highlike

SHOHEI FUJIMOTO

Immaterielle #form
In diesem Kunstwerk “immaterielle Form [2019]“ geht es darum, wie wir das Immaterielle mit 420 kinetischen Lasermodulen als greifbar betrachten. Ich habe versucht, in dieser Zeit virtuelles Bewusstsein, Präsenz und Verhalten des Lebens zu erzeugen. Und dann habe ich untersucht, was wir bekommen, um das Bewusstsein und die Präsenz der Oberfläche von dem Ding zu bekommen, das vor uns liegt, oder geben wir diese ihnen? Ich denke, wenn man auf das Bewusstsein achtet, kann es ein Auslöser sein, zu spüren, dass wir selbst Menschen sind.

Cosentino and Benjamin Hubert

Raytrace
“È il sogno di un designer. Il processo è altamente tecnologico ma anche abbastanza artigianale; è una divisione intrigante. E parte di questo processo consiste nel rimuovere ogni traccia di acqua dal materiale usando un calore e una pressione incredibili. L’idea dell’installazione era di reintrodurre l’acqua, o almeno i giochi di luce che si ottengono dall’acqua, l’effetto della luce che gioca su un ponte su un fiume. È qualcosa che cattura sempre l’immaginazione.’ Raggiungere questo effetto ha richiesto tempo, fatica e trucchi algoritmici. “Volevamo ottenere il massimo effetto dalla cosa più piccola”, afferma Hubert. “Inizialmente abbiamo provato a usare un sottile strato di acqua in movimento sul vetro, ma ci è sembrato troppo letterale. Poi abbiamo pensato al modo in cui una sfera di vetro può diffondere la luce.’

JOHNNY MNEMONIC

No filme Johnny Mnemonic, o diretor Robert Longo vai ao limite da ficção científica ao colocar um chip de prodigiosa memória no cérebro do personagem principal, representado por Keanu Reeves. O espectador fica com a nítida sensação de que num futuro próximo a informação estará disponível, transportada de um lugar a outro no cérebro de ciborgues mensageiros. O chip pode transportar uma quantidade quase infinita de dados plugando um pino no orifício de um implante eletrônico colocado bem na região occipital.
cinema full

Ralph Baer

Magnavox Odyssey
Even if you’re a devoted fan of video games, there’s a decent chance you’re not familiar with the name Ralph H. Baer. This should be considered gamer high treason considering Baer’s importance in creating the concept of home video games and the vast, varied entertainment ecosystem now built upon them. Despite being the one to push the dominoes toward an industry that currently makes billions of dollars annually, the bulk of the gaming community has largely forgotten about him.Now a 91-year-old widower, the German-born Baer is the inventor of the Magnavox Odyssey, the world’s first video game console. The Odyssey is predated in the games-on-screens space only by experiments like Willy Higinbotham’s Tennis for Two and the coin-op dud Computer Space. But Baer also has a long and distinguished record as an engineer and inventor. The list of patents and gadgets in his name encompasses surgical-cutting equipment, “muscle-toning pulse generators,” submarine-tracking radar systems, video simulations for trainee pilots, talking books and talking doormats, iconic ‘80s toys like SIMON and Laser Command, and even launch displays and a lunar-resistant camera grip for the Saturn V and Apollo 11 space programs.

DANIEL LEE

manimals

Der alte chinesische Tierkreis besteht aus einem Zyklus von zwölf Tierzeichen, die mit Geburtsjahren verbunden sind. Sie sind: Ratte, Ochse, Tiger, Kaninchen, Drache, Schlange, Pferd, Schaf, Affe, Hahn, Hund und Eber. Es wird angenommen, dass eine Person Verhaltens- und Persönlichkeitsmerkmale, manchmal sogar körperliche Merkmale, in Bezug auf das Tierjahr aufweist, in dem sie geboren wurde. In den zwölf Porträts der Serie „Manimals“ interpretiert der Künstler Daniel Lee den chinesischen Tierkreis in der Gegenwart Begriffe durch Computermanipulation von fotografischen Bildern. Jedes Porträt repräsentiert das Tierzeichen dieser Person. Die “Manimals” -Serie besteht aus zwölf 24 “x 30” -Farbfotos. Die Originalbilder wurden mit Ektachrome in einer Mittelformatkamera fotografiert, dann digital konvertiert und mit der Adobe Photoshop-Software auf einem Macintosh Quadra 950 neu angeordnet.

JI HYUN PARK AND FRANZISKA WINDISCH

A R R A Y

A R R A Y – это аудиовизуальная платформа для перформативных экспериментов, основанная на матрице из шести светодиодов, обращенных к шести фотодатчикам, подключенным к векторным генераторам. Датчики измеряют яркость и частоту мигающих огней и соответственно изменяют значения осцилляторов. Частота световых импульсов и расстояние между диодами и датчиками модулируются во время работы, что приводит к непредсказуемым шумовым характеристикам. Непрерывный поток звука считывается в массивы в чистых данных и преобразуется в меняющийся слой макро-колебательных движений.

Krijn de Koning

Bekannt für seine architektonische Skulptur, umfasste die Ausstellung „In Here, For This“ Möbel wie Skulpturen und eine grafische Innenausstattung. Die Arbeit ist als manipulierte Form von funktionalen Möbelstücken konzipiert, die fünf architektonische Elemente wie einen Tisch, eine Bank oder ein Bücherregal umfassen. Diese Einheiten sind zu stapeln, auf jeder Seite zu drehen und zu trennen oder miteinander zu verbinden. Es wird darauf geachtet, Farben zu formen und zu blockieren, damit die Schönheit der Form sprechen kann, während die formalen Qualitäten von Kunst und Architektur berücksichtigt werden. Negativer Raum und positive Form werden so interessant und dominant wie einander.

MIKE PELLETIER

МАЙК ПЕЛЛЕТЬЕ
Peristaltic Skin
Questo era un progetto di collaborazione con Lucy McRae creato per il Transnatural Festival nel 2010. La Peristaltic Skin Machine è una sperimentazione sul corpo con liquido, aria, velocità e colore.

Anish Kapoor

阿尼什•卡普尔
アニッシュ·カプーア
АНИШ КАПУР
Descension
A pool of dark water swirls in a terrifying spiral, never stopping, never emitting light. It looks black and bottomless. It is the whirlpool to end all whirlpools – a spooky mixture of the vortex that sucked down the Pequod and an illustration from Stephen Hawking’s latest work on black holes. Yet this awe-inspiring phenomenon is an exhibit in an art gallery – the latest sublime spectacle from Anish Kapoor.

ROBERT RICKHOFF

Slide Chair
I think without a concept, theres nothing. Having found the concept, it´s a question of communicating this in the clearest and shortest way. Nothing superfluous or that can´t be justified, everything for a reason and everything with a function. There´s no room here for I like that or I don´t like that, there is only room for it´s effective or not. I am interested in finding ideas that will be remembered effectively and draw attention. I’m graduated from Crossmedia Design at ArtEZ Enschede in Netherlands. Currently I work in an agency.

Rowan Smith

dot matrix loop
Rowan Smith’s work takes the form of a multidisciplinary semiotic investigation into the ways in which cultural signs and signifiers can be read as artefacts. He examines how the meaning embedded in these artefacts fluctuates (and frequently deteriorates) in relation to ever-shifting sociopolitical contexts; often assuming a self-critical position which responds to his locality.

SUNYUAN & PENGYU

孙原和彭禹
ВС Юань и Пэн Юй
Old persons home
Sun was born in Beijing and Peng in Heilongjiang. Sun and Peng are contemporary conceptual artists whose work has a reputation for being confrontational – they have previously used live animals in their installations. As their contribution to the 2005 Venice Biennale, the duo invited Chinese farmer Du Wenda to present his home-made UFO at the Chinese Pavilion. They won the Contemporary Chinese Art Award in 2001. Their 2009 solo exhibition, “Freedom”, at Tang Contemporary in Beijing, was seen by some critics as a memorial to the Tiananmen Square incident. The installation featured a large fire-hose hooked to a chain that erupted water spray at a distance of 120 meters.

KATHARINA FRITSCH

КАТАРИНА ФРИЧ
卡塔琳娜弗里奇
קתרינה פריטש
カタリーナフリッチュ
LIKE ALL FRITSCH’S WORK, RATTENKÖNIG IS SIMULTANEOUSLY SEDUCTIVE AND UNNERVING. SHE OFTEN TRANSFORMS QUOTIDIAN OBJECTS OR ORDINARY LOOKING FIGURES INTO SOMETHING NEW AND STRANGE THROUGH REPETITION AND MANIPULATION OF SCALE AND COLOR. HER SCULPTURES ARE THE RESULT OF A TIME-CONSUMING PROCESS: A PIECE IS USUALLY MOLDED BY HAND, THEN CAST IN PLASTER, REWORKED, AND THEN CAST AGAIN IN POLYESTER.

Nick Verstand

Aether
AETHER is an audiovisual live performance using spatial sound and light, designed location specific for each iteration. Walls of materialized laser light surround the artists while constantly reshaping the environment, organically modulating synchronous to the surrounding sound.

MOTOHIKO ODANI

元彦小谷美纱
小谷元彦
Мотохико Одани
Phantom Limb

Motohiko Odani est un artiste japonais vivant à Tokyo où il expose régulièrement ses oeuvres. Multi disciplinaire, ce créatif s’exprime aussi bien en sculpture, photographie ou vidéo, où il traite de la mutation des hommes et des animaux. Ses sculptures, à la fois étranges et fascinantes, s’inspirent de mondes fantastiques et ne peuvent laisser indifférent.

LOLA DUPRE

Лола Дюпре
ロラ·デュプレ
萝拉杜普雷
ولا دوبري
Dancing Lady

CHRISTIAN BOLTANSKI

基督教波尔坦斯基
בולטנסקי
クリスチャン·ボルタンスキー
Кристиан Болтански

OLAFUR ELIASSON

オラファー·エリアソン
اولافور الياسون
奥拉维尔·埃利亚松
אולאפור אליאסון
Олафур Элиассон
I Grew Up in Solitude and Silence

Rhona Byrne

허들웨어
이번 전시에서 Huddlewear는 개인, 그룹, 커뮤니티 간의 관계에서 교류를 활성화하는 도구가 됩니다. 전시회는 방문객들이 Huddlewear를 착용하고 거주하며 실시간으로 연결의 친밀함과 복잡성을 탐구하도록 초대하고 권장합니다. 의복의 상호 연결된 디자인은 쌍 및 그룹으로 착용할 수 있으며 상호 작용 및 모임의 순간에 착용자의 자아 및 취약성을 탐색하는 것을 목표로 합니다. 참여와 성찰을 통해 ‘허들 테스트’ 전시는 전시 기간 동안 ‘그룹 작업’에 대한 공개 초대뿐만 아니라 일련의 이벤트와 활동을 포함할 것입니다.

DISNEY RESEARCH

Olhar robótico realista e interativo
“Sistema para olhar realista em interações entre humanos e robôs usando um busto humanóide Audio-Animatronics®. Trabalhos anteriores examinando o olhar mútuo entre robôs e humanos enfocaram a implementação técnica. Apresentamos uma arquitetura geral que busca não apenas criar interações de olhar do ponto de vista tecnológico, mas também através das lentes da animação de personagens onde a fidelidade e a credibilidade do movimento são fundamentais; ou seja, procuramos criar uma interação que demonstre a ilusão de vida. É descrito um sistema completo que percebe pessoas no ambiente, identifica pessoas de interesse com base em ações, seleciona um comportamento de olhar apropriado e executa movimentos de alta fidelidade para responder aos estímulos. Usamos mecanismos que imitam comportamentos motores e de atenção análogos aos observados em sistemas biológicos, incluindo habituação de atenção.” Disney Research