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PAUL ROBERTSON

Paul Robertson is an Australian animator and digital artist who is known for his pixel art used in short films and video games. He is mostly known for Scott Pilgrim Vs. the World: The Game and the recent release, Mercenary Kings.
His interest in inserting flashing neon colors, geometric shapes, Japanese character animation, and 1990′s computer imagery, deems his work as heavily influenced by the Seapunk/Vaporwave aesthetic.
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ERIK JOHANSSON

إريك جوهانسون
에릭 요한슨
אריק ג’והנסון
エリックヨハンソン
trappan

FLORA BORSI

ФЛОРА БОРСИ
asphyxia

Flora Borsi is a popular digital artist from Budapest, Hungary. Her works is to visualize the physically impossible in a form of photo manipulation. These pictures are crafted with great balance of emotions, dreams and humor.

TEUN VONK

Der physische Geist
Der physische Geist ist Vonks Versuch, den Teilnehmern die Beziehung zwischen ihren physischen und mentalen Zuständen zu zeigen, indem sie physischen Druck auf den Körper ausüben. Die Installation besteht aus zwei aufblasbaren Objekten, zwischen denen sich ein Teilnehmer hinlegt, um anschließend angehoben und vorsichtig zwischen die Kurven der beiden Objekte gedrückt zu werden. Während das Heben ein instabiles Gefühl erzeugt, wird dieses stressige Gefühl bald danach dem sicheren Gefühl gegenübergestellt, sanft zwischen zwei weichen Gegenständen gedrückt zu werden. Neben dieser Erfahrung für die Teilnehmer ruft die Installation auch Empathie bei Zuschauern hervor, die miterleben, wie die Teilnehmer diese Erfahrung machen.

OLI SORENSON

Video pistoletto
“O projeto Vídeo Pistoletto me permitiu revisitar as performances de Michelangelo Pistoletto, fundador do movimento Arte Povera, quebrando não espelhos, mas telas de cristal líquido (LCD), usando um martelo e um cinzel. Aqui, os cristais se espalham dos pixels discretos da TV, embora permaneçam parcialmente sensíveis ao sinal de vídeo, para gerar composições orgânicas entre os fragmentos de vidro. Fiel aos princípios da Arte Povera, trabalho com um material tecnológico destinado ao empobrecimento, acompanhando os efeitos da obsolescência planejada. Uma vez danificados, estes são transformados em objetos concretos, como as ferramentas de Heidegger que só se manifestam à nossa consciência uma vez tornadas disfuncionais: as propriedades materiais dessas telas só são perceptíveis depois que eu interrompi sua função de abrir uma janela para o mundo.

VICTORINE MULLER

维克托里娜米勒
ballon stratospherique
To most people, balloons are simply associated with children, décor and celebratory events. Their role is usually meek − look cute and embellish. But to the internationally-acclaimed Swiss performance artist Victorine Müller, they hold a much greater meaning and usefulness. The inflatable aspect of balloons is an essential part of her work. For over fourteen years now, she has been combining the disciplines of painting and sculpture, with sound art and performance.

Wyne Veen

Wyne Veen is a Dutch artist working in the photographic medium. Veen’s work consists of sculptural arrangements, utilizing everyday objects and their isolated materials. The work possesses an aesthetic and absurd appeal. Inspired by all things overly developed, Veen is fascinated by our highly manufactured lives, while also endlessly drawn to all steps of the production process. Veen graduated from the Royal Academy of Fine Arts in 2008 and maintains a studio in the Red Light district of Amsterdam

Fur

Legshocker
Enhanced PlayStation2 Controller

Simulating soccer for home use can result in foul players. LegShocker is an extension interface of a football FIFA computer game, bringing to real life the feeling of suffering a faul. With this interface users will question again how will be their conduct in the game.

Julia Fullerton-batten

ЮЛИЯ ФУЛЛЕРТОН-БАТТЕН
جوليا فولرتون-باتن
朱莉娅富勒顿巴滕
ג’וליה פולרטון-באטן
ジュリア·フラートン·バッテン
줄리아 풀러 턴 – 판자

Fred Penelle & Yannick Jacquet

Mécaniques Discursives
This installation project has developed out of the encounter of the engraver Fred Penelle with the video artist Yannick Jacquet (Legoman). It is a mixture of engraving and video projection representing a sort of absurd and poetic machinery unfolding across walls like some exquisite corpse using the principle of a chain reaction as its starting point. Frédéric Penelle has been going to great lengths for a number of years to release engraving from its traditional context and “beautiful paper”. He uses his installations to breathe new life into engraving by moving it off a path that is too well trodden. As regards Yannick Jacquet’s work, this is marked by a desire to step outside of traditional projection formats and put video into space. The main tool is audiovisual performances, installations and stage design. Their shared desire to leave the beaten path of their respective disciplines brought them together in this project.

Rebecca Braun & Tyler Smith

Foldout Couch
This design proposes incongruous relationships between materiality, technique, scale, and form in order to delay a clear perception of the 1:1 construction. By pairing the formal techniques of curved folding with rigid sheet stock, finished metal with pleather fabric, and domestic upholstery details with CNC machined parts, the construction references things and spaces beyond its immediate setting.

Jan Martens

THE DOG DAYS ARE OVER
THE DOG DAYS ARE OVER will be a work that tries to reveal the person behind the dancer. To reach this, a very complex, mathematical, dynamic and tiring choreography is constructed, which is performed almost completely in unison. The difficulty degree of the choreography is so high, that the dancers eventually will go wrong. It is there where the mask falls. The dancer is defined as an idle and purely executing species, striving for perfection.

Jeff Koons

杰夫·昆斯
ДЖЕФФ КУНС
ג’ף קונס
ジェフ·クーンズ
제프 쿤스
Play-Doh

Diana Thater

Abyss of Light

Abyss of Light is divided into three screens and into three acts, the traditional structure of classic narrative film. In the first act, all the images synchronize to form a single panorama of Bryce Canyon in Utah. In the second, the screens break away from one another into three parallel sequences wherein each projection shows the same one hundred images at different speeds. In the third, all three images synchronize once again to form a single wrapping panorama of Death Valley, California. The work is an ode to the American western, one of my favorite film genres. Despite my admiration, however, my desire is not to imitate westerns. Instead, I set up an abstraction in opposition to the idea of narrative, something that can be seen in all of my work. In Abyss of Light, continuous disruptions of the American landscape document my refusal to see the land as backdrop for man’s heroic conquering of the wild; instead I see it as a foreground, a subject to be contemplated for itself and for which wildness is a state of grace.

LORI HERSBERGER

Geist No.15

“L’art de Lori Hersberger met l’accent sur l’opposition entre le monde de l’illusion et celui de la réalité, tout en faisant allusion à l’espace qui les sépare. En ce sens, ses œuvres sont à la fois sublimes et grotesques – une combinaison qui est également clairement exprimée dans ses expositions actuelles “Lori Hersberger

MANFRED MOHR

Reflexions sur une esthetique programmee

Influencé par son expérience de musicien de jazz et par les théories du philosophe allemand Max Bense sur l’esthétique rationnelle, Manfred Mohr a été un innovateur dans le domaine de l’art généré par ordinateur. Pour manipuler, par exemple, la myriade de variations de l’hypercube à 11 dimensions, Mohr a créé des algorithmes en langage de programmation FORTRAN et les a imprimés sur des traceurs à plat avant l’avènement des imprimantes laser. La série «Klangfarben» de Mohr (2008) présente des peintures et des animations numériques de lignes diagonales aux couleurs vives et de plans qui se croisent sur un fond noir mat. .

KUNIHIKO MORINAGA

光活性化スタイル
衣服は、に反応するフォトクロミック分子を使用するテキスタイルから作られました。紫外線の下に立つと、服は白から変わり、虹の模様と色が現れました。モデルが紫外線から外れると、衣服の色はゆっくりと消えていきました。Anrealageのリードデザイナーである森永邦彦は、革新的な素材の使い方で知られています。このコレクションは、を変えるサングラスで一般的に使用されているテクノロジーを採用し、ファブリックでの使用に適合させています。

 

Leonhard Lass and Gregor Ladenhauf

DEPART
The Entropy Gardens
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The Entropy Gardens is an artistic VR experience that explores one of humanity’s most archetypical artforms – garden making. It challenges its myths, aesthetics and modes of perception. Like a garden, The Entropy Gardens attempts to become a spatiotemporal poem — a poetic organism. In the form of a sprawling journey it constructs a hermetic, virtual garden as a poetic ecosystem — a psychic landscape that is foremost a complex audiovisual experience. It admits the visitor into a place that is equally challenging and contemplative (and of course profoundly weird).

Quadrature

Positions of the Unknown
At the very beginning of space exploration the infrastructure to monitor the whole sky was not yet developed. So in order to find out whether foreign countries launched objects, the US government started to train citizens to observe and detect possible artificial satellites. Scattered over the allied world, these amateur scientists played a crucial part in keeping track of all men-made technology orbiting earth, until “Operation Moonwatch” was discontinued in 1975 […] “Positions of the Unknown” locates the current whereabouts of these mysterious objects by simply pointing at them as they revolve around Earth. Missing the legal proof, those unidentified artefacts remain entities of pure speculation, secret companions of us and our planet. Even so they have been sighted several times and their ubiquitous presence is therefore somehow validated, they linger in a state between existence and non-existence. Quadrature’s 52 small machines constantly follow their paths and serve as silent witnesses of the unknown.