highlike

SILVIA BECCARIA

Silvia Beccaria de Turim, escultora, designer têxtil e formada em filosofia diz trabalhar com as mãos e a mente em simbiose, dando uma nova interpretação às golas que estavam na moda nos anos 1500 e 1600, usando a técnica da tecelagem manual com o maior respeito. As suas golas, jóias contemporâneas, são para ser usadas como arte vestível, concebidas e idealizadas no seu tear […]

Satoshi Minakawa

Daisy Balloon
“Daisy Balloon” est un projet des artistes japonais Rie Hosokai et Takashi Kawada, immortalisé par le photographe Satoshi Minakawa.

Pablo Reinoso

بابلو رينوسو
巴勃罗·雷诺索
파블로 레노소
ПАБЛО РЕЙНОСО

Reinoso suele crear instalaciones según el lugar donde se haya programado exponer su obra. Asi, su producción cobra un caracter especifico, que podria parecer de una simpleza absoluta, pero que cobra complejidad en la medida en que construye conexiones formales de volúmen, simetria y ordenamiento lógico. En los elementos que involucra, orquestra una dialéctica bien pensada, directa y clara, lo que denota una intencionalidad programada y de trasfondo esquemático. Nada es aleatorio ni imprevisto, no deja nada al azar. Cada obra es una estructura calculada en sus partes y en su conjunto. Reinoso maneja sus medios, recursos y elementos con la autoridad de quien sabe lo que está haciendo, y en consecuencia, está previsto el resultado.

TOBIAS HUTZLER

BALANCE
Temporary sculptures, perpetual motion, focus, energy and balance. mandalas are deconstructed shortly after their completion. This is an allegory, done as a metaphor of the impermanence of life. An incredible kinetic sculpture is built of palm branches by the sculptor, it is amazingly held together only by a feather.

J. MAYER H.

于爾根·邁爾
يورغن ماير
위르겐 마이어
יורגן מאייר
ユルゲン・マイヤー
Юрген Майер
RAPPORT Structures spatiales expérimentales
MAYER H. Architects travaille sur les interfaces entre l’architecture, la conception de la communication et les nouvelles technologies. L’utilisation de médias interactifs et de matériaux réactifs joue un rôle central dans la production de l’espace. En équipes coopératives, des installations au design urbain en passant par les concours internationaux, une recherche spatiale multidisciplinaire sur la relation entre le corps, la nature et la technologie est développée et mise en œuvre

Jeremy Shaw

Degenerative Imaging (Early Dementia)

This Transition Will Never End, 2008 – ongoing,
Single channel video, silent, currently 19’23”
.
Jeremy Shaw works in a variety of media to explore altered states and the cultural and scientific practices that aspire to map transcendental experience. Often combining and amplifying strategies from the realms of conceptual art, ethnographic film, music video, mystical and scientific research, Shaw proposes a post-documentary space in which disparate ideals, belief-systems and narration are put into crisis.

FILE SÃO PAULO 2025: SYNTHETIKA – Grupo de Pesquisa e Extensão Realidades

Animated Sprites: Frame-by-Frame Animation for Games

Realities Research and Extension Group

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – WORKSHOP
Electronic Language International Festival
 

Animated Sprites: Frame-by-Frame Animation for Games – Brazil

Want to learn how game animations are created? In this workshop, we’ll explore how animated sprites work, and you’ll have the opportunity to create your own! Using free and accessible tools, we’ll transform ideas into animated art and integrate them into the programming of a simple game.

BIO

The Realidades Group (https://realidades.eca.usp.br/), founded in 2010, is a research and extension group at USP that works with art, technology and the concept of reality.

JESSE KANDA

杰西·神田
Джесси Канда
water me
Jesse Kanda is a director of a digital age. Coming from a background in 3D design and animation, he often incorporates new technology in his films to create unique hyperreal pictures.
Following online success with his short film Dutch Wife (later picked up by Channel 4), he quickly garnered attention mainly within the fashion and music industries. He has since worked on projects for forward-thinking clients like Comme des Garçons, Martin Margiela, Preen, BLK DNM, UNO NYC and Hippos In Tanks.

LENNART VAN UFFELEN

Functionality Kills The Fun – Kast.03
Functionality Kills the Fun is a series of “broken” furniture that go by one principle: Functionality is overrated! Products become more interesting when they perform their task partly or even poorly. Most of the time the image or the emotional value that the object generates is what makes it so fascinating. In cases where the functionality is subject to the image you see that the pieces are more open for added value from the individual user.

David Cronenberg

ديفيد كروننبرغ
大卫·柯南伯格
데이비드 크로넨버그
דיוויד קרוננברג
デビッド·クローネンバーグ
ДЭВИД КРОНЕНБЕРГ

The Fly

O enredo do filme desenvolve-se em torno do físico Seth Brundle (Jeff Goldblum), que está a desenvolver uma máquina de teletransporte. Após fazer alguns testes com objetos e com um macaco, Seth, acompanhado de Veronica Quaife (Geena Davis), uma jornalista investigativa, sente-se encorajado a testar sua máquina em si próprio. Ao entrar na cabine de teletransporte, ele acaba se fundindo geneticamente a uma mosca-doméstica, tendo diversas modificações fisiológicas aproximando-o da aparência de um inseto.
cinema full

SIMON STARLING

سيمون ستارلينغ
西蒙·斯塔林
סיימון סטארלינג
サイモン·スターリング
사이먼 찌르레기
Саймон Старлинг
Inverted Retrograde Theme

URSULA VON RYDINGSVARD

《无题》的副标题是《七山》,它使观众可以更轻松地访问这些可怕的,紧密排列的群众。 现在,这些木材层类似于地质构造的石阶,就像在沙漠峡谷或考古发掘中可见的那些。 崎ggy不平的元素让人联想到无数世纪的侵蚀,这将森林深处的山脉剥落到原始的岩石上,而古老的建筑则剥落了成堆的碎片。 这位艺术家非常欣赏墨西哥尤卡坦州玛雅人寺庙的金字塔/齐格拉古特遗迹。

ALEXANDER MCQUEEN

الكسندر ماكوين
亚历山大·麦昆
알렉산더 맥퀸
אלכסנדר מקווין
アレキサンダーマックイーン
Александра Маккуина
Savage Beauty

ULLA VON BRANDENBURG

УЛЛА ПО БРАНДЕНБУРГ
ブランデンウラ
אולה ידי רנדנבורג
브란덴부르크에 의해 울라
乌拉由勃兰登堡

PHILLIP STEARNS

Memoria frammentata
Phillip Stearns utilizza in modo creativo tutte le forme di elettronica nel suo lavoro, spesso mescolando luce e suono con tecniche tradizionali come la tessitura. Un aspetto del suo lavoro è la trasformazione della glitch art in disegni intrecciati attraverso il suo marchio tessile concettuale Glitch Textiles, fondato nel 2011. Questo spazia dalla visualizzazione di dati binari grezzi delle applicazioni alla scrittura di algoritmi personalizzati per generare modelli che possono essere trasformati in tattili e funzionali opere d’arte. Un’altra impresa è il trittico Fragmented Memory di grandi arazzi tessuti completato nel maggio 2013 al TextielMuseum di Tilburg, nei Paesi Bassi. Questo progetto ha utilizzato pratiche e processi digitali per sfumare i confini tra fotografia, visualizzazione dei dati, design tessile e informatica.

Raven Kwok

1194D^3
Initially started as a tweak of 115C8 in 2013, one of Kwok’s Algorithmic Creatures based on finite subdivision, 1194D is an experiment on multiple geometric creatures co-existing within a tetrahedron-based grid environment. In 2017, The project was improved and revised into an immersive triple-screen audiovisual installation as 1194D^3 for .zip Future Rhapsody art exhibition curated by Wu Juehui & Yan Yan at Today Art Museum in Beijing, China. The entire visual is programmed and generated using Processing. All stages are later composed and exported using Premiere.

ANGELA DE LA CRUZ

أنجيلا دي لا كروز
安吉拉·德拉克鲁兹
אנג’לה דה לה קרוז
Анджела де ла Крус
Larger than Life

DEVORAH SPERBER

L’artista di New York Devorah Spencer crea arte pixelata a mano. Sono bellissime astrazioni che a prima vista ci sono familiari, ma non si vedono bene finché non lo facciamo con il “binocolo rovesciato” che ci permette di contemplare l’opera nella sua interezza. Ad aggiungere complessità alla materia, il materiale con cui riproduce le opere sono bobine di filo colorato o scovolini, con i quali ottiene gli effetti sorprendenti visti nelle immagini.