highlike

Mark Ramos & Ziyang Wu

Networked Ecosystem
In Networked Ecosystem, natural phenomena have been replaced by digital and artificial systems as forces that drive development: Electricity/battery = sustenance, WIFI signals = nutrition, Lidar data = fire/heat. Data Organisms populate this digital ecosystem as native life forms in the form of bots, AI’s, and avatars. Visitors to this networked landscape develop new kinds of digital senses to experience data as environmental changes, and interact with the simulated world and each other in an ever-changing online environment.

QUBIT AI: Lukas Radavicius

Architecture Concepts Created by AI – Can AI Become an Architect?

FILE 2024 | Architectural Synthetics
International Electronic Language Festival
Lukas Radavicius – Architecture Concepts Created by AI: Can AI Become an Architect? – Lithuania

In recent years, artificial intelligence technologies have advanced significantly in the art world, becoming a vital tool for artists in a variety of disciplines, including architecture. Lukas Radavicius has created videos demonstrating the current capabilities of AI in architecture, showcasing innovative designs that offer insights into the potential of AI to shape the future of architecture.

Bio

Lukas Radavicius, born in Kaunas, Lithuania, is a passionate visual artist who began his career in architecture before moving into graphic design and 3D graphics. With a degree in architecture from the Kaunas Academy of Art, he remains active in design-related fields while exploring the fascinating world of AI art in his spare time.

ALBA PRAT

digitalized
“Tron, a cult film from 1982, takes place in two parallel universes: the real and the virtual. Through a laser that converts real people into pixels, the world of Tron appears like a strange foreign world without sun, where androids live surrounded by 3D landscapes. The film has a strong retro character given by the era of production, which coexists with a high-tech nature. Both aspects are the basis of my collection. It consists in androgyn, straight silhouettes out of wool, leather, cotton and lack. Through different techniques I have created cube patterns on the surface of some of the materials. Giving the designs a technical yet minimalist character.”

IZIMA KAORU

伊岛薫
Landscape with a Corpse

The early 1990s saw Kaoru enter the phase for which he is most well-known. Combining beauty and glamour with bloodshed and revulsion, he began to photograph attractive models and actresses, all elegantly adorned, in sequential shots where their own deaths are portrayed […] Preferring to leave the circumstances of these grisly scenes to the viewers’ imaginations, Kaoru begins with wide-angle shots and narrows to close-ups. In doing so, he makes the woman herself the focus, rather than her death. In fact, he lets the actress or model determine the scene by eliciting her opinion on the perfect death.

SATOSHI MINAKAWA

Gänseblümchenballon
“Gänseblümchenballon” ist ein Projekt der japanischen Künstler Rie Hosokai und Takashi Kawada, das vom Fotografen Satoshi Minakawa verewigt wurde.

SKYLAR TIBBITS

Impression de Roche
Le monde est « sur le point d’être révolutionné » par l’impression 3D depuis des années maintenant, mais à part le prototypage rapide, les selfies 3D et la maison imprimée en 3D occasionnelle, nous n’en voyons pas grand-chose tous les jours. Alors pourquoi cette technologie n’a-t-elle pas révolutionné les infrastructures modernes ? L’une des raisons est qu’il doit encore concurrencer le béton, l’un des matériaux les moins chers, les plus polyvalents et les plus efficaces de l’histoire de l’architecture. Lors de la Biennale d’architecture de Chicago, le Self-Assembly Lab du MIT et Gramazio Kohler Research de l’ETH Zurich ont présenté un processus qui pourrait enfin assembler le béton, en utilisant uniquement une extrudeuse d’impression 3D, des roches, des cordes et une conception intelligente.

ROSS LOVEGROVE

罗斯·洛夫格罗夫
רוס לאבגרוב
ロス·ラブグローブ
로스 러브그로브
future primitivism

QUBIT AI: Dennis Schöneberg

Transparency

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Transparenza – Germany

Music controls camera settings, the weight of prompts, and the creativity of the AI. The objective of the project is to create a symbiosis between music and images, in which both elements complement and enhance each other. By directly linking musical parameters to AI creative processes, a unique audiovisual experience is created.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Transparenza by Michael Mayer & Reinhard Voigt

FILE SÃO PAULO 2025: SYNTHETIKA – Darren Slater (DSM)

Pods

Darren Slater (DSM)

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – INTERATOR
Electronic Language International Festival

Pods – United Kingdom

Pods is an atmospheric fusion of original music and Darren Slater’s mesmerizing AI-generated visuals. This 4K video takes viewers on a surreal journey through an abstract world filled with floating organic forms and fluid transformations. The sci-fi-inspired imagery and immersive soundscape complement each other perfectly, creating an otherworldly audiovisual experience that lingers in the imagination.

BIO

Darren Slater is a musician and amateur visual artist based in the UK. He composes cinematic soundtracks in ambient and techno-house styles with sci-fi inspiration, using attribute-free loops and sound effects. He uses Krea AI Animator to bring AI-generated images to life, creating immersive experiences. He also works as a traditional artist, painting fantasy worlds with brushes and pigments.

Bas van den Hurk

Once Upon a Time You Dressed so Fine
Vibrerend tussen schilderkunst, mode, sculpturen, installaties en perfomances, richt van den Hurk’s werk zich op de handeling van het maken in zijn vele vormen. Hoewel de expositie bestaat uit statische objecten, is er een constante energie aanwezig. De afzonderlijke werken bevatten referenties en sporen van elkaar, zoals flessen gevuld met textielverf die gebruikt zijn bij het maken van de schilderijen.

FIONA BANNER

فيونا بانر
菲奥娜横幅
피오나 배너
פיונה באנר
フィオナ・バナー
Фиона Баннер

ALFONSO CUARÓN

ألفونسو كوارون
阿方索·卡隆
אלפונסו קוארון
アルフォンソキュアロン
Gravity
cinema