highlike

URS FISCHER

Урс Фишер
nomadic art tent
The nomadic sculpture that Urs Fischer created for Station to Station is something of a steamy interior dreamscape, a glittery, shimmering vision that hypnotizes with lights and textures that both welcome and disorient. In the center of the piece is a plush Hasten’s bed on which viewers lie surrounded on all sides by mirrors and cloud-like smoke. A disco ball rotates above. Is this a place for disco naps? Or is it a glamorous fantasy of decadence and visual riches? Spend some time, look at yourself in the many reflective surfaces, and feel the bedding against your skin and decide for yourself. Dreamy as it is, this space is grounded in the real world and governed by the laws of physics. This place seems like a fantasy, but it is entirely real. As one critic noted of an earlier Fischer work:In a world increasingly defined by virtual realities and digital imaging, is the creative mastery of hand manufacture merely a quaint artistic throwback — nostalgia for a lost cultural past? Is this sculpture a memorial? Given today’s ubiquitous special effects wizardry, shouldn’t art clasp technology to its bosom? There’s nothing virtual about the softness of the bed, nothing digital about the gleam of those lights or the mist surrounding you. Take off your shoes. Climb inside. This is real life.

Ricardo Barreto and Paula Perissinotto

CYBERDANCE

This net art by Ricardo Barreto and Paula Perissinotto offers us a split, fragmented, impossible dance, in a divided, multiplied space. Cyberdance consists of the combination and recombination of elements that represent the different parts of the human body. A mannequin was photographed as a model in different positions. These images were later converted to the animated form, allowing users to combine them in different ways, as well as link them to different dance terms, to the names of postures and positions of classical ballet. On a page divided into frames containing fragments of the mannequin, we can see his head, legs, torso and arms rotating, while allowing us to subdivide each frame by clicking on it, each frame composing an aberrant doll whose fragments dance, silently, independent one from the other. There is no music, no rhythm, no space. It is a digital dance, a dance in which time and space have become a platform.

Kris Verdonck

A Two Dogs Company
Duet

A man and woman are in a situation of absolute mutual dependence. As opposed to the situation in HEART man and woman are visible for each other. They execute their dance movements in a live loop. These movements will be deconstructed and mechanically manipulated. The machine pushes them to repeat perfectly; for which they inevitably have to trust each other. They are left to each other.
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matthieu bourel

The handmade, digital and animated collages of French artist Matthieu Bourel, currently living and working in Berlin, are based on the power of images and the diversions resulting from various visual combinations. He defines his work as ‘data-ism’, and when mixing elements, he often seeks to evoke a story that, although absent from the known reality, is powerfully present before the viewer and inspires ‘nostalgia for a period in time that never truly existed’.

THOMAS ROBSON

Томас Робсон
توماس روبسون
トーマス・ロブソン

Art Remixer” Thomas Robson says he “develops collision art to confront received aesthetics & critically re-appraise imagery in a visually saturated world.” Whatever he says, the stuff is freaking cool. He has worked in graphic design and in interactive design for the web & TV for the BBC. But it seems like he’s more interested now in coloring outside the lines:
It is remarkable how diverse his work is in various series like Landscape with Data, Made in China and Luxe Art with styles and materials including collage, photography, computer graphics and even ceramics.

Baron Lanteigne

BR\CHE 3
b r \ c h e (inbreuk) is een lopend project waarbij wordt geëxperimenteerd met immersieve video. Elke iteratie verkent verschillende manieren om toegang te krijgen tot virtuele werelden via video. Deze werelden worden gesuperponeerd door rechte geometrische sneden die breuken openen in verschillende universums. Deze vervormingen verstoren het landschap om de kijker te confronteren met het medium zelf. Deze inspanning toont onze relatie met vloeibaar kristal dat nu dienst doet als een portaal naar het virtuele rijk.

Satoshi Minakawa

Daisy Balloon
“Daisy Balloon” est un projet des artistes japonais Rie Hosokai et Takashi Kawada, immortalisé par le photographe Satoshi Minakawa.

Holger Kilumets

Study of a Female Nude II
Kilumets’s practice is an investigation of photography as a medium and, in particular, it’s role as a representational device. His ongoing research is concerned with questions such as what are the underlying mechanisms of photographic representation and how do photographic images influence our perception and understanding of the world.

EELCO BRAND

1.movi
The oeuvre of Eelco Brand belongs to a pictorial tradition in which landscape and genre scenes play a leading role, but goes beyond the traditional forms of this genre. Realistically looking landscapes are combined with abstract components, absurdity and humour are constantly accompanying the artworks of Eelco Brand. The landscapes seem familiar to us, evoking the impression of having seen them before – stereotypes, completely virtually constructed, but of a strong expressive power. But is not any form of visualisation of landscapes constructed, even those we see in our mind’s eye when we imagine a landscape? The artworks of Eelco Brand encourages us to think about our perception of reality.

ANTONY GORMLEY

ЭНТОНИ ГОРМЛИ
أنتوني غورملي
葛姆雷
アントニー·ゴームリー

MARTIN KALTENBRUNNER

reactable
file festival

The ReacTable is a collaborative electronic music instrument with a tabletop tangible multi-touch interface. Several simultaneous performers share complete control over the instrument by moving and rotating physical objects on a luminous round table surface. By moving and relating these objects, representing components of a classic modular synthesizer, users can create complex and dynamic sonic topologies, with generators, filters and modulators, in a kind of tangible modular synthesizer or graspable flow-controlled programming language.