DISNEY RESEARCH

Olhar robótico realista e interativo
“Sistema para olhar realista em interações entre humanos e robôs usando um busto humanóide Audio-Animatronics®. Trabalhos anteriores examinando o olhar mútuo entre robôs e humanos enfocaram a implementação técnica. Apresentamos uma arquitetura geral que busca não apenas criar interações de olhar do ponto de vista tecnológico, mas também através das lentes da animação de personagens onde a fidelidade e a credibilidade do movimento são fundamentais; ou seja, procuramos criar uma interação que demonstre a ilusão de vida. É descrito um sistema completo que percebe pessoas no ambiente, identifica pessoas de interesse com base em ações, seleciona um comportamento de olhar apropriado e executa movimentos de alta fidelidade para responder aos estímulos. Usamos mecanismos que imitam comportamentos motores e de atenção análogos aos observados em sistemas biológicos, incluindo habituação de atenção.” Disney Research

Anicka Yi

Biologizing the Machine
In Biologizing the Machine (tentacular trouble), the artist uses a stretched leather-like kelp to create hanging incandescent sculptures that conjure up images of organisms such as human organs and insect eggs through chrysalis-like pods within which animatronic insects flutter about. The use of this material calls attention to the ecological history and exciting potential uses of algae, a powerful and shapeshifting entity comprising the largest biomass on the planet. The ground beneath evokes a swamp (not too dissimilar from the watery underbelly of Venice) from which these organisms and other primordial beings may have come.

Disney Research

Realistic and Interactive Robot Gaze
System for lifelike gaze in human-robot interactions using a humanoid Audio-Animatronics® bust. Previous work examining mutual gaze between robots and humans has focused on technical implementation. We present a general architecture that seeks not only to create gaze interactions from a technological standpoint, but also through the lens of character animation where the fidelity and believability of motion is paramount; that is, we seek to create an interaction which demonstrates the illusion of life. A complete system is described that perceives persons in the environment, identifies persons-of-interest based on salient actions, selects an appropriate gaze behavior, and executes high, fidelity motions to respond to the stimuli. We use mechanisms that mimic motor and attention behaviors analogous to those observed in biological systems including attention habituation, saccades, and differences in motion bandwidth for actuators.

Jordan Wolfson

요르단 울프슨
ジョーダンウォルフソン

Female Figure

The stare of the animatronic sculpture is so intense, it would put anyone uncomfortable. The mask is probably there as a way to avoid creating a human face using animatronics but it also definitely adds to the creepiness of the overall look. The importance of the gaze is found throughout Wolfson’s work but it finds here a very special interpretation. He gives the ability to gaze to two different entities, a stripper and a robot, who are by definition never supposed to look up. The visitor is no longer in control of the situation, creating the awkwardness that is at the core of the work.

Jordan Wolfson

요르단 울프슨
ジョーダンウォルフソン
Colored sculpture
“Colored Sculpture” is a work in animatronic that becomes a mechanical theatre, with its spectacular performance brings us reflections on a dark past that we want to reject.“With a highly polished appearance, the work is suspended with heavy chains from a large mechanized gantry, programmed to choreograph his movements. The sheer physicality of the installation, which fills the entire space of the gallery and includes the work being hoisted and thrown hard on the floor, viscerally obscures the distinction between figuration and abstraction, in addition to promoting the formal and narrative possibilities of sculpture. “

Matt Denton

Animatronic Teen Head & Arm
Project: The Worlds End

Waldo Mason “Decapitated Teen “Blank” Head This is the first reveal of the Blanks in THE WORLD’S END after Gary, played by Simon Pegg, gets into a fight with a teenager in the Cross Hands toilet culminating in the teen’s head being knocked off against a urinal! The head was a self contained radio controlled animatronic model, with eye movement & blinks, frown, jaw open & close and slew. The mechanics were built by Gustav Hoegen & supervised and performed by Matt Denton.”

HUSSEIN CHALAYAN

フセイン·チャラヤン
Чалаян
후세인 샬 라얀
Animatronic Fashion mashup
Furthering his technological trend, Chalayan unveiled the collection entitlledReadings, on screen, eshewing the conventional runway. The dresses themselves are highly structured, creating bold silhouettes from which the laser beams radiate. They are embellished with Swarovski crystals that either deflect the lasers, or take in their light, depending on the angle of the laser. The effect is hauntingly beautiful; where lasers shine directly into Swarovski crystals, they resemble glowing embers, yet where they are deflected the laser beams project into the surrounding space, evoking phantasmagorical new-age sun gods.