highlike

Iris Van Herpen

Roots of rebirth
During such rarefied times, the designer explores a symbiosis of high technology and the artisanal craftsmanship of couture, through a collection that references the intricacy of fungi and the entanglement of life that breathes beneath our feet. Through ‘Roots of Rebirth’, Van Herpen notions towards the miraculous lacery of interconnectedness from the natural ‘wood wide web,’ weaving a dialogue between the terrestrial and the underworld. ‘Roots of Rebirth’ extends its own branch, an invitation to a sequence of 21 looks inspired by roots and spores. During the show, the models seem to magnetise a living lace of spores with each stride, the entanglement of each garment resembles roots of regeneration.

Susan Hiller

Psi Girls
Psi Girls is a video installation composed of five scenes from feature films depicting girls or young women manipulating telekinetic powers to move or destroy household objects. Hiller selected short excerpts from The Fury (1978) directed by Brian de Palma, The Craft (1996) by Andrew Fleming, Matilda (1996) by Danny De Vito, Firestarter (1984) by Mark Lester, and Stalker (1979) by Andrei Tarkovsky. Each excerpt has been enlarged, tinted with a different colour, and heavily edited by Hiller. Certain scenes have been slowed down and others spliced and looped so that each clip has an identical running time of two minutes. The only footage presented in its entirety is that taken from Tarkovsky’s film Stalker. The scenes are synchronised and play simultaneously along a single wall. Psi Girls was commissioned by the Delfina Foundation, London, in 1999. The word ‘Psi’ in the title refers to paranormal or psychic faculties.

David Cronenberg

ديفيد كروننبرغ
大卫·柯南伯格
데이비드 크로넨버그
דיוויד קרוננברג
デビッド·クローネンバーグ
ДЭВИД КРОНЕНБЕРГ
eXistenZ
cinema

David Cronenberg’s eXistenZ is a creepily downbeat near-future techie thriller, starring Jennifer Jason Leigh as Allegra Geller, the super-cool games designer, who has just unveiled “eXistenZ”, a game you plug directly into your neuro-system and play in the infinite cyberspace of your mind.

Xavier Veilhan

легкая машина
Крупная фигура французской арт-сцены Ксавье Вейлан (родился в 1963 году, живет и работает в Париже) называет себя визуальным художником. Его работа, отказавшись от скульптуры, живописи, видео, фотографии и инсталляции, состоит в воссоздании реальности, особенно в ее биологических и технических аспектах, в архетипических, общих или прототипных формах, которые ставят под сомнение исторические и современные способы репрезентации.
Формальный универсализм, который, кажется, относится к идеалу классического искусства, уравновешивается своеобразием средств постановки произведений, ситуаций и построенной среды, современностью сюжетов и высокими технологиями. или персонажи, смоделированные с помощью техники 3D-захвата, световые приборы от Light Machines и т. д.), которые вызывают в воображении образы общества промышленного производства и потребления в странных и двусмысленных вселенных.

ROBERT GLIGOROV

Роберт Глигоровым
罗伯特·格利戈罗夫
روبرت غليغوروف
A plate of coltan for Mr. Steve Jobbs

Gligorov’s work attempts to shock the viewer. Each piece tantalizes the imagination, awakening it from a state of lethargy. Confronting a society accustomed to sophisticated and extreme forms of visual communication, Gligorov amplifies the shock value of his work in order to compete with the deluge of images that cloud our visual field.

Shih-Yuan Wang, Yu-Ting Sheng, Dr. Alex Barchiesi and Vyacheslav Kryvosheya

Transient Materialization
Created by Shih-Yuan Wang, Yu-Ting Sheng, Dr. Alex Barchiesi and Vyacheslav Kryvosheya with guidance from Prof. Jeffrey Huang at the Media and Design Laboratory LDM, EPFL / SINLAB, Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam that is blown, through a mixture of air and helium, into a foam structure.The project questions structure’s materiality and examines its physical performance and ephemeral characteristics. In the first phase of the project the team achieved a programmable foam structure and presented various configurations of dynamic and transformable foam structures. The fabrication interacts with the algorithm, which involves a mixture of air and helium (controlled by pneumatic valves) and additive chemical substances and thickening agents.The aim of the project is to take architecture beyond the creation of static forms and into the design of dynamic, transformable and ephemeral material experimental processes.

SANTIAGO SIERRA

VETERANS OF THE WARS OF YOUGOSLAVIA, BOSNIA, KOSOVO, SERBIA & SOMALIA FACING THE CORNER
Santiago Sierra’s third solo exhibition at Team Gallery, Veterans, displays nine photographs of war veterans standing in corners. All that is visible are the backs of their bodies; their hands are clasped either behind or in front of them. Some are in uniform, and some are not. Some are accessorized, wearing for example, a watch or cowboy hat. One veteran in particular stands in plain clothes holding a cane, signifying a possible combat wound.

FILE SÃO PAULO 2025: SYNTHETIKA – Valezart

AI Museum

Valezart

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival

 

AI Museum – Spain

AI Museum is an AI-generated short film that explores art, memory, and artificial consciousness. During a night shift, security guard James Foster encounters a mysterious force that brings museum masterpieces to life. As paintings step out of their frames, the line between art and reality dissolves in a post-apocalyptic world, culminating in a finale where humanity’s legacy merges with the digital.

BIO

Valezart is a multidisciplinary artist from Barcelona working across music, film, and game development. With award-winning soundtracks and a strong narrative focus, his work spans animated shorts, feature films, and immersive experiences. He currently explores filmmaking with AI, delving into the edges of artificial creativity.

universal everything

super consumers floral

Superconsumers is a response to the luxury consumer products on sale within the department store. Universal Everything created a series of extreme digital-pop-art amplifications of these products, bringing them to life as a diverse, animated parade of characters – from metallic puffer jackets to elaborate jewellery, gastronomical creations to bold floral arrangements.

Theo Jansen

STRANDBEEST VOLE
Jansen a récemment compilé une collection de ses œuvres dans la vidéo ci-dessus, qui relate l’évolution de Strandbeest au cours des dernières années. Le montage encapsule des formes antérieures portant des voiles massives, des créatures ressemblant à des chenilles, et maintenant, des créatures ailées qui volent les pieds au-dessus du sol et témoigne du dévouement de l’artiste depuis des décennies à développer des œuvres réalistes.
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STRANDBEEST VOA
Jansen recentemente compilou uma coleção de seus trabalhos que narra a evolução do Strandbeest durante os últimos anos. A montagem encapsula formas anteriores carregando velas maciças, criaturas semelhantes a lagartas e, agora, criaturas aladas que voam pés acima do solo e é uma evidência da dedicação de décadas do artista.

Ronan & Erwan Bouroullec

ロナン&エルワン·ブルレック
РОНАН И ЭРВАН БУРУЛЛЕК
БУРУЛЛЕК БРАТЬЯ
The Gabriel Chandelier

“We thought that in the final analysis it was not perhaps necessary to give a delineated form to this piece of lighting but rather to try to arrange it so that the form naturally found its line from gravity[…] Because it is effectively the number of pieces of crystal which make it up, the weight and the length determine this form rather than a curve which we would have drawn.”

RETUR(N)INGMATTER

Team: Dağhan Çam / Alexandre Kuroda / Karoly Markos / Shilpa Pattar
Tutors: Alisa Andrasek (Biothing) / Jose Sanchez

GERDA STEINER AND JÖRG LENZLINGER

Герда Штайнер и Йорг Ленцлингер
ゲルダ・シュタイナー&ヨルク・レンツリンガー
The vegetative nervous system
“在精致的怪异和生态问题之间的边界上,艺术家夫妇Gerda Steiner和JörgLenzlinger重塑了异质和诗意的本质。 通过他们的作品传播而产生的梦幻般的魅力将近乎迷幻的甜美与淡淡的犬儒主义混为一谈。 他们从每个展览地点以及世界各地的无数旅行中收集各种物品。 通过将天然(植物和晶体)和人造材料(例如电线,计算机屏幕,儿童玩偶,圣诞球,塑料恐龙等)整合在一起,它们增加了视觉效果和美感。 两位艺术家将他们的想象力编织成一个时髦而幽默的生物多样性。 自然王国和人工供应之间的分离受到干扰,而有利于有机和分散的设施。”

CHRISTIAN BOLTANSKI

基督教波尔坦斯基
בולטנסקי
クリスチャン·ボルタンスキー
Кристиан Болтански

Achim Menges and Jan Knippers

Maison Fibre

Maison Fiber è un’idea inedita, esposta ed esplorata per immaginare un’alternativa ai metodi di progettazione e costruzione. Qual è il futuro dell’architettura? Come possono gli esseri umani adattarsi e vivere in habitat armoniosi? Una visione sostenibile è stata esposta alla 17. Mostra Internazionale di Architettura – La Biennale di Venezia 2021, un portale futuristico è stato esposto come approccio alternativo alla progettazione e costruzione di futuri spazi abitabili.
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University of Stuttgart, Institute for Computational Design and Construction (ICD) ve Institute of Building Structures and Structural Design (ITKE) tarafından Bienal’in bu seneki temasına yanıt niteliğinde tasarlanan proje, tamamen robotik olarak, lifli yapı elemanlarından üretilmiş bir yaşam birimi.
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Maison Fibre is a novel idea, exhibited and explored to envision an alternative to the methods of design and construction. What is the future of architecture? How can humans adapt and live in harmonious habitats? A sustainable vision was exhibited at the 17th International Architecture Exhibition – La Biennale di Venezia 2021, a futuristic gateway was exposed as an alternative approach to the design and construction of future habitable spaces.