MATERIALITY
With the introduction of “Materiality,” a stunning continuation of her previous works, but with new vision and just as much revelation, Andreea manages to create another incredible tactile and visual experience. Inspired by jewelry and precious stones, the collection takes a flexible, fluid, and much more playful approach to adornment.
Andrea Air Purifier
Reed Esslinger’s work takes many forms, (sculpture, installation, video, writing, etc.) but almost always involves fibers and theatre. Having spent 3 years living on Réunion Island, an Outer Seas Department of France in the Indian Ocean, Reed’s interest in the island’s linguistic and cultural creolization have led to visual metaphors for the elusive process of relinquishing, adding, and transforming parts of one’s identity. She ultimately loves stories- whether absorbing, recording, or recounting them, and sees teaching as a natural occasion for mutual authorship and exploration.
volcanic rivers
Shade
La magie de Shade est obtenue en évitant la manière conventionnelle d’utiliser l’alimentation secteur à partir du plafond, et avec elle des raccords et flexibles intrusifs. Au lieu de cela, l’alimentation provient d’un luminaire de sol à LED qui fait briller une lumière vers le haut dans l’abat-jour en papier, qui à son tour est suspendu au plafond avec des fils capillaires minces presque invisibles.
Cubrick
The Art Folly Cubrick by Chanjoong Kim is an interactive public space exhibited outside the walls of the Korean National Museum of Contemporary Art. A fusion between bricks and cubic forms, this abstract architecture piece is both artful and interactive.A spatial installation, this bold piece dares to test visual boundaries. A dynamically designed piece, the pavilion provides an intriguing experience for its visitors, showcasing a multitude of materialized textures. From stacked shapes to three-dimensional structural elements, this boldly built environment displays six different surfaces.With an aim to display high art outside of museum walls, The Art Folly Cubrick by Chanjoong Kim is an interactive sculptural piece few will soon forget. Gaining attention for all the right reasons, this spatial sculpture is all about art exploration.
Grayson Revoir (born 1983, USA) lives and works in New York City and Berlin, Germany. Exhibited at Thomas Brambilla Gallery, Bergamo, Italy (2013) and CEO Gallery, Malmö, Sweden (2012). Revoir has also exhibited his work at Zach Feuer Gallery, New York (2013), Oslo Kunstforening, Norway (2012), and Martos Gallery, New York (2011).
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Tape Wall
plastic water pistol sculpture
Vertikal
“Pour cette nouvelle création, je désire aborder un nouvel espace, celui de la verticalité. À travers un dispositif proposé par la compagnie Retouramont et Benjamin Lebreton, et accompagné d’une dizaine de danseurs au plateau je me confronterai à un environnement où le mouvement se joue de la gravité.”more…
Hanging Piece
فيليب توليدانو
菲利普托莱达诺
פיליפ טולדנו
フィリップ·トレダノ
Филипп Толедано
Phillip Toledano est un photographe pour le moins multiculturel puisqu’il est né à Londres d’une mère franco-marocaine et d’un père américain. Selon lui, les photographies devraient ressembler à des phrases non terminée de façon à toujours laisser place aux questions. Sa méthode consiste souvent en un mixage entre la photographie et diverses installations mises en scène. Les travaux de Phillip Toledano sont déjà parus dans de nombreux titres comme Vanity Fair, The New-York Times magazine, The New-Yorker, Esquire, GQ, Le Monde, etc.
Event Modeling
AI Fossil
The work began with the collection and collation of various news and social events that have occurred or are happening based on social media algorithms, and utilized dreamfields3D to generate 3D models using the titles of news/events as the seeding words/sentences. In the era of AI technology blowout (but also in its “baby-like” era), the work records all kinds of human information as “AI fossils” through AI text to 3D model generation technology. In the future “abandoned factory” scene that is mixed with reality and virtual, it is full of different experiences between humans and AI on the same event. Human information is presented as some realistic fragments, some historical fossils, a pile of metal carvings, or a pile of inferior plastic toys.
sideways
Jorge Bandera
FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival
Disconnection – Colombia
Desconexion explores the transformation of energy. The piece intertwines spiritual and scientific perspectives—grounded in the Law of Conservation of Energy and Einstein’s Theory of Relativity. Symbolizing the continuous metamorphosis of life, the work reveals the eternity of energy, where the end of each cycle marks a new beginning.
BIO
Jorge Bandera is a multimedia designer and assistant professor at the Universidad de los Andes in Bogotá, Colombia. A specialist in design, interactivity, animation, and immersive experiences, he has collaborated with institutions such as Google, Teatro Mayor, and the Ministry of Culture. He is also an advocate of interdisciplinary co-creation in education.
High Tide
For her show High Tide, which was most recently exhibited at the Centre Pompidou, Humeau sculptured a collection of futuristic marine mammals and set about imagining what they might sound like if they could recount complex narratives. With mechanical clicks and whistles, similar to those made by whales and dolphins, Humeau’s creations tell of a great flood – an apocalyptic deluge that sparked the birth of their culture. “These floods”, she explains, “might be the consequence of climate change and rising oceans and the air becoming toxic. Maybe the great flood is actually us. As humans, we are the flood.”