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Madi Boyd

the Point of Perception
Produced in collaboration with neuroscientists at UCL, Beau Lotto and Mark Lythgoe, this work is art and science; we intend it as an experiment in the gallery. It manifests as an immersive environment consisting of a ‘screen’ which is a large gridded space of uncertainty and projected film.The project came about after I undertook a period of research of the human visual system and neuroesthetics and set up a collaboration with Professor Mark Lythgoe and Dr Beau Lotto at UCL.

DAVID HOCKNEY

ديفيد هوكني
大卫·霍克尼
דיוויד הוקני
デイヴィッド·ホックニー
데이빗 호크니의
Дэвид Хокни
photomontage

Nicola Dale

Nicola Dale

Model for Ideology V
Webster’s definition of ideology is: “A system of ideas and ideals, especially one that forms the basis of economic or political theory and policy.” Artist Nicola Dale’s sculptures, performances, and installations are interpretations of this definition of ideology—one of many subjects that Dale explores in her work.

Tomas SARACENO

توماس ساراسينو
托马斯·萨拉切诺
トマスサラセーノ
Space elevator / Spark

Black polyester rope, plastic cable ties, metal frame.

Having studied as an architect, Tomas Saraceno incorporates physics, engineering, and aeronautics into his interactive and evolving artistic structures. Using arachnology, or the study of spiders, to create structures that suggest alternative ways of living, he employs tridimensional webs to better understand how unique building blocks create distinct forms. Saraceno places spiders in cubic frames and leaves them to spin webs, rotating the cubes at various intervals to introduce elements of freedom

QUBIT AI: Dennis Schöneberg

Bodydub

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Bodydub – Germany

This video experiment combines music properties with AI generation settings to create a unique audiovisual experience. The synthesizer works as a control instrument for movement in the 3D space of the video.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Bodydub (Bangkok Impact Remix) by Unit4

Marga Weimans

Fictitious fashion house
“The realistic everyday environment of her studio is reflected in her work and transforms into a sublime dreamlike world. She incorporates elements of nature and space and uses earth tones and natural fabrics.”

Thomas Depas

Princess of Parallelograms
What will happen when our imagination itself is externalized in machines? Artificial intelligence constructs its own world-truth that is beyond our sensory perception. Generative Adversarial Networks (GANs) use algorithms to synthesize and generate images in a completely new way. These images have almost uncanny aesthetic characteristics, seeming to emerge from an ocean of data, a kind of pixel soup. Rather as if we were observing the emergence of artificial thought.” The machine learns to understand the “essence” of a thing, be it an animal, the face of a celebrity or a body of text. It is then able to generate new images of this thing, including faces of celebrities who do not exist, mutant animals, or new texts. Eventually, AI will be capable of instantaneously and dynamically emulating all representations. The era of the optical machine and the capture of reality will then be at an end, supplanted by the era of machines that generate their own reality.

Dirk Koy & Bild und Bewegung

Luftraum
In 2016, Dirk Koy founded the studio for motion design and experimental film «Dirk Koy Bild und Bewegung». In his work, he uses different technologies (drones / 2D and 3D animation / photogrammetry / AR / VR) to create moving digital images. He investigates the interface between reality and virtuality and is also looking for the painterly component in the digital context. The Experiment plays a central role.

GOLAN LEVIN AND ZACHARY LIEBERMAN

Reface [Portrait Sequencer]

Reface [Portrait Sequencer] by Golan Levin and Zachary Lieberman (2007) is a surreal video mash-up that composes endless combinations of its visitors’ faces. Based on the Victorian “Exquisite Corpse” parlor game, the Reface installation records and dynamically remixes brief video slices of its viewers’ mouths, eyes and brows. Reface uses face-tracking techniques to allow automatic alignment and segmentation of its participants’ faces. As a result, visitors to the project can move around freely in front of the display without worrying about lining up their face for the system’s camera. The video clips recorded by the project are “edited” by the participants’ own eye blinks. Blinking also triggers the display to advance to the next set of face combinations. Through interactions with an image wholly constructed from its own history of being viewed, Reface makes possible a new form of inventive play with one’s own appearance and identity. The resulting kinetic portraiture blends the personalities and genetic traits of its visitors to create a “generative group portrait” of the people in the project’s locale.

Eli Cortiñas

The Body is The House, The House is But Haunted
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Eli Cortiñas’ artistic practice traverses contemporary and historical visual cultures, which she dissects using montage and collage, displacing limiting attributions and creating space for feminist and decolonial narratives. These methods gradually reveal specific patterns which are often inherent in the images themselves. Juxtaposing what seems disparate, drawing parallels and uncovering commonalities, Cortiñas lays bare traditional conventions of representation and identifies surprisingly rigid narrative patterns.

Refik Anadol

Machine Hallucinations — Sphere

The artwork presents a series of AI Data Sculptures that incorporates vivid pigments, shapes, and patterns, aiming to create a collective, meditative, and multisensory experience. This immersive experience simulates the rhythms of various environments and invites the visitors to imagine alternative realities constructed by invisible data movements around them.
Machine Hallucination: The Sphere features dynamic visualizations of data that are based on vast archives containing visual imageries of space and nature while celebrating the unique architecture of The Sphere. For this project, Anadol and his team used these themed datasets as the building blocks for the three distinct chapters of the artwork and trained a unique AI model with subsets of the collected image archives. After the training, when idle and unsupervised, the “machine mind” generates new aesthetic visuals and color combinations through unique lines drawn by algorithmic connections.

Paula Perissinotto

As We May Feel
file festival

“As We May Feel” A parody of the 1945 text “As We May Think”, by Vannevar Bush What enduring benefits did science and technology bring to human beings? First of all, science and technology have extended the humans’ control on their material environment, helping them to perfect their food, their clothes, their dwelling, and gave them more security, allowing to live above the level of mere subsistence. Later on, they have permitted a wider knowledge of the biological processes that occur within our bodies, allowing the control of a more healthy and lasting life, always promising an enhancement of mental health. Finally, they contribute to the effectiveness of our communication. We have therefore a reason to live beyond survival — abundant health and efficient communication. And how do we deal with our existential feelings and conflicts? We don’t have time for our feelings, we can no longer ruminate them. We bury them in secret wishes without bigger consequences. Should we care more for our feelings? Negligence has been our way of cleaning our lives of sentimental values. When we cannot sweep them, we zip them and eventually access them to solve conflicts and/or to organize our thoughts. This project offers the access, through a click, to a central that points to a series of paths toward “As we may feel”. The content of this simulation of a phone center has as its aim to create an encyclopedia of existential feelings and conflicts that represent human life in contemporary society. Welcome to our call center!

mike pelletier

МАЙК ПЕЛЛЕТЬЕ
Coordinated Movement

O artista holandês Mike Pelletier é um especialista interativo e artista digital. Experimentando novas maneiras de usar o Kinect, da Microsoft, ele usa a ferramenta como um scanner 3D, utilizando os recursos da câmera para criar incríveis portraits multi-dimensionais.

Thomas Bayrle

Telefon Portrait
Thomas Bayrle (*1937) has been invited to Museum Ludwig’s main gallery to install an overview of his works from the last 40 years that all explore a particular artistic strategy: the loop or looping. While a loop is a kind of ring, the activity of looping refers to the continual repetition of the one and the same motif, whether in Rap music or by constantly running through the same sequence when writing a computer programme. Just such a game between difference and repetition has developed in Thomas Bayrle’s graphic oeuvre

JONATHAN BOROFSKY

乔纳森·博罗夫斯基
ДЖОНАТАН БОРОФСКИ
walking to the sky

Скульптору Джонатану Борофски (Jonathan Borofsky) нипочем закон земного притяжения. Герои его новой скульптурной композиции шагают по столбу, опасно накренившемуся, как Пизанская башня, прямиком к небесам. Работа так и называется – Walking to the Sky.