highlike

Alice Anderson

أليس أندرسون
爱丽丝·安德森
アリス·アンダーソン
앨리스 앤더슨
АЛИСА АНДЕРСОН
enrouler le temps

British filmmaker and artist Alice Anderson creates work by concentrating on her childhood from where her obsession of doll’s, and particularly hair, comes from. Her installations reflect her mother/daughter relationship during her isolation in her childhood. During that time Anderson would invent rituals to calm herself down by making threads out of undone seams – later her own hair – and twirling them around her own body and objects. As a natural red-head, she solely focuses on using red doll hair to make small and impressive large scale sculptures.

YUNCHUL KIM

Impulse
The Cascade Project explores matter by capturing the pattern of muons: i.e. electrically charged subatomic particles. It does so through an installation comprised of three live elements: a muon detector; a complex assemblage of pumps; and an arrangement of tubes through which fluid flows. When muons are detected, a light and connected pumps are activated, triggering the movement of an uncanny, viscous fluid through the sculptural system.

Richard Tuttle

Таттл, Ричард
理查德·塔特尔
리처드 터틀
ריצ’רד טאטל
リチャード・タトル
Pants

Arvid Jense and Marie Caye

S.A.M. The Symbiotic Autonomous Machine
As machines gain more autonomy and importance in human life, they are still given no agency in our society. Could a legalization of their status create a shift towards a more collaborative relationship with humans? S.A.M. 1, 2 & 3 are a Symbiotic Autonomous Machines challenging those ideas. It employs water kefir grains or kombucha to produce a beverage, acting as small scale automated food production systems.

Nanine Linning

Silver
Robotics, cybernetics and developments in the field of artificial intelligence put the equally fascinating as disquieting idea of artificial life within our grasp. Nanine Linning’s new production SILVER addresses the intimate – and increasingly intrusive – relationship between the human and the technological, showing the beauty of its aesthetics, but also questioning its promise of ever increasing progress and self-improvement.

CHUNKY MOVE

Glow
Glow is an illuminating 30-minute choreographic essay by Artistic Director Gideon Obarzanek and interactive software creator Frieder Weiss. Beneath the glow of a sophisticated video tracking system, a lone organic being mutates in and out of human form into unfamiliar, sensual and grotesque creature states. Utilising the latest in interactive video technologies a digital landscape is generated in real time in response to the dancer’s movement. The body’s gestures are extended by and in turn manipulate the video world that surrounds it, rendering no two performances exactly the same.

Ken Kelleher

Bigfoot
While variety in composition and form is evident, Kelleher further experiments with material and color. Digital rendering techniques offer endless iterative opportunities. Multiple shifts in material, especially when applied to a singular form, allow for a variety of interpretations. Kelleher explains: ‘The visual expression I try to achieve is one that is open to interpretation. In one piece someone may see something playful, or whimsical, in another it may feel menacing.’

Raven Kwok

Derivations
“A collaboration with Symmetry Labs at Gray Area Foundation for the Arts in San Francisco. Derivatives of multiple generative rules I designed in the past were adapted to an interactive LED floor. The video demo includes 6 visual sets and transitions in between. Set 01 is an adaption of 1DFBD, which was also used in a couple of projection mapping tests in 2014. Set 03 is derived from an untitled turbulence piece created in 2014 as well. Similar to Set 03, all agents in Set 04 are driven by 3D Perlin Noise flow field. However, instead of being an emitter spawning agents, each dot functions as an attractor intervening in the flow, same way as it did in 2BCD.”Raven Kwok

Liu Bolin and Carlos Cruz-Diez

Liu Bolin x Carlos Cruz-Diez

Traversing mediums such as performance, photography, Liu Bolin dissects the tense relationship between the individual and society by ‘disappearing’ into environments which are sites of contention and criticism.more

Michelangelo Pistoletto

مايكل أنجلو بيستوليتو
米开朗基罗皮斯特莱托
מיכלאנג’לו פיסטולטו
ミケランジェロピストレット
МИКЕЛАНДЖЕЛО ПИСТОЛЕТТО
Wollen La mela reintegrata

FILE SÃO PAULO 2025: SYNTHETIKA – Valezart

AI Museum

Valezart

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival

 

AI Museum – Spain

AI Museum is an AI-generated short film that explores art, memory, and artificial consciousness. During a night shift, security guard James Foster encounters a mysterious force that brings museum masterpieces to life. As paintings step out of their frames, the line between art and reality dissolves in a post-apocalyptic world, culminating in a finale where humanity’s legacy merges with the digital.

BIO

Valezart is a multidisciplinary artist from Barcelona working across music, film, and game development. With award-winning soundtracks and a strong narrative focus, his work spans animated shorts, feature films, and immersive experiences. He currently explores filmmaking with AI, delving into the edges of artificial creativity.

ALICE HALDENWANG, LAURA COUTO ROSADO AND TINGTING ZHANG

Telepathy 2012-2112
“TELEPATHY” immerses the viewer in the heart of a fiction where telepathy would become the predominant means of communication at the expense of means of current communication. The ten glass helmets enable to visualize a telepathic communication, by definition invisible. “TELEPATHY” proposes to reverse the current trend which consists in basing its communication on technology, and in exchange it reveals the parapsychological and subjective communication of psychic phenomena.

ROBERT GLIGOROV

Роберт Глигоровым
罗伯特·格利戈罗夫
روبرت غليغوروف
Untitled (Colonna)

YING GAO

Indice de l’indifférence
Montreal-based fashion designer and professor at UQAM, recipient of the Phyllis-Lambert Design Montréal Grant, Ying Gao questions our assumptions about clothing by combining urban design, architecture and multimedia. She explores the construction of the garment, taking her inspiration from the transformations of the social and urban environment.