Nicholas Stedman

After Deep Blue

Nicholas Stedman   After Deep Blue

source: nickstedman
ADB is a modular robot designed for tactile interactions with people. It is composed of a chain of prism-shaped robotic modules. Through the modules’ coordinated behavior, the robot writhes, wriggles and twists in response to the presence of skin and force. The robot is animated only when actively engaged by a person, otherwise it is at rest. Stroking, rubbing or grasping ADB results in it pushing back, retreating or occasionally grasping onto a body part, depending on the combination of stimulus. Participants may experience the object at their leisure. They can play with the device, exploring how it feels, and how it responds to their touch.

For over a decade, I’ve been designing and building devices which enhance social and cultural activities. These have ranged from machines to interactive installations to performance technology to websites and software. I work with electronic and mechanical technology, programming computers, and fabricating physical forms. Since 2001, I have increasingly focused on robots which physically interact with people. My goal here is to build machines which appear to be alive in some capacity. Once built, these devices are enacted in galleries, festivals or other public forums where people have the chance to explore them at their will.

I live in Toronto where I work on these projects for myself, and for others as a contractor. My projects have been shown in Canada, and abroad, some highlights of which include ISEA2004, Future Physical, Artbots, and Ars Electronica. I also teach when possible. In 2008, I completed an MFA in media study at the University at Buffalo. Prior to that, I managed the studio and developed workshops at InterAccess Electronic Media Arts Centre, and worked at the Banff Centre for the Arts.
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source: juliayresblogspot
O que é?

É o nome cunhado para descrever um fenômeno que ocorre quando interagimos com o nosso computador e, de alguma maneira, recebemos uma resposta física que esteja relacionada ao toque, seja uma textura, vibração ou outra coisa do gênero.

Dessa maneira, existem projetos muito interessantes relacionados a esse fenomeno, e decidi apresentar alguns aqui.

ADB

O projeto ADB é uma obra de arte háptica. Ela consiste em peças robóticas, ligadas entre si, que respondem ao toque, e são programadas para sempre que possível buscar a interação. O projeto foi apelidado por seus criadores, Kerry Segal e Nicholas Stedman, como “Snake“, ou cobra. O apelido se dá ao fato de que o objeto em si lembra o animal, e seu comportamento pode ser associado ao de um animal procurando carinho. O projeto foi apresentado na Siggraph em 2010.
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source: archivej-mediaartsjp
本作は人間との物理的な相互作用に着目した連結式ロボットである。人が持ったり触ったりすると、身をよじる、くねらせる、ねじる、絞るなどの反応を示し、人が注いだエネルギーを反映しながらなめらかに動く。触れれば生き生きと動き出し、なでるとより多くの接触を求め、積極的に触れると、ADBも同様に返してくる。
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source: ablersiteorg
Nicholas Stedman makes Machines for Social Circumstances. This one is After Deep Blue, an affective robot designed to respond to—even seem to seek out—human touch.

“ADB is a modular robot designed for tactile interactions with people. It is composed of a chain of prism-shaped robotic modules. Through the modules’ coordinated behavior, the robot writhes, wriggles and twists in response to the presence of skin and force.

“The robot is animated only when actively engaged by a person, otherwise it is at rest. Stroking, rubbing or grasping ADB results in it pushing back, retreating or occasionally grasping onto a body part, depending on the combination of stimulus.

Inspiration for the project is drawn from Deep Blue, the computer that defeated former world champion Gary Kasparov in the now legendary 1997 chess match. This event marked a tipping point in the public imagination when the suggestion of a machine intelligence became tangible.”
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source: hackadayio
A rubik’s snake-like robot that senses different kinds of touch and responds in kind. Can tell the difference between gentle and harsh handling and then generates it’s own responses that expressed physically. The robot is composed of a bunch of interconnected modules that each consist of 3d printed shell containing a few capacitive sensors, a battery, a smart servo, a slip ring and a control circuit. Each module is basically it’s own robot, and when linked together the units talk to each other and coordinate actions. The length can grow by adding more modules. Current State: Not up to snuff…motors break. homebrew slip rings suck. Would like to improve with better sensing, more dynamic movement, better software. Would also like to chrome it up!