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Move Lab

Who Wants To Be A Self Driving Car?

The moovel lab collaborated with MESO Digital Interiors to prototype this immersive experience. The idea was to make a machine that replaces the human senses with the sensors that a self-driving car might use. Our unconventional driving machine is essentially a steel-frame buggy with in-wheel, electric motors, complete with hydraulic breaking. Drivers lay head first on the vehicle; the positioning used to enhance the feeling of immersion (and vulnerability) created during the experience. A physical steering wheel controls the turning of the vehicle.The VR experience is created using data collected by the sensors outfitted on the driving machine.

CLAIRE MORGAN

Клер Морган
كلير مورجان
克莱尔·摩根
クレア·モーガン
클레어 모건
pedestal
A primera vista, estos objetos parecen estar en movimiento. Objetos que dan la sensación de caerse como en el caso de la manta fresa. La escultura de Belfast, Claire Morgan utiliza objetos naturales como plumas, frutas y flores que deja suspendidos de hilos de nylon obteniendo sensaciones de ingravidez o de parada del tiempo.

FELIX SCHRAMM

费利克斯·施拉姆
펠릭스 슈람
フェリックス・シュラム

Omission

ROBERT GLIGOROV

Роберт Глигоровым
罗伯特·格利戈罗夫
روبرت غليغوروف
Minerva

Las imágenes conceptuales de Robert Gligorov proyectan un mensaje crudo y directo, buscan impresionar al observador. Crea imágenes que chocan, creando controversia en temas coma la religión, violencia y sexualidad, y que, al mismo tiempo, tienen algo de humor.

REZA ALI

EMERGENT
According to wikipedia, “emergence is the way complex systems and patterns arise out of a multiplicity of relatively simple interactions.” Thus “EMERGENT” was created using a particle system that was given basic rules of behavior, this is very similar to swarm algorithms using in architecture to create 3D forms. The application/particle system was created/simulated using Processing and OpenGL. The particle trails (locations over time) were imported to Maya using a MEL script and then animated to show their growth over time. I developed a (pretty complex) Processing application that helped me simulate the particle system (300 particles, with per particle interaction) in real-time.

Le Fawnhawk

Modern Desert Magic
Petecia Le Fawnhawk is a modern surrealist whose body of work is a meditation in form as monuments juxtaposed against minimal and ethereal desert landscapes. In placing elemental shapes in a vast dreamscape, Petecia strips away the unnecessary in an attempt to reveal truth in the mysterious and magisterial.

Mark Dorf

Contours
Contours proposes a distancing through de-familiarization of what has become concrete by way of image and language. Active contradiction and abstraction are central to the works through a mixture of variables often seen in opposition or as dis-harmonious. Through the presentation of puzzling symbols, both familiar and skewed, a legible illegibility is produced: information being transmitted, but the immediate read obscured and hidden from sight. Through this, current sight-lines are made visible allowing for critical reflection, while simultaneously revealing the flexibility of language and image in order to engender the possibility of alternative understandings of the world: a crucial consideration in context of our contemporary global social and political shifts.
video

PETRA CORTRIGHT

Poor traits
Petra refere na sua maioria a natureza física da experiência de computação em relação com o ser humano, como por exemplo em “Webcam”, um dos seus primeiros projetos, a artista se filma a si mesma através da webcam refletindo a atividade de observação de vídeos online. Nele, Petra surge como uma personagem que questiona todo o processo físico de estar sentado em frente ao monitor, tornando-se num consumidor assíduo de YouTube.

ALLORA & CALZADILLA

АЛЛОРА И КАЛЬСАДИЛЬЯ
performative ellipses

Through sculpture, photography, performance, sound and video, Allora and Calzadilla’s works have been informed by questions of mark making, traces, and survival in a way that is simultaneously conceptual, metaphorical and spatial. Their understanding of material and metaphor as a couple is crucial; for them a material is never simply self-evident in its meaning, it is always marked with histories, cultures, and politics that are at once irreducible to and indivisible from the material in question.

ALEXANDRA DEMENTIEVA

Drama House
File Festival

“Drama house” is a house when the simple ring at the doorbell can have unpredictable consequences; event, one is stranger then another and in the same time all, what happens with habitants belongs to everyday life. Sometimes these circumstances are a little bit exaggerated. Spectator stands in front of low fence with a door-gate. There are 8 doorbells on it. The act of ringing provokes an action in an apartment window. Based on chance and the choices that viewers make, the project explores the contemporary trends in the construction of a narrative and the interplay between diverse informative sub-layers effected through the impact of digital, non-linear media. It also questions the very process of story telling and at the same time considers the way of audience reading. It investigates the differences of individual and collective perception. In other words, the sequence and choices that each viewer selects reflect his own perspectives and behavioral patterns, thus makes the viewer much more than an active participant. By interacting with the installation the viewer is engaged in the creative process: re-telling the ever-changing story through the utilization of the primary capability of the digitization: reshaping the information. Therefore, each participant walks away with a unique, slightly different vision, each shaped according to his own choices and directions. Interactive media and the digital environment of the DH and its narrative function through a recognizable metaphor that makes access to the information meaningful: a house as a conceptual society model and an apartment as a private space. This reference transforms the objects and stories in the project into the metaphors and reminds us of the art cultural function: as a site of memory of the social collective imagination and as a site of representation and power.

PAUL MALON

“Colour wheel dress”, photo by Paul Malon, 1950s.Color is the very essence of design, style and décor.
Instead he deals with elements of design such as line, color, texture, and volume in a more abstract sense…