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Kasia Molga

How to Make an Ocean
Nachdem die Künstlerin Kasia Molga im Herbst 2019 einen schweren Verlust erlitten hatte, fragte sie sich, ob in ihrem Tränenmeer wohl Lebewesen überleben könnten. In winzigen Fläschchen kann das Publikum ihre Tränensammlung und das darin enthaltene Leben in Form von Algen bewundern. Das Publikum ist eingeladen mit Unterstützung eines KI-Moirologie-Bots, dessen „Verhalten“ von tagesaktuellen Umweltnachrichten abhängt, der Sammlung von Mikroozeanen in einem abgetrennten und abgedunkelten Raum eigene Tränen hinzuzufügen.

katharina grosse

卡塔琳娜格罗斯
קתרינה גרוס
カタリーナグロッセ
카타리나 그로
КАТАРИНЫ ГРОССЕ
Rockaway!
MoMA PS1

ALVA BERNADINE

阿尔瓦伯娜丁
АЛЬВА БЕРНАДИН
La sua è un’arte surrealista che si mantiene in bilico tra il grottesco e l’erotico; molti potrebbero considerarla repugnante. Spesso ha idee folli, molto più spesso ha idee fortemente e profondamente folli.

SPUTNIKO!

スプツニ子!
カラスボット☆ジェニー
Menstruation Machine

So what does Menstruation mean, biologically, culturally and historically, to humans? Who might choose to have it, and how might they have it? The Menstruation Machine — fitted with a blood dispensing mechanism and electrodes simulating the lower abdomen — simulates the pain and bleeding of a 5 day menstruation process. The machine was developed with research support from Professor Jan Brosens at the Department of Medicine, Imperial College London.

FILE SÃO PAULO 2025: SYNTHETIKA – Priscila Nassar Galante Guedes

Desenvolvimento de Moda Digital com IA e 3D

Priscila Nassar Galante Guedes

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

 

Desenvolvimento de Moda Digital com IA e 3D – Brasil

Palestra e workshop sobre Moda Digital com 3D e inteligência artificial, abordando a trajetória de Priscila Nassar, seus conceitos e ferramentas. A proposta é explorar a Moda Digital como um meio de experimentação e criação de narrativas, personagens e arte digital dentro do mercado contemporâneo.

BIO

O trabalho de Priscila Nassar consiste em investigar novas tecnologias e desenvolver narrativas digitais de moda, utilizando recursos como 3D, CGI e experiências XR que envolvem realidade aumentada e virtual. A artista explora constantemente novos softwares e técnicas digitais, buscando expandir os limites da criação no universo da moda e da arte.

SEUNG MO PARK

СЫН МО PARKV
eung Mo Park é um artista coreano e cria esculturas incríveis a base de fios de alumínio. Cada figura em sua série Humans recebe uma atenção notável nas formas delicadas do corpo humano

vivian xu

ELECTRIC SKIN

The Electric Skin explores the possibility of creating a wearable that extends the functionality of the skin to sense electromagnetic fields (mostly within the radio spectrum) and translate that information into touch sensation. The wearable consists of two main functional parts: 1) A matrix of omnidirectional antennas that act as sensors and probes and 2) corresponding electrodes that stimulate the skin of the wearer. Through this artificial “skin” or “exoskeleton”, the wearable changes our experience, perception, and understanding of space and movement, and in doing so, our interactions. The project speculates on the possible co-evolution of man and technology and draws attention to the role of environmental influence on our own bodily development and behavior.

Marta Revuelta

AI Facial Profiling, Levels of Paranoia

Inspired by the recent psychometric research papers who claimed to use an AI to detect the criminal potential of a person based only on a photo of his face, and taking the world of firearms as a starting point, we present a “physiognomic machine”, a computer vision and pattern recognition system that detects the ability of an individual to handle firearms and predicts his potential danger from a biometric analysis of his face. The device is based on a camera-weapon that captures faces as well as a machine with artificial intelligence and a mechanical system that classifies the profiled persons into two categories, those who present a high risk of being a threat and those who present a lower risk .

GUDA KOSTER

Бурная погода
Гуда Костер – голландский художник, создающий живые скульптуры и перформансы, результатом которых являются фотографии. Работы Костера созданы в параллелях времени, пространства и текстиля. В своих работах Костер использует ткани, цвета и узоры, которые подчеркивают коды и значения, которые передает наша одежда.

THOMAS EAKINS

توماس إيكنز
תומס אקינס
Томас Икинс
Motion Study: George Reynolds nude, pole-vaulting to left, 1885

JOACHIM SAUTER AND ÓLAFUR ARNALDS

交响曲
展览项目主要关注反射,声音和运动这三个要素的关联和相互作用。交响乐团电影叙事将这三个元素相互关联,并展现出它们内在的,几乎是神秘的和谐。这个过程的结果是一种艺术的综合,一种独特的空间体。在首映礼上,Arnalds用钢琴和平板电脑现场表演了交响乐团电影。音乐,灯光和运动之间的这种引人入胜的相互作用是此次展览的序幕。

STANZA

新兴城市的产能生活
“新兴城市的容量生活”捕捉了环境(城市)随时间的变化,代表了不断变化的生活和空间的复杂性,作为一种新兴艺术。功能超越了简单的单用户交互即可实时监视和调查整个城市,并完全代表了实时城市的复杂,它是一个不断变化的变体和复杂的系统。您所看到的是一个雕塑,代表了传感器网络所在环境的新兴特性。

Bernardi Roig

NO/Escape
Mallorcan artist Bernardi Roig (b. 1965) installs six sculptural works in unexpected interior and exterior spaces, challenging visitors to rethink the definition of the museum. Roig draws parallels between his and Honoré Daumier’s works, both of which offer poignant social commentary. Roig addresses the existential dualities of entrapment and liberation, blinding and illumination, absence and presence. Typical of the artist’s work are the cruel-looking white plaster figures cast from real people, often cornered or crushed against walls or twisting in pain. By including the element of light—whether a single light bulb, neon tubes, or fluorescent lights—Roig’s work blends minimalist forms with highly charged expressions of anxiety and loneliness.

JUNG-YEON MIN

ЈУНГ-ЈЕОН МИН
郑妍敏
JUNG-YEON MIN ES UNA PINTORA DE KWANGJU, KOREA DEL SUR. REALIZÓ SUS ESTUDIOS EN LA UNIVERSIDAD HONG-IK DE KOREA, Y EN ESCUELA NACIONAL SUPERIOR DE BELLAS ARTES DE PARÍS. SU IMPRESIONANTE TRABAJO ENTREMEZCLA COMPOSICIONES ABSTRACTAS CON FIGURAS HIPERREALISTAS QUE TRATAN DE ENCONTRAR SU ESPACIO Y PROVOCAN LA SENSACIÓN DE ESTAR ENTRE DOS MUDOS, QUE SE VEN REFLEJADOS EN LA EXPERIENCIA PERSONAL DE ESTA ARTISTA.

Golan Levin

Ghost Pole Propagator II
Ghost Pole Propagator captures and replays the skeletons of passersby in its environment, creating a layered and dynamic tapestry that reflects the history and activity of a locale. Presenting a universal communication of presence, attitude and gesture, the stick-figures this artwork generates are compact and expressive means of representing the human form. The format of the work is variable; in some presentations, the project serves as a kind of ‘interpretive monitoring station’ for nearby pedestrian traffic.

Marjan Moghaddam

Mit 3D-CG in Spielfilmqualität und Motion Capture improvisierter Performance kreiert Marjan Moghaddam seit 2008 filmische und fantastische virtuelle Welten, die von ihren charakteristischen digitalen Körpern bevölkert werden. Diese Körper sind manchmal maschinell, organisch, hybrid oder energiebasiert, als unterbrochene und diskontinuierliche Figuren, die unser hybrides virtuelles und physisches Leben repräsentieren. Diese Szenen und Figuren ähneln filmischen Gemälden mit Videospiel-Ästhetik und Spezialeffekten für das postdigitale Zeitalter.

JEFFREY SHAW

The Legible City

In The Legible City the visitor is able to ride a stationary bicycle through a simulated representation of a city that is constituted by computer-generated three-dimensional letters that form words and sentences along the sides of the streets. Using the ground plans of actual cities – Manhattan, Amsterdam and Karlsruhe – the existing architecture of these cities is completely replaced by textual formations written and compiled by Dirk Groeneveld. Travelling through these cities of words is consequently a journey of reading; choosing the path one takes is a choice of texts as well as their spontaneous juxtapositions and conjunctions of meaning.

VALIE EXPORT

ואליי אקספורט
ヴァリエエクスポート
Вали Экспорт
Divided chairs

UJOO LIMHEEYOUNG

Machine Tree
Machine with Tree is a kinetic sculpture combining dead trees with metal machinery. It is designed to use the object’s center of gravity to achieve a movement where the tree appears to float in midair. In Machine with Tree, a dead tree is placed at the end of a long, sharp rod on the machine. The tree slowly moves back and forth with the machine’s movements, as though floating in midair. Through its creation of artificial, bizarre movements controlled by machinery, it illustrates a melancholy contemplation of the strange and contradictory things woven together by our reality.