Mindscapes
The BR41N.IO Hackathon brings together engineers, programmers, physicians, designers, artists or fashionistas, to collaborate intensively as an interdisciplinary team. They plan and produce their own fully functional EEG-based Brain-Computer Interface headpiece to control a drone, a Sphero or e-puck robot or an orthosis with motor imagery. Whenever they think of a right arm movement, their device performs a defined action. The artists among the hackers make artful paintings or post and tweet a status update. And hackers who are enthusiasts in tailoring or 3D printing give their BCI headpiece an artful and unique design. And finally, kids create their very own ideas of an interactive head accessory that is inspired by animals, mythical creatures or their fantasy.
Grayson Revoir (born 1983, USA) lives and works in New York City and Berlin, Germany. Exhibited at Thomas Brambilla Gallery, Bergamo, Italy (2013) and CEO Gallery, Malmö, Sweden (2012). Revoir has also exhibited his work at Zach Feuer Gallery, New York (2013), Oslo Kunstforening, Norway (2012), and Martos Gallery, New York (2011).
MSHR is a collaborative project by New York-based artists Birch Cooper and Brenna Murphy. The duo produces sculptural synthesizers, ritualistic installations and performances that use light and audio feedback to generate sensory experiences. MSHR emerged in 2011 from the five-person art collective Oregon Painting Society.
山海塾
butoh
TOBARI
“Over the 90 minute performance, I feel no less than transported. There are eight male performers, including Ushio Amagatsu himself. The dancers often move slowly, with incredible muscular control, fluidity and elegance. And suddenly the spell will be broken and they’ll run across the stage, their painted bodies leaving clouds of white powder hanging in the air like a shadow or ghost. Slow sustained movements are countered with tiny, minute gestures of the fingers. Hands are often gnarled, the joints contorted with incredible tension. It is mysterious, hypnotic and strange. The countenance of the performers is most arresting – behind the white paint, their faces reveal the fragility, humility, vulnerability and truth of their humanity.”Day Helesic
Project for Door (After Gaetano Pesce)
37 anni, Anthea Hamilton è già riuscita ad affermarsi sulla scena artistica britannica e internazionale. Presentando opere ibride tra il kitsch e il surreale, l’artista inglese si interessa alla rielaborazione di immagini e ai modi di rappresentazione mediali moderni. Di grande teatralità, le sue opere rivedono sotto una nuova luce oggetti, capi d’abbigliamento o immagini pre-esistenti, in un processo che vede come protagonista la messa in discussione della loro immutabilità – dove significante e significato vengono scomposti e riassemblati in combinazioni spesso ironiche e mai scontate.
존 코플란즈
Джон Копланс
In 1984 Coplans began taking the photographs of his own body with which he established his international reputation as an artist. These large-scale black-and-white images, enlarged from 4×5 inch Polaroid photographs and often presented in groups, are candid and sometimes humorous explorations of his own body. By cropping off the head, Coplans presents these depersonalised images of the body as a surprising, intriguing object, fascinating in detail and malleability.
ড্যানিয়েল স্টেগম্যান ম্যানগ্রান
Даніэль Стыгман Мангранэ
ダニエル・スティーグマン・マングラネ
Fog Dog
Una intervención ligera de dos partes saluda al visitante al ingresar a la exposición. Iluminado completamente por luz natural, las paredes divisorias en ángulo transforman el espacio en una serie de habitaciones comunicadas. Una gran abertura triangular en el techo y una construcción en forma de embudo a la altura de la cabeza que se estrecha hacia una abertura alteran fundamentalmente la experiencia del espacio, controlando y dando forma a la luz entrante. Las obras evocan una larga tradición de encuentros con la luz natural, llamando la atención sobre la subjetividad de la percepción y sus asociaciones metafóricas.
Light Tree: Interactive Dan Flavin
HYBE’s Light Tree: Interactive Dan Flavin re-illuminates the minimalist fluorescent light tubes of Dan Flavin from the 1960s, through digital technology. Experimenting with light and its effect, Flavin explored artistic meaning in relationships between light, situation, and environment. The readymade fluorescent light fixtures he used created space divided and adjusted by light and composition, offering a newly structured space with light. HYBE’s work expands the logic of Flavin by reinforcing the physical property of light through interactive media. It presents an escape from traditional lighting, as light and color changes when touched by viewers. Lighting here is divided into front and back, and colors are programmed to maintain complementary colors. The front lighting constantly interacts with colors on a back wall through visual contrast and mixture. A random change and diffusion of light with the involvement of viewers provokes tension extending and segmenting space, turning space into a forum for emotional perceptual experience.
Instant
FILE FESTIVAL
Самуэль Сальседо
塞缪尔·萨尔塞多
사무엘 살 세도
サミュエル・サルセド
In Samuel Salcedo art irony mixes with the great sympathy to the humans. His realistically made sculptures show ridiculous, funny and some times touching heroes often show nuked. Despite of the small scale, Samuel’s works truly and deeply show all the complex of the human loneliness and confusion.
Tripod sculpture
Maarten de Ceulaer est un jeune et talentueux designer à suivre. Il a obtenu son diplôme avec mention au département de design d’intérieur de la St-Lukas Hogeschool de Bruxelles et a décidé de continuer sa formation sur la conception des produits, en poursuivant ses études à la Design Academy d’Eindhoven. Il explique très bien sa vision sur le design, que je partage avec lui, de cette façon : « J’essaie de développer mes créations sur un solide, simple et pur concept. Je veux surprendre, faire sourire les gens de façon très subtile. J’essaie de remettre en question ce que je vois autour de moi, et de le traduire dans l’objet. Je pense que la poésie, humour et de la communication des idées sont des aspects très importants de mon travail, mais en même temps, je tiens à rendre utiles et fonctionnels les objets avec cette façon de penser. Conceptuel au début, mon design doit être plus que des idées. Un bon concept dans un bon produit, est ce que je cherche à réaliser. » Son site est à visiter absolument!
marylin
the inner most part
DARK DISTORTIONS
‘Dark Distortions’ – was inspired by Euclid, a forthcoming ESA mission to study the mysterious nature of dark matter and dark energy, which is due to launch in mid-2022. Dark matter is thought to account for 85% of the matter in the universe. Visible stuff within galaxies – such as stars and planets and dust – has insufficient gravitational pull to prevent galaxies from disintegrating as they rotate. But galaxies don’t fly apart in this way, so astrophysicists proposed that they must contain “dark” matter that has sufficient mass to keep galaxies intact – but which has never been seen directly.
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ТЕМНЫЕ ИСКАЖЕНИЯ
«Dark Distortions» – был вдохновлен Евклидом, предстоящей миссией ЕКА по изучению загадочной природы темной материи и темной энергии, запуск которой запланирован на середину 2022 года. Считается, что темная материя составляет 85% материи во Вселенной. Видимое вещество внутри галактик – например, звезды, планеты и пыль – обладает недостаточным гравитационным притяжением, чтобы предотвратить распад галактик при их вращении. Но галактики не разлетаются таким образом, поэтому астрофизики предположили, что они должны содержать «темную» материю, обладающую достаточной массой, чтобы сохранить галактики в целости, но которую никогда не видели напрямую.