highlike

Frederik Heyman

CEREMONIAL FORMALITY
Frederik Heyman’s work is a balancing act incorporating multiple media – including video, installations and photogaphy – often in a digitally altered environment. In his work, Heyman explores memory and duration, using photogrammetry and 3D scanning to depict and represent the passage of time. The hallmarks of Heyman’s work are mechanical and technological: wires, wheels, scrolling LED marquees, metal frames, clamps, industrial lights, screens and cameras. Bodies–as opposed to humans–are subject to unusual dynamics with these technological trappings. In Ceremonial Formality (2020) a contortionist is encased in a metal cage while a spectator, hooked up to wires, looks on.

HUANG YI & KUKA

The work fulfills Huang’s childhood dream of having a robot dance partner and required development from scratch.  After learning the mechanics of the industrial KUKA robot, he conceptualized the movements and programmed the machine to create the partner he wanted.   He says of the experience, “Dancing face to face with a robot is like looking at my own face in a mirror… I think I have found the key to spin human emotions into robots.” It was developed into a full-length piece with two additional dancers as part of 3-Legged Dog Art & Technology Center‘s Artist Residency program and their 3LD/3D+ program.

TRISHA BROWN

Camminando sul muro
Gli artisti stavano in piedi, camminavano e correvano paralleli al pavimento lungo due pareti adiacenti mentre erano sospesi in speciali cablaggi fissati su cavi a carrelli su binari industriali lungo il soffitto.

The Collective

2°C
2°C is a unique AI generated art installation imagined through the mind of a machine. Utilising machine learning algorithms trained on thousands of archival images of geometric structures of man made cities and naturally occurring organic corals forms, the AI takes this learned data to visualise an otherwise unseen coral city. 2°C is about coral bleaching, one of the phenomenon mainly caused by rising sea temperature brought about by climate change. To prevent the massive, irreversible impacts of ocean warming on the coral reefs and their services, it is crucial to limit the global average temperature increase to below 2°C above pre-industrial levels.

Dragan Ilic

Re)Evolution

With the machine programed to draw, the robot becomes a medium for interaction and for “symbiosis” with the artist, creating a kind of “hybrid body” of man and machine, whose nervous system and brain waves administer “software commands” to the robot during the drawing performance. A key actor in the exhibition will be the new model of the KUKA KR 210 robot, that has a multi-functioning performative role: from drawing, experimental dance, music – through the production of industrial sound, and a six channel video projection that documents Ilić’s projects.

Kexin Hao

Future Dance of Nostalgia
Future Dance of Nostalgia is a dancing game which invites audience to perform the choreography that extracts and abstracts the movements found in the pre-industrial, heavy physical labour, and work songs. Motion tracking technology allows the body movements to be quantified, measured, and evaluated. Historical archives of work songs provide the inspiration for the music that renders the old tales and melodies into clubbing beats that lead the dance.

Robert Wilson

بوب ويلسون
鲍伯·威尔逊
בוב וילסון
ロバート·ウィルソン
밥 윌슨
БОБ УИЛСОН
Arvo Pärt
Adam’s Passion
Estonian Arvo Pärt is one of the three most performed contemporary composers worldwide. His music has been described as contemplative, sacred, and timeless. “Time for us is the time of our own lives. It is temporary. What is timeless is the time of eternal life. Like the sun, we cannot look at these two directly, but my intuition tells me that the human soul is connected to both of them—time and eternity,” says Pärt. Much like Robert Wilson’s own universe, where time and space are the basic architecture of everything, it is as if these two artists have been waiting to collaborate with one another! ADAM’S PASSION will be a journey into the worlds of sound, light, visual art and performance. It will celebrate Arvo Pärt’s 80th birthday—all in a spectacular venue, the Noblessner Foundry, a vast, old industrial building by Tallinn’s harbo

Bernd Lintermann and Peter Weibel

YOUR:R:CODE
Il titolo può essere letto in due modi diversi: l’interpretazione »your code« indica che nell’installazione i visitatori sperimentano diversi tipi di trasformazioni digitali di se stessi. Mentre entrando, un visitatore vede ancora il suo riflesso familiare in uno specchio – la rappresentazione virtuale più reale che possiamo immaginare – l’immagine speculare si trasforma gradualmente in un corpo di dati digitale finché, infine, il visitatore è ridotto a un codice leggibile industrialmente. Alla fine si libera dalla rappresentazione virtuale e si materializza in un display flip-dot. Il secondo modo di leggere il titolo del pezzo, »tu sei codice«, sottolinea che noi stessi siamo costituiti da codice, che tra l’altro si manifesta nel codice genetico.

Nix Liu Xin

Three Supermarkets
Three Supermarkets is an infinite loop film with a shopping cart riding across multiple coexisting fictional supermarkets. As the first episode of the Phygital Supermarket Trilogy, this film explores the hybrid compositing of the emerging physical and digital media and techniques. The production process of this film uses industrial-grade six-axis Staubli robot arm as shooting equipment, green screen shooting, volumetric video capture, photogrammetry, Cinema 4D Mograph, Redshift shading & rendering, 2D/3D compositing, and other custom build techniques and workflows. Familiar but neglected objects, such as apples and snack bags, were scanned as either static models or animated model sequences from the physical world to the digital space.

FREDERIK HEYMAN

Formalidade Cerimonial
O trabalho de Frederik Heyman é um ato de equilíbrio que incorpora várias mídias – incluindo vídeo, instalações e fotografia – muitas vezes em um ambiente digitalmente alterado. Em seu trabalho, Heyman explora a memória e a duração, usando fotogrametria e digitalização 3D para retratar e representar a passagem do tempo. As marcas registradas do trabalho de Heyman são mecânicas e tecnológicas: fios, rodas, letreiros LED de rolagem, armações de metal, pinças, lâmpadas industriais, telas e câmeras. Corpos – ao contrário dos humanos – estão sujeitos a uma dinâmica incomum com essas armadilhas tecnológicas. Em Cerimonial Formality (2020), uma contorcionista está presa em uma gaiola de metal enquanto um espectador, preso a fios, observa.

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Zeremonielle Formalität Frederik Heymans Arbeit ist ein Balanceakt, der mehrere Medien einbezieht – darunter Video, Installationen und Fotografie – oft in einer digital veränderten Umgebung. In seiner Arbeit erforscht Heyman Gedächtnis und Dauer, indem er Photogrammetrie und 3D-Digitalisierung verwendet, um den Lauf der Zeit darzustellen und darzustellen. Die Markenzeichen von Heymans Arbeit sind mechanisch und technologisch: Drähte, Räder, scrollende LED-Schilder, Metallrahmen, Pinzetten, Industrielampen, Bildschirme und Kameras. Körper unterliegen bei diesen technologischen Fallstricken – anders als der Mensch – einer ungewöhnlichen Dynamik. In Ceremonial Formality (2020) ist ein Schlangenmensch in einem Metallkäfig gefangen, während ein kabelgebundener Zuschauer zuschaut.

Es Devlin

Blueskywhite
Devlin’s latest installtion is ‘BLUESKYWHITE’, a large-scale work commissioned by 180 Studios, which is currently showing at LUX: New Wave of Contemporary Art, a new exhibition co-curated by Fact and SUUM Project. The work combines light, music and language, and was conceived as a sculptural expression of our emotional response to the possible extinction of blue sky. The installation is formed of two parts: In Part I, text from Byron’s 1816 poem Darkness underscores the viewer’s passage through a 24m long red-lit tunnel. Part II draws from contemporary solar geo-engineering models documented by Elizabeth Kolbert and others which suggest that a haze of suspended particles might reduce global temperature to pre-industrial levels and might also turn the blue sky white.

Random International

Presence and Erasure
Presence and Erasure is a portrait machine that explores the reality of automated facial recognition and how people relate to their self-image, instinctively and emotionally. Within a given spatial domain, the artwork constantly scans for faces in the vicinity and photographs them. When the artwork’s algorithm detects a certain quality within a photograph, this image is temporarily printed at large scale by exposing a photochromic surface to light impulses. Each automated portrait remains for little more than a minute, before gradually dissolving into blankness. RANDOM INTERNATIONAL began to combine transient mark-making with automated portraiture early on in their practice, in 2008. Presence and Erasure marks the latest development in this body of work and assumes a minimal, industrial aesthetic that references their earliest studies on this theme. The physical impact of facial recognition and machine vision is emphasised by the exposure of the printing process itself, contrasted against the aesthetic of the high resolution portraits generated. RANDOM INTERNATIONAL intend this as a counter to the perception of surveillance footage as always being low quality, aiming to create a deeper reflection on the nature of surveillance today as well as the resounding cognitive and emotional dissonances.

Helen Pashgian

LIGHT

 

“Helen Pashgian is a pioneer and pre-eminent member of the California Light and Space Movement. Her signature forms include columns, discs and spheres in delicate and rich coloration, often with an isolated element suspended, embedded or encased within. Pashgian’s innovative application of industrial epoxies, plastics and resins effect semi-translucent surfaces that simultaneously filter and contain illumination. Activated by light, these sculptures resonate in form and spatiality, both inner and outer.” Dimitris Lempesis

 

SUN YUAN AND PENG YU

Non posso fare a meno di me stesso
Costruito con un braccio robotico industriale Kuka, “Can’t Help Myself” è programmato per fare una cosa: contenere un liquido viscoso di colore rosso intenso all’interno di un’area fissa. Quando la sostanza simile al sangue si accumula troppo, questo attiva i sensori del robot facendo ruotare, flettere e spostare il liquido al centro, lasciando dietro di sé schizzi e macchie.

BILL VORN

Copacabana Machine Sex
Copacabana Machine Sex es una actuación de robot musical burlesco de 30 minutos que presenta solo máquinas biomórficas como actores, músicos y bailarines. Mi objetivo no es imitar un cabaret real, sino idear un espectáculo metafórico en respuesta a la pregunta: “¿Qué pasaría si las máquinas estuvieran en un escenario de cabaret?” Estéticamente, el decorado es una extraña mezcla híbrida entre el clásico kitsch de Broadway y el oscuro aspecto industrial de mis trabajos anteriores. Como la mayoría de mi trabajo, es una exploración de formas robóticas y movimiento a través de la música, el sonido y la luz.

Marco Barotti

Moss
Desde el inicio de la pandemia, la contaminación del aire ha disminuido en muchas partes del mundo. Asistimos a un momento sin precedentes en cuanto a reducción de emisiones industriales y huella de carbono. Moss es una escultura de sonido cinética impulsada por datos de calidad del aire generados por el Índice Mundial de Calidad del Aire. La escultura viviente está diseñada para analizar el aire de nuestras ciudades y reinterpretar los datos con patrones de respiración y paisajes sonoros en evolución. De Berlín a Bombay, Moscú y Pekín. El público puede experimentar en tiempo real la calidad del aire mundial transformada en una instalación cinética de sonido. El proyecto contribuye a la investigación global e involucra a los ciudadanos a participar en la discusión sobre la calidad del aire y la democracia de la tierra. Moss tiene como objetivo crear compromisos civiles aprendiendo de la sabiduría de la naturaleza y el servicio de la tecnología.

LEAH MEDIN

The Gold Divide
“I visualized The Gold Divide as a transparent wall; a large surface representing emotion and energy. The piece was inspired by my experiences studying abroad in Amsterdam, time spent at Haystack Mountain School of Crafts and the community at Massachusetts College of Art and Design. It was a cumulation of observations and experiences—like riding my bike through the city of Boston and seeing vast construction netting wrapped around buildings. These large surfaces of material triggered my fascination for creating work at an enormous scale. I reflected on process, on how something is made, and was further intrigued by the challenge and symbolism of independently sewing four hundred yards of fabric on a single industrial sewing machine.” Leah Medin

TRISHA BROWN

تريشا براون
트리샤 브라운
トリシャブラウン
Триши Браун
Walking on the Wall
The performers stood, and walked, and ran parallel to the floor along two adjacent walls while suspended in special harnesses rigged on cables to trolleys on industrial tracks along the ceiling.

Sun Yuan and Peng Yu

Can’t Help Myself
Constructed of a Kuka industrial robot arm, ‘Can’t Help Myself’ is programmed to do one thing: contain a viscous, deep-red liquid within a fixed area. When the blood-like substance pools too much, this activates the robot’s sensors causing the arm to swivel, flex, and shovel the liquid back to the center leaving splashes and smudges in its wake.

Robert Breer

Float
The Floats – or floating sculptures – that Robert Breer took up producing again at the end of the 1990s, emerged in 1965. The word “float” meaning something floating – a marker, fishing float or buoy – and which also describes those carnival vehicles whose pretend wheels give them the appearance of floating above the tarmac, enabled Robert Breer to apply this principle to works of a new genre. Primary shapes, neutral colours and, for the most recent, an industrial aspect, the Floats were then made with polystyrene, foam, painted plywood, and, more latterly, out of fibreglass. At first glance, these simple structures appear immobile. In fact, they are moving, imperceptibly, within the space they inhabit. Motorised and on mini-rollers – which raise them slightly above ground, giving them an air of weightlessness – they glide unbeknown to the visitor, following random paths that are interrupted by the slightest obstacle that they encounter.

Driessens & Verstappen

Breed
Breed (1995-2007) is a computer program that uses artificial evolution to grow very detailed sculptures. The purpose of each growth is to generate by cell division from a single cell a detailed form that can be materialised. On the basis of selection and mutation a code is gradually developed that best fulfils this “fitness” criterion and thus yields a workable form. The designs were initially made in plywood. Currently the objects can be made in nylon and in stainless steel by using 3D printing techniques. This automates the whole process from design to execution: the industrial production of unique artefacts.
Computers are powerful machines to harness artificial evolution to create visual images. To achieve this we need to design genetic algorithms and evolutionary programs. Evolutionary programs allow artefacts to be “bred”, rather than designing them by hand. Through a process of mutation and selection, each new generation is increasingly well adapted to the desired “fitness” criteria. Breed is an example of such software that uses Artificial Evolution to generate detailed sculptures. The algorithm that we designed is based on two different processes: cell-division and genetic evolution.

ETIENNE BARDELLI

Walking ghosts
Étienne Bardelli fue un apasionado joven por el graffiti y el street art antes de ser el destacado diseñador gráfico y artista que es hoy en día. Nació en 1977, vive y trabaja en París. El trabajo de Etienne ronda de manera meticulosa y elegante por las intervenciones callejeras, el desarrollo de productos industriales, la imagen corporativa y el embellecimiento de los espacios. La sofisticación, la simplicidad y el equilibrio marcan cada pieza en su portafolio. Sorprendiendo desde el mas pequeño gesto hasta la instalación mas monumental de su obra. El trabajo de Bardelli corresponde a la migración constante que desarrolla un artista hacia el diseño y viceversa.

AURÉLIEN BORY

“Con Sans Objet, volevo introdurre sul palco un robot industriale con la forza di muovere elementi dello scenario oltre che attori. La macchina diventa protagonista a tutti gli effetti. È un braccio articolato e meccanico. È usato come un “burattino” – un essere tecnologico al 100% – nel suo dialogo con un normale uomo contemporaneo “.

ARCANGELO SASSOLINO

Dannazione della memoria
Dal latino, damnatio memoriae descrive un atto di cancellazione dal record storico riservato a quelli che hanno recato disonore allo Stato romano. Impiegato come la punizione più severa per tradimento, damnatio memoriae rade fisicamente tutte le tracce di un individuo dalla società, tipicamente attraverso la distruzione della fisionomia di una statua o l’abrasione dei monumenti inscritti. In tutto il passato due decenni, Sassolino ha sviluppato un corpo di lavoro che esamina il rapporto tra industriale macchine e impulsi umanistici in cui gli spettatori sono destinati a mettere in discussione la cinetica di una scultura la funzione, esteticamente e concettualmente, allegora le esperienze umane e le condizioni culturali.

AES+F

The Feast of Trimalchio: Arrival of Golden Boat

Del Satyricon di Petronio, spiritoso e lirico malinconico dell’epoca dell’imperatore Nerone, ci pervenne quasi intatto solo il capitolo dedicato alla cena di Trimalcione. La fantasia di Petronio fece del nome di Trimalcione il simbolo della ricezza e del lusso, del vizio della gola e della lussuria in barba alla fugacità della vita umana.
Abbiamo cercato di presentare qualcosa di simile nelle realta` del Terzo Millennio. Così, abbiamo visto Trimalchione, ex servo, liberto, nuovo ricco che dà conviti di molti giorni nel suo palazzo, invece che una persona, come un’immagine generalizzata di un hotel di lusso, una sorta di paradiso terrestre, il soggiorno in cui è prepagato.
Gli ospiti dell’hotel – i ‘padroni’, esponenti del “miliardo dorato”, cercano di dedicare parte del loro tempo, in qualsiasi stagione, al soggiorno presso Trimalcione odierno che ha arredato il proprio palazzo – hotel con il massimo esoticismo e lusso. L’architettura del Palazzo Hotel rappresenta un’assurda sintesi della spiaggia tropicale con la stazione sciistica. I ‘padroni’ indossano abiti bianchi che sembrano, da una parte, l’uniforme dei giusti dell’Eden temporaneo, dall’altra, la tradizionale uniforme coloniale, e, al contempo, una collezione estiva alla moda. I ‘padroni’ impersonano tutte le caratteristiche dell’umanità: ci sono, tra di loro, personaggi dai bambini ai vecchioni, hanno certi segni psicologici e sociali: un pofessore è dissimile da un broker, una donna di mondo da una intellettuale. I ‘servi’ di Trimalcione, giovani e carini esponenti di vari continenti (asiatici, africani, latinoamericani), il personale dell’industria alberghiera, dalle cameriere ai cuochi, ai giardinieri, alle guardie e ai massaggiatori. Sono tutti giovani e belli e indossano uniformi tradizionali di vario colore a seconda dell’etnia. Sono una specie di ‘angeli’ “di colore” del paradiso al quale i ‘padroni’ possono accedere per un certo tempo.

 

German Ermics

Ombré Glass Chair

“German Ermics is a Latvian designer who has recently presented to the public his splendid Ombré Glass Chair, which embodies the perfect tribute to To Shiro Kuramata and his iconic Glass Chair (1976), considered one of the iconic furniture designers of the 20th century. The keyword of his creation is “simplicity” combined with the transparency and the apparent lightness of the material, the result is an elegant minimal work.Another peculiarity of the chair is that it was manufactured with a new industrial product, the Photobond 100, welded without the use of screws or mounting-reinforcements, thus eliminating any superficiality.” Claudia Fuggetti

Louis-Philippe Demers

Repeat
In the midst of the promises and fears surrounding robots and Artificial Intelligence, especially in the manual labour sector, Repeat attempts to imagine the illusory dance moves of the so-called augmented body tainted with the gender stereotypes of human ballet duets. Repeat shifts the performing body of the assembly line into the performing body onstage, unceasingly carrying out its tasks. The body meshed with the industrial exoskeleton tolerates and sustains strenuous tasks but ironically, it enables those actions to be repeated even more. Repeat uses passive industrial exoskeletons that are currently deployed in the workplace. This ain’t no fiction, this is the future promised to the human worker.

Vincent Leroy

Illusion Lens
French Artist Vincent Leroy has proposed a geodesic installation imagined to sit atop the Roppongi Hills Mori Tower in Tokyo. The otherworldly sphere takes on a similar form to that of a spaceship, with three strong industrial legs holding up its perch. Sitting 238 meters high in the center of the rooftop’s helipad, the installation quietly overlooks Tokyo’s sprawling cityscape. Leroy accurately refers to the sphere’s kaleidoscope effect as “a sampler of the sky,” as it captures its surrounding climate and twists the image into multiple pieces. The artist designed the proposed installation as an escape from the busy streets of Tokyo, a place to contemplate and reflect in peace either alone or with loved ones.

Harrison Pearce

Defence Cascade
In the installation inflated silicone forms are suspended amidst an austere metal structure, and are prodded by automated rods. Set to contrastingly beautiful music by composer Alex Mills, which is punctuated by the industrial sounds of the mechanised device, the art work looks like a science experiment, or some kind of torture device, and you may find yourself anthropomorphising the poor, inflated bags which are at the mercy of their mechanical environment.

Verena Friedrich

Vanitas Machine

The installation VANITAS MACHINE addresses the desire for eternal life and the potential of life-prolonging measures. Based on a candle which – by means of technical intervention – burns down very slowly, vanitas machine creates a contemporary analogy to the endeavour of prolonging the human lifespan with the help of science and technology.Being one of the classical vanitas symbols, a burning candle recalls the futility of the moment, the transience of human life and the certainty of the end of all existence. But is this end really still inevitable?In the course of the last two centuries, average human life expectancy has increased significantly in the industrialised countries. Moreover, in the context of scientific research the biological causes of ageing are being explored. Numerous theories of aging have already been developed pointing both towards physiological as well as environmental factors.One of the first theories of ageing was the so-called »metabolism theory«, which claims that the lifespan of organisms is reciprocally related to energy turnover and therefore connected to calorie intake, oxygen consumption and heart rate: The higher the metabolic rate, the shorter the lifespan of the organism.

JACQUES LESEC & CHRIS MARTIN

INDUSTRIAL CREEPER

On the site we envision a antagonistic dialogue between the seemingly biologic units and its abiotic architectural foundation. The units find a home intertwined amongst the predictable regularity of the steel configuration remeniscent of a deteriorating and outdated technological era whose remnants can be found scattered across downtown Los Angeles. These old industrial artifacts, derived from sheer function, act as an all too familiar platform by which the occupant interacts with this new synthetic ecological system. Throughout the site, we see the units stretched and twisted in an extraodinary demonstration of elasticity. In this way, the building lingers in a constant state of mediation between the past and the future; succombing to the complex configuration of the aggressive industrial creeper.

Arcangelo Sassolino

Damnatio Memoriae

From the Latin, damnatio memoriae describes an act of erasure from the historical record reserved for
those who have brought dishonor to the Roman State. Employed as the most stringent punishment for
treason, damnatio memoriae physically razes all traces of an individual from society, typically through
the destruction a statue’s physiognomy or the abrasion of inscribed monuments. Throughout the past
two decades, Sassolino has developed a body of work that examines the relationship between industrial
machines and humanist impulses where viewers are meant to question how an sculpture’s kinetic
function aesthetically and conceptually allegorizes human experiences and cultural conditions.

Ronan and Erwan Bouroullec

ロナン&エルワン·ブルレック
РОНАН И ЭРВАН БУРУЛЛЕК
БУРУЛЛЕК БРАТЬЯ
Palanco Double Sided Mirror

A delicate mirror pane hangs suspended from cables and pulleys. Designed by Ronan & Erwan Bouroullec, the Palanco is a double-faced mirror which hangs from the ceiling from a clever system of cables, pulley and counterweights enabling easy adjustment of it’s height. The counterweights themselves are a large design feature, available in red, brown or neutral. A fascinating and industrial style design.

ZNera

The Smog Project
Dubai-based architecture firm Znera Space have released “The Smog Project,” a design to clean the air in Delhi, one of the world’s most polluted cities. Shortlisted in the World Architecture Festival’s Experimental Project Category, the Smog Project hopes to address Delhi’s noxious air quality by adding a network of smog filtering towers throughout the entire city. India’s capital has become known for toxic smog levels from overcrowding and industrial waste. Znera’s proposal hopes to cleanse the smog chamber and generate smog free air.

Jeppe Hein

杰普·海因
ЙЕППЕ ХАЙН
ЈЕПЕ ХЕИН
Distance

An immense circuit, conceived as a graphic composition, is extended across a forest of fine metal pillars. Arabesques, spirals and nodal interconnections support a track for a hundred or so white balls, razing the ground or very high up in the air. An infrared sensor detecting the arrival of each visitor triggers the propulsion of a ball, which then journeys through the vast visual and sonic landscape. The installation draws on different sources evoking a primitive industrial imaginary, such as the machines of Fritz Lang’s Metropolis and Tinguely’s assemblages, and the fairground universe of roller coasters and pinballs.

edoardo tresoldi

Etherea
Edoardo Tresoldi gioca con la trasparenza della rete metallica e con i materiali industriali per trascendere la dimensione spazio-temporale e narrare un dialogo tra Arte e Mondo, una sintesi visiva che si rivela nella dissolvenza dei limiti fisici.
La fusione del linguaggio classico e di quello modernista ne genera un terzo, marcatamente contemporaneo.

Bjarke Ingels Group

Steam Ring Generator

When BIG’s proposal for Amager Bakke, a plant that transforms waste into energy, located in Copenhagen, was released in 2011, many were skeptical about the project. Is it really possible to create a roof accessible to the public in an industrial building? Will they be able to make the plant’s chimney give off giant smoke rings (or rather, steam)? The idea seemed too good to be true.

Andrea Ling

the girl in the wood frock
This project is based on a fairy tale in which a girl’s life is changed by what she wears. It is through clothing that the heroine experiences the outside world and the wood dress is both armor and prison for the girl, allowing her to escape the threat of incest while also disguising her true self from the prince.
Each dress in the series is an exercise in controlling one’s most immediate environment and how one navigates such an intimate spatial situation, using covers to filter what we feel by either exaggerating or muting sensation. They are also explorations of material technique and are made using a combination of high and low-tech methods and industrial materials such as printing press felt, rubber, and copper cable. The dresses are built rather than sewn and architectural construction informs their detailing.

christopher bauder

skalar

SKALAR is a large-scale art installation that explores the complex impact of light and sound on human perception. Light artist Christopher Bauder and musician Kangding Ray give an audio-visual narration of radiant light vector drawings and multi-dimensional sound inside the pitch-dark industrial space of Kraftwerk Berlin. By combining a vast array of kinetic mirrors, perfectly synchronized moving lights and a sophisticated multi-channel sound system, SKALAR reflects on the fundamental nature and essence of basic human emotions.

JEFFREY SHAW

Disappearance

In this work the movement of a large video monitor mounted on an industrial fork-lift truck creates a virtual representation of a larger than life size ballerina. As the forklift moves the monitor up and down the ballerina is presented from head to toe, and as the forklift truck rotates the ballerina also appears to turn. In this way the monitor functions as a window that gradually reveals the virtual presence of the ballerina who is dancing in the same axis as the rotating forklift truck. Also visible inside the motor compartment of the forklift truck is a small rotating ballerina figurine in front of which a video camera moves up and down. This mechanism is electronically synchronised with the movement of the forklift itself and provides the closed circuit source for the video image of the ballerina that is seen on the monitor screen. Disappearance evokes and celebrates the memory of the ballerina on a music box (a first generation robot) and generates her virtual reconstruction to the extent that the machinery of reproduction itself now incarnates her pirouettes.
video

CyberMotion Simulator

Max-Planck-Institut

The CMS consists of an industrial robot arm with six independent axes, extended with an L-shaped cabin axis. The seventh axis allows for varying the orientation of the cabin with respect to the robot arm by changing the location of the cabin’s attachment point from behind the seat to under the seat, or any intermediate position. Recently, the CMS has been further extended with a linear axis of ten meters. The resulting eight degrees-of-freedom (DOF) provide an exceptionally large workspace. Several extreme motions and positions can be achieved, such as large lateral/longitudinal motions, sustained centrifugal motions, infinite head-centered rotation, and up-side-down motions.

Muti Randolph

Deep Screen
Muti Randolph lives in Rio de Janeiro and studied Visual Communications and Industrial Design at the Pontificia Universisade Católica do Rio de Janeiro. One of the pioneers in computer art, animation and 3d illustration in Brazil, he has been shifting from virtual 3d to real 3d spaces creating visual identities, graphics, illustrations, sets, and interior architecture projects for clients mainly in the entertainment, fashion and technology areas.

YANN MARUSSICH

GLASSED A LA MUFFATHALLE

Auch in seiner aktuellen Performance „Glassed“ gibt sich Yann Marussich wieder nahezu bewegungslos und setzt seinen Körper Extremen aus. Ein riesiger, grünleuchtender Kubus beherrscht die Bühne. Begleitet durch die Live-Musik von Franz Treichel, dem Kopf der bekannten, Schweizer Post-Industrial-Band „The Young Gods“, erhebt sich dieser und gibt langsam den Blick auf den Künstler selbst frei. Marussich kommt, in einen feinen Maßanzug gekleidet, aber das Gesicht bis zur Gänze unter einer riesigen Halskrause verborgen, darunter zum Vorschein. Die Halskrause, die man eigentlich Hunden nach Operationen anlegt, ist bis obenhin mit 25 Kilo Glas angefüllt. Während der Performance versucht sich Marussich immer wieder unter großen körperlichen Anstrengungen dem Glas zu entledigen.

Arnaldo Morales

Electro-cución
“I am fascinated with the physicality of low-tech manual devices and mechanical systems. I am aroused by their shapes, sounds, and gestures, which are beautiful descriptions of their own functions. Industrial materials—stainless steel, aluminum, titanium, plastics, and rubbers—seduce me. Artifacts of disappearing industry, I find strange and beautiful shapes in their debris that allude to sexual operations, violent actions, mysterious purposes. Their potential triggers my thought process.”

ANDREI MOLODKIN

CRUDE

Crude oil, in all of its manifestations as energy, petroleum, natural gas, plastics, medicine, asphalt, fertilizers, and pesticides, is the principle industrial commodity and the world’s most valuable natural resource. An ancient substance, crude oil is continuously reborn in its applications and implementations. Molodkin’s incorporation of crude oil into his works provokes an open dialogue on how culture and geopolitical systems are influenced by oil. In one of his constructions, Molodkin analyzes the concept of democracy through the universal vernacular of oil.

Karina Smigla-Bobinski

Ada
File Festival
Similar to Tinguely’s “Méta-Matics”, “ADA” is an artwork with a soul. It acts itself. At Tinguely’s it is sufficient to be an unawarely struggling mechanical being. He took it wryly: the machine produces nothing but its industrial self-destruction. Whereas “ADA”, by Karina Smigla-Bobinski, is a post-industrial “creature“, visitor-animated, creatively acting artist-sculpture, self-forming artwork, resembling a molecular hybrid, such as a one from nanobiotechnology. It develops the same rotating silicon-carbon-hybrids, midget tools, miniature machines able to generate simple structures. “ADA” is much larger, esthetically much more complex, an interactive art-making machine.

Muti Randolph

Мути Рэндольф
මුටි රැන්ඩොල්ෆ්
মুটি র‌্যান্ডল্ফ
Generative Installation
Muti Randolph lives in Rio de Janeiro and studied Visual Communications and Industrial Design at the Pontificia Universidade Católica do Rio de Janeiro. One of the pioneers in computer art in Brazil, he has been shifting from virtual 3d to real 3d spaces creating sets, installations and interior architecture projects. In his work he explores the relation of time and space through music and interactive generative video using custom designed software and hardware. His projects are present in the most relevant art, design and architecture publications.

Zaha Hadid Architects

Rise chair
The two 3D-printed chair, designed by Zaha Hadid Architects principal Patrik Schumacher, will be displayed alongside creations by Welsh industrial designer Ross Lovegrove and London-based designer Daniel Widrig.

Matt Mullican

Untitled

“This work arose from Mullican’s preoccupation with urban space and the creation of virtual cities and worlds. Mullican works with the symbols and old concepts that were used in the explanation of the world. The five parts of this work resemble archive boxes or type cases, which address the reduced character of virtual models. The containers could, however, also make us think of industrial complexes. They point to the loss of old concepts of the world and build on the creation of utopian ideals that remain valid for all time.” Teresa Lošonc

Danny Hillis

parallel supercomputer
Connection Machine CM-1(1986) and CM-2 (1987)

The Connection Machine was the first commercial computer designed expressly to work on “artificial intelligence” problems simulating intelligence and life. A massively parallel supercomputer with 65,536 processors, it was the brainchild of Danny Hillis, conceived while he was a doctoral student studying with Marvin Minsky at the MIT Artificial Intelligence Lab. In 1983 Danny founded Thinking Machines Corporation to build the machine, and hired me to lead the packaging design group. Working with industrial design consultants Allen Hawthorne and Gordon Bruce, and mechanical engineer consultant Ted Bilodeau, our goal was to make the machine look like no other machine ever built. I have described that journey in this article, published in 1994 in the DesignIssues journal and republished in 2010 in the book The Designed World.

video