Neri Oxman
source: designboomcn
Neri Oxman与麻省理工学院介导物质组的一群创意顾问一起与Christoph Bader及Dominik Kolb携手,共同研发了一项用混合材质3D打印机通过数字化制造的方式打造服装的技术。这一项目被命名为“流浪者:星际游客的盛装”,是法兰克福欧洲模具展中“第六元素:探索3D打印的自然美”的一部分。
在每一件可穿戴的作品中,项目组都设计了带有内部腔体的3D打印的血管结构,然后他们将具有生命特征的元素嵌入到这些腔体中。据介导物质组介绍,他们已经发现了一种“将生命物质以工程菌的方式嵌入到3D结构中创造新的环境的途径。最终,这些结构中的生命物质将转化成用于呼吸作用的氧气,照亮黑暗的光子、可供食用的物质、运动的生物能源以及构建过程需要的钙质。”
这一系列的生物材料3D打印作品探索了“通过洞悉微观世界而探知未知世界”的可能性。这些可穿戴的微血管状作品是专为“星际游客”设计,其中融合了利用生物工程合成的微生物,从而帮助穿戴者在外星上幸免于难、最终生存下来。在自然生长行为的作用下,计算机程序能够打造出能够适应环境的形状。而且,计算机程序还能够帮助产生更多种类的生命结构。最初,所有生命就像一粒一粒的种子一样,在仿生技术的刺激下开始成长。在不断成长的过程中,科学家们通过仿生技术对其形状进行控制。
该系列代表了先人们认识的维持生命的主要元素——土壤、水分、空气与火。此外,该系列中的生物工程生命物质为微生物的形式,能够产生维持生命的元素。这些穿戴设备旨在与目的地特殊的环境相互作用,产生足够的能够维持生命的能量、水分、空气以及光线:一些微生物能够进行光合作用,将日光转化成能量;另一些则进行生物矿物化,增强人体骨骼的强度;还有一些能够在漆黑的环境中发处光亮。
“这一系列作品研究设计的核心在于将混合材料3D打印与合成生物学相互结合”设计师们解释道,“中世纪时,阿拉伯人因为他们杰出的天文学而名声显赫。他们对天体研究满怀热情。由于信奉神创论,他们在旅行的过程中通过星座指引方向。为了纪念阿拉伯人在天文学方面做出的这些早期的贡献,我们项目中的流浪者们均以各自目的地行星的阿拉伯语命名:Mushtari(木星上的盛装)、Zuhal(土星上的盛装)、Otaared(水星上的盛装)、Qumar(月球上的盛装)。‘行星’这个词语来源于希腊词汇。意思即‘流浪者’。”
每一件盛装都是为特定的极限环境特意设计的。在这些极限环境中,对应的盛装能够将在环境中发现的元素转化成为某种维持生命的重要元素:用于呼吸的氧气、看得见的光线、可供食用的物质、提供动能的生物燃料以及肌体建造所需的钙。这一系列作品研究设计的核心在于将混合材料3D打印与合成生物学相互结合。这些盛装描绘了一幅将起源处的生命体与没有生命存在的目的地相互结合的画面:起源处的生命体能够在3D打印的皮肤里面进行增殖,共同形成盛装;目的地则是太阳系中独一无二的行星。
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source: medaarch
Quattro “pelli indossabili” stampate in 3D in grado di facilitare i processi biologici di sintesi che un giorno potrebbero consentire agli esseri umani di sopravvivere su altri pianeti. È il nuovo caratteristico progetto del team di Neri Oxman, realizzato insieme al dipartimento di ricerca interdisciplinare del MIT, con la collaborazione della società di stampa 3D Stratasys.
Le pelli sono stampate con materie plastiche di diversa densità, rigidità, opacità e colore, in modo da essere ognuna adatta per un diverso pianeta del nostro sistema solare.
“Estensioni aumentate dei nostri corpi, che offuscano il confine tra noi e l’ambiente nel quale ci muoviamo”, così le definisce la stessa Oxman. “Con questa collezione, abbiamo progettato spazialmente e materialmente pelli indossabili complesse, fatte di materia vivente in grado di interagire con l’ambiente”.
Le strutture indossabili incorporano tasche e tratti atti ad ospitare il materiale biologico, sinteticamente adattato ad apportare modifiche chimiche nell’atmosfera circostante. “Ogni pezzo intende organizzare gli elementi di sostegno vitale contenuti all’interno di strutture vascolari stampate in 3d con cavità interne”, ha detto Oxman. “La materia vivente all’interno di queste strutture trasformerà l’ossigeno per respirare, i fotoni per vedere, la biomassa per mangiare, i biocarburanti per il movimento e il calcio per la costruzione”.
Conosciamo nello specifico le quattro pelli indossabili:
La prima, Mushtari: progettata per interagire con l’atmosfera Jupiter, è una struttura sagomata da un filo trasparente continuo e formata da strati che sembrano intestini animali.
Posizionato intorno al basso addome, il dispositivo si propone di consumare e digerire biomasse, assorbire le sostanze nutrienti, produrre energia dal saccarosio accumulato nelle tasche laterali ed espellere i rifiuti.
La seconda: Zuhal, creata per adattarsi alle tempeste di Saturno: i batteri contenuti sul vorticoso corpetto della superficie strutturata convertirebbero gli idrocarburi del pianeta in materia commestibile.
Per la sopravvivenza su Mercurio invece c’è Otaared, la struttura su misura di chi la indossa, che crea un esoscheletro di protezione intorno alla testa.
Infine, c’è Al-Qamar, montata intorno al collo e sulle spalle, il sui esterno è costituito da baccelli di base di alghe per la purificazione dell’aria e per la raccolta di biocarburanti atti a produrre e immagazzinare ossigeno.
Le quattro pelli indossabili sono state presentate come parte della collezione di Stratasys “Il Sesto Elemento: esplorare le bellezze naturali della stampa 3D”, e saranno in mostra all’evento EuroMold di Francoforte fino al 28 novembre.
Ad oggi la squadra di Oxman sta lavorando al processo di integrazione di cellule vive nelle pelli indossabili al fine di aumentarne la funzionalità.
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source: 3dpse
Formgivaren och arkitekten Neri Oxman har flera uppseendeväckande projekt i ryggsäcken, bland annat från MIT i Boston, där hon i dag undervisar. Nu har hon tillsammans med Stratasys tagit fram ett koncept för rymddräkter för den som vill besöka våra grannplaneter i solsystemet.
Det låter som science-fiction, och i viss mån är det så. Men Oxmans huvudsyfte med dessa dräkter är snarare att visa vad som är möjligt att producera i Stratasys multimaterialmaskiner, dessutom i färg och med passform anpassad för den som ska bära plaggen.
– Framtidens kläder formges för att vara hjälpmedel till våra egna kroppar och de suddar ut gränsen mellan oss själva och vår omgivning, säger Neri Oxman. I vår kollektion har vi formgett komplexa plagg som visualiserar hur biologisk materia kan interagera med miljön runt omkring. Varje plagg innehåller någon form av livsuppehållande material med vaskulära strukturer.
– 3d-printtekniken gör det möjligt att formge och producera plagg med nästintill perfekt passform baserad på kroppsdata från MRI-scanning, säger Neri Oxman.
Det vetenskapliga området för det som Oxman arbetar utifrån heter astrobiologi. Dräkterna är framtagna utifrån vilken planet i solsystemet de är tänkta att användas på. Om vi skulle besöka våra grannar i solsystemet skulle vi uppleva allt från extrem gravitation, ammoniak i atmosfären och iskalla temperaturer. Saturnus-dräkten anpassar sig till exempel till planetens stormvirvlar och Merkurius-dräkten skyddar huvudet eftersom planeten inte har någon atmosfär.
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source: ideafixa
O time de Neri Oxman, do MIT Media Lab, criou quatro “peles vestíveis” projetadas para facilitar processos biológicos sintéticos que um dia poderão permitir a sobrevivência em outros planetas.
Neri Oxman é arquiteta, professora e designer que dirige o Mediated Matter Group do MIT, que foca no design inspirado na natureza. Em conjunto com a companhia de impressão 3D Stratasys, ela criou quatro peças que são projetadas para incorporar matérias vivas.
Usando a biologia sintética, essa matéria seria usada para criar micro-habitats que permitem a sobrevivência humana em ambientes inóspitos de outros planetas. Os pequenos sistemas contidos na estrutura vascular, resultante da impressão 3D, poderiam transformar oxigênio para a respiração, fótons para a visão, biomas para alimento e até biocombustível para o transporte ou cálcio para a construção.
As peças do projeto Wanderers: An Astrobiological Exploration fazem parte da coleção da Stratasys The Sixth Element: Exploring the Natural Beauty of 3D Printing e estão em exposição no evento Euromold, em Frankfurt.
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source: besttopicsnet
Neri Oxman is an architect, professor, and designer with an impressive CV. She directs the Mediated Matter design research group at MIT Media Lab, where her group researches and applies knowledge in various fields to comprehensive product and architectural design. She has won a fairly staggering amount of awards for her work and has exhibited her works in museums across the world. She has works in the permanent collections of New York City’s MOMA and Paris’ Centre Georges Pompidou Museum, as well as having exhibited in other museums and private collections around the world. At MIT, she even designed her own research area , coining the phrase “Material Ecology” to describe it.
This impressive figure has now teamed up with an impressive figure in the 3D printing world. Oxman and her team utilized Stratasys’ 3D printing technology to bring their latest designs to life — and they’ve just been unveiled at EuroMold, which is running November 25-28. Stratasys’ “The Sixth Element: Exploring the Natural Beauty of 3D Printing” collection is on display this week in Frankfurt. EuroMold Visitors can see four “wearable skins” based on stellar inspiration at Hall 11, Booth FN01.
Oxman’s project itself is titled “Wanderers: An Astrobiological Exploration,” and is a collaboration between members of her Mediated Matter team and Christoph Bader and Dominik Kolb of deskriptiv. Bader and Kolb are a Germany-based design duo who bring together computer sciences and visual arts, focusing on a process- rather than product-oriented process.
The collection currently features four of these wearable skins, each inspired by different parts of the cosmos and human anatomy and biology. This project highlights Stratasys’ triple-jetting 3D printing ability to bring together the natural with the latest technology. Not only are these pieces created using multi-material 3D printing technology, but they are the first such pieces that aim to embed living matter.
“3D printing enables us to customize our designs and produce close to perfect-fit second skins informed by human CAT or MRI scans. The Stratasys triple-jetting technology of the Objet500 Connex3 color, multi-material 3D Production System offers designers unprecedented control over material properties such as rigidity, opacity and color at scales of just several microns. This enabled us to design for movement, as well as being able to implement spatially differentiated, layered channels, folds, pores and pockets. None of this would be possible with traditional fabrication methods,” says Oxman of her project.
Stratasys’ 3D printing technology was clearly vital to these organic designs. Because the wearables can be fitted directly to a specific individual, customization is complete from beginning to end in this process, enabling designers full control over the entire life of the project. Bringing together design, engineering, and the latest in technology, these wearables present “augmented extensions to our own bodies,” as Oxman puts it. The four designs in the collection are based on planetary bodies: Jupiter, Saturn, Mercury, and the Moon are represented as the inspirations for these pieces. Titles for the pieces are inspired the origins of the word “planet” — which comes from the Greek term planētēs meaning “wanderer.”
Likewise, 3D printing capabilities benefited each piece in different ways. Each used the multi-material 3D printing capabilities to enhance different aspects. For example, in ZUHAL, the size, density, and organization vary among the pieces of the textural exterior, enabled by the triple-jetting technology. AL-QAMAR, on the other hand, benefits from the triple-jetting technology in the different materials required: rubber and rigid, transparent and opaque, neutral and colored, and even standard type and bio-compatible material.
“With this collection,” explained Oxman, “we have designed spatially and materially complex wearables pointing towards the possibility of containing living matter that can interact with the environment. Each piece intends to hold life sustaining elements contained within 3D printed vascular structures with internal cavities, made possible with the dimensional stability and high-resolution accuracy of Stratasys’ 3D printing technology. Living matter within these structures will ultimately transform oxygen for breathing, photons for seeing, biomass for eating, biofuels for moving and calcium for building.”
Further work will be done on the collection, with the next stages of growth focusing on integrating living engineered cells into the pieces. The team strives for functional augmentation inspired by natural growth methods. Bader and Kolb’s computational growth process cultivates forms on the human body, drawing inspiration from growing and adapting seeds.
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source: dezeen
Neri Oxman’s team at MIT Media Lab has created four 3D-printed “wearable skins” designed to facilitate synthetic biological processes that might one day allow humans to survive on other planets.
Neri Oxman and members of the Mediated Matter group at MIT Media Lab – an interdisciplinary research department at the Massachusetts Institute of Technology – collaborated with 3D printing company Stratasys to create structures with varied rigidity, opacity and colour.
The team used an Objet500 Connex3 Color, Multi-material 3D Production System to 3D print the “skins” in a range of plastics with different densities – each one suited to a different planet in the Earth’s solar system.
The project, titled Wanderers: An Astrobiological Exploration, includes four pieces that are imagined to be embedded with living matter.
Using synthetic biology, this matter would be used to create micro-habitats or systems that would allow humans to explore other planets in the solar system with environments that would otherwise be lethal.
“The future of wearables lies in designing augmented extensions to our own bodies, that will blur the boundary between the environment and ourselves,” said Oxman in a statement.
“With this collection, we have designed spatially and materially complex wearables pointing towards the possibility of containing living matter that can interact with the environment.”
The wearable structures incorporate pockets and tracts that could house the biological material, which would be synthetically adapted to make chemical changes in the surrounding atmosphere.
“Each piece intends to hold life-sustaining elements contained within 3D-printed vascular structures with internal cavities,” said Oxman. “Living matter within these structures will ultimately transform oxygen for breathing, photons for seeing, biomass for eating, biofuels for moving and calcium for building.”
The first piece, Mushtari, is designed to interact with the atmosphere on Jupiter and is shaped from a continuous translucent strand formed into layers that look like animal intestines.
Positioned around the lower abdomen, the device is proposed to consume and digest biomass, absorb nutrients, generate energy from sucrose accumulating in the side pockets and expel waste.
Zuhal is created to adapt to the vortex storms on Saturn. Bacteria contained on the bodice’s swirling textured surface would convert the planet’s hydrocarbons into edible matter.
For survival on Mercury, Otaared creates a protective exoskeleton around the head that can be custom-fit to the wearer.
Finally, Al-Qamar is designed as a “wearable biodome”. Fitted around the neck and over the shoulders, the exterior is made up of pods for algae-based air-purification and biofuel collection to produce and store oxygen.
Oxman also worked with German design duo Christoph Bader and Dominik Kolb during the project to generate the shapes of the wearable pieces using computational growth patterns.
“As a continuation, Oxman’s team is now in the process of integrating living engineered cells into the wearables for functional augmentation purposes,” said a statement from Stratasys.