Étude humaine #1
L’installation interactive Human Study #1 de Patrick Tresset se compose de trois robots dessinateurs. Les visiteurs peuvent s’asseoir comme des modèles pour être visuellement enregistrés et représentés par les trois machines. Chacun des trois robots dessine dans son propre style et manie le stylo d’une manière différente. A côté du bras de dessin, chaque robot est équipé d’une caméra mobile. Ils les utilisent pour observer alternativement le modèle et le dessin résultant. Tresset n’est pas intéressé à utiliser les robots pour simuler un style de dessin humain. Il examine plutôt les différences entre l’exécution humaine et robotique. Tresset décrit les capacités de ses machines comme « non intelligentes ». Ils donnent seulement l’impression d’agir de leur propre gré. Ils font preuve d’un comportement humain, mais basé sur un programme ne stipulant qu’un ensemble restreint d’actions.
Submission
De Vries pulls together the human psyche by exploding a head into a variety of architectural structures and representations alongside the technology we use to feed thought and communication.
the shy picture
Narinda Reeders and David MacLeod
Here is a calm and intimate film in black and white, but which refuses to divulge the plot. The characters in the story are revealed to be in a painting. Although the subject is very classic since the portrayal of Dorian Gray by Oscar Wilde. Everything happens this time as if the problematic of creation ultimately had its own existence. This is often the case for the artist when faced with his production. Where in front of the finished work. Narinda Reeders and David MacLeod’s bring this little photo hanging on the gallery wall to life. It’s calm, discreet and mysterious. It is a duality that nevertheless works in both directions, that of the work vis-à-vis the artist, that of the art lover in front of a work. In both cases there is a personal touch that brings you to life. But the real does not come out unscathed.
burning man 2012
Digital Architecture and AI Festival : investigates the use of computational technologies in the conception, visualization, and experience of space. Works may involve virtual environments, simulations, digital facades, interactive architectural installations, and discrete systems. Algorithms and data become design tools. It is a practice that articulates art, architecture, and technology.
Applications are open until February 19, 2026. Access the application form.
Anthropodino
Ernesto Neto’s interactive installation anthropodino, currently on display at the Park Avenue Armory, is a massive sensual playground that invites viewers to touch the various fabrics, lie down on a large purple beanbag, walk through the womb-like structure, and smell the aromatic fabric tubes dangling from above.
سو بلاكويل
苏布莱克韦尔
סו בלקוול
スー·ブラックウェル
PINK
I explored the concept of a wearable that is either on or around the body and revisited a look that I had designed in a previous collection based on the concept of a 1920’s underwater invention.
Houston
المقاييس التزامنية
بدلاً من اتباع عملية التصميم الأكثر تقليدية التي تتميز بمنتج نهائي ملموس ، فإن عمل Choy Ka Fai (المعروف أيضًا باسم Ka5) هو جزء من مجال متزايد من ممارسة التصميم التخميني ، وهو استقصاء مثير للإمكانيات المستقبلية. بدأت سلسلته ، Prospectus for a Future Body ، عندما كان طالبًا في الكلية الملكية للفنون بلندن في عام 2011. طور Ka5 عددًا من العروض والعروض التوضيحية التي تستكشف إمكانات التكنولوجيا للتذكر ، وإعادة الإنشاء ، وحركة “التخزين”. عند ترجمة تلك “الذكريات” إلى الجسد عبر نبضات كهربائية سلكية ، تعيد Ka5 تعريف العلاقات التقليدية بين مصمم الرقصات والراقصة والجمهور في هذه العملية. قام بتقسيم تحقيقه إلى عدة مجالات: إنشاء “مكتبة للحركات” تم تصميمها وتشغيلها رقميًا ؛ فحص ذاكرة العضلات والبرمجة ؛ وتحليل إمكانيات تصميم الرقصات ورسم خرائط الحركة عند التحكم رقميًا بواسطة قوى خارجية للجسم.
Leah Schrager is a woman of her times. Using social media as her gallery, Schrager’s art explores digital identity, celebrity culture and the almighty selfie.
A resonant voice in the new feminist art wave, Schrager’s work often triumphs sex positivity by reframing the power dynamic between model and photographer and challenging the notion that provocative imagery is less than art.
Dédales
Kinetic Sculptures
The ‘Minds in Motion’ crown is made in collaboration with artist @casey_curran. Eighteen transparent monofilament threads meander through a series of brass coils, engineered to continuously shape-shift its silhouette.
Эллен Янцен
Disturbing the Spirits
Disturbing The Spirits, explores the photographers recent interest in the healing power of nature. In her series’ statement, the St. Louis-born photographer questions, “As human actions impact the natural environment, can artists heal nature? Does art bring special powers to the table? If so, what are they? What is ‘art’? What is ‘nature’? What needs healing?”
Silvia Ruzanka
FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica
Plant Growth Dreams – Estados Unidos
Plant-being (ser-planta) é um estado de crescimento perpétuo — de estender-se para baixo e para fora, atravessando fronteiras. A computação especulativa inspirada no pensamento vegetal envolve extensão e mistura, operando não por limites rígidos como os portões da lógica, mas por continuidades. A animação usa time-lapse e redes de difusão treinadas com plantas e eletrônicos, formando um sonho especulativo de híbridos vegetal-eletrônicos.
BIO
Silvia Ruzanka é artista e filósofa, atuando com animação, realidade virtual, instalações interativas e jogos experimentais. Seu trabalho foi exibido em festivais, galerias e museus internacionais. É professora assistente no Departamento de Artes e no programa de Artes de Jogos e Simulação do Rensselaer Polytechnic Institute, em Troy, Nova York.