A Symphony of Noise
Created by Michaela Pnacekova, Jamie Balliu
Herbert’s everyday sound sources are the inspiration for A Symphony of Noise VR. This interactive virtual reality experience is a journey through four sonic landscapes. The first centers on breathing, which immediately makes you focus on listening to the world differently. This is followed by an arctic environment full of scraping and crunching sounds, and finally a shop interior. Using the controllers or by blowing or singing, you can add sounds to the audio palette, which is visualized as waves and colors in three-dimensional space. In the fourth and final landscape, all the sounds are combined in an ultimate symphony.
Mahler – Das Lied von der Erde – Der Abschied – O Adeus
Das Lied von der Erde is a large-scale work composed in 1908-1909 by the Austrian composer Gustav Mahler. The work was described as a symphony when published, and it comprises six separate songs for two singers who take turns to sing the songs. Mahler specified the two singers should be a Tenor and an Alto, or else a Tenor and a Baritone. The work was composed following the most painful period in Mahler’s life, and the songs address themes such as those of living, parting and salvation. On the centenary of Mahler’s birth, the composer, conductor and Mahler champion Leonard Bernstein described Das Lied von der Erde as Mahler’s “Greatest symphony”.
Chris Klapper & Patrick Gallagher
Symphony in D Minor
‘Symphony in D Minor’ is an interactive sound and video installation on an epic scale. A thunderstorm contained within a series of large hand cast resin sculptures, each individual form is a unique instrument hanging from the ceiling. Suspended just within reach and activated by touch, the viewer sets the symphony in motion by pushing the forms through the air to trigger the various sound elements of the storm. Sensors relay individual recordings of thunder, lightning, wind and rain with alternating intensities to a full-scale sound system. Acting as both conductor and musician, the viewer creates an evolving composition out of atmospheric sounds, forging an environment that envelops the audience. Housed within each piece are 2 video projectors employing mapping software to evenly fill the surface of the forms. Like giant illuminated pendulums each sculpture radiates video projections that in their dormant state display abstractions of water droplets and slow moving clouds. As the sensors detect movement different ranges initiate more visual elements of the storm. Once activated, the form then shifts to a swirling torrent of clouds.