Джузеппе Рандаццо
Meander 7 / Horizontal velocity vectors from x = 0
Los códigos de computadora que utilizan para crear proyectos de arte generativo, arte de los nuevos medios de comunicación, los proyectos de las disciplinas del diseño, la arquitectura o de otro tipo, pueden encontrarse en territorios que han sido en gran parte sin explorar, en el que el arte y la ciencia se encuentran. Al principio, los agentes están definidas por variables como la posición, la velocidad y los límites (por lo general de un círculo). Cuando empiezan a moverse, ya que el espacio se agota, chocan, rebotan entre sí y de paso cambian la velocidad y el color, generando una espesa red de variaciones cromáticas.

Alisa Andrasek

Cloud Pergola
Inspired by the cloud formations and weather events, this mathematized cloud plays with visitor’s perception. Movement through the structure generates a series of dynamic interference views in its deep fabric, drifts and ruptures in visibility. A sea of redirecting vectors is pulling the visitor like an invisible gravity force through the fabric.


Taipei Performing Arts Center
he morphology and shape of the building was designed using sound-waves that were analyzed and transformed into three dimensional vectors. These vectors became the formal and structural framework for the design of the exterior envelope. The building materializes with a metal and glass enclosure that reveals its activities in a variety of scales and angles to the city.

Ricardo Barreto and Maria Hsu Rocha

Tactila is an art form whose medium is the sense of touch (tact) which is independent from the all the other ones and has its own intelligence, imagination, memory, perception, and sensation. It is well known that vision and sound have hegemony in arts and in other disciplines. Tactila takes place in time and, therefore, can be recorded and have various forms of notation for subsequent executions. That is why its development became possible only now, thanks to mechatronic and robotic systems which are compatible with machine languages.
The creation of tactile works involves a (tact) composition, which can be made through handmade notation and played on a keyboard or directly on the computer of the tactile machine ( robot ).
Tactile machines can present numerous tactile possibilities through points, vectors, and textures with varying rhythms and intensities, and be run in different extensions and locations of our body.


The first tactile machine is called “Martela”. It is a tactile robot comprised of 27 engines subdivided into three squares (3 x 3), i.e., each square has 9 engines. Each engine corresponds to a matrix point, so we have 27 tactile units that allow to touch the user’s body with various intensities.