Davide Balula

Mimed Sculptures,(Henry Moore, Moon Head)

“Artistas vestidos com uniformes brancos e luvas de manuseio de arte rosa se movem em torno de pedestais de vários tamanhos. Eles gesticulam, imitando os contornos de esculturas – Le-nez de Giacometti (1947), Hang up de Eva Hesse (1966) e Paisagem inconsciente de Louise Bourgeois (1967 -8), entre outros.
Como se fosse um jogo de charadas da história da arte, você se pega adivinhando com o que eles estão manipulando, qual é a superfície e a textura dos objetos. Através dessa performance, a nova relação sensual com essas obras é formada. No entanto, você não pode deixar de fazer a conexão com o comentário sobre a arte de manipular em si – pode o mundo da manipulação de arte, instalação de exposições e, de fato, venda de obras de arte estar se tornando tanto uma arte quanto a própria obra de arte? ” Maisie Skidmore

AES+F

The Feast of Trimalchio: Arrival of Golden Boat

Del Satyricon di Petronio, spiritoso e lirico malinconico dell’epoca dell’imperatore Nerone, ci pervenne quasi intatto solo il capitolo dedicato alla cena di Trimalcione. La fantasia di Petronio fece del nome di Trimalcione il simbolo della ricezza e del lusso, del vizio della gola e della lussuria in barba alla fugacità della vita umana.
Abbiamo cercato di presentare qualcosa di simile nelle realta` del Terzo Millennio. Così, abbiamo visto Trimalchione, ex servo, liberto, nuovo ricco che dà conviti di molti giorni nel suo palazzo, invece che una persona, come un’immagine generalizzata di un hotel di lusso, una sorta di paradiso terrestre, il soggiorno in cui è prepagato.
Gli ospiti dell’hotel – i ‘padroni’, esponenti del “miliardo dorato”, cercano di dedicare parte del loro tempo, in qualsiasi stagione, al soggiorno presso Trimalcione odierno che ha arredato il proprio palazzo – hotel con il massimo esoticismo e lusso. L’architettura del Palazzo Hotel rappresenta un’assurda sintesi della spiaggia tropicale con la stazione sciistica. I ‘padroni’ indossano abiti bianchi che sembrano, da una parte, l’uniforme dei giusti dell’Eden temporaneo, dall’altra, la tradizionale uniforme coloniale, e, al contempo, una collezione estiva alla moda. I ‘padroni’ impersonano tutte le caratteristiche dell’umanità: ci sono, tra di loro, personaggi dai bambini ai vecchioni, hanno certi segni psicologici e sociali: un pofessore è dissimile da un broker, una donna di mondo da una intellettuale. I ‘servi’ di Trimalcione, giovani e carini esponenti di vari continenti (asiatici, africani, latinoamericani), il personale dell’industria alberghiera, dalle cameriere ai cuochi, ai giardinieri, alle guardie e ai massaggiatori. Sono tutti giovani e belli e indossano uniformi tradizionali di vario colore a seconda dell’etnia. Sono una specie di ‘angeli’ “di colore” del paradiso al quale i ‘padroni’ possono accedere per un certo tempo.

 

PFADFINDEREI STUDIO

Monolithe
Monolith est un travail expérimental non commandé, jouant avec des motifs de pixels irréguliers. Que se passe-t-il lorsqu’un écran présente une disposition non uniforme des pixels? Comment cela influence-t-il notre perception des images et de quelle quantité d’informations visuelles avons-nous même besoin pour franchir la frontière de l’abstrait au figuratif? Pour répondre à ces questions, nous avons créé une sculpture vidéo, qui fait fondre esthétiquement l’écran et le contenu. Dans un jeu entre beauté naturelle et bouleversement technique, les images de bustes classiques se transforment cycliquement en dégradés abstraits et redeviennent des images perceptibles.

Yuge Zhou

Midtown Flutter
Midtown becomes a flattened, uniform construct for this play of texture, rhythm and interruptions.My installation is inspired by the concept of architectural relief (a technique where the sculpted elements remain attached but raised above the background plane). Audiences experience a gradual shift in the appearance and depth of the installation from a flat image to a three-dimensional view with protruding geometric shapes.

Pfadfinderei Studio

Monolith
Monolith is a noncommissioned experimental work, playing with irregular pixel patterns. What happens when a screen has a nonuniform arrangement of pixels? How does this influence our perception of images and how much visual information do we even need to cross the border from abstract to figurative? Dealing with these questions, we have created a video sculpture, that aesthetically melts screen and content. In a play between natural beauty and technical disruption, images of classical busts transform cyclically into abstract gradients and turn again into perceptible images.

RAFAEL LOZANO-HEMMER

Рафаэль Лозано-Хеммер
拉斐尔·洛萨诺 – 亨默
ラファエル·ロサノ=ヘメル
라파엘 로자노
רפאל לוזאנו, המר
Pulse Room

Pulse Room is an interactive installation featuring one to three hundred clear incandescent light bulbs, 300 W each and hung from a cable at a height of three metres. The bulbs are uniformly distributed over the exhibition room, filling it completely. An interface placed on a side of the room has a sensor that detects the heart rate of participants. When someone holds the interface, a computer detects his or her pulse and immediately sets off the closest bulb to flash at the exact rhythm of his or her heart. The moment the interface is released all the lights turn off briefly and the flashing sequence advances by one position down the queue, to the next bulb in the grid. Each time someone touches the interface a heart pattern is recorded and this is sent to the first bulb in the grid, pushing ahead all the existing recordings. At any given time the installation shows the recordings from the most recent participants.

Jacob Taekker

Apophenia Cloud Travel Apparatus
“…a visitor must first gear up in a simple uniform of gray booties, lab coat and adjust a safety-helmet-type harness to their head. This harness supports a grey rectangle of plastic positioned directly in front of one’s face, leaving only the periphery vision for navigation. My first assumption was that this blockage was somehow supposed to simulate an unusual visual disability. However, upon entering the designated darkened room, my ‘screen,’ caught the projection of a giant eye, which filled my vision like some early surrealist film.” Sarrita Hunn

Rebelo de Andrade

House 3000
this bright red house has been designed to stand out amid the vast, uniform landscape of southern portugal. completed by lisbon-based firm rebelo de andrade, ‘house 3000’ is located on a 500 hectare plot populated with scores of cork trees — a constant terrain that, as architect luís rebelo de andrade found when first visiting the site, is particularly difficult to navigate.
architecture

Mella Jaarsma

The Coming World
The twelve costumes created by Yogyakarta-based artist Mella Jaarsma operate both as an installation and as a set of separate, wearable items. The set comes alive once a week as a part of a performance in which actors wearing the “uniforms” transform into half human-half animals strolling through the Museum and holding each other on leashes.

SANTIAGO SIERRA

VETERANS OF THE WARS OF YOUGOSLAVIA, BOSNIA, KOSOVO, SERBIA & SOMALIA FACING THE CORNER
Santiago Sierra’s third solo exhibition at Team Gallery, Veterans, displays nine photographs of war veterans standing in corners. All that is visible are the backs of their bodies; their hands are clasped either behind or in front of them. Some are in uniform, and some are not. Some are accessorized, wearing for example, a watch or cowboy hat. One veteran in particular stands in plain clothes holding a cane, signifying a possible combat wound.

craig green

克雷格·格林
크레이그 그린
קרייג גרין
クレイグ・グリーン
Крейг Грин

Exploring concepts of uniform and utility, Green’s cult-like runway processions have become a highly anticipated fixture of the menswear calendar. Though known for their dramatic and deeply emotive qualities, his collections are firmly rooted in the steady development of simple, yet rigorously considered signature garments such as the Worker Jacket.more

BOHYUN YOON

БОХЬЮН ЮН
윤보현
Transparent Business Suit

“There is much to support the view that it is clothes that wear us and not we them; they mold our hearts, our brains, our tongues to their liking.” -Virginia Woolf. Uniforms group people in simplified versions of our social strata and take away our identity and individuality. In my transparent suit, I wanted to break the rigid impositions of the formal suit. Therefore, I juxtaposed the suit of a businessman and the naked body.

Sonja Baumel

crocheted membrane

‘Crocheted Membrane’ experiments with creating a momentary fiction through fashion artifacts. Starting with the physical needs of one individual human body in an outdoor temperature of 10 degrees Celsius, seven hand-crocheted body forms were produced. The clothing’s texture got thinner or opened up completely on areas of the body that needed less warmth and were thicker where warmth was lacking. In this way, a fundamental change in the aesthetic and function of clothes was displayed. Fixed forms, such as trousers, were recreated into new, unique body forms. Instead of one uniform surface, the textures became alive and inimitable. “Her concept of clothing does not derive in the same way as most fashion design, from shape or historically patterned form with embedded social hierarchy and material richness, but is instead determined by the needs and sensations of the human body – performing in the same way that bacteria populations individually respond.” (Villeré 2014) The resulting fictional artifacts illustrate how we could use knowledge about our unique bacteria population to create a novel layer.

Peter Sandbichler

The Uniform of the Private 6

CRAIG GREEN

克雷格·格林
크레이그 그린
קרייג גרין
クレイグ・グリーン
Крейг Грин
MAN 2013

Die kultischen Runway-Prozessionen von Green, die sich mit Konzepten von Uniform und Nützlichkeit befassen, sind zu einem mit Spannung erwarteten Bestandteil des Männerkalenders geworden. Obwohl seine Kollektionen für ihre dramatischen und zutiefst emotionalen Qualitäten bekannt sind, sind sie fest in der stetigen Entwicklung einfacher, aber streng überlegter Kleidungsstücke wie der Worker Jacket verwurzelt.

 

MICHAL MACIEJ BARTOSIK TENSEGRITY

lights

The tensegrity space frame light is comprised of a four strut lamp module whose geometry is the derivative of a cube. It affords a stable platonic structure with the ability to orthogonally tessellate in the x,y.z axes without change to its orientation to produce generic architectural elements such as: columns, roofs, walls and beams. Because tensegrity yields a system of structural correlation, moment force is eliminated and makes way for a high strength to weight ratio; as the system’s surface area increases, to a greater extent so too does its rigidity, allowing for generous spans and cantilevers. When arrayed, each consecutive module is pinned to the latter using its lamp connector to fasten to the mid point of an adjacent electrical tendon. The uniform array produces two distinct patterns of lamp and lattice. Where the lamps produce a luminous weave that at times resembles an orthogonal grid of offset lines, the lattice generates a sequential pattern of two distinct squares rotated at 45 degrees, one four times the size of the other.

TAKAHIRO MATSUO

تاكاهيرو ماتسو
松尾高弘
타카히로 마츠오
Такахиро Мацуо
Phantasm
file festival

To explore a fantasy world experienced sometime and somewhere in our memory. Phantasm is an interactive installation in which participants light up in a small dreamlike world in space. As you take hold of a glowing sphere that releases a pale light, the area lights up in pale blue light, and white butterflies appear from nowhere as a soft piano melody flows. Butterflies fly slowly and gloriously, gathering toward the sphere, and chase you as you move the sphere. The sphere is the key to the real world and fantasy. Participants can experience the nostalgia of playing with butterflies by moving around or holding the sphere in the air. Beautiful white butterflies draw wing strokes in the air as if they are symbols of a fantasy world; they delicately lead you into their world. If you cover the sphere with your hands to shut out the light, the butterflies gradually disappear, leaving silence and lingering light, bringing you back to reality. You will find yourself perplexed as if it were a fleeting dream. Technical statement of “Phantasm” LEDs are used as the light source for the sphere which is the interface, so that the sphere glows in uniformity and allows the interaction of participants hiding the light or releasing the light with their hands. Light, color tone, and the position of the sphere are monitored with a sensor camera placed on the ceiling, and by connecting with real time CG, the butterfly movements (appearance, disappearance, gathering, and chasing) become possible.