highlike

Alisa Andrasek

This research used stigmergy behaviour, another example of agency-based systems, which could be programmed to be highly adaptive to local data. What is most intriguing and attractive in this case, is contrasting organic aesthetics emerging from algorithms like stigmergy, with its plant like formations, and the hyper-rationalisation and genericity of voxelised geometry. Different resolutions were introduced in the facade panels, by using an octree algorithm. The result is a building skin that from afar looks like a plant, but in close up has almost Minecraft-like aesthetics coming from a multi-resolution voxel field. Organic stigmergy (stígma + ergon) partly plays a role in the distribution of data through the facade field, rather than generating geometry. It leaves its imprint in the density of geometry

Hiroaki Umeda

Median
When examining any living substance at a microscopic level, there are almost no perceivable boundaries between human and non-human bodies. In this work, Hiroaki Umeda, a Japanese choreographer, dancer and visual artist, pursues his longstanding belief and fascination that a human body is an intrinsic part of nature, where there is simply no distinction with other living things. For Umeda, choreography is not only limited to human bodies but for anything that is capable of movement. In MEDIAN, he explores the choreography of cells, molecular forms and organic synthesis, bringing into human visibility another world of movement, light and sound.