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FILE 2026 – Registration Open for Electronic Music and AI Festival – Art and Technology

FILE 2026

Electronic Music and AI Festival: brings together interconnected fields of contemporary sound art, in which sound and technology operate as structuring elements of the aesthetic experience.  These approaches explore sound as spatial, sensory, and conceptual matter, articulating active listening, bodily presence, and synesthetic relationships between audio and video, through digital systems, generative intelligence processes, algorithms, field recordings, and audiovisual performances.

Applications were open until February 19, 2026. Access  the application form.

FILE 2026 | GENERAL REGULATIONS

FILE 2026 – Registration Open for LED SHOW Festival – Art and Technology

FILE 2026

LED SHOW Festival: a program dedicated to exhibiting digital works specifically designed for the Digital Art Gallery, an LED panel located on the facade of the FIESP building, Avenida Paulista, 1313.  The festival investigates the relationship between moving image, light, architecture, and the city, exploring the expressive potential of luminous devices as an artistic medium. The works dialogue with the three-dimensionality of the facades, the urban scale, and the flows of public space, transforming the building into a narrative and sensory support. By integrating technology, art, and urban context, the LED SHOW proposes immersive visual experiences that reconfigure the perception of collective space and expand the field of contemporary audiovisual art. Download the technical specifications of the LED Show file.

Applications were open until February 19, 2026. Access  the application form.

FILE 2026 | GENERAL REGULATIONS

REFIK ANADOL

Augmented Structures v1 Acoustic Formations
Istiklal Street

 

“Augmented Structures v1.1 : Acoustic Formations/Istiklal Street” is an augmented data structure, a data installation by Refik Anadol and Alper Derinboğaz which is created through the use of innovative parametric architecture and audiovisual techniques. The projects deals with a new mediated space: How to translate the logic of media into architecture? In this first experiment field recordings of Istiklal Street will be transformed in to parametric architectural structure. The sound data recordings were made by Kerim Karaoglu who also used these recordings to create an electro-acoustical composition. The project seeks interactions between space, sound, visual, data and light. A similar connection between architecture and media has been experienced in Philips Pavilion of Le Courbusier in 1958.

FILE SÃO PAULO 2025: SYNTHETIKA – Daito Manabe and Kyle McDonald

TRANSFORMIRROR

Daito Manabe and Kyle McDonald

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

Transformirror – Japan |  United States

When everything is imagined by AI—from music and images to prompts and titles—what’s it like to look in the mirror? This seminal study of real-time image generation, made possible in 2023 with Stable Diffusion XL-Turbo and Stable Audio, explores the future of media and interactivity. Can we better understand these systems by interacting with them physically, in real time?

BIO

Kyle McDonald creates immersive audiovisual installations and performances using computer vision, machine learning, and creative programming techniques to explore connections and shared futures between human beings. Daito Manabe combines technology and physical expression in collaborations such as Perfume and ELEVENPLAY with MIKIKO. Founder of Rhizomatiks, he has directed projects such as the closing ceremony of the Rio 2016 Olympics.

 

FILE SÃO PAULO 2025: SYNTHETIKA – Darren Slater (DSM)

Darren Slater (DSM)

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – INTERATOR
Electronic Language International Festival

Trip Portal – United Kingdom

Portal Trip is a captivating fusion of original music and Darren Slater’s AI-generated animations, transporting viewers on a surreal journey through ever-shifting dimensions. As abstract portals open and dissolve into fluid landscapes, the hypnotic visuals synchronize with Darren’s immersive soundscapes, creating an audiovisual experience that feels like entering another reality. A mesmerizing blend of movement and sound, this video invites viewers to lose themselves in its dreamlike, otherworldly depths.

BIO

Darren Slater is a musician and amateur visual artist based in the UK. He composes cinematic soundtracks in ambient and techno-house styles with sci-fi inspiration, using attribute-free loops and sound effects. He uses Krea AI Animator to bring AI-generated images to life, creating immersive experiences. He also works as a traditional artist, painting fantasy worlds with brushes and pigments.

FILE SÃO PAULO 2025: SYNTHETIKA – Darren Slater (DSM)

Pods

Darren Slater (DSM)

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – INTERATOR
Electronic Language International Festival

Pods – United Kingdom

Pods is an atmospheric fusion of original music and Darren Slater’s mesmerizing AI-generated visuals. This 4K video takes viewers on a surreal journey through an abstract world filled with floating organic forms and fluid transformations. The sci-fi-inspired imagery and immersive soundscape complement each other perfectly, creating an otherworldly audiovisual experience that lingers in the imagination.

BIO

Darren Slater is a musician and amateur visual artist based in the UK. He composes cinematic soundtracks in ambient and techno-house styles with sci-fi inspiration, using attribute-free loops and sound effects. He uses Krea AI Animator to bring AI-generated images to life, creating immersive experiences. He also works as a traditional artist, painting fantasy worlds with brushes and pigments.

FILE SÃO PAULO 2025: SYNTHETIKA – Dimitri Lomonaco

Vídeo ao vivo: imagem, espaço e interatividade

Dimitri Lomonaco

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

 

Vídeo ao vivo: imagem, espaço e interatividade – Brasil

A oficina combina artes visuais e novas mídias, na medida em que se utiliza da tecnologia de video mapping, ou projeção mapeada, como ferramenta para composições visuais no espaço físico. Para além das telas, a imagem projetada pode interferir nas mais diversas superfícies (arquitetura, objetos, corpo etc.), tornando-as telas de vídeo dinâmicas. Assim, o vídeo deixa de ser um retângulo plano e cria a ilusão de ser um elemento interativo, incorporando-se ao espaço.

BIO

Dimitri Lomonaco é um artista-pesquisador da imagem e de tecnologias digitais no campo do audiovisual expandido. Integrando design, cenografia e iluminação, desenvolve projetos de arte e tecnologia, criando experiências visuais imersivas e sensíveis. Atualmente é mestrando no programa de Artes Visuais da ECA-USP e integrante dos grupos de pesquisa em arte e tecnologia Realidades (USP) e GIIP (UNESP).

FILE SÃO PAULO 2025: SYNTHETIKA – David Da Paz

Technosoma — Sensitive Circuits in the Flesh of the Machine

David Da Paz

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – WORKSHOP
Electronic Language International Festival

 

 

Tecnosoma — Sensitive Circuits in the Flesh of the Machine – Brazil

In this workshop, participants will explore the fusion of body, technology, and artificial intelligence, creating interactive experiences with capacitive sensors and real-time generative models. Inspired by the concept of the Technosome—the machine as a sensitive, pulsating organism—the workshop explores how human touch can generate electrical signals that trigger audiovisual, auditory, and light responses. Microcontrollers (Arduino and ESP32), generative AI, and sensory interactivity will be covered.

BIO

Artist, researcher, and developer specializing in AI, machine learning, and IoT, he has worked for over 10 years with interactive art, generative systems, and sensory installations. He participated in the Artropocode residency (Spain) and the Spontaneous Combustion Residency (London), exploring cyberurban performances and locative media.

FILE SÃO PAULO 2025: SYNTHETIKA – Hernan Roperto

RUÍDO/SINAL (Ruído Visual e o Fluxo Infinito de Dados)

Hernan Roperto

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

 

RUÍDO/SINAL (Ruído Visual e o Fluxo Infinito de Dados) – Argentina

“Todo ambiente tem um ruído de fundo dominante. Tudo que se destaca visualmente será um sinal” — Jorrit Tornquist.

Convivemos com desinformações, bombardeio de informações e distrações constantes, criando um ambiente caótico e sobrecarregado. Este projeto interpreta metaforicamente o ruído visual como uma representação do fluxo infinito de dados em que estamos imersos, convidando à reflexão sobre como navegamos neste mar de dados e a sua influência em nossa percepção e compreensão do mundo.

BIO

Hernán Roperto é um VJ, artista audiovisual e engenheiro. Especializado em design visual para performances ao vivo, incluindo vídeo em tempo real, design de projeção, mapping e programação criativa. Seus projetos foram apresentados em vários festivais internacionais, como FILE (SP, Brasil), Live Performance Meeting (Roma, Itália), Mutek Argentina, Haptic Hybrid (NY), Biennale Esch.

FILE SÃO PAULO 2025: SYNTHETIKA – Fredo Agudelo

Mutant Tales — Posterra

Fredo Agudelo

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival

 

mutanttales — Posterra – Colombia

In the end, the organic will eat technological waste like fungi. What remains of humanity in this finale? What remains of Earth over human vanity? We are beings in an unconscious mix, sitting behind screens as if traveling in a spaceship in the void of the universe. The layers fall away, and our corporeal reality remains. Scan your consciousness and step out of your spaceship; in Posterna, there’s still a world to live in.

BIO

Colombian audiovisual artist based in São Paulo. He has experience with video mapping, working in Colombia on various projects and participating in several video mapping festivals in Brazil. He is currently working increasingly with sound to bring a live audiovisual exhibition to the audiovisual art scene, blending experimental sound with video projections.

FILE SÃO PAULO 2025: SYNTHETIKA – Yvette Granata

Exo Gestus #2

Yvette Granata

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia
Festival Internacional de Linguagem Eletrônica

 

Exo Gestus #2 – Estados Unidos

Exo Gestus #2 é uma animação experimental que investiga a forma como sensores de captura de movimento (motion capture) rastreiam incorretamente o corpo da artista. A obra constrói um mundo virtual a partir da amalgamação dos glitches gerados durante o rastreamento de seus movimentos com um traje de MOCAP que é grande demais para seu corpo. O traje foi projetado para corpos maiores, e nem mesmo o menor tamanho disponível pela empresa se ajusta a ela — como resultado, o tamanho de seu corpo provoca distorções nos dados capturados pelo sistema.

BIO

Iván Abreu é um artista mexicano-cubano que cruza ciência, design e tecnologia para questionar a interação humana e os sistemas sociais. Vencedor do Lumen Prize, expôs no ZKM, Ars Electronica e MAB. Malitzin Cortés (CNDSD) é artista mexicana que explora som, tecnologia e arquitetura especulativa, combinando codificação ao vivo, audiovisual e crítica narrativa.

FILE SÃO PAULO 2025: SYNTHETIKA – CNDSD & Iván Abreu

AUTOCONSTRUCCION

CNDSD & Iván Abreu

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

AUTOCONSTRUCCION – Mexico

AUTOCONSTRUCCIÓN is a live-coded audiovisual concert and a video game animation performed by real-time algorithms. Through speculative architectural fictions, it narrates the phenomenon of informal housing in places like Mexico, Latin America, Asia, India, and the outskirts of Europe and the U.S. The artists are interested in live coding as a fluid, granular way to craft audiovisual storytelling.

BIO

Iván Abreu is a Mexican-Cuban interdisciplinary artist who blends science, design, and technology to question human interaction and social systems. A Lumen Prize winner, his work has been shown at ZKM, Ars Electronica, and MAB. Malitzin Cortés (CNDSD) is a Mexican artist exploring sound, technology, and speculative architecture through live coding, audiovisuals, and critical narrative.

FILE SÃO PAULO 2025: SYNTHETIKA – Andrés Ferrari

Estudio Geométrico 03

Andrés Ferrari

FILE SÃO PAULO 2025: SYNTHETIKA – Arte e Tecnologia – CGI Videos 
Festival Internacional de Linguagem Eletrônica

 

Estudio Geométrico 03 – Chile

Audiovisual work constructed through the communication between Blender and Max/MSP software via a parametric interaction in delayed time.

BIO

He holds a Bachelor’s degree in Composition and a Master’s in Arts with a focus on Musical Composition. His career as a musician is both consistent and diverse. His works have been regularly presented in Chile and abroad, and he was awarded first place in the Leonor Hirsch Prize. He is currently active as a composer and teaches at both the University of Chile and Universidad Mayor.

FILE SÃO PAULO 2025: SYNTHETIKA – Juan Manuel Escalante

Music for Control Panels

Juan Manuel Escalante

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Music for Control Panels – Mexico

Music for Control Panels is an audiovisual exploration inspired by the aesthetics of machines and control rooms. In the tradition of electronic ambient music, sporadic acoustic events and drones guide the viewer through a contemplative journey. The visual component features a generative graphic score echoing projections of computer terminals, printers, and fax machines. The overall composition pays homage to the early computer systems using contemporary techniques.

BIO

Escalante is an artist and educator working with computer code, modular synthesizers, and analog drawings. His work has been shown in major festivals and exhibitions worldwide. Escalante holds a Ph.D. in Media Arts & Technology (University of California, Santa Barbara).

FILE SÃO PAULO 2025: SYNTHETIKA – CNDSD & Iván Abreu

Pre(N)atura | Fonocene

CNDSD & Iván Abreu

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

 

Pre(N)atura | Fonocene – Mexico

Speculative audiovisual project inspired by postnatural studies, designed to explore the era of the Fonocene—a period where both human and non-human sounds define sensory experiences and interspecies interactions. In this narrative, Chthulucene beings, hybrid creatures, emerge to challenge traditional forms of communication, using listening as a tool to activate our awareness of interdependence. 

BIO

Iván Abreu is a Mexican-Cuban interdisciplinary artist who uses science, design and technology to create works that question human interaction and social systems. Malitzin Cortés, (CNDSD), is a Mexican artist who explores the intersection of sound, technology and speculative architecture. Her work combines live coding, audiovisuals and critical narratives. 

FILE SÃO PAULO 2025: SYNTHETIKA – Tim Murray-Browne

SELF ABSORBED

Tim Murray-Browne

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

SELF ABSORBED – Scotland

SELF ABSORBED is an interactive installation exploring how AI interprets human identity. A custom model reads the visitor’s body, linking each pose to generative audiovisual output. Unlike human-designed interfaces built on reductive abstractions, this interaction emerges from unsupervised machine learning, forming a connection with a multidimensional, non-linear, and non-representational digital space.

BIO

Tim Murray-Browne is an interactive artist and creative coder. He creates installations and performances using the moving body to shape immersive experiences. His work questions what aspects of our humanity are lost as we entangle ourselves with the bureaucratic mechanics of AI and digital technologies.

FILE SÃO PAULO 2025: SYNTHETIKA – Craca

OUVIR

Craca

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

OUVIR – Brazil

Interactive sound installation simulating the learning process of a community and the creation of a lexicon through memetic exchanges between virtual creatures and visitors. These melody-emitting beings form a physical network that spreads through the architectural space, learning to communicate throughout the exhibition. A rudimentary AI system was built from scratch for the work.

BIO

As a visual artist, he has exhibited at the 13th Mercosur Biennial, II Bienalsur (Argentina), Architecture Biennial, Casa França Brasil, Bispo do Rosário Museum, Santander Cultural, and EAC (Uruguay). He has also performed audiovisual works at festivals like ON_OFF (Itaú Cultural), Brasília Mapping, Abstrata (Fortaleza), Sonora Visual (Recife), among others.

 

This work belongs to the collection of the I.A. Institute of Contemporary Art of Ouro Preto.

QUBIT AI: Marc Lee & Shervin Saremi

Speculative Evolution, Prototype 1

FILE 2024 | Installations
International Electronic Language Festival
Speculative experiment on a future ecosystem under strict control. The narrative takes place in a simulation, 30 years in the future, where artificial intelligence and synthetic biology collaborate to optimize an environment for cultivated species. An AI-powered simulator helps visitors generate new species to balance the ecosystem. Inspiration comes from the book Under the White Sky by Elizabeth Kolbert and artists’ stories about life on a damaged planet.

Bio

Marc Lee is a Swiss artist focused on real-time rendered audiovisual installations, AR, VR and mobile applications, critically exploring creative, cultural, social, ecological, political and speculative themes. His work has been exhibited in important museums and new media art spaces. Shervin Saremi is an Iranian musician and audio engineer specializing in sonic computing, procedural sound design and production. Currently researching immersive audio at UdK Berlin.

QUBIT AI: Dallaserra Maxime

Journey of Life

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Dallaserra Maxime – Journey of Life – France

Journey Of Life was triggered by the death of the artist’s grandmother. There is a message of resignation and optimism in the face of adversity in this work. However, he decided to portray the life of a young man in a futuristic city. The video is rich in details. The strength of artificial intelligence lies in its ability to allow this profusion of images, which would otherwise require the artist an incomparable amount of time to produce.

Bio

Maxime Dallaserra is an electronic music composer who always wanted to produce a comprehensive audiovisual work. In addition to his music creation activities, he managed to create live shows with video projections, accompanied by a team. At the same time, he began broadcasting his creations. With the arrival of artificial intelligence, he found ways to enhance and realize his artistic vision, leading to the creation of Journey of Life .

QUBIT AI: Iskarioto Dystopian AI Films

Eldritch

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Iskarioto Dystopian AI Films – Eldritch – Spain

Eldritch immerses you in a disturbing hallucination through the darkest recesses of the human mind; a psychedelic and demonic audiovisual experiment.

Bio

Iskarioto Dystopian AI Films is an emerging Spanish artist, empowered with cutting-edge AI tools, a fusion of human creativity with machine potential. He is known as a visual alchemist, pixel manipulator, and graphic, dark, dystopian storyteller. Since its premiere in 2022, it has been shown in art galleries around the world, having won the Artistic Award at the AI ​​Film Festival Montpellier 2023.

Credits

AI-generated music made with Suno.ai

QUBIT AI: Dennis Schöneberg

Transparency

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Transparenza – Germany

Music controls camera settings, the weight of prompts, and the creativity of the AI. The objective of the project is to create a symbiosis between music and images, in which both elements complement and enhance each other. By directly linking musical parameters to AI creative processes, a unique audiovisual experience is created.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Transparenza by Michael Mayer & Reinhard Voigt

QUBIT AI: Dennis Schöneberg

Bodydub

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Bodydub – Germany

This video experiment combines music properties with AI generation settings to create a unique audiovisual experience. The synthesizer works as a control instrument for movement in the 3D space of the video.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Bodydub (Bangkok Impact Remix) by Unit4

Cho Youngkak

A Hot talks about Something, Someday, Someone
Se basa en Meme (meme / meme; imagen, video), que es un nuevo medio de comunicación que funciona como lenguaje en un sistema de red como Internet. Basados ​​en Meme, las imágenes y los videos reproducidos se reconstruyen recientemente mediante inteligencia artificial y se presentan en una forma que cambia según la interacción de la audiencia. Basado en los datos recibidos a través de la cámara, un algoritmo de inteligencia artificial (StyleGAN: A Style-Based Generator Architecture for GANs) reacciona con cada modelo entrenado y audiovisualmente a través de la visualización y la robótica (robot cooperativo) en el lenguaje reconstruido. Este proyecto se enfoca en crear interacciones basadas en resultados artificiales que no existen en la realidad. El modelo de inteligencia artificial creado proporcionará más experiencias emocionales como sustituto del diálogo humano en lugar de ser aceptado por los humanos en el sentido del meme cotidiano.

Lisa Park

Blooming
“Blooming” is an interactive audiovisual installation that highlights the importance of human connection. It takes the form of a life-size 3D Cherry blossom tree, which is a common symbol of social ties and transience of life in East Asian culture. As a response to participants’ skin-to-skin contacts, heart rate, and gestures, “Blooming” blossoms according to their intimacy. As audience members hold hands or embrace, the digital Cherry tree flowers bloom and scatter. When they let go off their physical contacts, the flower return to its pre-bloom state. The color of the flowers turns white or red based on participants’ heart rate as they interact with each other. (the faster the heart rate, the redder the tonality; the slower the heart rate, the whiter the tonality). In addition to the visual responses, sounds are also modulated according to the tree’s different stages: pre-bloom, blooming, petals falling.

Myriam Bleau and LaTurbo Avedon

Eternity Be Kind
LaTurbo Avedon performs Myriam Bleau’s music in a multiplatform audiovisual performance. Eternity Be Kind exposes the codified spaces of performance and hints at a different future for personal and musical representation. Navigating between hyper-pop, mythical symbolism and baroque hints, the artists propose a multilayered experience of collective mise en abyme.
video

JOANIE LEMERCIER

EYJAFJALLAJÖKULL
Inspired by the icelandic volcano, which wreaked travel havoc across europe, Joanie Lemercier presents the latest incarnation of its audiovisual mapping project painted directly onto a large wall, a wireframed scenery is slowly revealed by gentle light effects. The audience’s sense are progressively challenged as optical illusions question their perception of space.

Vitamin Studio

MATT3R
De reis begint in de eerste dimensie, de beelden evolueren en nemen fysieke parameters en constanten op in het gedrag van de verschillende digitale deeltjes. Tijdens de interactieve audiovisuele ervaring reageren de deeltjes op de fundamentele krachten van het universum zoals zwaartekracht, elektromagnetisch, sterk nucleair en zwak nucleair. Omdat licht een fundamenteel element is als het gaat om praten over het universum, de schepping en de materie, bevat Matter een reeks lichtbuizen die reageren op het audiovisuele en deel uitmaken van de interactieve ervaring. Hoe kan het ook anders, Vitamin heeft de hele audiovisuele ervaring ontworpen met interactiviteit. Tijdens de hele ervaring kunnen gebruikers communiceren met de beelden door hun trajecten te wijzigen en parameters toe te voegen, waardoor elke passage uniek en onherhaalbaar wordt. Om de interactie uit te voeren, wordt een reeks dieptecamera’s gebruikt die de beweging vastleggen van mensen rond het afgebakende gebied om te communiceren. De 2D- en 3D-visuals zijn ontworpen met Touchdesigner, een tool waarmee je in realtime audiovisuals kunt ontwerpen, terwijl de audio is ontworpen door Carlos Vera, van Noiz.es, met behulp van Ableton.

Tacit Group

61/6 altavoces
Tacit Group es un grupo de performance audiovisual que se ha formado en 2008 para crear un trabajo centrado en lo algorítmico y audiovisual. Su arte algorítmico se centra en el proceso más que en el resultado. Crean código matemático, sistemas que utilizan principios y reglas, e improvisan actuaciones en el escenario utilizando los sistemas. Durante la actuación, los sistemas se revelan visual y sonoramente, para que el público pueda escuchar con sus ojos, como la forma en que vemos “El Grito” de Edvard Munch (Noruega, 1863-1944). Las imágenes son parte integral del trabajo de Tacit Group como compositores y artistas de los medios. Esperan que al mostrar no solo la pieza terminada, sino el proceso de charlar o jugar que la genera, involucren a sus espectadores más intensamente y rompan la división convencional entre los artistas intérpretes o ejecutantes y los miembros de la audiencia. Ninguno de sus trabajos se completa nunca. Actualizan continuamente los sistemas subyacentes y se inspiran en su práctica de programación informática. Como artistas de nuestra era, Tacit Group descubre posibilidades artísticas en la tecnología.

RYOICHI KUROKAWA

Líthi
KAMU BlackBlack es un espacio de exposición alargado con un ancho de 3 m, una altura de 7 my una profundidad de 20 m, utilizando la tierra que te hace sentir la cultura de Machiya en Kanazawa. En la exposición inaugural, el artista audiovisual Ryoichi Kurokawa creó una nueva obra “Líthi” que hace uso de este espacio. Es una gran instalación con sonido, luces estroboscópicas y rayos láser que vuelan sobre la audiencia.

SIHWA PARK

Uncertain Facing
Uncertain Facing es una instalación audiovisual interactiva basada en datos que tiene como objetivo representar la incertidumbre de los puntos de datos cuyas posiciones en el espacio 3D se estiman mediante técnicas de aprendizaje automático. También intenta plantear preocupaciones sobre la posibilidad del uso no intencionado del aprendizaje automático con datos sintéticos / falsos.

Leonhard Lass and Gregor Ladenhauf

DEPART
The Entropy Gardens
.
The Entropy Gardens is an artistic VR experience that explores one of humanity’s most archetypical artforms – garden making. It challenges its myths, aesthetics and modes of perception. Like a garden, The Entropy Gardens attempts to become a spatiotemporal poem — a poetic organism. In the form of a sprawling journey it constructs a hermetic, virtual garden as a poetic ecosystem — a psychic landscape that is foremost a complex audiovisual experience. It admits the visitor into a place that is equally challenging and contemplative (and of course profoundly weird).

panGenerator

Dodecaudion
Dodecaudion é um controlador audiovisual espacial baseado em tecnologias como sensores infravermelhos de distância, arduino, bluetooth, processamento e osc. A maior parte do som neste vídeo foi gravada ao vivo e editada / pós-produzida posteriormente.

CAO YUXI

Dimensionale Abtastung
Dimensionale Abtastung ist ein digitales Projekt für zeitgenössische Kunst, das 2019 von Cao Yuxi Studio gestartet wurde. Das Kernkonzept des Projekts basiert auf dem digitalen Totem des Totems der Ära, das durch den QR-Code-Bildstil dargestellt wird, und untersucht das digitale weiter Zeitalter der neuen Ära. Diese Installation der AudioVisual-Version ist ein Gemeinschaftsprojekt, das mit dem in Hongkong ansässigen Klangkünstler Lawrence Lau erstellt wurde.

Daito Manabe

Morphecore
El célebre diseñador, artista, investigador y productor Daito Manabe trabaja en la intersección de la ciencia, la música, la performance y la tecnología. Su actuación se desarrolla, como es habitual, entre la performance audiovisual, la danza y una conferencia.

Nick Verstand

Aether
AETHER is an audiovisual live performance using spatial sound and light, designed location specific for each iteration. Walls of materialized laser light surround the artists while constantly reshaping the environment, organically modulating synchronous to the surrounding sound.

Nohlab

Journey
JOURNEY is a 4 min. immersive audiovisual experience, telling the story of photons, primary elements of light, from the moment they approach the eye until the brain reconstructs them into perceivable forms. Our journey begins with the formation of photons in blank space, the colored photons approach the eye and we find ourselves in the capillary structure of Iris, the first layer of the eye. Next stop for the light particles is the Lens, which has a more crystalline form. We find ourselves in a refractive and fractalized environment. With an accelerating pace, we move towards a structure of many capillaries, aka optic nerves, gradually becoming thinner and eventually transmitting light particles towards neurons.

Nohlab

Motion Experiment
As one of the first integrated motion design experiments with a KUKA robotic arm, the project was a kinetic audiovisual experience, speculating the volatility of ideas at the intersection of creativity and technology.

Hovver

Liminal Scope
Liminal Scope is an immersive light and sound installation, in which three rings frame the transit of light through space. The audiovisual score enmeshes harmonic frequencies, rhythmic motion,
and gradients of color, orchestrating a narrative which navigates tension and release. Our form of reality is mutually constructed by our perceptions along with their limitations. The installation’s rings form an aperture that focuses and reveals a spatial quality of light, which usually remains unseen. Liminal Scope is a meditation on these perceptual limitations as they
relate to our shared and individual perspectives on reality.

Fuse

Treu
Treu is a real-time audiovisual installation that elaborates on the multiple meanings and implications of the concept of trust. On a macro level it observes how historical events have influenced its course and considers how this can evolve in the future. On a micro level, it, explores how the presence or absence of trust can shift the perception of our individual realities.
Trust is a fundamental element of our society. Politics, economics, and our whole modern system are not material realities – they are psychological constructs based on the trust in individuals, in institutions, in the market. We decide to believe in the value of money, to undertake social changes only if we trust the inventions of our collective imagination.
video

Antoni Rayzhekov and Katharina Köller

Somaphony

<somaphony> is composed of autogenous electronic objects that respond to stimuli and biofeedback wearable controllers. As it is connected with heart pulse, muscle tense, and movement of performers, real-time audiovisual visual composition is possible. The artist explores interdependence between digital equipment and performers that express behavior and cybernetic(artificial brain) relationship through this project.

Quadrature

Orbits
“The aesthetics of man-made objects in space, their appearance and especially their orbits are transformed into a minimal audiovisual performance, showing the poetic dance satellites and their trash perform while revolving around us. Seemingly chaotic paths mutate to amazing patterns of an almost organic nature—all of it due to pure physical necessity. When we started working with global satellite data, their information was based on a website maintained by the US Air Force. Yet after some time, based on information from the Union of Concerned Scientists, we discovered that some objects were missing. Fortunately the data on classified satellites is generated by enthusiastic amateur astronomers observing the night skies.” Quadrature

Vvzela Kook

gods and Pilgrims

New media artist Vvzela Kook works in various audiovisual media,including performance, theatre, computer graphics and drawing to explore contemporary performing arts such as the possibility that dance and computer-generated arts could co-exist. Kook’s video works combine technology with her artistic practice to reproduce and convert urban cityscapes into an integrated virtual experience. The condensed textures in her works connect with multiple sensual levels in our perception and reintroduce the unexplored potential of video as a medium

localStyle (Marlena Novak & Jay Alan Yim) in collaboration with Malcolm MacIver

Scale
‘scale’ is an interspecies art project: an audience-interactive installation that involves nocturnal electric fish from the Amazon River Basin. Twelve different species of these fish comprise a choir whose sonified electrical fields provide the source tones for an immersive audiovisual environment. The fish are housed in individual tanks configured in a custom-built sculptural arc of aluminum frames placed around a central podium. The electrical field from each fish is translated into sound, and is thus heard — unprocessed or with digital effects added, with immediate control over volume via a touchscreen panel — through a 12-channel surround sound system, and with LED arrays under each tank for visual feedback. All software is custom-designed. Audience members interact as deejays with the system. Amongst the goals of the project is our desire to foster wider public awareness of these remarkable creatures, their importance to the field of neurological research, and the fragility of their native ecosystem.The project leaders comprise visual/conceptual artist Marlena Novak, composer/sound designer Jay Alan Yim, and neural engineer Malcolm MacIver. MacIver’s research focuses on sensory processing and locomotion in electric fish and translating this research into bio-inspired technologies for sensing and underwater propulsion through advanced fish robots. Novak and Yim, collaborating as ‘localStyle’, make intermedia works that explore perceptual themes, addressing both physical and psychological thresholds in the context of behavior, society/politics, and aesthetics.

Jez Fang and aka_chang

June Orbs
“六月球兒 June Orbs”是一複合光結構的audiovisual裝置與表演。取雷射強烈極端的,與投影相對柔和且具畫面感的特性,表現光的結構與解構,鏈結聲音頻率的數位音像球體雕塑為主要概念。為了紀念六月在台東泰源國小畢業典禮首演而得名。準備這個首演的過程是一則單純美好的創作旅程。數位術因其聲光電之表現特性,總予人冰冷與距離的印象。創作者期待藉由聲音與文字置入情感元素,為邏輯與簡約的視覺感官增添些許人味與暖度

Yoon Chung Han

Eyes
Eyes is an interactive art installation and a series of biometric data artworks with my previous artwork Digiti Sonus. It’s an interactive biometric data art that transforms human’s Iris data into musical sound and 3D animated image. The idea is to allow the audience to explore their own identities through unique visual and sound generated by their iris patterns based on iris recognition and image processing techniques. As a part of the installation, selected distinctive iris images are printed in 3D sculptures, and it replays the sound generated from the iris data and projects 3D converted image images. The audience members can compare their iris-based sonic results with others, and question the “problem of disembodied identities’ in the digital era through the existence of audiovisual representations of individuals.

Bryant Nichols

Forms II
Mount Audio

Forms is a collaborative film series devised by London based, creative sound studio Mount Audio. The ongoing project sees Mount team up with leading visual artists each month to create unique audiovisual works.Forms II showcases the vibrant motion work of LA based designer Bryant Nichols. The artists’s warped figures bend and contort, twisting around one another to form abstract human structures.Inspired by Bryant’s alternate reality, Mount have created an entirely synthesised soundtrack layering rich, modulating textures to create an unsettling atmosphere. The effect is hypnotic yet disorientating.

Can Buyukberber

Noumenon
Noumenon is a site-specific large-scale architectural and year-long installation in ZeroSpace, New York City; a compilation of Buyukberber’s last 4 year of audiovisual work and explorations; from emergent systems to out-of-body experiences; from transcendental objects to the symbols of the collective unconscious.

Oscar Sol

Trinity
Trinity is an audiovisual interactive dance piece which tells the journey of a body going through different states of perception of the space. Through movement, the body is immersed in an environment of textures and audiovisual landscapes that not only accompany but will push to a transformation process.This work proposes a profound, clear and efficient interaction between its three elements: the triad of movement, sound and visuals. This interaction is understood as a dialogue which passes through different levels of intensity and transformations throughout the piece and is focused in the detection of the following qualities and patterns of movement like: forces and directions, acceleration, position, speed and body area.

Joris Strijbos

DARK ECOLOGY

IsoScope

IsoScope is a kinetic audiovisual outdoor installation, a sensorial experience in which the audience wanders through rotating lights and an ever-changing sonic cloud. This new work by Dutch artist Joris Strijbos consists of multiple robotic wind objects interacting with each other and with their surroundings. Strijbos aimed at creating a human-constructed phenomenon, an abstract entity which, like most natural phenomena, can only be experienced in certain weather conditions. IsoScope can be seen as a proposition for a new kind of machinic and artificial lifeform. IsoScope was commissioned by Sonic Acts for the second Dark Ecology Journey (2015) and realised in collaboration with Jeroen Molenaar, Daan Johan and Erfan Abdi.