Atmospheric Forest
Atmospheric Forest is a large scale VR point-cloud installation that visualizes and sonifies the relations between the forest and climate. It reveals the interaction patterns between the pine-tree emissions in Pfynwald, an ancient Swiss Alpine forest, and weather conditions in this valley, effected by drought. The trees do not only produce oxygen, but they are living bodies who breath too. I.e., they emit part of carbon dioxide, sometimes even up to 20 perc. from what they have consumed. When trees die, they release all the carbon they have collected during their lives back into the atmosphere. Atmospheric Forest explores the effects of drought on local forest ecosystems, and how such stress situations influence production of resin and volatile emissions (such as usual pine-tree scent).
Vision II
David Spriggs’ Vision artwork series have a distinct focus on the senses. Accentuated by an affinity between its subject matter and the fragmentary nature of the medium, there is a tension created between form and emptiness. Appearing both as an implosion and as an explosion depending on the one’s perception, the viewer has the sense that he/she is observing a form in becoming, yet at the same time breaking down. The immersive experience created by Vision provides the audience with the impression that they are in the midst of witnessing an event, something of monumental proportions akin to the Big Bang. In changing viewpoints by navigating around the work, Vision is continually altered, breaking down at the sides so that the viewer can only see the edge planes of multiple sheets, begging the question: Is there in fact a form, or just individual images?
ポール・コックセッジ
폴 콕세지
Пол Кокседж
保罗•考克斯基
John Otero
FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – WORKSHOP
Electronic Language International Festival
Digital Origami: Exploring Procedural Animation – Brazil
This workshop introduces procedural animation, a technique that uses mathematical parameters to create automated movements. Using the free version of Houdini software, participants will learn how to digitally assemble and animate origami, exploring the software’s features to simulate movements and behaviors. The creative possibilities of this approach will also be discussed, highlighting applications in animation, generative design, and visual effects.
BIO
João Otero is a visual artist, illustrator, animator, teacher, and visual arts graduate student at ECA-USP. He is a member of the Realidades research and outreach group. He holds a scholarship from the CAPES Teaching Initiation Program in the arts field; he also received a PUB scientific initiation scholarship, researching digital techniques applied to comic book production.
Bildverarbeitungsmaschine
Björn Schülke ist von den kinetischen Skulpturen des deutschen Klangkünstlers Peter Vogel und Jean Tinguely beeinflusst und schafft komplexe vom Betrachter aktivierte Maschinen, die Bewegung, Überwachung und Klang kombinieren.
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Björn Schülke é influenciado pelas esculturas cinéticas dos artistas sonoros alemães Peter Vogel e Jean Tinguely e cria máquinas complexas ativadas pelo espectador que combinam movimento, vigilância e som.
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Björn Schülke is influenced by the kinetic sculptures of the German sound artists Peter Vogel and Jean Tinguely and creates complex machines activated by the viewer that combine movement, surveillance and sound.
Red on Green
Taichung Metropolitan Opera House
Las formas libres que caracterizan las estructuras del edificio se materializarán meidante hormigón proyectado, ya que su puesta en obra es mucho más barata que la que supone el hormigón convencional, montando encofrados hasta conseguir las caprichosas curvas del proyecto. En este caso el encofrado lo forman unas mallas de metal expandido que, por sus características intrínsecas, se adaptan a cualquier forma y retienen el hormigón una vez vertido.
Bacon
Он нарисовал бездны человеческой души: британский художник Фрэнсис Бэкон. Основные механизмы взаимоотношений, такие как желание, господство и исключение, он представил с беспощадной честностью и болезненной красотой. В своем произведении Нанин Линнинг постигает эмоциональный космос картин Бэкона и обнаруживает в их бескомпромиссном изображении аналогию с ее собственным искусством. С чрезмерной физичностью хореография исследует фундаментальные модели поведения, стирающие грань между человеческим и диким своим архаичным и беспощадным характером. С почти тревожной близости зритель становится свидетелем борьбы человека за принадлежность. В то же время захватывающее и тревожное произведение празднует свое возвращение на сцену через четырнадцать лет после его первого выпуска. BACON, получивший премию «Лебедь» за лучшую голландскую хореографию, возвращается с переработанной хореографией и новым видео- и световым дизайном.
ADAD
This installation is a mechanism that serves as a kind of interface between planetary processes and an audience. It consists of 12 transparent piezocrystals, grown especially for the project, and 12 motorized hammers that strike them. The installation is connected to the internet. Its core algorithm is controlled by data from a meteorological site which shows lightning strikes in real time (on average, 10~200 lightning flashes occur on the planet every minute). Each time the installation receives information about a lightning strike, a hammer strikes one of the crystals, resulting in a small electrical discharge produced by the crystal under mechanical stress. Each of these charges activates a powerful lamp and sound effects.
AION
AIŌN is inspired by an abstract notion of time and the journey between dimensions. In AIŌN Erna Ómarsdóttir choreographer and Anna Thorvaldsdóttir composer invite the audience on an otherworldly voyage where music and movement merge in a unique way. Concept and artistic direction: Erna Ómarsdóttir and Anna Thorvaldsdóttir Music: Anna Thorvaldsdóttir Choreography: Erna Ómarsdóttir Conductor: Anna-Maria Helsing Video art: Pierre-Alain Giraud and Valdimar Jóhannsson Light design: Valdimar Jóhannsson Assistant choreographer: Lovísa Ósk Gunnarsdóttir Costumes: Agnieszka Baranowska Dancers: Charmene Pang, Elín Signý Weywadt Ragnarsdóttir, Erna Gunnarsdóttir, Félix Urbina Alejandre, Inga Huld Hákonardóttir, Shota Inoue, Tilly Sordat and Una Björg Bjarnadóttir.
biomorphic house
Gabe Michael
FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival
Unknown – United States
Unknown follows a misunderstood creature haunting the halls of an art museum. Its impressionistic visual style earned the short film the Best Art Direction award at Runway Gen:48 – 2nd Edition.
BIO
Gabe Michael is an award-winning filmmaker and creative technologist specializing in artificial intelligence. He serves as Vice President and Executive Producer of AI at Edelman, advising teams, optimizing production workflows, and exploring creative innovation with AI. With extensive experience as a director and producer, he collaborates with major studios, brands, and digital platforms, and shares his insights on LinkedIn, YouTube, and in UCLA classrooms.
Music: ARTLIST
Grupo de Pesquisa e Extensão Realidades
FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica
Mundos de papel — Diorama com prototipagem – Brasil
Como seria um mundo dentro de uma caixa de papel? Nesta oficina, cada participante criará o próprio diorama de papel — cenário construído a partir de recortes de papel sobrepostos. Para isso, aprenderemos a usar o Inkscape, um programa gratuito e de código aberto de desenho vetorial, e uma plotter de recorte, uma ferramenta de fabricação digital. Ao final, cada participante terá criado seu próprio diorama, seu próprio universo dentro de uma caixa de papel.
BIO
O Grupo Realidades (https://realidades.eca.usp.br/), fundado em 2010, é um grupo de pesquisa e extensão da USP que trabalha com arte, tecnologia e o conceito de realidade.
Transparent Shell
Based on concepts, Transparent Shell gains inspiration from a rich variety of sequences in nature. By dissecting, extracting shell structure and restructuring, it reveals the tension of life evolution. Conch-shape helix is blended with vertical, balanced, stable and standard three-dimensional grid. Density and depth of different degrees are on one hand, in mutual erosion, harmony and coexistence and on the other hand, in antagonism, competition and conflict.
Foley
Huxley-Parlour gallery presents a solo exhibition of new audiovisual and installation works by the London-based artist Jonas Pequeno. Comprising of three works, a kinetic sound installation Foley, a CGI video Ocean Scene Composite and a photographing print, and the act of appearing, the exhibition considers incongruity in digital fictional constructs. The title of the exhibition, /ˈfəʊli/, is a phonetic transcription of the word foley, a film-making technique used to manually mimic everyday sound effects in post-production when props do not acoustically match their real life counterparts. Influenced by the concept of foley, Pequeno’s work features an audiovisual installation that incorporates microphones and balloons swayed by a fan, replicating the sound of crashing ocean waves.
Никола Борисов
Cello