Scandinavian Design Group, Abida, Intek & Ctrl+N

Breaking the Surface
Ondas de luzes douradas parecem brilhar e flutuar no teto de “Breaking the Surface”, uma instalação interativa concebida por Scandinavian Design Group, ctrl+n, Abida, Pivot Product Design e Intek. A escultura cinética é composta por uma série de tubos de acrílico que se estendem pelo chão de uma matriz mecânica de dois pavimentos, movendo-se graciosamente para cima e para baixo da superfície de modo a evocar imagens da geografia submarina. Saiba mais sobre a instalação a seguir.

RICHARD DUPONT

理查德·杜邦
리처드 듀퐁

Mr. Dupont makes these sculptures based on a full-body scan of his own body. He says viewers relate to them like they’re three dimensional illusions: The viewer walks around the figures and gets all these different perspectives as the surfaces change. That’s one way the distortions are interesting, because no two perspectives are the same.

MOMU3 X BULO

Frederik Heyman and Wout Bosschaert

For MOMU3, Frederik Heyman creates, in collaboration with graphic artist Wout Bosschaert, 3 fashion films in which he infuses the rich collection of the ModeMuseum with digital life by using 3D scans and manipulations.

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MOMU3 では、フレデリック ヘイマンがグラフィック アーティストの Wout Bosschaert と協力して、3D デジタル化と操作を使用して ModeMuseum の膨大なコレクションにデジタル ライフをもたらす 3 つのファッション映画を制作しました。

 

YING GAO

Possibili Domani
I due capi robotizzati sono collegati a un sistema di riconoscimento delle impronte digitali. Tuttavia, aggirando il concetto di sicurezza, si animano solo in presenza di estranei le cui impronte digitali non vengono riconosciute dallo scanner. L’estetica e il movimento di questi capi evocano ipotrocoidi, forme prese in prestito dal gioco vintage Spirograph: le loro curve appiattite sono disegnate da un unico punto legato a un cerchio mobile che rotola senza scivolare, sopra e all’interno di un cerchio iniziale. Questo progetto è stato sviluppato da una serie di algoritmi legati al regno del riconoscimento di pattern, o grafico a dispersione.

Studio A N F

Computervisionen 2
Nach mehr Jahrzehnten des Versuchs, einen Apparat zu konstruieren, der denken kann, können wir endlich die Früchte dieser Bemühungen erleben: Maschinen, die es wissen. Das heißt, nicht nur Maschinen, die Informationen messen und nachschlagen können, sondern auch solche, die ein qualitatives Verständnis der Welt zu haben scheinen. Ein auf Gesichtern trainiertes neuronales Netzwerk weiß nicht nur, wie ein menschliches Gesicht aussieht, es hat auch ein Gefühl dafür, was ein Gesicht ist. Obwohl die Algorithmen, die solche para-neuronalen Formationen erzeugen, relativ einfach sind, verstehen wir nicht vollständig, wie sie funktionieren. Eine Vielzahl von Forschungslabors hat solche Netze auch erfolgreich auf fMRT-Scans (Functional Magnetic Resonance Imaging) lebender Gehirne trainiert, um Bilder, Konzepte und Gedanken effektiv aus dem Geist einer Person zu extrahieren. Hier geschieht die Beugung wahrscheinlich als doppelte: eine Technologie, deren Funktionsweise nicht gut verstanden wird und die eine ebenso unklare natürliche Formation mit einem gewissen Erfolg qualitativ analysiert. Andreas N. Fischers Arbeit Computer Visions II scheint kurz hinter dieser Schwelle zu warten, wo sich zwei Arten von wissenden Wesen in einer Art psychotherapeutischer Sitzung treffen […]

Leo Villareal

Point Cloud
Point Cloud (ASU) is a newly commissioned artwork by Leo Villareal designed specifically for the ASU Art Museum in the Nelson Fine Arts Center. During his visit to the ASU Art Museum, Villareal was inspired by the museum’s architecture, designed by Antoine Predock in 1987. Villareal used mobile 3D scan technology to map both the inside and outside of the building, creating over 200,000,000 data points. The artist then manipulated the data points with his own custom software to create this public artwork. This is the first time Villareal has used actual data sampled from a location as part of an artwork.

quadrature

Credo

A radio telescope scans the skys in search of signs of extraterrestrial life.
The received raw signals serve as input data for a neural network, which was trained on human theories and ideas of aliens. Now it tries desperately to apply this knowledge and to discover possible messages of other civilizations in the noise of the universe. Mysterious noises resound as the artificial intelligence penetrates deeper and deeper into the alien data, where it finally finds the ultimate proof.The sound installation revolves around one of the oldest questions of mankind – one that can never be disproved: Are we alone in the universe?

Liam Young

Where the City Can’t See
Directed by speculative architect Liam Young and written by fiction author Tim Maughan, ‘Where the City Can’t See’ is the world’s first narrative fiction film shot entirely with laser scanners, designed in collaboration with Alexey Marfin. The computer vision systems of driverless cars google maps, urban management systems and CCTV surveillance are now fundamentally reshaping urban experience and the cultures of our city. Set in the Chinese owned and controlled Detroit Economic Zone (DEZ) and shot using the same scanning technologies used in autonomous vehicles, we see this near future city through the eyes of the robots that manage it. Exploring the subcultures that emerge from these new technologies the film follows a group of young car factory workers across a single night, as they drift through the smart city point clouds in a driverless taxi, searching for a place they know exists but that the map doesn’t show.

Igor Siwanowicz

insect microscope
The scientist at Howard Hughes Medical Institute’s Janelia Farm Research Campus, has been using laser-scanning microscopes to capture the incredible details of the insect world unseen to our naked eyes. Not only that, he also colors the pictures to show the tree-like structures that turn the pictures into these vibrant blueprints of life.

GILLIAN WEARING

Lilly cole
La identidad, la autorrepresentación, las relaciones humanas y la vida cotidiana son los temas que Gillian Wearing, mujer provocadora, paradógica, y compleja, trata en sus series fotográficas y de vídeo, que podemos conocer en varias exposiciones desde que en 1997 consiguió el Premio Turner, que consagra a los jóvenes artistas británicos, con frecuencia en medio del escándalo y la protesta, no en vano, resultan frecuentes sus conocidas “aptitudes gamberras”.