Mark Napier

Mark Napier has been creating artwork exclusively for the Web since 1995. He combines his training as a painter with his expertise as a software developer to create “art interfaces,” software that addresses issues of authority, ownership, and territory in the virtual world.
“A symbol of the human desire to monumentalize ideas in physical form, the Empire State Building is a subject of Mark Napier’s artwork in the past four years. This icon of American hegemony is key to exploring shifting structures of power, specifically the transition from steel to software as the medium of power in our time.”Mark Napier


روب مولهولاند
롭 멀홀랜드
Роб Малхолланд

Rob studied at Edinburgh College of Art and graduated with a BA [Hon ] degree in 1986[…] His work explores the human relationship with the wider environment. His approach is not judgmental, more reflective and questioning about the ever-changing world around us. The human desire to leave a trace of ones-self for future generations has always intrigued him. It’s a driving force to create and leave a semblance of our-selves as individuals and as a society. The reflective figures ask us to look again and consider the symbiotic relationship we have with our natural and man-made environment.

Albert Merino

The Present Condition

The landscapes of ‘The Present Condition’ derive from a journey of more than 15,000 km by land by the artist between the two geographical extremes of South America. The video is suffused with a surreal atmosphere, where real and imaginary spaces intersect. Concepts such as human intimacy, desire, work, the savage capitalism that builds cathedrals in the desert, the perverse bureaucracy and the construction of the border wall are just some of the elements that are mixed in a striking and suggestive mosaic of images.

file sp 2019 videoart

Driessens & Verstappen

Breed (1995-2007) is a computer program that uses artificial evolution to grow very detailed sculptures. The purpose of each growth is to generate by cell division from a single cell a detailed form that can be materialised. On the basis of selection and mutation a code is gradually developed that best fulfils this “fitness” criterion and thus yields a workable form. The designs were initially made in plywood. Currently the objects can be made in nylon and in stainless steel by using 3D printing techniques. This automates the whole process from design to execution: the industrial production of unique artefacts.
Computers are powerful machines to harness artificial evolution to create visual images. To achieve this we need to design genetic algorithms and evolutionary programs. Evolutionary programs allow artefacts to be “bred”, rather than designing them by hand. Through a process of mutation and selection, each new generation is increasingly well adapted to the desired “fitness” criteria. Breed is an example of such software that uses Artificial Evolution to generate detailed sculptures. The algorithm that we designed is based on two different processes: cell-division and genetic evolution.