Somatic Echo
“Somatic Echo” is an experimental sound art and research project that utilizes bone conducted sound as a method to investigate human audition and create an unusual and mesmerizing aesthetic of the body as a medium of sound. The installation uses a reclining chair and a sound mask to play an 8-channel sound composition through 8 transducers placed on the user’s head: 6 channels in the face and 2 in the back of the head. The transducers transmit sound through the bone structure of the skull directly to the listener’s inner ear, bypassing the outer ears, which normally are the gateway for auditory signals. The listeners experience the soundscape through both their auditory and tactile senses perceiving a sonic image shaped by the sound traveling through the head structure and through vibrations applied to the skin. This set up lets us experience sound through our body and our body through sound.
Light High
The installation LIGHT HIGH is aimed at guiding the perception through targeted acoustic and visual phenomena into border areas in which ambivalent experiences set in and the habitual experience of space is abolished.[…] A mirrored ceiling together with a thin reflecting surface of water on the ground and a grid arrangement of lights are creating the spatial illusion of an infinite vertical space of light and darkness. By traversing a small bridge, the visitor can cautiously discover the immersing endlessness beneath his/her feats and above his/her head.
When on a Winter’s Night a Traveller
Licht, mehr Licht!
“Licht, mehr Licht!”, or “Light, more light!” in English, were the great German author and scientific thinker Goethe’s dying words. The installation, created and developed by French visual artist Guillaume Marmin, echoes near-death experiences, whose survivors describe a “tunnel of light” opening up beyond the darkness. Marmin’s works give form to the intangible, unveiling the beauty of the unseen and the mathematical foundations of reality.
Morning Glory
Time/timeless/no Time
Cascading Waterfall
Eyeris
Eyeris is a cultural prosthetic that renders the user dependent on human touch for sight. While many of today’s digital devices extend our abilities to connect with each other, disability of our current digital devices can been seen through our loss of tangible human interaction. I made this piece in trying to explore the importance of human interdependency in a society living under the myth of autonomy driven by technological symbiosis between man and computer. Eyeris is a mechanically operated electronic device powered by digital input that is deliberately over-engineered to call attention to the social behavioral conditioning imposed on us through less discreet technological devices that we assimilate on a daily basis.
I / II / III / IIII
In I/II/III/IIII, choreographer and visual artist Kris Verdonck transforms the stage into a life-size dollhouse. Four female ICK-dancers – not unlike marionettes – are floating in mid-air, suspended from a huge machine. A solo, a duet, a trio and a quartet follow one another in this choreography of identical movements. A game of surrendering to the machine and at the same time, searching for control. The images evoked by I/II/III/IIII are confusing and ambiguous: the dancers almost look like graceful, fragile swans … but they also remind us of animal carcasses being dragged along, floating angels, falling human bodies and everything in between.
راب فلین
רוברט פלין
Робб Флинн
Unstable Cube
オラファー·エリアソン
اولافور الياسون
奥拉维尔·埃利亚松
אולאפור אליאסון
ОЛАФУР ЭЛИАССОН
Искусство Олафура Элиассона движется его интересами к восприятию, движению, воплощенному опыту и самосознанию. Элиассон стремится сделать заботы об искусстве актуальными для общества в целом. Искусство для него – важнейшее средство превращения мышления в действие в мире. Разнообразные работы Элиассона – в скульптуре, живописи, фотографии, кино и инсталляциях – широко выставлялись по всему миру. Не ограничиваясь рамками музея и галереи, его практика вовлекает более широкую общественную сферу посредством архитектурных проектов и вмешательств в гражданское пространство.
Стас Новиков
Ne pas peindre au complet
good and evil misunderstandings – cars
迈克·温克尔曼
Майк Винкельман
minor peon
La cantidad no es lo mismo que la calidad, ya lo sabemos, pero el diseñador gráfico estadounidense Mike Winkelmann (alias Beeple) ha logrado hacer coincidir las dos cosas. Beeple, con su carácter autocrítico, decidió que la mejor manera de mejorar su talento artístico era completar una obra completa en un día, todos los días. Así nació el proyecto Everydays, que ya se encuentra en su octavo año consecutivo, y en 2015 la ciencia ficción es la principal inspiración. Cada año Beeple utiliza un medio diferente para crear sus obras artísticas, y este año el artista ha utilizado herramientas digitales como Cinema 4D, Octane Renderer, Z-Brush y X-Particles. En menos de 24 horas, Beeple es capaz de crear una ilustración digital hiperrealista que parece haber tardado mucho más en hacer. Los increíbles resultados resaltan paisajes y escenarios futuristas que parecen sacados de una película de ciencia ficción, donde hay un claro contraste entre la pequeñez de la figura humana (a veces casi imperceptible) y el aparato tecnológico que tiene frente a él. Otras obras, en cambio, representan formas más abstractas, que, sin embargo, nunca se apartan de su carácter futurista. Profundamente detallada y minuciosa, parece imposible que cada una de estas obras se cree y complete en un día, pero lo cierto es que la estadounidense El artista ya está en el 3030 de trabajo consecutivo y no parece querer frenar el ritmo. Es decir, es un artista reacio a la dilación.
Урс Фишер
nomadic art tent
The nomadic sculpture that Urs Fischer created for Station to Station is something of a steamy interior dreamscape, a glittery, shimmering vision that hypnotizes with lights and textures that both welcome and disorient. In the center of the piece is a plush Hasten’s bed on which viewers lie surrounded on all sides by mirrors and cloud-like smoke. A disco ball rotates above. Is this a place for disco naps? Or is it a glamorous fantasy of decadence and visual riches? Spend some time, look at yourself in the many reflective surfaces, and feel the bedding against your skin and decide for yourself. Dreamy as it is, this space is grounded in the real world and governed by the laws of physics. This place seems like a fantasy, but it is entirely real. As one critic noted of an earlier Fischer work:In a world increasingly defined by virtual realities and digital imaging, is the creative mastery of hand manufacture merely a quaint artistic throwback — nostalgia for a lost cultural past? Is this sculpture a memorial? Given today’s ubiquitous special effects wizardry, shouldn’t art clasp technology to its bosom? There’s nothing virtual about the softness of the bed, nothing digital about the gleam of those lights or the mist surrounding you. Take off your shoes. Climb inside. This is real life.
Entre Deux Chaises
바트 헤스
巴特·赫斯
בארט הס
БАРТА ХЕССА
SIlVERNanine Linning
Nothing has changed as radically in the last few decades as the technology we surround ourselves with on a daily basis. Modern means of communication let the world shrink to a pocket size Global Village. Medical technology promises life beyond its natural limits. Robotics, cybernetics and developments in the field of artificial intelligence put the equally fascinating as disquieting idea of artificial life within our grasp. Nanine Linning’s new production SILVER addresses the intimate – and increasingly intrusive – relationship between the human and the technological, showing the beauty of its aesthetics, but also questioning its promise of ever increasing progress and self-improvement.
雷切尔·佩里韦尔蒂
Lost In My Life
American artist Rachel Perry Welty makes use of the scads of everyday items we tend to throw away in her new ‘Lost in my Life’ series. She layers the often overlooked items to create a whole new textured landscape. “Most of us don’t pay much attention to the mundane objects we use everyday,” explains Welty, “like the twist ties that hold the plastic wrap on our bread and the broccoli together or the little paper cups that we pull out of a water dispenser.”
Dan Flavin war ein amerikanischer Künstler und Pionier des Minimalismus, der vor allem für seine wegweisenden Installationen von Leuchten bekannt war. Seine beleuchteten Skulpturen bieten eine strenge formale und konzeptionelle Untersuchung von Raum und Licht, wobei der Künstler kommerzielle Leuchtstofflampen in unterschiedlichen geometrischen Kompositionen arrangierte. “Ich mag Kunst als Gedanken besser als Kunst als Arbeit”, sagte er einmal. “Ich habe das immer beibehalten. Es ist mir wichtig, dass ich mir nicht die Hände schmutzig mache. Es liegt nicht daran, dass ich instinktiv faul bin. Es ist eine Erklärung: Kunst ist Denken. “
Steampunk Pavilion
Steampunk is a pavilion constructed from steam-bent hardwood, designed by Gwyllim Jahn, Cameron Newnham (Fologram), Soomeen Hahm Design and Igor Pantic for the 5th edition of Tallinn Architecture Biennale.
“Steampunk explores a path to rethink applications and traditions of craft in pursuit of their evolution.” Soomeen Hahm Design
“The structure challenges the idea of the primitive hut –showing how, by using algorithmic logic, simple raw materials can be turned into a highly complex and inhabitable structure”.Gilles Retsin
La Poussière de soleils (Dust of Suns)
In the semicircular conservatory is a tall standing sculpture. It’s called La Poussière de Soleils, the Dust of Suns. On its back are tubes full of murky amber fluid; sunlight that has yet to be illuminated, still yet to set fire. Its façade comprises three hexagonal panels filled with a magical alchemical solution of la poussière de soleils, of the artist’s own invention. Each appears filled with thick golden sunshine. The bubbles blown through them leave trails of light even brighter and more golden; like trails of light torn through the heavens, like pools of shooting stars.