highlike

VTOL

Letzter Atemzug
Ich verstehe passive Instrumente als verschiedene Multimedia-Objekte, für die weniger Management als Koexistenz erforderlich ist, basierend auf Beziehungen, die aus einer gegenseitigen „hybriden“ Symbiose hervorgehen. Das Funktionsprinzip des Objekts ist recht einfach: Die ausgeatmete Luft (ihr Druck und ihre Durchflussrate) aktiviert den generativen Prozess, der von den Ausatmungsparametern abhängt und von der Luftbewegung im Organ gesteuert wird. Das Objekt erfordert keine spezielle Spieltechnik, obwohl jede Änderung der Atmung (entweder vorsätzlich oder durch physiologische Faktoren verursacht) direkt von der Spieldynamik und auch von allen anderen Parametern abhängt, die zur Erzeugung des Schallflusses verwendet werden.

Louis-Philippe Demers

Repeat
In the midst of the promises and fears surrounding robots and Artificial Intelligence, especially in the manual labour sector, Repeat attempts to imagine the illusory dance moves of the so-called augmented body tainted with the gender stereotypes of human ballet duets. Repeat shifts the performing body of the assembly line into the performing body onstage, unceasingly carrying out its tasks. The body meshed with the industrial exoskeleton tolerates and sustains strenuous tasks but ironically, it enables those actions to be repeated even more. Repeat uses passive industrial exoskeletons that are currently deployed in the workplace. This ain’t no fiction, this is the future promised to the human worker.

Zeitguised

geist.xyz
A synthetic ghost shifts simulated textiles from passive matter to live organisms. They behave like apparitions in an artificial choreography, with movements that are imaginary yet familiar. Like a constant metamorphosis, the same sequence gets transformed over and over again. At each step, all aspects of the designs are modified, from algorithmic pattern to color scheme to fabric behaviour. The results are meandering layers of style changes. A linear montage shows the intricate details. Shuffled layers of metronomic sounds emphasize the transformation fluctuating in and out of sync.

tangible media group

transdock
Ken Nakagaki, Yingda (Roger) Liu, Chloe Nelson-Arzuaga, and Hiroshi Ishii
TRANS-DOCK is a docking system for pin-based shape displays that expand their interaction capabilities for both the output and input. By simply interchanging the transducer modules, composed of passive mechanical structures, to be docked on a shape display, users can selectively switch between different configurations including display sizes, resolutions, and even motion modalities such as rotation, bending, and inflation.
In our paper accepted to TEI 2020, we introduce a design space consisting of several mechanical elements and enabled interaction capabilities. Our proof-of-concept prototype explores the development of the docking system based on our previously developed 10 x 5 shape display, inFORCE. A number of transducer examples are shown to demonstrate the range of interactivity and application space achieved with the approach of TRANS-DOCK.

vtol

last breath
I understand passive instruments to be different multimedia objects that do not require management so much as co-existence with them based on relations born of a mutual “hybrid” symbiosis. The operating principle of the object is fairly simple – the exhaled air (its pressure and flow rate) activates the generative process, which depends on the exhalation parameters and is managed by the air movement in the organ. The object does not require any special game technique, although any change in the breathing (either premeditated or caused by physiological factors) is directly dependent on game dynamics and also on all the other parameters used to generate the sonic flow.

Sterling Ruby

ACTS/ALPHA BLOCKER
In ACTS—short for “Absolute Contempt for Total Serenity”—Ruby captures liquid dye inside clear urethane and balances these pure prisms atop scuffed, inscribed, and spray-painted Formica bases. These works expand upon his earlier Formica sculptures such as Big Grid/DB Deth (2008), a scratched-up monolith that exudes a cold, prisonlike institutional menace. In ACTS, the juxtaposition of unfeeling laminate slabs against vibrantly pigmented urethane is a potent one; it transforms the urethane from a passive, glassy vitrine into an active agent of incarceration that suffocates the blossoming furls of dye.

Nathaniel Rackowe

Designed to interact with the environment in which they are situated, Nathaniel Rackowe’s large scale architectural structures are built using light, kinetic elements and common industrial materials. Drawing on Minimalism’s attention to the relationship between viewer, object, and space, and fusing the structural codes and material outcomes of Modernism, Nathaniel’s works transports the viewer from passive observer to participant, exposing the otherwise unseen dimensions of visual and temporal spaces.

sou fujimoto architects

على فوجيموتو
후지모토에
על פוג’ימוטו
НА ФУДЗИМОТО
Albero Bianco

è stato annunciato che sou fujimoto è stato scelto per costruire la seconda follia architettonica del 21 ° secolo a montpellier, in francia. il team multidisciplinare vincitore comprende anche gli studi francesi nicolas laisné associés (NL * A) e manal rachdi oxo architects. la torre a uso misto di 17 piani ospiterà unità residenziali, uffici, una galleria d’arte, un ristorante e un bar panoramico. uno sforzo interculturale, lo schema incarna la montpellier di oggi, con un’integrazione degli stili giapponese e mediterraneo. la struttura è strategicamente posizionata tra il centro cittadino ed i quartieri di recente sviluppo di port marianne e odysseum, a metà strada tra il vecchio e il nuovo quartiere della città. chiamata “albero bianco”, o “arbre blanc”, la struttura di 10.000 metri quadrati cresce organicamente dal terreno, con una forma naturale che sembra essere stata scolpita nel tempo. i vari rami dello schema forniscono anche aree d’ombra selezionate per le proprietà adiacenti. ciascuno dei residenti del grattacielo selezionerà una planimetria preferita da un elenco di possibili layout, incoraggiando l ‘”architettura a libera scelta” con una serie di spazi modulari. a dominare lo skyline, l’edificio presenta periferie dense ma permeabili dove le divisioni tra spazio interno ed esterno sono sfumate. influenzati dalla passione della città per la vita all’aria aperta, i balconi gravitano verso l’esterno, come foglie che si aprono a ventaglio per assorbire la luce solare. una generosa dotazione di vegetazione vede giardini pensili, piante e alberi posizionati in tutte le unità residenziali, immaginati come un giardino verticale. la torre elabora strategie passive in tutto il suo design di garantire un ambiente confortevole e vivibile che si nutre delle risorse disponibili a livello locale.

NONOTAK STUDIO

DAYDREAM V.02

DAYDREAM is an audiovisual installation that generates space distortions. Relationship between space and time, accelerations, contractions, shifts and metamorphosis have been the lexical field of the project. This installation aimed at establishing a physical connection between the virtual space and the real space, blurring the limits and submerging the audience into a short detachment from reality. Lights generate abstract spaces while sounds define the echoes of virtual spaces. Daydream is an invitation to contemplation. The frontality of the installation leads the visitors to a passive position.

OTA+

Taipei Museum of Contemporary Art
This building proposal challenges the traditional definition of a museum and the conventional relationship between building and site. The ground floor of the building is reduced to a nominal footprint, enclosing only enough space for basic services, structure and ticketing functions. The ground plane is primarily reserved for exterior public space, including an art park, Hall of Fame, and garden walk. The bulk of the program and building mass are split by the open ground floor. Half of the building is coupled with the earth while the other half hovers in the air. The purpose is twofold; to minimize the damaging effects of extreme local weather by harnessing environmental flows toward productive outcomes and to re-conceptualize the identity of a modern art museum. The manicured roof plane of the below ground program is pocketed with water absorbing vegetation and catchment systems, while the hovering museum above expands to form open atriums, allowing diffuse light to brighten the space and passive airflow to comfortably condition the building.The program of the museum is interconnected. The Contemporary Museum of Art, Children’s Museum of Art and Administration are located within the floating mass. The lecture hall, parking, art resource center, library and classrooms are located below ground. The programs below ground are easily accessible and directly connected through vertical circulation tubes, providing both structural support for the floating mass above and space for movement systems, such as escalators, stairs and elevators between levels. All of the below ground programs are flooded with diffuse light passing through skylights that penetrate the landscape.

PHILIP LÜSCHEN

Waiting Room Survival

A ‘Sneak in front tool’, ‘Incognito nose stand’ and ‘Waiting Room Survival Book. Philip Lüschen has designed these objects as part of his project on waiting rooms, Waiting Room Survival. The Incognito nose stand seduces us to wait incognito in waiting rooms in places where we would prefer not to be recognized, such as a clinic for sexually transmitted diseases. And if you want to be seen by a doctor as fast as possible, Philip Lüschen has got the answer: The sneak in front tool, with which you can make everyone else in the room disappear behind the empty waiting room chairs.‘’Although the objects were designed as practical implements, when not in use they function as icebreakers. They stimulate the imagination and break through the tension and passive dynamic of waiting.‘’ The objects displayed are the result of the many studies drawn in waiting rooms, which also served as the basis for the ‘Waiting Room Survival Book’. A guide with useful illustrated strategies on how to survive a waiting room visit.
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ROB LEY & JOSHUA G. STEIN

Comprised of hundreds of translucent panels and shape-memory wire, Reef utilizes an interface fed by an RGB camera and special software to create an installation that responds to its audience. Choreographed in curling combinations that express both mechanical and natural examples of motion, the work physically reacts to a range of programmed criteria. Criteria can vary from simply the location and proximity of a participant to qualities such as the color of clothing, or whether participants are alone or in groups. The result is an animated environment which explores behavioral possibilities within soft, fluid motion and interaction. Once passive viewers are transformed into engaged users through this dynamic platform, which amplifies the relationship of inhabitants to their built environment.