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Heavy Duty Love

Lucy Mcrae
HEAVY DUTY LOVE
A cautionary narrative in an uncomfortable, complex debate on the scientific acceleration directing our evolutionary path —from gene-edited babies to CRISPR to AI — Heavy Duty Love is a mental health prop existent as a tactile mechanical structure, asking, “As we head toward a life designed from scratch, will we seek new types of intimacy?”. Realised as a speculative domestic device compensating for a lack of human touch in early life, Heavy Duty Love sandwiches the body between layers of soft, dampening materials normally used in contemporary camping or construction.

Cy Keener

Agulhas Drifter
Agulhas Drifter est un nouveau projet d’art médiatique passionnant qui présente les conditions des vagues en haute mer aux visiteurs de la galerie. En juin 2018, Sai Keener a lancé une bouée en verre soufflé personnalisée le long de la rivière Agulhas au large de Durban, en Afrique du Sud, et a créé un système lumineux et sonore immersif qui répond aux formes d’onde des satellites en temps quasi réel. La bouée enregistre le tangage, le roulis et l’accélération verticale des vagues, enregistre la température de surface de la mer et surveille les courants. Ces données sont transmises par satellite toutes les huit heures. L’installation de la galerie utilise les dernières données de mouvement des vagues en utilisant une sculpture cinétique pour projeter une ligne d’horizon changeante de lumière laser à travers la salle de la galerie afin de visualiser les conditions océaniques actuelles.

Kutin | Kindlinger

ROTOЯ
The Rotor is equipped with a four channel speakersystem and a 360° camera. The artists control the speed of it’s rotation which directly influences the projected video-images as well as the sound-characteristics and the perception of the object itself. Acceleration & deceleration become main parameters, which enables the artists to compose an otherworldly piece that seems to follow it’s own logic. A strange communication between audio, video, object and light establishes itself and seduces the audience. There is the hypnotic movement of the sculpture while inevitable auditory and visual feedback is used as a central aesthetic element: The rotating speakers are amplified by static microphones, provoking complex feedback loops and patterns, that trigger psychoacoustic sensations.

MEMO AKTEN

Body Paint
File Festival

The interaction is simple, movement creates paint. Hidden in the simplicity are layers of subtle details. Different aspects of the motion: size, speed, acceleration, curvature, all have an effect on the outcome: strokes, splashes, drips, spirals; and is left up to the users to play and discover. The installation is designed to work with any number of people and is scalable to cover small or large areas. While the installation is suitable for a single user, when multiple users are present a new dynamic emerges. A user-to-user interaction is born when the audience starts playing with each other via the installation, throwing virtual paint on each other, trying to complete or destroy each other’s paintings.

Howeler and Yoon Architecture

Swing Time

SWING TIME est un espace de jeux interactif composé de 20 balançoires en forme d’anneau lumineux. L’installation active un parc temporaire entre le Boston Convention and Exhibition Center et D Street pour créer un espace public expérimental. Fabrication sur mesure à partir de polypropylène soudé, les balançoires sont conçus en trois tailles différentes de sorte que les spectateurs peuvent participer, le but de l’exercice, est de jouer avec SWING TIME à titre individuel ou en groupe.L’éclairage LED au sein de la balançoire est contrôlé par un micro-contrôleur personnalisé, signalisant le niveau d’activité de la balançoire. Un accéléromètre interne mesure les forces d’accélération de l’oscillation. Lorsque les forces sont statiques et les fluctuations ne sont pas utilisés, ils émettent une lumière douce, blanche qui éclaire la zone. Lorsque les balançoires sont en mouvement, le micro-contrôleur allume la lumière du blanc au violet, en créant un effet lumineux coloré.

Dan Holdsworth

Acceleration Structures
Dan Holdsworth’s ‘Acceleration Structures’ explores and examines the topography of three great Alpine glaciers, capturing their fragility and intricacy like no artist has done before. Using geomapping technology, Holdsworth’s films guide the viewer through the skeletal landscape of each glacier, giving a unique perspective and a new understanding of their geography.

HITO STEYERL

Factory of the sun
In this immersive work, which debuted at the 2015 German Pavilion at the Venice Biennale, Steyerl probes the pleasures and perils of image circulation in a moment defined by the unprecedented global flow of data. Ricocheting between genres—news reportage, documentary film, video games, and internet dance videos—Factory of the Sun uses the motifs of light and acceleration to explore what possibilities are still available for collective resistance when surveillance has become a mundane part of an increasingly virtual world. Factory of the Sun tells the surreal story of workers whose forced moves in a motion capture studio are turned into artificial sunshine.

Oscar Sol

Trinity
Trinity is an audiovisual interactive dance piece which tells the journey of a body going through different states of perception of the space. Through movement, the body is immersed in an environment of textures and audiovisual landscapes that not only accompany but will push to a transformation process.This work proposes a profound, clear and efficient interaction between its three elements: the triad of movement, sound and visuals. This interaction is understood as a dialogue which passes through different levels of intensity and transformations throughout the piece and is focused in the detection of the following qualities and patterns of movement like: forces and directions, acceleration, position, speed and body area.

Martin Hesselmeier and Andreas Muxel

The weight of light
Light, as we usually interpret it, is an element without mass and gravity. For “the weight of light” a physics engine simulates the kinetic forces of a moving object. This mass is projected on a wave shaped structure in virtual space. The moving object is represented as a light particle in physical space. Gravity, mass, density and friction affect velocity and acceleration of these light particles. As the particles movement is based on a simulation, it does not have to adhere to the physical realities we know from everyday life. Therefore the installation goes beyond expected behaviour. Thus the matter of light traverses a reinterpretation of our known reality.

Myriam Bleau

SOFT REVOLVERS
Soft Revolvers is a music performance for 4 spinning tops built with clear acrylic by the artist. Each spinning top, 10’ in diameter, is associated with an ‘instrument’ or part in an electronic music composition. The tops are equipped with gyroscopes and accelerometers that communicate wirelessly with a computer where the motion data collected (speed,unsteadiness at the end of a spin, acceleration spikes in case of collisions) informs musical algorithms designed in Pure Data. LEDs placed inside the tops illuminate the body of the objects in a precise counterpoint to the music.

Damien Jalet

Skid
Pushing further his exploration of a more intense and intimate relationship of the body to the force of gravity, Damien Jalet created “Skid” (2017) for the Gothenburg Dance Company. The dancers performed for 40 minutes on a 34 degree inclined platform of 40 square meters. Together with dancer Aimilios Arapoglou and other members of the company, they developed an alphabet of new physical possibilities, alternating control and surrendering, of accelerations and slow motions, to be performed alone or with partners.

Saskia Edens

Atterrissage
«Atterrissage» évoque, par le processus de fonte des chaussures en glace, la disparition de l’élément intermédiaire entre pied et sol dont j’ai exploré des variations dans de précédents projets. Prenant pour contexte le tarmac de l’aéroport de Genève, l’aboutissement de ce processus de disparition est l’atterrissage du pied nu au sol. Cette action minime et subtile paraît d’autant plus dérisoire dans ce contexte mais en même temps la similitude des traces d’avion et de celle de la fonte accentue l’adéquation du lieu avec l’objet. La fonte de la glace dure en réalité trente minutes, par l’accélération de la vitesse de la vidéo la fonte se voit à vue d’oeil tout comme l’évaporation de la trace.

STEPHANIE JUNG

ستيفاني جونغ
스테파니 정
Стефани Юнг

Stephanie Jung est une photographe traitant à travers ses clichés de thèmes comme l’urbanisme, l’identité ou l’accélération. Elle parcouru les rues de nombreuses villes du Japon comme Tokyo, Shibuya ou Osaka, mais aussi d’Europe comme Berlin ou Paris à la recherche de ce perpétuel mouvement et de ce temps qui s’écoule grâce à des photographies utilisant la surimpression. Très graphiques et dynamiques, ses œuvres ne sont pas sans rappeler celle de Pep Ventosa ou de Corinne Vionnet.

NONOTAK STUDIO

DAYDREAM V.02

DAYDREAM is an audiovisual installation that generates space distortions. Relationship between space and time, accelerations, contractions, shifts and metamorphosis have been the lexical field of the project. This installation aimed at establishing a physical connection between the virtual space and the real space, blurring the limits and submerging the audience into a short detachment from reality. Lights generate abstract spaces while sounds define the echoes of virtual spaces. Daydream is an invitation to contemplation. The frontality of the installation leads the visitors to a passive position.

KLAUS OBERMAIER, CHRIS HARING

Vivisector

o what extent does the quality of movement of the virtual world influence real sequences of human movement? Will the real world of the 21st century assume via nanotechnology attributes of the virtual world? Are there still significant differences between a body that is made of synthetic material and warmed artificially and the deep glow of trillions of living cells? VIVISECTOR is an examination of the different speeds of people/nature and technology/information society and of their acceleration; an experiment to overcome the space-time continuum in the real world. It breaks the linearity of movement and in doing so shows the absurdity of momentum. Based on the video-technological concept of the moving body-projection that made D.A.V.E. an international hit, VIVISECTOR now goes one step further: the exclusive concentration on video light and video projection produces a new stage aesthetic in which light, body, video and acoustic space form an unprecedented unity.