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FELIX HEIBECK

Cuboino

source: digitalmedia-bremende

cuboino is a tangible, digital extension for the marble-game cuboro. It consists of a set of cubes that are seamlessly compatible with the cuboro cubes. In contrast to the passive cuboro cubes, cuboino modules are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes. By snapping them together, the player can build a modular system that functions according to he individual functionalities of the cuboino cubes.

cuboino establishes a new pathway that is not embodied in the marble, but adapts to the medium of its transmission. Signals can be received by multiple modules, creating more than one signal at a time. This allows signals to intertwine and thus create more dynamic and complex outcomes.
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source: f3-hde

Research Assistant & Master Candidate in the Tangible Media Group at the MIT Media Lab
Graduated in Digital Media at the University of Bremen Exchange-Semester at Concordia University, Canada in Computation Arts.