highlike

Omar Victor Diop

The Studio of Vanities

Oumy Ndour – Journalist, TV Anchor, Movie Director

The result is a collection of individual portraits, striking and captivating in their charm. Diop carefully chooses backgrounds and patterns to strengthen the subject’s personality and cultural references. Therefore, the colour of kenté fabric flawlessly matches the outfit of casually posing fashion designer, Selly Raby Kane. The clothes of artist Mame-Diarra Niang and model Aminata Faye fuse with an African background pattern. Using this particular approach, Diop becomes part of a tradition of African studio photography epitomized by the likes of Malick Sidibé and Seydou Keïta. He honours their pioneering work in his own creations, making use of contemporary techniques. Instead of merely creating striking images of an attractive young generation, Diop defines the images during the portraiture process, ensuring that decisions regarding pose, background and props are taken together with the subject. This makes it possible for Diop to come closer to the essence of the portrayed individual, and therefore do justice to the multiplicity and energy of Dakar’s contemporary cultural scene.

Isabelle Wenzel

ИЗАБЕЛЛЬ УЭНЗЕЛЬ
Comme un air de mauvaise journée, Isabelle Wenzel livre sa version très personnelle (et plutôt pessimiste) du travail au bureau. La question du rapport entre l’espace et le corps humain, les secrétaires sans visages, sans dessous dessus, mais élégantes dans leurs équilibres, joliment géométriques dans ces positions impossibles.

MARTIN HESSELMEIER & ANDREAS MUXEL

CAPACITIVE BODY
file festival

The installation “capacitive body” is a modular light system that reacts to the sound of its environment. Each custom-built module consists of an electro-luminescent light wire linked to a piezoelectric sensor and a microcontroller. Through its modular setup it can easily be adapted to various urban spaces. The sensors are used to measure vibrations of architectural solids in a range of low frequencies. These oscillations are triggered by surrounding ambient noise, for example traffic noise. The data sensor controls the light wires, which are tensed to a spatial net structure. According to the values of the measurement, light flashes are generated. With increasing vibrations the time between flashes becomes shorter and shorter. The stability of this nervous system gets to an end where it collapses and restarts again. A dynamic light space is thereby created, which creates a visual feedback of the aural activity around the installation.

QUBIT AI: FILE OPENING LECTURE 2024 – São Paulo – Art and Technology

FILE 2024

QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center

Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena

QUBIT AI

In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.

Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for synthetic computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.

Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.

Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing. The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.

Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival

 

MARTIN BOYCE

Бойс, Мартин
马丁•博伊斯
마틴 보이스
מרטין בויס
マーティン・ボイス

Matija Čop

Matija wanted to create garments that drew upon historical types without relying on traditional techniques of construction. He consciously abstained from knitting, sewing, or adhesion to develop an experimental system of fabrication: 3D scans of the body are manipulated using modelling software, transposed into 2D laser-cut patterns, and then rationalised through scripts into shapes that can be interlocked like puzzle pieces. The resultant object is a complex polyhedron without any seams. More significantly, the process that creates it is an entirely original variation of weaving with unlimited possibilities for novel design and new construction. Manually interlocking hundreds of unique laser-cut pieces with techno-couture craftsmanship, he makes ambitious and integrated thought tangible. Matija’s work aestheticises curiosity by striving constantly to authenticate the possibility of genuine innovation in contemporary fashion.

THE MOST INCREDIBLE THING

NYC Ballet

Was auf den ersten Blick verspielt und poetisch erscheint, hat einen ernsten Hintergrund: Inspiriert vom Deutsch-Französischen Krieg von 1870 schildert Andersen in dem Märchen den Kampf zwischen Kultur und Aggressoren so eindringlich, dass dieses den Dänen im Zweiten Weltkrieg als Widerstandslektüre diente. Und auch heute noch ist diese Parabel aktuell: „Die ganze Geschichte handelt davon, wie die Kunst über Tyrannei oder Zerstörung triumphiert“, so Marcel Dzama. „Ich kannte sie vorher nicht und las sie genau in den Tagen, als Palmyra von der ISIS zerstört wurde. Dabei dachte ich ständig: „Oh, das passt genau in die Zeit.“

Cory Arcangel

Cory Arcangel es un joven artista multimedia norteamericano con sede en NY. Él crea sus obras a través de la pintura, la música, el vídeo y la transformación de videojuegos. Arcangel a menudo utiliza la estrategia de apropiación artística creativa, re-utilizando materiales existentes, para crear nuevas obras de arte. Su obra explora la relación entre la tecnología digital y la cultura pop.

Fito Segrera

The form of becoming
In this abstract system, each intelligent agent is embodied as a motor, the states in its environment is represented as an angular range of rotation and the actions as one of two directions in which each agent can move a linear actuator. Each linear system holds a segment of a long black string, this translates as a point in the represented line. Once the system runs, each agent learns, from informational equivalents of pain and pleasure, to move towards the highest values within its environment, this means ultimately to displace its position from point A to B. In order for an agent to learn, it needs time, generations of exploration, each agent will get punished for bad decisions and rewarded for appropriate ones. Every time a learning generation is finished, a light will blink for that particular agent, indicating the end of a cycle and the achievement of new knowledge; the agent becomes more intelligent. Once all agents learned to be and stay in point B, the system, as a collective, has successfully mutated into a stable, balanced, symmetric and silent form; a straight line. Finally, after a few seconds, the sculpture forgets, all agents are rebooted and the cycle of creation, chaos and order restarts, this time with a totally different and unique behavior.

SAÂDANE AFIF

Tête de mort
Tête de mort pourrait être une scène de concert, qui attend son performeur, la scénographie d’un spectacle, d’une comédie musicale, le scénario symbolique d’un rêve. Les grosses bulles métalliques, connotant l’éphémère (de la vie, de la fête) et l’étrangeté (du rêve ou de la fiction), attirent l’œil comme un appât, un miroir aux alouettes.
Le pavement géométrique du plafond contient lanamorphose à l’envers, dont le motif « tête de mort » ne se révèle au regardeur que dans le reflet des boules miroir, selon un certain point de vue.

James ROPER

Hypermass
我的作品探索了各种各样的主题,从巴洛克艺术和现代媒体中描绘的高度现实到对诸如人体之类的复杂结构中发现的能量的约束和释放。 我从事绘画,素描,雕塑和电影等多种媒介的工作

MARTHA GRAHAM

مارثا غراهام
玛莎•葛兰姆
מרתה גרהם
マーサ·グラハム
마사 그레이엄
МАРТА ГРЭМ
Night Journey

Ian Cheng

“Entropy Wrangler,” Ian Cheng’s 2013 exhibition at Off Vendome in Dusseldorf, was an excellent introduction to the logic behind this artist’s practice. The centerpiece was a large projection in the gallery’s basement described as “a live computer simulation that changes and evolves, forever.” Like all of Cheng’s simulations, it was programmed with motion capture techniques that register the physical movements of performers that are then translated onto digital bodies. These bodies coexist as individual entities subject to the laws and dynamics of a causal, virtual world: avatars of people and common objects, like hammers and basketball players, rendered in basic three-dimensional form and caught in the zero gravity of the digital screen

MAN RAY

曼·雷
מאן ריי
マン·レイ
مان راي
Ман Рэй

MAXIM ZHESTKOV

Optics Art Film
Optics è un film d’arte sperimentale di Maxim Zhestkov che esplora il comportamento della luce artificiale e del colore negli ambienti digitali. Mescolando lo spazio della galleria architettonica con sculture di vetro digitali generate al computer, incontriamo rifrazioni animate, aberrazioni cromatiche, riflessi colorati e altre condizioni che sono impossibili nella realtà. Una serie di prove ed esplorazioni ci guida attraverso diverse condizioni ottiche del luminoso e colorato universo digitale.

Renate Buser

Barock
De installatie Barock is gemaakt van foto’s van barokke elementen uit de Abdijkerk van Bellelay, gebouwd in 1741 door Franz Beer. Navigeer je met de foto’s door de barokke architectuur met grandioos versierde pilaren en bogen. Renate Buser maakte deze foto’s en plaatste de realistische, maar platte beelden in de kerk om zo te kunnen spelen met onze perceptie.