highlike

One Life Remains: André Berlemont, Kevin Lesur, Brice Roy & Franck Weber

FILE SAO PAULO 2017
LES DISCIPLINES DU RECTANGLE
Inspired by Michel Foucault’s work, Les disciplines du rectangle is a videogame proposition about the nature of rules and norms at the digital age. If society provides models of accomplishment we are supposed to fit inside, then the rectangle is the pure abstraction of this idea. The geometrical shape works as a symbol of the very nature of normativity, blind to individual differences. The rectangle, existing only on the screen, reveals how digital technologies can in some ways become the new location for this normativity and the ambivalent results of their intangible and invisible nature. Besides, the installation offers an occasion to think about the way games can become manipulation tools. The fact that in the end, players act as if they were piloted by the rectangle (an inversion of the traditional relationship between player and avatar) gives an aesthetical highlight to this.

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Inspirado en el trabajo de Michel Foucault, Les disciplines du rectangle es una propuesta de videojuego sobre la naturaleza de las reglas y normas en la era digital. Si la sociedad proporciona modelos de realización en los que se supone que encajamos, entonces el rectángulo es la pura abstracción de esta idea. La forma geométrica funciona como símbolo de la naturaleza misma de la normatividad, ciega a las diferencias individuales. El rectángulo, que existe solo en la pantalla, revela cómo las tecnologías digitales pueden convertirse de alguna manera en la nueva ubicación de esta normatividad y los resultados ambivalentes de su naturaleza intangible e invisible. Además, la instalación ofrece la oportunidad de pensar en cómo los juegos pueden convertirse en herramientas de manipulación. El hecho de que, al final, los jugadores actúen como si fueran piloteados por el rectángulo (una inversión de la relación tradicional entre jugador y avatar) le da un toque estético a esto.

 

Julien Mier, Magical Mistakes & Keita Onishi

Divide, Multiply
The King Deluxe label teamed up with animator Keita Onishi to create an innovative music video for ‘Divide, Multiply’[…] The final result is a seriously aesthetically pleasing work of videographic art, living up exactly to King Deluxe’s ‘audio-visual laboratory’ manifesto. With its geometric simplicity, and cog-like machinery driven by symmetrical beats, the video instills the utmost satisfaction deep within every viewer.

Yuri Suzuki

The welcome chorus
The Welcome Chorus is an interactive installation that brings together sound, sculpture and artificial intelligence (AI). Commissioned by Turner Contemporary for Margate NOW festival, the sculpture consists of twelve horns, each representing a different district of Kent. Each horn continually sings lyrics which are generated live by a uniquely trained, site-specific piece of AI software. Symbolically and aesthetically, these sculptural forms reference the origin of the word ‘Kent’; thought to derive from the word ‘kanto’, meaning horn or hook.

Pfadfinderei Studio

Monolith
Monolith is a noncommissioned experimental work, playing with irregular pixel patterns. What happens when a screen has a nonuniform arrangement of pixels? How does this influence our perception of images and how much visual information do we even need to cross the border from abstract to figurative? Dealing with these questions, we have created a video sculpture, that aesthetically melts screen and content. In a play between natural beauty and technical disruption, images of classical busts transform cyclically into abstract gradients and turn again into perceptible images.

Roman Vlasov

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Vlasov’s striking conceptual architecture hits upon contemporary’s most important design features: sharpness, elegance, simplicity, and sleekness. The juxtaposition between nature and the rigidity of a man-made structure accentuate the beauty of the construction. Aesthetically beautiful, Vlasov’s work is efficiently displayed from every angle.

Arcangelo Sassolino

Damnatio Memoriae

From the Latin, damnatio memoriae describes an act of erasure from the historical record reserved for
those who have brought dishonor to the Roman State. Employed as the most stringent punishment for
treason, damnatio memoriae physically razes all traces of an individual from society, typically through
the destruction a statue’s physiognomy or the abrasion of inscribed monuments. Throughout the past
two decades, Sassolino has developed a body of work that examines the relationship between industrial
machines and humanist impulses where viewers are meant to question how an sculpture’s kinetic
function aesthetically and conceptually allegorizes human experiences and cultural conditions.

ADAM FERRISS

“Adam Ferriss is one of those technologically-minded creatives who is able to put his ever-growing knowledge of code and processing to use building aesthetically wondrous digital art for the rest of us to enjoy. His images make me feel like I’ve just taken some psychedelics and stepped into one of those crazy houses you get in funfairs, where there are giant optical illusions on every wall and the floor keeps moving under your feet, except these are made using algorithms and coding frameworks […]”

Atsushi Koyama

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What exactly is METAMACHINE? The metaphor comes from the artistic path of Atsushi Koyama, one of the participating visual artists. While emphasising the aesthetic qualities of machines and mechanical drawings in oil paintings, Koyama merges the human body with mechanisms, creating a man-machine (similar to the notorious Tetsuo, but in a more sublimated way). As if to incorporate the beauty of the human body, Koyama’s mechanisms break away from their earthly nature. They take us to another reality, beyond utilitarian usage or function itself. Koyama’s machines act more like ‘mechanical’ (‘mechaaesthetical‘) keys to another dimension, existing outside of the physical reality and its laws.

 

brian wissman

strange attractors
Dr. Brian Wissman is an Associate Professor of Mathematics at the University of Hawai’i. His work includes creating mathematical visualizations using the Chaoscope program; a 3D rendering software used to create a comprehensible image to explain strange attractors with mathematical sciences. The results are both scientifically informed, and aesthetically beautiful.

DAVID ROSETZKY

Commune
David Rosetzky works predominantly in video and photographic formats, creating scenarios in which human behaviour, identity, subjectivity, contemporary culture and community come under intimate observation. He has been making portraits since the early 1990s, using the format to explore relationships between interiority and exteriority, reality and fantasy, authenticity and artificiality. Technically and aesthetically precise, Rosetzky’s work is stylised, moody and strikingly beautiful, and resembles the idealised images found in high-end advertising and screen culture.

KOHEI NAWA

كوهي ناوا
名和晃平
КОХЕЙ НАВА
foam

Japanese artist Kohei Nawa has immersed visitors at the aichi triennale in undulating sea of bubbling matter, surrounding the walls and floor in porous, cloud-like material. ‘Foam’ inhabits an almost pitch-black room, creating an ethereal quality that seems aesthetically otherworldly walking through the space, the topography of the puffs creates a massive terrain of floating material, stiff enough to stand in place, yet copious in its fragility and delicacy.