BALL-NOQUES STUDIO
source: ball-nogues
Ball-Nogues Studio is an integrated design and fabrication practice operating in a territory between architecture, art, and industrial design, led by Benjamin Ball and Gaston Nogues. Their work is informed by the exploration of craft. Essential to each project is the “design” of the production process itself, with the aim of creating environments that enhance sensation, generate spectacle and invite physical engagement.
The Studio has exhibited at major institutions, including the Museum of Contemporary Art, Los Angeles; the Museum of Modern Art, New York; the Guggenheim Museum; PS1; the Los Angeles County Museum of Art; the Venice Biennale; the Hong Kong | Shenzhen Biennale; and the Beijing Biennale. They have received numerous honors including three American Institute of Architects Design Awards, United States Artists Target Fellowships and a grant from the Graham Foundation for Advanced Studies in the Fine Arts. In 2007, the Studio was the winner of the Museum of Modern Art PS1 Young Architects Program Competition and recently, their work became part of the permanent collections of both MoMA and LACMA. In 2011, they were one of the Architectural League of New York’s Emerging Voices. Benjamin and Gaston have taught in the graduate architecture programs at SCI-Arc, UCLA, and USC. Their work has appeared in a variety of publications including The New York Times, Los Angeles Times, The Guardian, Architectural Record, Artforum, Icon, Log, Architectural Digest, Mark and Sculpture.
The Studio is currently working on permanent public commissions for Los Angeles World Airports; the City of West Hollywood; Portland State University; Houston’s Buffalo Bayou, and the VA Palo Alto Aquatic Center.
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source: ball-nogues
Benjamin Ball grew up in Colorado and Iowa where his mother’s involvement in theatre proved influential. While studying for his degree at the Southern California Institute of Architecture, Ball logged stints at Gehry Partners and Shirdel Zago Kipnis. Upon graduation, he sought work as a set and production designer for films (including the Matrix series) as well as music videos and commercials with such influential directors as Mark Romanek and Tony Scott. His experience ranges from work on the Disney Concert Hall and small residential commissions for boutique firms to complex medical structures and event design. In his current collaboration with Gaston Nogues, Ball is exploring the intersection of architecture, art and product design through physical modeling and the use of digital and more traditional forms of production.
Gaston Nogues was born and raised in Buenos Aires before moving to Los Angeles at age 12. Frequently accompanying his father to his job as an aerospace engineer, Nogues acquired a fascination with the hands-on process of building. An honors graduate in architecture from SCI-Arc, he moved directly from school into a position at Gehry Partners where he worked in product design and production and became a specialist in creative fabrication. He remained there until 2005 except for a one-year stint in 1996 as an assistant curator at a fine arts publishing house, Gemini GEL. In his current collaboration with Benjamin Ball, Nogues is focused on fabricating what they visualize; on process as it relates to the built object. In his spare time, Nogues builds custom automobiles.
Ball Nogues Studio is:
Benjamin Ball, Andy Fastman, Christine Forster-Jones, Cory Hill, James Jones, Allison Myers, Mora Nabi, Gaston Nogues, Allison Porterfield, Rafael Sampaio Rocha
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source: installationmag
Gaston Nogues together with Benjamin Ball of Ball-Nogues Studio features projects that span art, architecture, and industrial design. Their work has been exhibited at major institutions throughout the world, including the Museum of Contemporary Art, Los Angeles; the Museum of Modern Art, New York; the Guggenheim Museum; PS1; the Los Angeles County Museum of Art; arc en rêve centre d’architecture + Musée d’Art Contemporain de Bordeaux; the Venice Biennale, the Hong Kong | Shenzhen Biennale; and the Beijing Biennale. They have received numerous honors including three American Institute of Architects Design Awards, United States Artists Target Fellowships and a grant from the Graham Foundation for Advanced Studies in the Fine Arts. In 2007, the Studio was the winner of the Museum of Modern Arts PS1 Young Architects Program Competition. Recently, their work became part of the permanent collection of MoMA.
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source: strategies-researchufgacat
Ball-Nogues Studio
RIP CURL CANYON – the form of the installation is directed by the idea of landscape and geological phenomenon. The interaction of the ribbons mimics the push and pull of seismic shifts in the earth. In Ball-Nogues’s computer models, when two ribbons touch, the curving motion of one ripples through the other. Where the ribbons are torn apart, they curve independently. These points of separation create a spatial effect, exposing the strata of the cardboard construction. Ball reflects, “It was a game to figure out where we wanted them to affect each other and where we didn’t.