Cokau Lab

H²élyos
H²élyos takes you into an imaginary world where unreal monsters coexist. These Titans are looking for a single goal, the light of the god H²élyos. He is the eye of the world. He is the one who sees everything. This project was originally designed as a 360-degree experience for The Immersive Art Festival, devoted to immersive digital design […] It used all the atelier technological power : 140 video-projectors, 50 speakers, 3000 m2 of projection surface.

RYOICHI KUROKAWA

黒川良一
rheo
This world-renowned Japanese artist’s impressive audiovisual compositions bring visual and sonic material together using a completely revolutionary perspective. His language, a new international benchmark in the world of digital art, field recordings and computer-generated structures coexist in harmony, and open the gateway to an imaginary world where complexity and simplicity alternate and combine in a strange symbiosis.

patrizio di renzo

باتريسيو دي رينزو
ПАТРИЦИО ДИ РЕНЦО
Pure Poison

From photographs to cinema, black and white to colors, true to false, the approach of Patrizio Di Renzo is eclectic and subtle. Patrizio is very meticulous to the shape and the staging of his subject, maybe the specific touch of the fashion photographer. Patrizio expresses his taste for representing his mysterious path, which is often explored by numerous artists. Patrizio Di Renzo might create his photographs as he explored the ways of his own secret world. He wishes to keep away from realism, from details of ordinary life, to take us to an imaginary world, sometimes fantastic. It seems that his creativity leads him to new horizons. His creations cannot by defined in a particular current.

LIAM YOUNG + JOHN CALE + FIELD.io.

City of Drones

City of Drones is an interactive digital environment developed by musician John Cale, speculative architect Liam Young and digital artists FIELD. Charting the story of a lost drone drifting through an abstract cityscape, players are invited to pilot a virtual craft and remotely explore this imaginary world. Samples from Cale’s original soundscape compositions echo across the landscape as we see the city through the eyes of the drone, buzzing between the buildings, drifting endlessly, in an ambient audio visual choreography. The City of Drones digital environment accompanies Loop, 60hz, an immersive live music and drone performance. John Cale, known for experimenting with different industrial sounds in his practice, once tuned his instruments to the hum of refrigerator motors. Cale in collaboration with Liam Young now explore the soundscape of a new generation, the distant rumble of drone propellers, to be set against the visual spectacle of Young’s choreographed flying machines. Typically associated with militarised applications, each drone is repurposed here as both disembodied instrument and dynamic audio infrastructure.

Maria Guta and Adrian Ganea

Cyberia

Performance & live computer generated simulation

A postmodern fairytale, Cyberia takes place somewhere in a cold distant East, stretching between and endless imaginary realm and a vast physical space. It is a westwards journey towards a promised future with no arrival and no return. There is no here or there, only a twilight zone between a departure point and a simulated destination. Between digital video projections and a physical setting, using the mechanics of a video-game engine with a motion capture suit, Cyberia is the simulation of an endless pre-climax state where a performer and a CG avatar dance as one to the rhythms of an imaginary West. In a world oversaturated by digital data –mysticism and paranormal are as popular as ever. Emerging technologies are increasingly incorporated in a form of postmodern spiritualism, as Arthur C. Clarke points out: “Any sufficiently advanced technology is indistinguishable from magic.

Jordan Wolfson

House with Face
“Reiterated and reworked many times, Wolfson’s cast of characters shed new light on contemporary issues. In House with face, Wolfson revisits the witch whose face is recreated in what appears to be a log cabin tied in chains. While he claims not to be a political artist, Wolfson’s work nevertheless mediates the violence in our world today, often blurring the lines between real and imaginary.” S. Ozer

Joon Y. Moon

Augmented Shadow
File Festival

Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface. Its goal is to offer a new type of user-experience. The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows display below the objects according to the physics of the real world. However, the shadows themselves transform the objects into houses, occupied by shadow creatures. By moving the blocks around the table the user sets off series of reactions within this new fantasy ecosystem. In this installation, the shadows exist both in a real and a virtual environment simultaneously. It thus brings augmented reality to the tabletop by way of a tangible interface. The shadow is an interface metaphor connecting the virtual world and users. Second, the unexpected user experience results from manipulating the users’ visual perceptions, expectations, and imagination to inspire re-perception and new understanding. Therefore, users can play with the shadows lying on the boundary between the real, virtual, and fantasy. Augmented Shadow utilizes this unique interface metaphor for interactive storytelling. Maximizing the magical amusement of AR, it is embedding an ecosystem where imaginary objects and organic beings co-exist while each of them influences on each other’s life-cycle, even though it is not in use by users. Light and shadow play critical roles in this world’s functions causing chain reactions between virtual people, trees, birds, and houses. A set of tangible blocks allows users to participate in the ecosystem. Users can influence on the system by playing with the blocks or observe the changes of the shadows as if kids were playing with an ant farm.