QUBIT AI | quantum & synthetic ai
Electronic Language International Festival
July 3rd to August 25th
Tuesday to Sunday, 10am – 8pm
FIESP Cultural Center
Design: André Lenz
Image: Iskarioto Dystopian AI Films – Athena
QUBIT AI
In its 25 years of existence, the International Electronic Language Festival (FILE) is an internationally renowned Brazilian project that since 2000 has explored the intersection between art and technology. With more than two decades of history, the festival stands out for fostering exhibition spaces and debate about artistic innovations driven by disruptive and innovative technologies, inviting the public to get involved with experimental forms of art that challenge the boundaries of conventionality. Currently, two of these technologies stand out in the contemporary scenario: the accelerated development of quantum computing and artificial intelligence corroborated by synthetic data.
Quantum computing, an emerging revolution in the technological field, offers a new range of creative possibilities for contemporary artists. This new era allows the exploration of unprecedented frontiers through a new computational format that consists mainly of quantum superposition and entanglement, a new field of exploration for synthetic computer science, as well as for the arts in general; on the other hand, artificial intelligence, fueled by synthetic data, offers artists a new way of making and understanding art, opening up space for new forms, concepts and artistic expressions.
Entitled QUBIT AI, the exhibition delves into this unexplored territory presenting a selection of works of art resulting from the connection between artistic creation and technology, proposing a theoretical reflection on what the interrelationship between quantum computers and synthetic artificial intelligence will be.
Visitors will be invited to experience immersive installations, experimental videos, digital sculptures and other forms of interactive art, which intertwine reality and imagination. The exhibition encourages reflections on the influence of technology on art and contemporary society, while at the same time providing an environment to compare already established technological arts (analog and digital) with the possible futures of art in the synthetic era, enhanced by quantum computing. The QUBIT AI exhibition at FILE SP 2024 transcends the mere presentation of works of art; it is a journey to the limits of human creativity, driven by the convergence of art, science and technology.
Ricardo Barreto and Paula Perissinotto
co-organizers and curators of FILE
International Electronic Language Festival
Enchanted mountain on the sea
via highlike submit
레오 비야 레알
Лев Вильярреал
multiverse
Multiverse is one of Villareal’s largest and most complex light sculptures. It is experienced by visitors as they pass through the Concourse walkway between the East and West Buildings. The work features approximately 41,000 computer-programmed LED (light-emitting diode) nodes that run through existing channels along the 200-foot-long space. The programming both instructs the lights and allows for an element of chance, so that it is very unlikely that any pattern will repeat during a viewer’s experience.
32 000 barbies
Sensing Streams
In their first collaboration, Sakamoto and Manabe render a wide range of frequency bands and magnetic radiation waves, which fluctuate in response to portable devices, visible in an unprecedented form.
Pedestrian Labyrinth
Ֆեմկե Ագման
फेमके एग्मा
Фемке Агема
Hutten
Femke Agema is een in Amsterdam gevestigde modeontwerper, die collecties maakt waarin mode versmelt met de beeldhouwkunst. Femke speelt graag. Ze houdt van tekenen, naaien, lachen, bouwen, dansen, lachen en dromen. Ze creëert graag collecties die de grenzen tussen sculptuur, mode en kunst vervagen.
Installation III
Tape sculptures
slight uncertainity
Anarchitecture
splitting house
“Of the many shows at the fabled 112 Greene Street gallery—an artistic epicenter of New York’s downtown scene in the 1970s—the Anarchitecture group show of March 1974 has been the subject of the most enduring discussion, despite a complete lack of documentation about it. Anarchitecture has become a foundational myth, but one that remains to be properly understood. Stemming from a series of meetings organized by Gordon Matta-Clark and reflecting his long-standing interest in architecture, the Anarchitecture exhibition was conceived as an anonymous group statement in photographs about the intersection of art and building. But did it actually happen? It exists only through oblique archival traces and the memories of the participants. Cutting Matta-Clark investigates the Anarchitecture group as a kind of collective research seminar, through extensive interviews with the protagonists and a dossier of all the available evidence. The dossier includes a collection of Matta-Clark’s aphoristic “art cards,” the 96 photographs that were produced by the various participants for possible inclusion in the exhibition, and images from a recently unearthed video of Matta-Clark’s now famous bus trip to see Splitting in Englewood, New Jersey.” Mark Wigley
mercury
gif
Anfang 2011 untersuchte ich die Beziehungen von Geometrie, Natur und Mensch in einer Serie von 25 Bildern, die ich “Fractal Experience” nannte. Dies ist Teil zwei – Fortsetzung der Erforschung geometrischer Formen, Muster und Fraktale mit einem zusätzlichen Element: Raum-Zeit. Dieses Mal habe ich in 3D gearbeitet und eine Reihe von animierten Loop-Gifs erstellt.
Ich habe jede Animation auf höchstens 48 Bilder beschränkt, die meisten sind etwa 10 bis 15 Bilder – um die Dateigröße klein zu halten und die Kreativität in diesen Bildern zu maximieren.
كيم يونغ كوان
0,16
0,16 is a light installation in which the shadows of a passer-by is transformed into ‘pixels’. The installation consists of a wall built of small square frames covered front and back with transparent paper. A third layer of paper is attached in the centre of the frames. A lamp shining at a distance breaks the shadows of the passers-by into squares, allowing a pixellated human figure to be seen on the other site of the installation. In this simple way, Bartholl renders tangible the pixels found in the world of digital communications.The ‘resolution’ of the screen is 0,16 ppi (pixels per inch), hence the title.