditional idea of transpermia addressed in a host of science fiction writings and films, Astronomical Bodies proposes that the galactic transferal of life-promoting chemicals is a natural process that we can facilitate.

PROXY DESIGN STUDIO

mechaneu v1

我們知道 3D 列印可以模擬人體器官、食物、建築物等各種繁複的物體,但這些大多為靜態物件,來自紐約的設計工作室 proxy design studio 則進一步挑戰精密的齒輪機械,印出一顆完整的球體齒輪群組,只要轉動其中一個,其他齒輪也會跟著被牽動,看起來超歡樂的!
《mechaneu v1》由 64 個齒輪組成,由球體內部的框架來支撐,設計師先用電腦軟體想辦法排入大小各異的花形齒輪,再透過 3D 列印印出來,《mechaneu v1》上的每個齒輪都能互相牽引作用,達到牽一髮動全身的效果,看著齒輪各自轉動的模樣頗有點療癒放空的效果,proxy design studio 則希望能藉此研發出更多機械動能相關的設計。

KENICHI KANAZAWA

Kaleidoscope of Sounds issue

This movie was taken during the photo shooting for “Otona no Kagaku Magazine with Kids / Kaleidoscope of Sounds issue”, a magazines with giveaways. This shows the art performance by Mr. Kenichi Kanazawa who sublimated the method of making sounds visible, invented by Ernst Chladni — a physicist of 18-19 century, to a work of art in his unique style. After placing white-colored sand on a steel pan, he rubs the surface of a pan with a rubber ball attached to the tip of metal stick to generate the vibration.

FILE SÃO PAULO 2025: SYNTHETIKA – João Otero

Digital Origami: Exploring Procedural Animation

John Otero

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – WORKSHOP
Electronic Language International Festival

 

Digital Origami: Exploring Procedural Animation – Brazil

This workshop introduces procedural animation, a technique that uses mathematical parameters to create automated movements. Using the free version of Houdini software, participants will learn how to digitally assemble and animate origami, exploring the software’s features to simulate movements and behaviors. The creative possibilities of this approach will also be discussed, highlighting applications in animation, generative design, and visual effects.

BIO

João Otero is a visual artist, illustrator, animator, teacher, and visual arts graduate student at ECA-USP. He is a member of the Realidades research and outreach group. He holds a scholarship from the CAPES Teaching Initiation Program in the arts field; he also received a PUB scientific initiation scholarship, researching digital techniques applied to comic book production.

Clara Daguin

Oracle Collection
The performance centered around ORACLE, a digital palm reading given by model and iconic muse Axelle Doué. The surrounding luminous dresses embodying the four elements— air, earth, water, and fire—come alive during the reading, with mirrors reflecting them into infinity. The pieces are crafted from diverse materials, both natural and synthetic. Well beyond typical textiles, Clara Daguin implements optical fibers, pleating, embroidered circuits, addressable LEDs, sculpted resin, home-grown alum stone crystals, Swarovski Elements, silk organza, microcontrollers and radio frequency modules.

RYOJI IKEDA

Micro Macro
micro | macro trasforma il padiglione E del MuseumsQuartier in un enorme mondo di immagini e suoni in movimento. Nella sua installazione immersiva, l’artista multimediale Ryoji Ikeda crea un campo di immaginazione tra fisica quantistica, sperimentazione empirica e percezione umana. In collaborazione con scienziati nucleari del CERN, Ikeda ha tradotto complesse teorie fisiche in un’esperienza sensoriale. La scala di Planck viene utilizzata dagli scienziati per indicare lunghezze o intervalli di tempo estremamente ridotti. Concetti come spazio e tempo perdono il loro significato oltre questa scala e la fisica contemporanea deve fare affidamento su teorie speculative. E sull’arte. Visitatori di micro | macro entra in un mondo di dati, particelle, luce e suono che rende gli estremi dell’universo percettibili all’occhio e all’orecchio. Nel micro mondo penetriamo nelle più piccole dimensioni dell’irrappresentabile, mentre nel macro mondo decolliamo in distese cosmiche che ci permettono di sperimentare lo spazio infinito oltre l’universo osservabile. In questo vortice di dati, un fuoco d’artificio acustico e visivo colma il divario tra la comprensione teorica e la percezione sensuale.

BINA BAITEL

Pull over
French-israeli-swedish architect-designer bina baitel‘s lighting transcends the interaction between light and material, combining technological innovation with french handcraft. Her newest collection of lighting objects is commissioned and produced by nextlevel galerie in paris.‘Pull-over’: baitel’s previously designed ‘pull-over’ tactile luminaire is now also being produced by nextlevel gallery. The skin of the design is a variable luminous source thanks to its flexible nature – the light bulb, dimmer and lampshade are one.

Patrick Jouin

solid chair
Der Solid C2 Stuhl von Patrick Jouin ist ein Highlight in der wachsenden Gruppe digital gestalteter und produzierter Werke des Museums. Wir sind unseren Mitgliedern zutiefst dankbar, dass sie diese Akquisition ermöglicht haben. Der Stuhl wurde nach einem Verfahren namens Stereolithographie hergestellt, einer Art 3D-Druck, bei dem ein computergesteuerter Laser ein lichtempfindliches Epoxidharz bei Kontakt erwärmt und verfestigt. Dieser Prozess erstellt eine Form, Schicht für Schicht, um ein einzelnes vollständiges Objekt zu erstellen. Dieses Verfahren unterscheidet sich stark von herkömmlichen handwerklichen oder herkömmlichen Massenproduktionsverfahren wie Zusammenbau, Schnitzen und Formen.

Bust of Nefertiti-3D Scans Neues Museum

Years ago, a scandalous “art heist” at the Neues Museum in Berlin—involving illegally made 3D scans of the bust of Nefertiti—turned out to be a different kind of crime. The two Egyptian artists who released the scans claimed they had made the images with a hidden “hacked Kinect Sensor,” reports Annalee Newitz at Ars Technica. But digital artist and designer Cosmo Wenman discovered these were scans made by the Neues Museum itself, which had been stolen by the artists or perhaps a museum employee.

JON RAFMAN

New Age Demanded
“Inspired by classical Greek busts, Jon Rafman uses computer software to digitally render three-dimensional forms. The forms act as the structural surface on which two-dimensional Internet-sourced images are applied. The series is presented as large-scale archival pigment digital prints. Each print is created with its own specific texture and sculptural mutation. Rafman uses historically recognizable works from canonized artists like Mark Rothko, Georgia O’Keeffe, Piet Mondrian, and Wassily Kandinsky as the subjects of his appropriations.”