Performance: Capture Part 2
In “Performance Capture: Part 2”, open source motion capture sequences are mapped onto stock low-polygonal unsmoothed 3D characters. Bodies inflate, deflate and oscillate between states, while movements shift and repeat in offset patterns as information transfers from one body to the next. In the animation, what should be used to record, simulate and create perfect virtual realities instead collapses into the uncanny, the abstract and the unreal.
Nothing of This is Ours
“With his strong signature, and his recognizable visual and digital language, Alex creates infinite, surrealistic worlds with colorful creatures, alchemistic symbols, buddhas and other worldly cultural heritages. In the multiplayer game installation ‘Nothing of This is Ours’, visitors can immerse themselves in the mystic landscapes, graphic patterns and polygon characters. A journey without a destination, exploring with pure instinct. Alex offers the visitors a closer look at the artistic, innovative possibilities of the art game. The game as a contemporary medium, where the newest technique and art come together and enrich the one who takes the time to play the game. Alex invites the visitor to play in M0Bi, individually or collectively, experienced and inexperienced!”
Your big face
Your Big Face is an interactive projection installation. Using a live camera feed, participants’ faces are projected onto the canvas of a giant polygonal 3D face. This combination of the organic and polygon raises questions about the digital representation of self, modern attention spans, and the narcissistic and voyeuristic qualities of modern culture. It is also just really fun.
Polygonal Horse II