highlike

Kino

MIT Media Lab, Stanford University
This work explores a dynamic future where the accessories we wear are no longer static, but are instead mobile, living objects on the body. Engineered with the functionality of 18 robotics, this “living” jewelry roams on unmodified clothing, changing location and reconfiguring appearance according to social context and enabling multitude presentations of self. With the addition of sensor devices, they transition into active devices which can react to environmental conditions. They can also be paired with existing mobile devices to become personalized on-body assistants to help complete tasks. Attached to garments, they generate shape-changing clothing and kinetic pattern designs–creating a new, dynamic fashion.
It is our vision that in the future, these robots will be miniaturized to the extent that they can be seamlessly integrated into existing practices of body ornamentation. With the addition of kinetic capabilities, traditionally static jewelry and accessories will start displaying life-like qualities, learning, shifting, and reconfiguring to the needs and preferences of the wearer, also assisting in fluid presentation of self. We envision a new class of future wearables that possess hybrid qualities of the living and the crafted, creating a new on-body ecology for human-wearable symbiosis.

Wayne McGregor

Atomos

Atomos grows out of the smallest unit of matter. Bodies, movement, film, sound and light are atomised into miniature shards of intense sensation.Ten incredible dancers perform the unique style of Wayne McGregor – sculptural, rigorous, jarring and hauntingly beautiful. McGregor is accompanied by a team of sensational artists including longtime collaborators lighting designer Lucy Carter and filmmaker Ravi Deepres, and neo-classical ambient composers A Winged Victory For The Sullen.

OLAFUR ELIASSON

Algenfenster
Algenfenster ist eine Anordnung von Glaskugeln, die in einer Wand montiert sind. Direkt hinter der Wand und den Kugeln befindet sich ein Fenster; So erscheinen in jeder Sphäre lebendige, invertierte Miniaturansichten der Szene außerhalb der Galerie und bewohnen sie. Die Zusammensetzung der Arbeit ähnelt stark der Struktur eines Typs einzelliger Algen, die als Kieselalgen bekannt sind und große Mengen Kohlenstoff aus der Atmosphäre entfernen.

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Janela de algas
A janela de algas é um arranjo de esferas de vidro que são montadas em uma parede. Há uma janela logo atrás da parede e das bolas; Assim, em cada esfera, miniaturas vivas e invertidas da cena aparecem fora da galeria e a habitam. A composição da obra se assemelha muito à estrutura de um tipo de alga unicelular conhecida como diatomácea, que remove grandes quantidades de carbono da atmosfera.

 

JOHN LIEBLER

Art of the Cell

Beneath our everyday world there is a miniature universe of cells, trillions of tiny worlds, unseen and beautiful. Here is our latest 3D medical demo reel, including clips from many of the projects we’ve worked on, such as “Biology:How Life Works”, and “The Inner Life of the Cell”. We hope that you enjoy this two and a half minute tour of the Art of the Cell.

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Art de la cellule

Sous notre monde quotidien, il y a un univers miniature de cellules, des trillions de mondes minuscules, invisibles et beaux. Voici notre dernière démo médicale en 3D, comprenant des extraits de nombreux projets sur lesquels nous avons travaillé, tels que «Biologie: comment fonctionne la vie» et «La vie intérieure de la cellule». Nous espérons que vous apprécierez cette visite de deux minutes et demie de l’Art de la cellule.

Roser Lopez Espinosa

Lowland
“Lowland es una miniatura esculpida con precisión de relojería. Una danza milimétrica, sugerente e hipnótica. // Al final de este extenuante duelo físico, los dos intérpretes, jadeantes, parecen convencidos de que realmente han volado. Nosotros también.”

YING GAO

Cápsula viva
FILE FESTIVAL
Luz, variações de forma e mimetismo se encontram em Living Pod. Na frente das peças gêmeas falsas, o usuário pode lentamente colocar a vestimenta A em movimento usando uma fonte de luz. A vestimenta B então imita a peça A de forma exagerada e desequilibrada, mudando a estrutura por meio de motores elétricos em miniatura acionados por sensores de luz que são semeados na vestimenta. Usando técnicas de corte de padrão plano, Ying Gao foi capaz de dar fluidez e flexibilidade ao processo. Além dos movimentos mecânicos das roupas, Living Pods destaca dois aspectos fundamentais do sistema de moda de hoje: confronto e imitação. A vestimenta desempenha um papel mediador entre o homem e seu ambiente. Ao usar a luz, o Cápsula viva é semelhante ao projeto Walking City, que usa o ar para fazer com que as peças pareçam estar respirando.

Patricia Olynyk

Oculus
Oculus is a large-scale, collaborative light sculpture that depicts a colossal abstracted drosophila eye, replete with compound faceted surfaces. It both recalls the circular opening at the apex of a cupola and alludes to a surveillance device or drone hovering in mid-air. Oculus is inspired in part by a series of scanning electron micrographs produced in a transgenic lab while researching human and non-human sensoria. The work evokes affective encounters with scale such as viewing miniature particles through the lens of a microscope or wandering through monumental physical environments. As each viewer’s reflection plays across the sculpture’s undulating surface, the apprehension of the self affects both individual and collective behavior in unexpected ways. This affective dynamic plays on the precariousness of our coexistence with other lifeforms in the world, one that is always contingent upon viewers’ bodies and the variability of the environment around them. The act of gazing at Oculus also puts into play the reciprocal condition of both seeing and being seen.

Ziv Schneider

Watertight
Over the past 50 years, the number of people in the average household has fallen drastically. For the first time in Western world history, the one-person household has become a dominant mode of living. In Manhattan, more than half of all homes have one occupant. For Watertight, we documented 12 New Yorkers and their home interiors with a 3D scanner. We used the Skanect software’s “watertight” function and a 3D printer to create a series of miniature portraits—egg-shaped sculptures the size of a hand. The series of portraits offers a cross-section of a contemporary demographic phenomenon, a form of present-day archaeology.

Sebastian WOLF

Drawhearts
Drawhearts eternally repeats the act of steaming up a pane of glass and lining out a heart, slowly fading away each time. A pulley system freely moves the body of the machine across the pane of glass, with its main part consisting of a miniature fog machine to steam up the glass and an articulated drawing arm.

Olafur Eliasson

Algae Window
Algae window is an arrangement of glass spheres mounted in a wall. Directly behind the wall and the spheres is a window; vivid, miniature, inverted views of the scene outside the gallery thus appear in and inhabit each sphere. The composition of the work closely resembles the structure of one type of the single-celled algae known as diatoms, which remove large amounts of carbon from the atmosphere.

JORG NIEHAGE

Samplingplong
File Festival

Randomly selected, acoustically usable finds (electronic junk, relays, plastic toys,compressed air valves, pneumatically operated components) are combined with cables and tubes. Via a device controlled by computer, they are turned into interactive instruments. An improvised ensemble evolves, from which – per mouse-over and mouse-click -short miniature compositions of dense rhythmic clicks, hisses, whirs, hums and crackles can be elicited. A tapestry of sound bursts forth from the floral-like web of cables and tubes. The installation can be used by the projected mouse-cursor: rolling over the improvised instruments causes small sound events. Activating the installation by rolling over its parts enables the user to play spontaneous improvisations. Clicking these objects starts short programs of loop-like compositions. Small “techno-compositions en miniature”, rhythmic patterns of analog (or real) sounds; a physical low-tech simulation of electronic, digital music, perhaps an ironic comment on interactivity.

SAM BUXTON

Electric Chair

The distinctive work of Sam Buxton is dominated by his innovative use of advanced materials and technologies. From his immensely popular MIKRO series (miniature fold-up sculptures, laser cut into thin strips of stainless steel through an acid etching process) to his explorations concerning interactive intelligent surfaces on the familiar objects around us, his work has continually managed to blur the lines between art, science and design.Through his work, which has regularly involved relatively common objects ranging from business cards to a dining table, Buxton has demonstrated an ability to see potential in what others take for granted. His on-going efforts in developing objects that can communicate, display information and react to the actions of the user, demonstrate his commitment to investigating the delicate relationship between the human body and its environment. Buxton’s fusion of art and science has resulted in a highly innovative and unique range of personal designs, many of which, have utilized the latest, most advanced materials and technologies available.

Karina Smigla-Bobinski

Ada
File Festival
Similar to Tinguely’s “Méta-Matics”, “ADA” is an artwork with a soul. It acts itself. At Tinguely’s it is sufficient to be an unawarely struggling mechanical being. He took it wryly: the machine produces nothing but its industrial self-destruction. Whereas “ADA”, by Karina Smigla-Bobinski, is a post-industrial “creature“, visitor-animated, creatively acting artist-sculpture, self-forming artwork, resembling a molecular hybrid, such as a one from nanobiotechnology. It develops the same rotating silicon-carbon-hybrids, midget tools, miniature machines able to generate simple structures. “ADA” is much larger, esthetically much more complex, an interactive art-making machine.

YING GAO

Living pod
file festival
Light, shape variations and mimicry meet in Living Pod. In front of the false twin pieces, the user can slowly set garment A in motion using a light source. Garment B then imitates piece A in an exaggerated and unbalanced fashion, changing structure through miniature electric motors activated by light sensors that are sown through the garment. Using flat-pattern cutting techniques, Ying Gao was able to give the process fluidity and flexibility. In addition to the mechanical movements of the garments, Living Pods underlines two fundamental aspects of today’s fashion system: confrontation and imitation. The garment plays a mediating role between man and his environment. By using light, Living Pod is similar to project Walking City, which uses air to make the pieces look like they are breathing.

PETROS CHRISOSTOMOU

Петрос Крисостомо
Spondilos

Es difícil medir la escala en la obra de Petros Chrisostomou, los zapatos gigantes parecen tan detallados y las galerías con un aspecto casi inmaculado, pero la verdad es que sólo se trata de pequeños espacios, hechos a la medida excata y con grandes detalles para que esto nos haga dudar si lo que estamos viendo de verdad es enorme o es simplemente una ilusión. Chrisostomou utiliza pequeños objetos comunes como el centro de sus fotografías, él coloca los objetos en sus galerías en miniatura que como podrán ver están sorprendentemente detalladas. Petros presta cuidadosa atención a la iluminación, la escala, perspectiva y el detalle. El realismo de sus sets forza a la vista y mente para alternar entre pequeñas y grandes escalas, dudando de cada uno en el proceso.

RON MUECK

ロン·ミュエック
РОН МЬЮ́ЕК
big kiss

Hyperrealist sculptor Ron Mueck works in the realm of the ultra-real where he spends hundreds of hours perfecting the shape of the human form, the appropriate color of skin, and the most realistic hair texture. All of his efforts culminate in incredibly lifelike figurative sculptures with one small (or large) exception: the artworks are often gigantic or miniaturized, resulting in an uncomfortable “does not compute” moment when trying to comprehend exactly what you’re looking at. Each sculpted person is as bizarre as it is amazing, in part because of the raw intimacy portrayed in their faces, as if we are somehow witnessing the documentation of a private moment.

YE Cheng

野城
Kong Shanshui – 空山水

The base of the installation consists of layers of white stones which fill the ancient palace’s courtyard, echoing peaceful, meditative gardens. On top of the stones are piles or gatherings of petri dishes, some ten thousand in total, stacked in various forms, resembling miniature hills, mountains and rock formations.

KISS & CRY

NanoDanses
FILE FESTIVAL

All the people we meet during our life time – what happens to them? An old woman’s memories of her past loves come to life in this magical miniature world. The gentle, melancholy story unfolds in real time before the audience through dance and live film. A set of highly expressive dancing fingers take centre stage. Choreographer Michèle Anne De Mey and film director Jaco Van Dormael have given their imaginations free flight. The projected miniature world that forms this ”nano performance” captures every nuance of human emotion. The audience also have the opportunity to follow, step by step, the making of the live film. The carefully crafted, diminutive stage settings are brilliantly expressive.

Heather Nicol

Soft Spin
Soft Spin is a public art project which also featured a performance intervention, in the style of “flash mobs”. Colour, texture, movement, and decidedly flirtatious forms invite visitors to look up and embrace the unexpected, highlighting the ever-present potential for encounters with unforeseen pleasure and drama in the day-to-day. From the possibility of feeling miniaturized by the enormity of the installation’s curvaceous hemlines to the play of sunlight through the bursts of spring-time colour, Soft Spin steps away from legers, straight lines, and the black and white. The clean, engineered certainty of corporate grandeur is infused with an immersive dose of the whimsical, the feminine, and the celebratory.

Stanza

The Nemesis Machine
via highlike submit

The Nemesis Machine è una grande installazione (adattata a ogni luogo in cui viene esposta) che è una città in miniatura. Visualizza la vita nella metropoli sulla base dei dati trasmessi da Londra. Quindi la città costruita a Bruges utilizzando componenti elettronici riflette in tempo reale ciò che sta accadendo dall’altra parte della Manica. Piccole telecamere mostrano le immagini dei visitatori in modo che diventino parte della città.Una mini metropoli meccanica funziona su dati urbani in tempo reale. L’opera d’arte cattura i cambiamenti nel tempo nell’ambiente (città) e rappresenta la vita mutevole e la complessità dello spazio come un’opera d’arte emergente. L’opera d’arte esplora nuovi modi di pensare alla vita, all’emergenza e all’interazione all’interno dello spazio pubblico. Il progetto utilizza tecnologie di monitoraggio ambientale e tecnologie basate sulla sicurezza, per mettere in discussione le esperienze del pubblico degli eventi in tempo reale e creare visualizzazioni della vita mentre si svolge. L’installazione va oltre la semplice interazione da parte del singolo utente per monitorare e rilevare in tempo reale l’intera città e rappresentare interamente le complessità della città in tempo reale come un sistema complesso in mutamento, i dati e le loro interazioni, ovvero gli eventi che si verificano nell’ambiente che circonda e avvolge l’installazione – si traducono nella forza che dà vita alla città elettronica provocando il movimento e il cambiamento – cioè, nuovi eventi e azioni – che si verificano. In questo modo la città si esibisce in tempo reale attraverso il suo avatar fisico o doppio elettronico: la città si esibisce attraverso un’altra città. Causa ed effetto diventano evidenti in modo discreto e intuitivo, quando determinati eventi che si verificano nella città reale fanno sì che certi altri eventi si verifichino nel suo doppio completamente diverso, ma perfettamente incorporato. La città avatar non è solo controllata dalla città reale in termini di funzione e funzionamento, ma anche completamente dipendente da essa per la sua esistenza.

YOKO ISHII AND HIROSHI HOMURA

It´s fire, you can touch it

On the other hand, an example of a work representing a difference in which the viewer is faced with participation in the event, is an installation by Yoko Ishii and Hiroshi Homura It’s fire, you can’t touch it (2007). In this work which appoints the active environment, onto the hands reached out by the participants, miniature light signs are projected—a Japanese tanka poem is running through, glyphs change form, fuse together, move. Here we deal with a poetic spectacle in which the perspective of cognitive interactivity, set off in contact with poetry, is complemented by tactile sensations and poems themselves are as if extracted from the environment by interactive gestures of receivers-readers.