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DANI KARAVAN

דני קרוון
داني كارافان
Дани Каравана
Homage to Galileo Galilei

STUDIO DANIEL CANOGAR

Fulguraciones
Fulgurations es una instalación generativa compuesta por una serie de pantallas LED que muestran un contenido en constante mutación. Responde a un algoritmo diseñado por Studio Daniel Canogar, inspirado en la actividad celular y otros tipos de comportamiento colectivo y patrones de la naturaleza. El código que rige estas imágenes utiliza el principio computacional de los autómatas celulares, desarrollado por el matemático John von Neumann. La lógica de este sistema funciona a través de la influencia de unidades vecinas, lo que provoca un comportamiento colectivo en la cadena con un alto valor estético.

RALF BAECKER

Rechnender Raum
В объекте немецкого художника Ральфа Беккера «нейроны» (объект «Inverted machine») — это две сотни гирек, развешанных на 27 рамках в составе гигантского объемного каркаса. Гирьки соединены нитками (всего — 500 метров ниток!). В их развеске есть четкий порядок, приводящий всю систему в движение; группы гирек срабатывают как логические операторы и/или, что приводит к разным итоговым состояниям всей системы — и это метафора ответа, который выдает мозг после обсчета информации в нейронной сети.

 

 

Tommi Grönlund-Petteri Nisunen

LIQUID DIAGRAM
Twelve installation units formed a line across the exhibition space. Each unit consisted of a round-bottom flask in a stainles steel stand, with a vertical glass tube attached. Each flask was filled about a quarter-full with distilled water. When a resistance coil heated the air inside the flask, it expanded, forcing the water up into the glass tube. The level of the water rose when the air was being heated and began to drop slowly as it cooled down.

ENESS

Spiritus Sonata

Spiritus Sonata is an artistic representation of animism. ‘Spiritus’ is variously translated from Latin, Hebrew and Greek to mean breath or ‘spirit sense’. With this theoretical combination of breath, spirit, animating the inanimate and investing our characters with digital souls, we aim to engender positive emotion in our audience.
By embedding echoes of childhood play in this installation and linking them to animism we hope to inspire reflection in participants. The same air used to inflate the structures is used to create sounds from their nose extensions, an instrument that operates like an old church pipe organ, another subtle link to worship as well as being a joyful, playful feature.

AURÉLIEN BORY

“Con Sans Objet, volevo introdurre sul palco un robot industriale con la forza di muovere elementi dello scenario oltre che attori. La macchina diventa protagonista a tutti gli effetti. È un braccio articolato e meccanico. È usato come un “burattino” – un essere tecnologico al 100% – nel suo dialogo con un normale uomo contemporaneo “.

anna uddenberg

Venus Of Our Times

She’s definitely a weird character. Judging by her BIOGRAPHY ON HER WEBSITE she appears to be bit of a space cadet, but she hit the nail on the head with this piece. It illustrates how extreme smartphone culture has gotten, puts it all into perspective.

FILE SÃO PAULO 2025: SYNTHETIKA – Callahan Indovina

Daily Diffusion 53 & 86

Callahan Indovina

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

 

Daily Diffusion 53 & 86 – United States

The Daily Diffusion series by Callahan Indovina was a three-month project launched in 2024, as Generative AI tools and various plat forms to support the automation of animations and workflows were still emergent. The YouTube series aimed to provide workflows, prompts, and examples on how to utilize Stable Diffusion and various enhancements to create psychedelic animations. Like many of his works, the Daily Diffusion series took inspiration from Calalhan’s experiences within his dreams.

Music: https://www.mubert.com

BIO

Callahan Indovina is a spir itual and psychedelic artist from California’s Sierra Nevada. His artistic expression combines traditional digital composition techniques with innovative practices such as generative AI. His creations, described as super natural and dreamlike, reflect his surreal and transcendental vision, drawn from experiences within his dreams

Eugenia Loli

“It’s important for me to ‘say’ something with my artwork, so for the vast majority of my work there’s a meaning behind them. I usually do this via presenting a “narrative” scene in my collages, like there’s something bigger going on than what’s merely depicted. Sometimes the scene is witty or sarcastic, some times it’s horrific with a sense of danger or urgency, some times it’s chill. I leave it to the viewer’s imagination to fill-in the blanks of the story plot.”

wolfgang stiller

ВОЛЬФГАНГА ШТИЛЛЕРА
فولفغانغ ستيلر
沃尔夫冈·斯蒂勒
볼프강 스틸러
וולפגנג סטילר
ヴォルフガング・スティラー
wieviel Grad hat Blau

MAD ARCHITECTS

shan-shui city
The ‘shan-shui city’ (the city of mountains and water) is one of MAD’s latest projects which will be build in guiyang. It came from a concept which dates back to ancient times of the mountain-water worship, followed by wu zixu’s idea (5th century BC) of locating cities by observing the earth and examining the water, and the emperors’ locating cities on the strategic place of the surrounding natural environment for defense.

Michael Manning

迈克尔·曼宁
Most known for his series Phone Arts and Microsoft Store Paintings, these works explore the boundaries and limitations of stock image making software like Microsoft Paint. Manning uses these technologies to create his digital works, that are Abstract Expressionist in nature but persistent in their idiosyncratic Manning aesthetic. While these works begin as JPEGS, they are then printed onto canvas and brushed with a clear acrylic for texture, able to transcend the screen into the three dimensional gallery.

PHILIP GLASS

فيليب الزجاج
菲利普·格拉斯
פיליפ גלאס
フィリップ·グラス
필립 글래스
Филип Гласс
La Belle et la BêteGlass a eu l’idée de supprimer la bande sonore originale du film de Cocteau, y compris les voix des acteurs, pour replacer sa propre musique et les voix des chanteurs. Dans le but de faire correspondre à la perfection le chant avec les mouvements des lèvres des acteurs sur l’écran, il transcrivit l’intégralité des répliques et procéda à un repérage méticuleux afin que la musique épousât parfaitement l’image. Glass a ainsi chronométré chacun des mots des dialogues du film, par repérage électronique de la pellicule, et les a placés mathématiquement dans la partition puis a ensuite synchronisé musique et film à l’aide d’un ordinateur qui, chargé de trier les retards et les avancées des paroles dites et chantées, recalcula les signaux numériques de la bande audio sur le circuit numérisé du film.

 

JOSEF SCHULZ

Form #23
1966 年生於波蘭的德國攝影師 Josef Schulz 擅長拍攝工業建築、建築以及景觀攝影作品,他的作品呈現了大型建築的美麗線條,他的簡約風格構圖避免了我們對建築結構的批判眼光,而單純的帶出當代建築的純粹之美。他的作品更進一步的提出了現代攝影師是否能夠在世俗的本質上尋找出新的美學觀點

Snarkitecture

스나 키테
蛇纹石
אדריכלות נחשים
Sway
Commandée pour la galerie Intersect par Lexus, Sway est une installation participative composée de 150 sphères blanches montées sur des poteaux se balançant doucement et disposés dans deux champs précis. Entourés de miroirs, les plans du sol et du plafond sont réfléchis pour former une enceinte parabolique infinie. En réponse directe au mouvement humain et au toucher, chaque sphère légèrement éclairée révèle un changement de teinte et d’intensité.

PetPunk

Woos
FILE SAO PAULO 2015
ANIMA+
Our friends at PetPunk in Vilnius, Lithuania have created this surrealistic ride through a digital arboreal world in their short film “Woos”. Designed by Gediminas Å iaulys, animated by Andrius Kirvela, the project was commissioned by Computer Arts Magazine and is featured in (and on the cover of) their recent issue #172. Sound by Huma-Huma.

REGINA GALINDO

REGINA JOSÉ GALINDO
Limpieza Social

Frente a un muro, la artista es lavada por un hombre provisto de una manguera a presión, como las empleadas por las fuerzas de seguridad. Como si de una calle sucia se tratara, su cuerpo desnudo recibe con coraje los potentes y gélidos chorros de agua. Regina se tambalea, se arrodilla, sin llegar a caer, resistiendo esta suerte de humillante bautismo. Queda así limpia, pura, aceptable para un mundo que a menudo elimina, no sólo con agua a presión, la suciedad y las impurezas.

STERLING RUBY

스털링 루비
スターリング·ルビー
СТЕРЛИНГА РУБИ

Sterling Ruby propose un contrepoint à l’héritage moderniste à travers un corpus d’oeuvres multiformes, qui opèrent par transformation, imitation et assimilation, ce que les « soft sculptures » révèlent tout particulièrement. Dans ces oeuvres, l’utilisation qui est faite de larges pièces de tissus renvoie à l’univers domestique. L’artiste transforme les oreillers, couvertures et autres kilts qu’il utilise en objets sculpturaux, révélant que les sentiments de sûreté et de sécurité qui leurs sont associés ne sont finalement qu’une illusion.

Zita Merényi

Zita Merényi è una designer di moda tessile, che ha recentemente lanciato la sua linea sorprendente e innovativa, Provo-CUT. Provo-CUT è un nuovo modo di disegno tessile che trasforma lo status quo, cambiando non solo estetica ma anche funzionalità.

Pierre Paulin

بيير بولين
皮埃尔·保兰
פייר פאולין
ピエール・ポーリン
Пьер Паулин
Amphys Sofa

Hugo Arcier

Clinamen
Révéler la quintessence de la danse et du mouvement, c’est le projet audacieux d’Hugo Arcier, artiste visuel. Grâce au motion capture, il abstrait les corps de trois danseurs sur la scène de l’Opéra Garnier pour ne laisser que le va-et-vient et l’entrelacs des atomes. S’initie alors une danse envoûtante dans les coulisses d’un Opéra futuriste.