JOURNEY is a 4 min. immersive audiovisual experience, telling the story of photons, primary elements of light, from the moment they approach the eye until the brain reconstructs them into perceivable forms. Our journey begins with the formation of photons in blank space, the colored photons approach the eye and we find ourselves in the capillary structure of Iris, the first layer of the eye. Next stop for the light particles is the Lens, which has a more crystalline form. We find ourselves in a refractive and fractalized environment. With an accelerating pace, we move towards a structure of many capillaries, aka optic nerves, gradually becoming thinner and eventually transmitting light particles towards neurons.

Martin Hesselmeier and Andreas Muxel

The weight of light
Light, as we usually interpret it, is an element without mass and gravity. For “the weight of light” a physics engine simulates the kinetic forces of a moving object. This mass is projected on a wave shaped structure in virtual space. The moving object is represented as a light particle in physical space. Gravity, mass, density and friction affect velocity and acceleration of these light particles. As the particles movement is based on a simulation, it does not have to adhere to the physical realities we know from everyday life. Therefore the installation goes beyond expected behaviour. Thus the matter of light traverses a reinterpretation of our known reality.

Patricia Olynyk

Oculus is a large-scale, collaborative light sculpture that depicts a colossal abstracted drosophila eye, replete with compound faceted surfaces. It both recalls the circular opening at the apex of a cupola and alludes to a surveillance device or drone hovering in mid-air. Oculus is inspired in part by a series of scanning electron micrographs produced in a transgenic lab while researching human and non-human sensoria. The work evokes affective encounters with scale such as viewing miniature particles through the lens of a microscope or wandering through monumental physical environments. As each viewer’s reflection plays across the sculpture’s undulating surface, the apprehension of the self affects both individual and collective behavior in unexpected ways. This affective dynamic plays on the precariousness of our coexistence with other lifeforms in the world, one that is always contingent upon viewers’ bodies and the variability of the environment around them. The act of gazing at Oculus also puts into play the reciprocal condition of both seeing and being seen.

Andrea Polli

Particle Falls

Particle Falls is a large-scale, real-time visualization of air-quality data.On a background of falling blue light, spots of bright, fiery color emerge and crackle, representing the presence of fine particulate matter, as detected by a nearby air monitor. Fewer bright spots over the falls mean fewer particles in the air.Particle Falls draws our attention to the invisible particles that surround us and that may affect our health. While the visible smog that plagued many U.S. urban centers decades ago has been mitigated by technology and regulatory measures, microscopic threats to our air continue to exist and often go unnoticed. Particle Falls is one way we can learn more about the quality of air around us.

daan roosegaarde


Dubbed “the northern light of the Netherlands” by Studio Roosegaarde, the Waterlicht installation is designed to create the impression of a “virtual flood”.The waving lines of light spread across 1.6 hectares bear a resemblance to the northern lights – the natural phenomenon created when charged particles enter the Earth’s atmosphere – when viewed from underneath.

Richard Vijgen

Hertzian Landscapes
Hertzian Landscapes (2019) is a live visualization of the radio spectrum. Unlike visible light, waves in the radio spectrum cannot be perceived by us directly yet this space is teeming with human activity. Hertzian Landscapes employs a digital receiver to scan large swaths of radio spectrum in near real-time and visualizes thousands of signals into a panoramic electromagnetic landscape. Users can zoom in to specific frequencies by positioning themselves in front of the panorama as if controlling a radio tuner with their body, giving them a sense of walking through the spectrum.

Ryoji Ikeda

micro | macro
micro | macro transforms Hall E in the MuseumsQuartier into an oversized world of moving images and sounds. In his immersive installation, multimedia artist Ryoji Ikeda creates a field of imagination between quantum physics, empirical experimentation and human perception. In collaboration with nuclear scientists at CERN, Ikeda has translated complex physical theories into a sensory experience. The Planck scale is used by scientists to denote extremely small lengths or time intervals. Concepts like space and time lose their meaning beyond this scale, and contemporary physics has to rely on speculative theories. And on art. Visitors to micro | macro enter a world of data, particles, light and sound that makes the extremes of the universe perceptible to the eye and ear. In the micro world we penetrate the smallest dimensions of the unrepresentable, while in the macro world we take off into cosmic expanses that allow us to experience the infinite space beyond the observable universe. In this maelstrom of data, an acoustic and visual firework bridges the gap between theoretical understanding and sensual perception.

Nicolas Bernier

frequencies (light quanta)

The project is part of an ongoing process entitled «frequencies», exploring basic sound and light dichotomic systems. Here, frequencies (light quanta) stems from a fascination towards science, light, and granular synthesis allowing to create clouds/grains of sounds. The conceptual focus lies in the quantum — the smallest measurable value of energy —, on the smallness of matter. The whole project is based on the possible conceptual relationships between basic quantum physics principles applied to the audio-visual creative process: particles, probabilities, wave/particle duality and discontinuity. Metaphorically structured around these notions, the audio-visual composition stems from 100 sound and light micro-sequences that develop themselves, generating an ever expending but yet disruptive form in time and space. With the use of randomness, the vectorial graphics are always creating new ways to look at the visual, physically superimposing pattern images.

Joanie Lemercier

“Constellations” is an audio visual installation. Light is projected on invisible water particles to form shapes and intangible structures in the air. It’s an abstract journey through geometric structures formed by the universe.


The Cascade Project explores matter by capturing the pattern of muons: i.e. electrically charged subatomic particles. It does so through an installation comprised of three live elements: a muon detector; a complex assemblage of pumps; and an arrangement of tubes through which fluid flows. When muons are detected, a light and connected pumps are activated, triggering the movement of an uncanny, viscous fluid through the sculptural system.


Эрнесто Клар
Convergenze parallele

Convergenze parallele is an audiovisual installation in which airborne dust particles passing through a beam of light are tracked, visualized, and sonified in realtime by a custom software system. The installation reacts to air movements in the exhibition space, allowing the viewer to see and hear the amplified movement of dust particles. “Convergenze parallele” explores the poetic potential of revealing and transforming the imperceptible. The custom software uses a video camera to capture the activity of dust articles passing through the beam of light. It then analyzes the video signal to track the location of individual dust particles, and reveals each particle’s trajectory in the image-processed projection. The physical particles draw traces of their otherwise invisible motion on the digital screen. At random intervals, the software artificially saturates the system by briefly activating the fan-a cloud of dust fills the beam of light and creates dense and stunning patterns of particle trajectories and sound.

File Festival

Sou Fujimoto Architects

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Souk Mirage

The Souk Mirage, or “Particles of Light”, master plan is composed of modular structural system of arches that range in size according to program. Originally “inspired by the harmonious silhouette of traditional Bedouin tents,” the arches’ purpose is to provide a simple system of organization whose “unique and timeless architectural expression” provides the framework for an intricate retail, office and cultural center shaped around public plazas and atriums.

Arcangel Constantini

Phonotube are experimental instruments for live audio visual performance, constructed as Luminous instruments and sound sequencers, that use fluorescent lamp tubes and LED strips, as light sources. The tubes are covered with negative ofsset, printed with sound patterns that spin at variable speed. The oscillation from the light emitted by these patterns is transduced to sound, processed by light excitation, a variety of electronic circuits as pre-amps with photo-cells and phototransitors, voltage control oscillators, relays, Filters, 1bit attiny85 micro controler. The technological principle is based on the photophone, patented by Graham Bell and inspired by audio visuals experimenters as Norman Mclaren,that used the optical sound technology of Film. In the history of the invention of electronic sound instruments, the study of light and its behavior as a particle or wave, and its application to sound processes, had a relevant position and is currently, one of the areas of scientific research with the greatest potential in human communication.


particles at ycam

In this “illumination installation”, blinking lights floating in midair create a fantastic afterimage.

A giant rail construction with an organically spiral-shaped spatial structure is put up in the exhibition space. Rolling on that rail are countless balls with built-in full-color LEDs and communication devices. From terminals set up inside the venue, visitors can send commands to the balls to control the timing and coloration of their blinking, and thereby draw three-dimensional afterimage in the air. Through the fusion of a minutely designed rail construction and communication control technology, an unprecedented form of spatial expression was realized in the form of a flexible “light structure“.