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ECHOECHONOISENOISE

serious saturation

source: vimeo

obsessive exploration of oscilation-based spatial patterns:
using essentially periodic bz-reaction as a source of volumetric data, mapping coefficients values onto the shape as sine wave interferrences, and then adding the slabs… the most basic oscilation
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source: echoechonoisenoisewordpress

architecture discourse is traditionally shaped by drawings and critical writings. what happens, if they are interactive and easily translatable to the fabrication maschines code? what if they’re source is open, so that anyone can contribute? i’m currently working on a series of little design apps, focusing on specific aspects of the architecture i would like to see built… eventually. these are not made for any particular project, but rather for playfull exploration. in many cases they will be remixes or fusions of other designers work and therefore credited as such. i would love to discuss ideas about space this way.

first one happened to be about ‘saturation’-my subsitute for ‘detail’,’ornament’ or ‘articulation’. it’s neither ‘surface treatment’, nor pure texture. i’m excited about phenomenal intesity similar to Snow Crash :)

credits and technical info: ‘saturation’ is a remix of Tommaso Casucci‘s ’3d BZreaction’, which in turn is a quick mod of Alasdair Turner’s ‘BZ reaction’. i merged it with a little simplified version of my former ‘fusion’ codes and added ‘floorslabs’ using Shane Nelson’s ‘scalar field polygonisation‘.