highlike

ERIK SÖDERBERG

Organic Cube

Organic-cube

source: workeriksoderbergse
Personal project 2014
In early 2011 I was exploring the relations of geometry, nature and the human being in a series of 25 pictures that I called ”Fractal Experience”. This is part two – continuing the exploration of geometric shapes, patterns, and fractals with an added element: space-time. This time I’ve worked in 3D and produced a set of animated looping gif’s.
I’ve limited each animation to at most 48 frames, most are around 10-15 frames – to keep the file size small and to maximize the creativity with in these frames.
.
.
.
.
.
.
.
source: workeriksoderbergse
Cross-media artist working with visual and auditory design.
I’m specialized in creating and editing images for print and web. Most of my commercial work is related to retouch, 3D and graphics.
Cross-media?
In traditional meaning this concept refers to content being distributed via a variety of medias such as print, web, mobile phones, TV etc.
As an aesthetic artist in the post material age, my job is to beautify the content and to ensure that the technical quality is appropriate for the media of delivery – regardless if it’s visual or auditory.
Visual
Visual perception is my strongest sense. I’ve always been drawing and early started to take photographs. Before starting my freelance career I worked five years with commercial and editorial pictures as an employed retoucher.
I’ve approached visual work as one field rather than narrowing it down to different disciplines, resulting in a broad knowledge spanning from illustration, photography and retouch — to graphic design, webdesign and 3D. However, my absolute specialty is picture editing and advanced retouch.
Audio
I started to play guitar more then 20 years ago and to produce my own tracks 12 years ago. For many years it was just a hobby but lately I’ve been releasing vinyls and providing sound systems with special tunes – so called dub plates. I’m exploring the boundaries of several genres – often with an electronic and experimental approach.
Recently I’ve been developing ReFills for Propellerhead Reason, making custom effects and instruments for the virtual.