The Constitute: Sebastian Piatza & Christian Zoellner

Eyesect
file festival

The Constitute- Sebastian Piatza & Christian Zoellner – Eyesect

source: fileorgbr

Abstract:
”Eyesect” é uma constelação interativa vestível que reflete um experimento extracorpóreo de maneiras imersivas. O trabalho permite que os usuários vicenciem seu ambiente sob novos pontos de vista. O mundo, conforme o percebemos na realidade e por meio da mídia, é alinhado com a visão dos seres humanos através de binóculos e estereoscópio. Essa perspectiva onipresente centrada no humano e o debate crítico sobre a tecnologia 3D que só estimula o espaço real e não simula a ânsia por novas propostas visuais foram o ponto de partida para o trabalho em ”Eyesect”. A questão ”como não vemos?” e a fascinação pela cibernética – utopias espirituais, ficção científica e experimentos biônicos – levaram ao desenvolvimento de um dispositivo em um capacete e de dois olhos de uma câmera que pode ser acoplada livremente.
Duas câmeras portáteis captam o entorno e transmitem os dados das imagens direto para os olhos. As percepções espaciais se formam dentro do sistema sensorial humano. Braços e dedos se tornam músculos oculares e criam perspectivas humano-biológicas incríveis. O mundo externo será projetado de uma nova maneira e ”Eyesect” desafia os usuários com suas vestes e visuais/espaciais e individualismo exacerbado pela tecnologia.
O dispositivo com capacete tem uma superfície amorfa, irregular e revestida de metal. Os olhos, considerados em muitas culturas o tesouro da alma, ficam situados de maneira diferente da usual. Os usuários de ”Eyesect” parecem e olham de forma diferente. Eles experimentam o espaço por conta própria de uma maneira visual totalmente nova e observadores externos não conseguem entender os arremedos e as expressões faciais. O que eles veem é um reflexo distorcido de si mesmos em seu próprio ambiente. E essa é apenas uma pequena pista do que acontece dentro do capacete.
Biography:
The Constitute é uma pequena mescla de estúdio de design e instituto acadêmico que foi criado em 2012. Como o VR/urban, elas expõem o SMSlingshot mundo afora e The Constitute faz isso com diversos projetos de viés crítico, todos eles em espaços públicos e usando tecnologia como material criativo. Christian Zoellner e Sebastian Piatza são formados em design, fãs ardorosos de música e pesquisadores malucos por excelência.
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source: fileorgbr

Abstract:
”Eyesect” is a wearable interactive constellation that reflects a disembodied experiment in immersive ways. By this it allows users experience their environment from new points of view. The world, as we perceive in reality and through media, is aligned with binocular and stereoscopic vision of human beings. This omnipresent human-centrist perspective and the critical debate about contemporary 3D technology that only simulates real space and does not simulate the lust for new visual ways were the starting point for the work on ”Eyesect’. The question ‘how do we not see?” and the fascination for the cybernetic – spiritual utopias, science fiction and bionic experiment – led to the development of one helmet device and two freely attachable camera eyes.
Two handheld cameras capture the surroundings and stream the image data straight to the single eyes. The spatial perceptions are constructed inside the human sensory system. Arms and fingers become eye-muscles and create impossible human-biological perspectives. External world will be designed in a new way and ”Eyesect” critically requests the users with his or her visual/spatial customs and technology augmented individualism.
The helmet device has an amorphic, broken and metal-coated surface. The eyes, which many cultures are considered as the treasure of the soul, are not where they are supposed to be. Users of the ”Eyesect” look different, in both meanings. For themselves they experience space in a complete new visual manner and external beholders are not able to catch mimic or any facial expressions. What they see is a distorted reflection of themselves in their own environment. And that’s just a slightly idea of what happens inside the helmet.
Biography:
The Constitute is a small blend of design studio and academic institute which was created in 2012. As VR/urban they’ve been showing the SMSlingshot worldwide and The Constitute does so with more diverse projects with a critical approach, all of them in public spaces and using technology as a creative material. Christian Zoellner and Sebastian Piatza are trained designers, passionate music fans, and researching weirdos par excellence.
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source: theconstituteorg

EYESECT is a wearable interactive installation that reflects an Out-of-Bodiment in an immersive way. By this it allows users to experience their environemts from new points of view. The world, as we perceive in reality and through media is aligned to binocular and stereoscopic vision of human beings. These omnipresent human-centristic perspectives and the critical debate about contemporary 3D Technology that only simulates real space and does not stimulate the lust for new and curiosity were the initial point from where the work on EYESECT began. The Question: “How do we not see” and the fascination for cybernetic – spirtual utopias, Science Fiction and bionic experiments lead to the development of one helmet device and two freely attachable camera eyes.

Coming from a deep examination of natural paradigms of visual perception and hyper-technological manifestos the idea for EYESECT helmet device came up. Two hendheld cameras capture the surroundings and stream the image data straight to the single eyes. The spatial perception is then constructed inside the human sensory system. Arms and fingers become eye-muscles and create impossible human-biological perspectives. External world will be designed in a new way and EYESECT critically requests the users with his or her visual/spatial customs and technologically augmented individualism.

The helmet device has an amorphic, broken and metal-coated surface. The eyes, in many cultures treasure of the soul are not where they are supposed to be. Users of the EYESECT look different, in both meanings. For themselves they experience space in a complete new visual manner and external beholders are not able to catch mimic or any facial expressions. What they see is a distorted reflection of themselves in their own environment. And that´s just a slightly idea of what happens inside the helmet.

THE MAKING
The whole process of creating the EYESECT was done in early 2013. We began scouting different phenomena of vision within all natural species and immediatly took off for making first prototypes to see how to attach things on the (fore)head. Dealing with electronics and high weights required a lot of testing. These ergonomic studies were also necessary for the camera devices, because we wanted the arm and fingertips to become new sensory muscels for the vision senses. All smaller parts have been 3D printed within our studio or outside and surface-finished for a more detailed grip and feeling.

The helmet device is made out of layered resin based on a clay mock up that again is based on a human skull made out of plaster that was casted from Sebastians head. While testing we regognized that an open shape is much more comfortable to wear, because the sensual impression is quite demanding and the feeling of being trapped in someone elses head can come quite easily. Can be good, but can also be a bit too much. The resinified shape was polished, freely perforated and metal coated to achieve a mirror effect on the outside.

The technical inserts were researched and tested through out the whole design process. All components, such as micro PC, battery, hardrive and cameras are safely cased in specially designed and 3D printed boxes inside the helmet. In this first prototype a few cables are still visible what is also slightly intended to give it all a bit of a cyborgish look. It is possible to stream out the captures image from the helmet to an external screen.

ARTIST IN RESIDENCE
Sebastian Piatza was honoured to realize the project within an artist in residence funding from the official art and science department from the german city Dresden. In the period from march until september 2013 we will make this system robust, appliable in gallery and festival contextes and first of much more beautiful and wire less. This fundin gives us the opportunity to give the project a poetic value and the time to finish it properly
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source: golemde

Wie sieht eigentlich ein Chamäleon oder ein Greifvogel die Welt? Und wie fühlt es sich an, sich selbst aus der Schulterperspektive zu betrachten? Golem.de hat The Constitute besucht und dort den Eyesect-Helm auf Basis eines Oculus Rift ausprobiert.

Als ich den Eyesect-Helm aufsetze, fühlt sich das an, als ob sich ein Alienschädel auf meinen Kopf senkt. Ich stelle fest: Von hinten betrachtet sehe ich ein bisschen wie der von H. R. Giger gestaltete Xenomorph aus. Ich entfremde mich von meinem eigenen Körper – nicht umsonst wird die Entfremdung eines Menschen von sich selbst im Englischen als Alienation bezeichnet.

Eyesect ist eine helmartige Konstruktion mit einem integrierten Head Mounted Display. Der geteilte Bildschirm ist durch etwa einen Meter lange Kabel mit zwei unabhängigen Kameras verbunden: Eine zeigt die linkte Monitorhälfte, die andere die rechte. Die Kameras werden per Magnet an der Kopfbedeckung befestigt, in den eigenen Händen oder von einer anderen Person gehalten. So kann der Nutzer völlig neue Perspektiven erleben: mit beiden Augen unabhängig sehen wie ein Chamäleon, rumdumblicken wie ein Frosch, aus der Fühlerperspektive wie eine Schnecke die Welt erkunden oder über die eigene Schulter schauen wie in einem Rollenspiel.

“Anders sehen und anders aussehen gehört zusammen”, erklärt der Designer Christian Zöllner von The Constitute. Die Berliner Künstlergruppe ging aus VR-Urban hervor und beschäftigt sich mit bionischen wie biologischen Effekten und virtuellen Realitäten. Zusammen mit dem Designer Sebastian Piatza und dem Ingenieur Julian Adenauer hat Zöllner den Eyesect-Prototyp entworfen.

Mit horizontalen 240 Grad ist das maximale Gesichtsfeld von Eyesect deutlich breiter als das eines Menschen mit 180 Grad. Daher wirkt der erste Blick mit seitlich am Helm angebrachten Kameras so, als sei ein Fischaugenobjektiv verbaut – aber ohne die starke Krümmung. Zum Vergleich: Frösche erreichen 330 von möglichen 360 Grad, einige Greifvögel erfassen etwa 300 Grad.

Bereits nach kurzer Zeit gewöhnt sich das Gehirn an die ungewohnte Sicht: Wird die räumliche Auflösung gegen einen anteiligen Rundumblick getauscht, rückt die Umgebung näher heran, Bewegungen wirken klarer und sind schneller erkennbar. Bei Fluchttieren wie Pferden oder jagenden Greifvögeln ist dieser Aspekt besonders wichtig.
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source: hacedores

EYESECT es un proyecto que busca experimentar sobre cómo se siente ver con las manos. Para ello hacen uso de un casco (muy raro) hecho a base de mercurio líquido, con unos ojos de movimiento independiente tipo camaleón. Constitute es el laboratorio responsable de este experimento, que además quiere mostrarnos las muchas maneras en las que “no vemos”.

Descrito por los creadores como “una instalación interactiva portable que refleja una experiencia fuera del cuerpo de una manera inmersiva”, el casco de realidad virtual/aumentada proyecta lo que ve cada una de las cámaras directamente a cada uno de los ojos del portador. Las cámaras se pueden colocar sobre el casco o sujetarlas con las manos de manera independiente. El dispositivo desmenuza nuestra visión binocular humana en un canal estereoscópico, que se puede experimentar en privado o vinculada a una pantalla para compartir la experiencia con otros. Utilizando el dispositivo, puedes, literalmente, ver con tus manos.