highlike

Maria Takeuchi & Frederico Phillips

asphyxia
The performance is centered in an eloquent choreography that stresses the desire to be expressive without bounds. Motion data was captured using inexpensive sensors and that data paved the way through an extensive number of steps. Once all the scanned point cloud data were combined, they were used as the base for the creative development on the piece. A series of iterative studies on styles followed and several techniques and dynamic simulations were then applied using a number 3D tools for various results.

Timo Arnall

Internet Machine
Internet machine is a multi-screen film about the invisible infrastructures of the internet. The film reveals the hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed. The film explores these hidden architectures with a wide, slowly moving camera. The subtle changes in perspective encourage contemplative reflection on the spaces where internet data and connectivity are being managed. In this film I wanted to look beyond the childish myth of ‘the cloud’, to investigate what the infrastructures of the internet actually look like. It felt important to be able to see and hear the energy that goes into powering these machines, and the associated systems for securing, cooling and maintaining them.” Timo Arnall

Leo Villareal

Point Cloud
Point Cloud (ASU) is a newly commissioned artwork by Leo Villareal designed specifically for the ASU Art Museum in the Nelson Fine Arts Center. During his visit to the ASU Art Museum, Villareal was inspired by the museum’s architecture, designed by Antoine Predock in 1987. Villareal used mobile 3D scan technology to map both the inside and outside of the building, creating over 200,000,000 data points. The artist then manipulated the data points with his own custom software to create this public artwork. This is the first time Villareal has used actual data sampled from a location as part of an artwork.

Philip Beesley

Meander
Meander is a large-scale immersive testbed environment constructed within a historic warehouse building at the centre of a residential highrise development in Cambridge, Ontario. The meshwork scaffolds which comprise the testbed are organized as a series of species within an artificial ecosystem, gently flexing and responding to the movement of viewers. Similar to natural environments such as rivers and clouds, large groups of parts pass physical impulses and data signals back and forth, enabling the entire environment to work as an interconnected whole. The innovations in Meander suggest ways of making adaptive, sensitive buildings of the future.

Stillness

THINK AND SENSE

Under the theme of Zen, this artwork represents a part of the philosophy of Zen with three-dimensional data created with photogrammetry technology composed of the most minimalistic landscape of “dots” and the soundscape of “undulations,” with the cooperation of Toryo Ito, vice priest of Ryosokuin, Kennin-ji Tacchu temple, Kyoto. The generated image reflecting the environmental information of the exhibition space creates “interaction between the environment and the image,” just like the trees and leaves swinging in the silence in the garden of a Zen temple.

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Credit Concept / Technical Direction: Shuhei Matsuyama Point Cloud System Design:Takamitsu Masumi Sound Design: Intercity-Express (Tetsuji Ohno) Photogrammetry Shooting: Naoya Takebe Photogrammetry Engineering: Katsuya Sakuma

David Bowen

The other side
This installation automatically creates a three-dimensional relief carving of the current cloud formations and ocean surface conditions on the opposite side of the earth from the location of the gallery space. Using satellite data from the Nasa Earth Observing Information System and the GPS coordinates of the gallery, the installation obtains a current image of an approximately six hundred square mile area on the opposite side of the earth from its location. Using custom software, the system converts this image into a relief model that is sent to an onsite CNC machine hanging upside down in the gallery space. The CNC machine carves the relief in pink foam with its upside-down orientation directly echoing the cloud and ocean topography on the opposite side of earth.

Peng Xianfeng

The Cloud Making Factory

彭咸丰的彩虹和泡泡云指向一种非物质的,短暂的美学:固体可以扩散到液体,空气,光,波和能量场中。 这些是临时雕塑。 在令人愉悦的雕塑的背后,存在着禅宗和诗意的精神哲学,具有戏剧性和戏剧性的表现形式。

fantastic norway architects

Cardboard Cloud

素晴らしいノルウェーの建築家は、ノルウェーのオスロにあるデザインと建築のセンター(DogA)での展示会のために、「段ボールの雲」のインスタレーションを作成しました。 ショーはノルウェーの学生による作品を特集します。 展示会は真新しいデザインオブジェクトを提示するように設定されているので、彼らは開梱のスリルに基づいて建築コンセプトを決定することにしました。 インスタレーションは、大きなピクセル化された雲に似た3000を超える吊り段ボール箱で構成され、さまざまなオブジェクトの上に浮かんでいます。 350m2の展示ホール内には、洞窟のような空間からリフトやオープンエリアまで、多種多様な空間が生まれます。 オブジェクトとデザインコンセプトは、ボックスの内側と外側の両方に表示されます。

EVERYWARE

Cloud Pink
file festival

该装置邀请参与者“触摸粉红色的云彩”,它们悬浮在悬挂在空中的巨型织物屏幕上。 躺在小山上,学生们望着无尽的蓝天,视力的视野突然变得扭曲,云朵飘到了鼻尖。 您将手臂伸向天空以接触云层,但无法触及。 头顶上方的另一个世界,乌云密布。

aaajiao

Cloud.data
Created by Aaajiao (Xu Wenkai), a media artist based in Shanghai, cloud.data is an iPhone/iPad app installation inspired by an ancient legend. Using different touch gestures you get to control the passing cloud formations. Single tap allows you to redirect them, double to change their size and three finger drag to adjust opacity. The app is an interactive incarnation of the processing installation Aaajiao created in 2009 (see images).

DILLER + SCOFIDIO

The Blur Building (an architecture of atmosphere)
The Blur Building is a media pavilion for Swiss EXPO 2002 at the base of Lake Neuchatel in Yverdon-les-Bains, Switzerland.From piles in the water, a tensegrity system of rectilinear struts and diagonal rods cantilevers out over the lake. Ramps and walkways weave through the tensegrity system, some of them providing a counterweight for the structure. The form is based on the work of Buckminster Fuller.The pavilion is made of filtered lake water shot as a fine mist through 13,000 fog nozzles creating an artificial cloud that measures 300 feet wide by 200 feet deep by 65 feet high. A built-in weather station controls fog output in response to shifting climatic conditions such as temperature, humidity, wind direction, and wind speed.The public can approach Blur via a ramped bridge. The 400 foot long ramp deposits visitors at the center of the fog mass onto a large open-air platform where movement is unregulated. Visual and acoustical references are erased along the journey toward the fog leaving only an optical “white-out” and the “white-noise” of pulsing water nozzles. Prior to entering the cloud, each visitor responds to a questionnaire/character profile and receives a “braincoat” (smart raincoat). The coat is used as protection from the wet environment and storage of the personality data for communication with the cloud’s computer network. Using tracking and location technologies, each visitor’s position can be identified and their character profiles compared to any other visitor.In the Glass Box, a space surrounded by glass on six sides, visitors experience a “sense of physical suspension only heightened by an occasional opening in the fog.” As visitors pass one another, their coats compare profiles and change color indicating the degree of attraction or repulsion, much like an involuntary blush – red for affinity, green for antipathy. The system allows interaction among 400 visitors at any time.Visitors can climb another level to the Angel Bar at the summit. The final ascent resembles the sensation of flight as one pierces through the cloud layer to the open sky. Here, visitors relax, take in the view, and choose from a large selection of commercial waters, municipal waters from world capitals, and glacial waters. At night, the fog will function as a dynamic and thick video screen.