How to Make an Ocean
Nachdem die Künstlerin Kasia Molga im Herbst 2019 einen schweren Verlust erlitten hatte, fragte sie sich, ob in ihrem Tränenmeer wohl Lebewesen überleben könnten. In winzigen Fläschchen kann das Publikum ihre Tränensammlung und das darin enthaltene Leben in Form von Algen bewundern. Das Publikum ist eingeladen mit Unterstützung eines KI-Moirologie-Bots, dessen „Verhalten“ von tagesaktuellen Umweltnachrichten abhängt, der Sammlung von Mikroozeanen in einem abgetrennten und abgedunkelten Raum eigene Tränen hinzuzufügen.
brigitte niedermair
(Chalayan)
スプツニ子!
カラスボット☆ジェニー
Menstruation Machine
So what does Menstruation mean, biologically, culturally and historically, to humans? Who might choose to have it, and how might they have it? The Menstruation Machine — fitted with a blood dispensing mechanism and electrodes simulating the lower abdomen — simulates the pain and bleeding of a 5 day menstruation process. The machine was developed with research support from Professor Jan Brosens at the Department of Medicine, Imperial College London.
Priscila Nassar Galante Guedes
FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica
Desenvolvimento de Moda Digital com IA e 3D – Brasil
Palestra e workshop sobre Moda Digital com 3D e inteligência artificial, abordando a trajetória de Priscila Nassar, seus conceitos e ferramentas. A proposta é explorar a Moda Digital como um meio de experimentação e criação de narrativas, personagens e arte digital dentro do mercado contemporâneo.
BIO
O trabalho de Priscila Nassar consiste em investigar novas tecnologias e desenvolver narrativas digitais de moda, utilizando recursos como 3D, CGI e experiências XR que envolvem realidade aumentada e virtual. A artista explora constantemente novos softwares e técnicas digitais, buscando expandir os limites da criação no universo da moda e da arte.
ELECTRIC SKIN
The Electric Skin explores the possibility of creating a wearable that extends the functionality of the skin to sense electromagnetic fields (mostly within the radio spectrum) and translate that information into touch sensation. The wearable consists of two main functional parts: 1) A matrix of omnidirectional antennas that act as sensors and probes and 2) corresponding electrodes that stimulate the skin of the wearer. Through this artificial “skin” or “exoskeleton”, the wearable changes our experience, perception, and understanding of space and movement, and in doing so, our interactions. The project speculates on the possible co-evolution of man and technology and draws attention to the role of environmental influence on our own bodily development and behavior.
AI Facial Profiling, Levels of Paranoia
Бурная погода
Гуда Костер – голландский художник, создающий живые скульптуры и перформансы, результатом которых являются фотографии. Работы Костера созданы в параллелях времени, пространства и текстиля. В своих работах Костер использует ткани, цвета и узоры, которые подчеркивают коды и значения, которые передает наша одежда.
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ШАХИРА ХАММАД
Excessive
NO/Escape
Mallorcan artist Bernardi Roig (b. 1965) installs six sculptural works in unexpected interior and exterior spaces, challenging visitors to rethink the definition of the museum. Roig draws parallels between his and Honoré Daumier’s works, both of which offer poignant social commentary. Roig addresses the existential dualities of entrapment and liberation, blinding and illumination, absence and presence. Typical of the artist’s work are the cruel-looking white plaster figures cast from real people, often cornered or crushed against walls or twisting in pain. By including the element of light—whether a single light bulb, neon tubes, or fluorescent lights—Roig’s work blends minimalist forms with highly charged expressions of anxiety and loneliness.
glass chair
朱利安谷地
ジュリアン·ヴァレ
Жюльен Валле
ЈУНГ-ЈЕОН МИН
郑妍敏
JUNG-YEON MIN ES UNA PINTORA DE KWANGJU, KOREA DEL SUR. REALIZÓ SUS ESTUDIOS EN LA UNIVERSIDAD HONG-IK DE KOREA, Y EN ESCUELA NACIONAL SUPERIOR DE BELLAS ARTES DE PARÍS. SU IMPRESIONANTE TRABAJO ENTREMEZCLA COMPOSICIONES ABSTRACTAS CON FIGURAS HIPERREALISTAS QUE TRATAN DE ENCONTRAR SU ESPACIO Y PROVOCAN LA SENSACIÓN DE ESTAR ENTRE DOS MUDOS, QUE SE VEN REFLEJADOS EN LA EXPERIENCIA PERSONAL DE ESTA ARTISTA.
Ghost Pole Propagator II
Ghost Pole Propagator captures and replays the ‘skeletons‘ of passersby in its environment, creating a layered and dynamic tapestry that reflects the history and activity of a locale. Presenting a universal communication of presence, attitude and gesture, the stick-figures this artwork generates are compact and expressive means of representing the human form. The format of the work is variable; in some presentations, the project serves as a kind of ‘interpretive monitoring station’ for nearby pedestrian traffic.
Mit 3D-CG in Spielfilmqualität und Motion Capture improvisierter Performance kreiert Marjan Moghaddam seit 2008 filmische und fantastische virtuelle Welten, die von ihren charakteristischen digitalen Körpern bevölkert werden. Diese Körper sind manchmal maschinell, organisch, hybrid oder energiebasiert, als unterbrochene und diskontinuierliche Figuren, die unser hybrides virtuelles und physisches Leben repräsentieren. Diese Szenen und Figuren ähneln filmischen Gemälden mit Videospiel-Ästhetik und Spezialeffekten für das postdigitale Zeitalter.
The Legible City
In The Legible City the visitor is able to ride a stationary bicycle through a simulated representation of a city that is constituted by computer-generated three-dimensional letters that form words and sentences along the sides of the streets. Using the ground plans of actual cities – Manhattan, Amsterdam and Karlsruhe – the existing architecture of these cities is completely replaced by textual formations written and compiled by Dirk Groeneveld. Travelling through these cities of words is consequently a journey of reading; choosing the path one takes is a choice of texts as well as their spontaneous juxtapositions and conjunctions of meaning.
Machine Tree
Machine with Tree is a kinetic sculpture combining dead trees with metal machinery. It is designed to use the object’s center of gravity to achieve a movement where the tree appears to float in midair. In Machine with Tree, a dead tree is placed at the end of a long, sharp rod on the machine. The tree slowly moves back and forth with the machine’s movements, as though floating in midair. Through its creation of artificial, bizarre movements controlled by machinery, it illustrates a melancholy contemplation of the strange and contradictory things woven together by our reality.