Last Child in the Woods
In her work, Melanie Bonajo examines the paradoxes inherent to ideas of comfort with a strong sense for community, equality, and body-politics. Through her videos, performances, photographs and installations, she studies subjects related to how technological advances and commoditybased pleasures increase feelings of alienation, removing a sense of belonging in an individual. Captivated by concepts of the divine, Bonajo explores the spiritual emptiness of her generation, examines peoples’ shifting relationship with nature and tries to understand existential questions by reflecting on our domestic situation, ideas around classification, concepts of home, gender and attitudes towards value.
Reality is not Always Probable
‘Reality is not Always Probable’ is constructed from tens of thousands of colourful dice and is generated, line by line, by manually emulating the rules of a simple computer binary program. Its title references a quote by Jorge Luis Borges and men’s disquiet towards a lack of controllable or predictable events and the belief that complete knowledge is impossible.
Event Modeling
AI Fossil
The work began with the collection and collation of various news and social events that have occurred or are happening based on social media algorithms, and utilized dreamfields3D to generate 3D models using the titles of news/events as the seeding words/sentences. In the era of AI technology blowout (but also in its “baby-like” era), the work records all kinds of human information as “AI fossils” through AI text to 3D model generation technology. In the future “abandoned factory” scene that is mixed with reality and virtual, it is full of different experiences between humans and AI on the same event. Human information is presented as some realistic fragments, some historical fossils, a pile of metal carvings, or a pile of inferior plastic toys.
Bodydub
FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Bodydub – Germany
This video experiment combines music properties with AI generation settings to create a unique audiovisual experience. The synthesizer works as a control instrument for movement in the 3D space of the video.
Bio
Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.
Credits
Music: Bodydub (Bangkok Impact Remix) by Unit4
cremaster
Kellerman considers his work to be distant, abstract, melancholic, ‘unerotic’, despite its subject matter. He emphasises line, geometrical form, texture, implicit movement, and above all, chiaroscuro. He likes to create ambiguity in his photos, so that the viewer is sometimes unsure what part of the body is being looked at. In this way, he attempts to free the female body of its conventional associations.
The portfolio of Art Director and photographer Leon Steele, look like something Salvador Dali would have produced, were he alive and working in advertising nowadays. Steele works as a freelance professional, currently collaborating with Art Directors from the most prestigious ad agencies in London (BBH London, most often).
ECHO CHAMBER
Performance audiovisuelle en plusieurs tableaux, Echo Chamber s’inspire des technologies qui permettent de sonder l’intérieur du corps, telles que les ultrasons et l’acupuncture, générant une composition sonore dans laquelle l’idée de résonance prédomine. En créant une interface modulaire à trois panneaux permettant de multiples manipulations, Messier a défini les limites des possibilités d’exécution d’une chorégraphie son et lumière. Saisissez de longues aiguilles comme s’il s’agissait de notes d’un instrument, perçant une plaque sensible à l’audio qui déclenche des séquences sonores.
IN-OUT/Paradis artificiels
music specially composed by Jacopo Baboni Schilingi
software written by Claude Micheli
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Trans-Natures ”é uma exploração poética da ligação entre natureza e artifício. Na continuação de uma abordagem iniciada no final dos anos 1990, ele se baseia na observação do reino vegetal e sua transposição imaginária para o mundo digital. Esta natureza artificial, cujas formas lembram vegetação rasteira, combina várias espécies de árvores, arbustos, ramos e folhagens. Seu desenvolvimento e formas são inspirados em “diagramas de árvore”, sistemas de organização de dados que utilizam o princípio de raízes, troncos e galhos. Essa natureza, com suas formas ora realistas, ora abstratas, é gerada ad infinitum por meio de software escrito por Claude Micheli. As plantas brotam ao acaso, florescendo e morrendo ao comando de vários “códigos morfogenéticos”. O jardim se renova e se transforma constantemente. Formas vegetais fluidas se desenrolam no espaço enquanto arborescências de galhos abrasivos crescem implacavelmente, parecendo às vezes explodir da tela. A obra brinca com o senso de limites espaciais de seus visitantes. Imerso em sua esfericidade envolvente, sua concepção de longe e de perto é reconfigurada, aberta ao infinito.
ДЖОН МАК-КРАКЕН
约翰·麦克拉肯
ジョン·マクラッケン
Untitled (Black Block)
John McCracken (1934-2011) developed his early sculptural work while studying painting at the California College of Arts and Crafts in Oakland in the late 1950s and early 1960s. While experimenting with increasingly three-dimensional canvases, the artist began to produce objects made with industrial materials, including plywood, sprayed lacquer, and pigmented resin, creating the highly reflective, smooth surfaces that he was to become known for.
Super Asymmetry
Le travail de Vincent Mauger s’appuie sur une analyse in situ précise qui dévoile les atouts ou la fragilité de l’espace concerné et le métamorphose. A partir de modélisations et de matériaux récurrents : bois, brique, polystyrène, pvc, ses œuvres s’appréhendent du micro au macro.
Рафаэль Лозано-Хеммер
拉斐尔·洛萨诺 – 亨默
ラファエル·ロサノ=ヘメル
라파엘 로자노
רפאל לוזאנו, המר
Pulse Spiral
“Pulse Spiral” é um parabolóide espiral tridimensional composto de 400 lâmpadas dispostas de acordo com as equações de Fermat, – uma distribuição espacial eficiente ao longo de uma superfície que é encontrada na filotaxia da planta (arranjo de folhas e células nas raízes, por exemplo). A peça registra e responde à frequência cardíaca dos participantes que seguram um sensor por baixo. Encomendada para a inauguração do Centro de Cultura Contemporânea de Moscou na construtivista Bakhmetevsky Bus Garage, a peça é inspirada no engenheiro Vladimir Shukov que trabalhou com Melnikov neste edifício emblemático de 1926-28.
Matija voulait créer des vêtements qui s’inspiraient de types historiques sans s’appuyer sur des techniques de construction traditionnelles. Il s’est consciemment abstenu de tricoter, de coudre ou d’adhérer pour développer un système expérimental de fabrication: les scans 3D du corps sont manipulés à l’aide d’un logiciel de modélisation, transposés en motifs découpés au laser 2D, puis rationalisés à travers des scripts en formes qui peuvent être imbriquées comme un puzzle. pièces. L’objet résultant est un polyèdre complexe sans aucune couture. Plus important encore, le processus qui le crée est une variation entièrement originale du tissage avec des possibilités illimitées pour un design novateur et une nouvelle construction. En associant manuellement des centaines de pièces uniques découpées au laser à un savoir-faire techno-couture, il rend tangible une pensée ambitieuse et intégrée. L’œuvre de Matija esthétise la curiosité en s’efforçant constamment d’authentifier la possibilité d’une véritable innovation dans la mode contemporaine.
Monument for Lost Time
Commissionato dalla Danish Arts Foundation per la 58a Biennale di Venezia, Monument for Lost Time prende un oggetto psicologico dalla finzione di In Vitro e lo converte in un fatto fisicamente imponente. La sfera è verniciata in Black 2.0, una tonalità così nera che non viene riflessa la luce. Questo trasforma la sfera in un’illusione ottica, rendendola virtualmente assente, ma allo stesso tempo intimidatoria e opprimente, come incarnazione di un trauma ereditato. I pavimenti sono in cemento, con piastrelle intervallate prodotte da una Anan Tiles di Nablus, creando un intervento architettonico. Le pareti sono grigio chiaro e un paesaggio sonoro basato su vibrazioni a bassa frequenza fa da sfondo.
米歇尔·弗朗索瓦
Pièce détachée
Michel François is een multi – disciplinair kunstenaar die gebruik maakt van allerlei materialen en methoden , een combinatie van door de mens gemaakte en natuurlijke objecten en foto’s alsmede installaties . Zijn doel is om een beroep op alle zintuigen . François foto’s en video’s zijn over ‘ wonen’ , en hoe vorm te geven aan dat ‘ wonen’ . Misschien is hij een beeldhouwer immers in dat zijn werk schommelt tussen de verleiding om te vergroten of in holten vol – en die uit te hollen of vullen volumes. “Art , in ieder geval , is het leven dat men beeldhouwt . ” ( François )