Martin Hesselmeier and Andreas Muxel
the weight of light
source:
Light, as we usually interpret it, is an element without mass and gravity. For “the weight of light” a physics engine simulates the kinetic forces of a moving object. This mass is projected on a wave shaped structure in virtual space. The moving object is represented as a light particle in physical space. Gravity, mass, density and friction affect velocity and acceleration of these light particles. As the particles movement is based on a simulation, it does not have to adhere to the physical realities we know from everyday life. Therefore the installation goes beyond expected behaviour. Thus the matter of light traverses a reinterpretation of our known reality.
Each moving light particle is underlined by an auditive representation in the range of low frequencies. Phenomena of standing sound waves and frequency interferences support the shape waved structure. Thereby an immersive space is created where the movement of light is also represented by vibrational patterns of oscillating sound waves. The installation plays with our sense of reality by continually causing us to perceive and experience a fictional space of light.
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source: fileorgbr
Em 2002 Martin Hesselmeier formou-se em design de comunicação pela Universidade de Ciências Aplicadas, Academia de Artes e Desenho de Mannheim, e em 2007 tirou o diploma em mídia audiovisual pela Academia de Artes da Mídia de Colônia como estudante de pós-graduação. Desde então ele trabalha para a União Europeia no projeto de pesquisa “Citizen Media” como designer de interface de usuário. Também trabalha para vários estúdios de design na Alemanha.
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source: fileorgbr
In 2002 Martin Hesselmeier received a Diploma in Communication Design from the Fachhochschule Mannheim, academy of arts and design Mannheim and in 2007 a Diploma in Audio-Visual Media at the Academy of Media Arts Cologne as a postraduate student and has since been working for the European Union Research Project “Citizen Media” as a designer. He is also working for various design studios in Germany. In 2004 Andreas Muxel received a Diploma in Media Communication Design from the University of Applied Sciences Vorarlberg, Austria. Between 2004 and 2007 he works as an interaction and interface designer for the MARS-Exploratory Media Lab at the Fraunhofer Institute for Media Communication. In 2008 he finished his postgraduate studies at the Academy of Media Arts Cologne. In his works he is interested in the mixture of digital code and physical material and the man-machine interface. He lives and works in Cologne, Germany.