A Surge of Power
Within 24 hours Marc Quinn’s statue A Surge of Power (Jen Reid) 2020 has been erected in secret on a Bristol plinth and as quickly removed by the council. Life-sized, cast in black resin, it showed the campaigner Jen Reid standing, one fist raised, in a pose in which a photographer had captured her a few weeks earlier when she had stood on the empty plinth after Black Lives Matter (BLM) protesters tore down a bronze monument to the 17th-century slaver Edward Colston.
Point Cloud Old Growth
Forest on Location
In the video work Forest on Location, we see the avatar of the Iranian opera singer Shahram Yazdani walking through a forest. One moment, the forest wraps around him protectively, the next moment the trees crumble away into loose pieces of bark, or melt into a static green mass. At the same time, the forest as a whole floats around in darkness, uprooted. It is a forest without a location, except on our screen. The young man’s avatar appears to be wandering around there aimlessly. It is a wonderland that he exits from towards the end of the video, when his body slips straight through the green wall. This finally breaks the spell of the illusory forest, and everything is revealed to be no more than staged decor. But the forest does exist as a real forest, somewhere. This virtual green world is a digital back-up of Bia?owie?a Forest: the last remaining stretch of primeval low land forest that once covered much of Central Europe. Inspired by what the historian Simon Schama wrote about Bia?owie?a in Landscape and Memory (1995), Persijn Broersen and Margit Lukács journeyed to Poland to capture the forest suffused by old-Germanic nostalgia and mythical atmosphere.
SMOKE
The only large-scale work Smith ever created specifically for an interior space, Smoke now enchants passers by in its new outdoor home. This two-tiered aluminum sculpture stands 24 feet tall and is a combination of geometric components, including five tetrahedrons and forty-five extended octahedrons. more…
Patriots, citizens, lovers was developed in conversation with Ukrainian journalist Maxim Ivanukha as a commission of the PinchukArtCentre’s Future Generation Art Prize 2014 and is composed of ten urgent interviews with Ukrainian LGBTI and queer activists who discuss the critical and dire situation of lesbian, gay, trans and intersex lives in Ukraine in times of war[…] Social invisibility, physical and psychological abuse, political violence, and a deeply patriarchal culture frame the context for the difficult work of LGBTI activists who denounce discrimination and demand the transformation of the system.
사라 오펜하이머
D-33
NYC-based artist Sarah Oppenheimer‘s work blurs the line between sculpture and architecture. Her amazing installations usually involve moving walls, slanting floors, and creating apertures—sometimes symmetric, sometimes asymmetric, and often with mirrors—that would mesmerize (and confuse) the most resistant of gallery/museum guests.
Keplers Traum
Keplers Traum ist eine ästhetische Untersuchung, die analoge Projektionstechnologie in Kombination mit rechnerisch erstellten Inhalten erforscht, die durch 3D-Druck eine physische Form erhalten. Inspiriert von veralteten Projektionstechnologien wie dem Overheadprojektor und insbesondere dem Scope wurde eine Installation entworfen, die einzigartige Bilder und ein faszinierendes Erlebnis erzeugt. Die Kombination von digitaler Ästhetik parametrische und generative Formen) mit den Qualitäten der analogen Projektion erzeugt eine jenseitige Erscheinung, die weder digital noch analog erscheint. Durch die Interaktion mit der Installation entsteht eine zutiefst immersive Wirkung, da die augenblickliche Reaktion der Projektion und die „unendliche Bildrate“ diese Fantasiewelt zum Leben erwecken.
Stealth Technology of Ancient, Cosmic Pantheons
FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Michael Sadowski (aka derealizer) – Stealth Technology of Ancient, Cosmic Pantheons – Austria
An abstract painting in motion, with colors and shapes exploding and transforming to the rhythm of the music. The dynamic element is not trapped in a static image, but can unfold in time and space.
Bio
Using Stable Diffusion, a visual synthesizer, the artist turns fantasies into videos using just a PC, similar to the invention of printing 600 years ago. Exploring the interplay between software algorithms that create visual worlds and the artist’s mind guiding this process is incredibly exciting. Unlike traditional cinema, there is no ‘reality’ or humans involved, making it a satisfying medium for creating visual art.
Credits
Visuals: Michael Sadowski
Music: Stealth Technology of Ancient, Cosmic Pantheons by The Intangible
light installation at St. Paul
The first image in this post is from a work – the most interesting – by Nuit Blanche. Robert Stadler’s installation in the Saint-Paul Saint-Louis Church. Upon entering the church, through a side door, the public sees only large luminous spheres, which appear to be randomly arranged. When going to the center of the church, however, the spheres form a big question mark on the altar.
A Hot talks about Something, Someday, Someone
인터넷과 같은 네트워크 시스템에서 언어로 기능하는 새로운 커뮤니케이션의 수단인 Meme(밈/짤;이미지, 영상)을 바탕으로 한다. Meme을 바탕으로 재-생산된 이미지, 영상이 인공지능에 의해 새롭게 재구성 되어 관객의 인터랙션에 따라 변화하는 형태로 선보이는 작품이다. 카메라를 통해 받아들여진 데이터를 바탕으로 인공지능 알고리즘(StyleGAN : A Style-Based Generator Architecture for GANs)이 학습을 진행한 각 모델과 반응하고 이를 통해 재구성된 언어로 디스플레이와 로보틱스(협동로봇)를 통해 시청각 소스로 바뀐다. 이 프로젝트는 현실에는 존재하지 않는 인위적인 결과를 토대로, 상호작용을 만들어 내는 데 초점을 맞추고 있다. 만들어진 인공지능 모델은 일상적인 Meme의 의미에서 인간에게 받아들여지기보다는 인간의 대화를 대체하는 것에 보다 더 많은 감정적 경험을 제공할 것이다.05
Letzter Atemzug
Ich verstehe passive Instrumente als verschiedene Multimedia-Objekte, für die weniger Management als Koexistenz erforderlich ist, basierend auf Beziehungen, die aus einer gegenseitigen „hybriden“ Symbiose hervorgehen. Das Funktionsprinzip des Objekts ist recht einfach: Die ausgeatmete Luft (ihr Druck und ihre Durchflussrate) aktiviert den generativen Prozess, der von den Ausatmungsparametern abhängt und von der Luftbewegung im Organ gesteuert wird. Das Objekt erfordert keine spezielle Spieltechnik, obwohl jede Änderung der Atmung (entweder vorsätzlich oder durch physiologische Faktoren verursacht) direkt von der Spieldynamik und auch von allen anderen Parametern abhängt, die zur Erzeugung des Schallflusses verwendet werden.