Maria Takeuchi and Frederico Phillips
Asphyxia
source: asphyxia-project
as·phyx·i·a is a collaborative effort and experimental film created by Maria Takeuchi with Frederico Phillips and performed by Shiho Tanaka. The project is an effort to explore new ways to use and/or combine technologies and different fields in an experiment without many of the common commercial limitations. The performance is centered in an eloquent choreography that stresses the desire to be expressive without bounds.
Motion data was captured using inexpensive sensors and that data paved the way through an extensive number of steps. Once all the scanned point cloud data was combined, that was then used as the base for the creative development on the piece. A series of iterative studies on styles followed and several techniques and dynamic simulations were then applied using a number 3D tools for various results.
An environment was also built to integrate the character and allow for a more visually photo-real representation of the scenes. Maria Takeuchi was responsible for co-directing the project and created an original sound track which guided the narrative. The track was created using various digital and analog techniques. Frederico Phillips created the visuals, from pre-visualization to final rendering. Samuel Blalark assisted the project in several areas with key feedback and on location support such as filming for behind the scenes..
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source: thisiscolossa
Asphyxia is an experimental film project by Maria Takeuchi and Frederico Phillips that explores human movement through motion capture technology. The team used two inexpensive Xbox One Kinect sensors to capture the movements of dancer Shiho Tanaka and then rendered the data inside a near photo-realistic environment. From their description of the project:
The project is an effort to explore new ways to use and/or combine technologies and different fields in an experiment without many of the common commercial limitations. The performance is centered in an eloquent choreography that stresses the desire to be expressive without bounds.
Motion data was captured using inexpensive sensors and that data paved the way through an extensive number of steps. Once all the scanned point cloud data was combined, that was then used as the base for the creative development on the piece. A series of iterative studies on styles followed and several techniques and dynamic simulations were then applied using a number 3D tools for various results.