Jennifer Townley

A circular axle is able to rotate by the use of 36 universal joints hanging from perspex rods and transmitting their rotary motion onto the next. In between the joints, 36 stainless steel objects are attached that rotate at the same speed as the axle. One of the objects has a slightly thinner body, making room for two integrated timing pulleys and thin cogged belts that connect it with the drive mechanism situated on the upper circular frame. The objects are made from thin sheet material and are carefully balanced by placing several counterweights inside their hollow bodies and by perforating their tails, reducing the amount of material furthest away from the axle. During the entire revolution their centre of gravity perfectly aligns with the position of the axle so that a stable rotation is ensured.

Jennifer Steinkamp

“I considered the first life forms on Earth and how we came to be as a way to refer to the Natural Sciences. I looked at fossil records of the first multi cellular organisms of the Ediacaran Period, 555 million years ago for inspiration. I was struck by the theory of symbiosis in evolution; our DNA ancestors are the resultant fusion of single cellular organisms and bacteria. The millions of bacteria in our bodies are our foremothers. EON is a speculative fiction, a depiction of early life forms underwater. The Universe was formed 13.7 billion years ago. The Earth is 4.543 billion years old. Cyanobacteria or blue-green algae were the first microbes to create oxygen on Earth via photosynthesis 3.5 billion years ago. First humans 200,000-300,000 years ago.” Jennifer Steinkamp

Christa Sommerer and Laurent Mignonneau

The Interactive Plant Growing
Interactive Plant Growing is an installation that deals with the principle of the growth of virtual plant organisms and their change and modification in real time in 3D virtual space. These modifications of pre-defined “artificially living plant organisms” are mainly based on the principle of development and evolution in time. The artificial growing of program-based plants expresses the desire to discover the principle of life as defined by the transformations and morphogenesis of certain organisms. Interactive Plant Growing connects the real-time growing of virtual plants in the 3D space of the computer to real living plants, which can be touched or approached by human viewers.