highlike

Nicholas Stedman

After Deep Blue

ADB is a modular robot designed for tactile interactions with people. It is composed of a chain of prism-shaped robotic modules. Through the modules’ coordinated behavior, the robot writhes, wriggles and twists in response to the presence of skin and force. The robot is animated only when actively engaged by a person, otherwise it is at rest. Stroking, rubbing or grasping ADB results in it pushing back, retreating or occasionally grasping onto a body part, depending on the combination of stimulus. Participants may experience the object at their leisure. They can play with the device, exploring how it feels, and how it responds to their touch.

ERIC SIU

萧子文
エリック·シウ
Touchy
file festival
Touchy is a human camera – a wearable device that literally transforms a human being into a functioning camera. The individual who is wearing the device is constantly “blinded” unless someone touches his/her skin. The touch causes the shutters in front of the eyepieces to open and restores the wearer’s vision. When physical contact is maintained for 10 seconds, the camera takes a Touch-Snap” (i.e., a photo that is taken by Touchy), which is displayed on the device’s LCD.

Hybe

Light Tree: Interactive Dan Flavin
HYBE’s Light Tree: Interactive Dan Flavin re-illuminates the minimalist fluorescent light tubes of Dan Flavin from the 1960s, through digital technology. Experimenting with light and its effect, Flavin explored artistic meaning in relationships between light, situation, and environment. The readymade fluorescent light fixtures he used created space divided and adjusted by light and composition, offering a newly structured space with light. HYBE’s work expands the logic of Flavin by reinforcing the physical property of light through interactive media. It presents an escape from traditional lighting, as light and color changes when touched by viewers. Lighting here is divided into front and back, and colors are programmed to maintain complementary colors. The front lighting constantly interacts with colors on a back wall through visual contrast and mixture. A random change and diffusion of light with the involvement of viewers provokes tension extending and segmenting space, turning space into a forum for emotional perceptual experience.

VICTORINE MÜLLER

维克托里娜米勒
‘I’m interested in creating moments of sensitivity, moments when our defenses are down and we are open to new things. moments of powerful concentration. … I create zones, put forward pictures, show processes that touch the viewer, that invoke associations on various levels, transport people into a different state, so that things hidden may become visible, accessible, opening up possibilities – to demonstrate something that is not said and cannot be said, but that is’.

Kate Cooper

In ‘We Need Sanctuary’ (2016) and ‘Symptom Machine’ (2017), Cooper offers the body up as a contested space for communication and representation. Using computer-generated imagery, situations and characters are brought together to think through politics of exploitative labour, and the somatic experience of image production and distribution. Both works present, scenes of a Computer-generated bodies; both female and non-human who loom at the very edges of the screen. Their hands touch; they move backwards on a conveyor belt; and blood drips from the girl’s mouth while the non-human sweeps the floor behind her.