highlike

JOANIE LEMERCIER

EYJAFJALLAJÖKULL
Inspired by the icelandic volcano, which wreaked travel havoc across europe, Joanie Lemercier presents the latest incarnation of its audiovisual mapping project painted directly onto a large wall, a wireframed scenery is slowly revealed by gentle light effects. The audience’s sense are progressively challenged as optical illusions question their perception of space.

Michele Spanghero

Dià
Dià (from greek διά, through) is a sculpture installed on a piece of no man’s land on the top of mount Pal Piccolo on the border between Italy and Austria, where World War I was fought. The double-trumpet shaped sculpture symbolically connects, both visually and acoustically, the first lines’ trenches. Two arched doors, that refer to the entrance of the shelters and trenches, turn into cavities to listen or observe the surrounding landscape. The work, conceived as a symbolic link between the two fronts, combines the dimensions of silence and sound: dià is indeed a device that invites audience to interact with the two cavities as a megaphone or a peephole, to start an intimate dialogue through the sculpture.

Bigert & Bergström

Scenario Scenery
Scenario/Scenery is a performative art installation in which the sculptural parts both act and serve as scenery. The work is inspired by the early theatre weather machines, which stood in the wings and were used to create sound effects of rain, wind and thunder. In Scenario/Scenery, these machines have mutated and been fitted with modern solar panels, which means that the energy that powers them is generated by the machines themselves. The work is designed as a theatrical stage where wind, rain, lightning and thunder machines together perform an act controlled by the rig of halogen lamps suspended above.

LING LI TSENG

The Search of The Glow
Sprinkling the mist while attaching the tree trunk. Interweaving a scenery with the forest which is inside the deep mountain. Sight with clarity or blur. Light stream lead the mysterious mist to venture the forest. Found a light object under the crowd of trees which is constructed by blend woods. Wood sticks are overlapping and winding as a hollow pinecone. Its construction and pattern go well with the line of the treetop. It’s a whispering between human and the nature.

Studio Flynn Talbot

Horizon
Horizon recreates my favourite time of day – twilight – when the sun sets and daylight drops away. The surrounding scenery then darkens, leaving a soft gradient of colour that extends up into the sky. Horizon captures this moment in time, but re-imagines it as an ever changing, interactive light show.” Flynn Talbot

NELLY AGASSI

נלי אגסי
Borrowed Scenery

Nelly Agassi is a multi-disciplinary artist who uses media as diverse as sketching, knitting, video and performance. Her work deals with materials, body and space. For example, in her dress-centered performances, Agassi knits and sews a dress around herself – a dress that expands into the gallery (or outdoor) space and transforms itself from an item of clothing into a voluminous object.

PETER DE CUPERE

Tree Virus
“Tree Virus” sculpture wasn’t much to look at: a dead, black tree rooted in a craggy white ball suspended over a dirt pit, all of it covered by a plastic igloo. Built on a college campus in the Netherlands in 2008, the whole thing might have been leftover scenery from a Tim Burton film if it weren’t for the outrageous smell.
Inside the igloo, a heady mix of peppermint and black pepper saturated the air. It flooded the nose and stung the eyes. Most visitors cried; many ran away. Others seemed to enjoy it, laughing through the tears.

KELLY RICHARDSON

ケリーリチャードソン
켈리 리처드슨
קלי ריצ’רדסון/
凯利·理查森
mariner 9
Mariner 9 presents a panoramic view of a Martian landscape set hundreds of years into the future, littered with the rusting remains from various missions to the planet. Despite its suggested abandoned state, several of the spacecraft continue to partially function, to do their intended jobs, to ultimately find signs of life, possibly transmitting the data back to no one.
Mariner 9 was created using scenery-generation software employed by the film and gaming industries in combination with technical data from NASA’s missions to Mars to produce a faithful artist’s rendering of Martian terrain, populated by the debris from centuries of exploration through real and imagined spacecraft in the centre of a duststorm. “Cinematic tropes of sci-fi films abound, but any search for a clear narrative is frustrated. Presented with minimal action, we wonder instead about the search for life beyond our own planet and the simultaneous destruction of life on earth.” (Laurel MacMillan, Programmer for TIFF Future Projections)