Antoni Rayzhekov and Katharina Köller

Somaphony

<somaphony> is composed of autogenous electronic objects that respond to stimuli and biofeedback wearable controllers. As it is connected with heart pulse, muscle tense, and movement of performers, real-time audiovisual visual composition is possible. The artist explores interdependence between digital equipment and performers that express behavior and cybernetic(artificial brain) relationship through this project.

JEFFREY SHAW

The Legible City

In The Legible City the visitor is able to ride a stationary bicycle through a simulated representation of a city that is constituted by computer-generated three-dimensional letters that form words and sentences along the sides of the streets. Using the ground plans of actual cities – Manhattan, Amsterdam and Karlsruhe – the existing architecture of these cities is completely replaced by textual formations written and compiled by Dirk Groeneveld. Travelling through these cities of words is consequently a journey of reading; choosing the path one takes is a choice of texts as well as their spontaneous juxtapositions and conjunctions of meaning.

natalie walsh

Fiber Optic Dress

La créatrice Natalia Walsh, de San Francisco, a transformé les concepts de mode et a créé une robe innovante qui brille dans le noir.
Pour élaborer la pièce, l’artiste a réalisé un modèle basique blanc avec une jupe  ballon et un support pour les poignées des sources lumineuses. Ensuite, elle a inséré les fils de fibre optique autour du corps de la robe, les laissant vers le sol pour créer un effet dynamique.Pendant que le modèle bouge et marche, les fibres optiques changent de couleurs différentes.

REJANE CANTONI & LEONARDO CRESCENTI

FALA
File Festival
It is an autonomous and interactive talking machine, designed to establish automatic communication and synchronization between humans and machines, and between machines and machines. At installation, a microphone interfaces with a “chorus” of forty cell phones. All devices are in a listening state to capture voices and other sounds The autonomous talking machine analyzes the information and establishes equivalence with its memory. If so, the machine generates an audiovisual result with a semantic meaning similar to the sound captured, that is, it speaks and displays on the screens a word identical or similar to the word heard. Speakers and visualization of words on the screens of cell phones allow a “dialogue”, and for humans, to listen and see the machine conversation.

gillian wearing

self-portrait
Los autorretratos de Wearing exploran la fotografía como farsa, además de examinar concepto de identidad y representación. Con una meticulosa atención al detalle y sofisticadas prótesis de silicona, Wearing crea extraordinarios autorretratos que imitan fotos de su álbum de familia. Estas imágenes triunfan porque formulan preguntas sobre la familia, las relaciones y el yo, aspectos todos ellos importantes en la fotografía contemporánea. Otros retratos de la serie, incluyen a su hermano, su abuela y su abuelo.

Ai-Spacefactory

Marsha
Marsha is a AI SpaceFactory’s NASA-award-winning design and prototype for a 3D printed Mars habitat. The prototype was printed nearly autonomously in 2019 within a 30-hour construction window. “Our 3D print technology uses a recyclable biopolymer composite which outperformed concrete in NASA’s strength, durability, and crush testing. ASTM lab tested and certified to be two to three times stronger than concrete in compression, our space-grade material is also five times more durable than concrete in freeze-thaw conditions.” Ai-Spacefactory

gillian wearing

masks
Los autorretratos de Wearing exploran la fotografía como farsa, además de examinar concepto de identidad y representación. Con una meticulosa atención al detalle y sofisticadas prótesis de silicona, Wearing crea extraordinarios autorretratos que imitan fotos de su álbum de familia. Estas imágenes triunfan porque formulan preguntas sobre la familia, las relaciones y el yo, aspectos todos ellos importantes en la fotografía contemporánea. Otros retratos de la serie, incluyen a su hermano, su abuela y su abuelo.

Driessens & Verstappen

Breed
Breed (1995-2007) is a computer program that uses artificial evolution to grow very detailed sculptures. The purpose of each growth is to generate by cell division from a single cell a detailed form that can be materialised. On the basis of selection and mutation a code is gradually developed that best fulfils this “fitness” criterion and thus yields a workable form. The designs were initially made in plywood. Currently the objects can be made in nylon and in stainless steel by using 3D printing techniques. This automates the whole process from design to execution: the industrial production of unique artefacts.
Computers are powerful machines to harness artificial evolution to create visual images. To achieve this we need to design genetic algorithms and evolutionary programs. Evolutionary programs allow artefacts to be “bred”, rather than designing them by hand. Through a process of mutation and selection, each new generation is increasingly well adapted to the desired “fitness” criteria. Breed is an example of such software that uses Artificial Evolution to generate detailed sculptures. The algorithm that we designed is based on two different processes: cell-division and genetic evolution.

Ricardo Barreto and Maria Hsu

Avactor (AI)
Thus, we could define computers not only as object-machines for the use of natural subjectivity, but also as machines of artificial subjectivity, in such way that the subject- machines would operate the object-machines, the same happening for automata, robots and digital avatars. However, we observe the need of another element, whose absence prevents artificial subjectivity’s manifestation. In the present moment, rather than an artificial ego or an artificial conscience, in a structuralizing sense, it must have, in a tactical sense, a persona or a personality, in sum, an actor. Without that persona, artificial subjectivity becomes a mere landscape, lacking subjective referential; without that actor, there is not empathy between artificial subjectivity and natural subjectivity. We call that artificial personality: the Avactor.