The SMSlingshot est un lance-pierre numérique qui envoie des SMS colorés sur les murs, telles des billes de paint-ball. La recette est simple, ou presque : un vidéo projecteur, un lance-pierre en bois muni d’un pointeur laser et une radio à Ultra Haute Fréquence. L’utilisateur utilise le clavier du lance-pierre pour écrire son message, vise un mur et le bombarde. Son SMS s’inscrit dans une tâche de peinture colorée.
Der SMSlingshot ist eine digitale Schleuder, die wie Paintballs bunte Textnachrichten an Wände schickt. Das Rezept ist einfach oder fast: ein Videoprojektor, eine Holzschleuder mit Laserpointer und ein Ultrahochfrequenz-Radio. Der Nutzer schreibt mit der Schleuder-Tastatur seine Nachricht, zielt auf eine Wand und bombardiert diese. Ihre Textnachricht ist Teil einer bunten Lackierung.
SMSlingshot è una fionda digitale che invia messaggi di testo colorati ai muri come palline di vernice. La ricetta è semplice, o quasi: un videoproiettore, una fionda di legno con puntatore laser e una radio Ultra High Frequency. L’utente utilizza la tastiera a fionda per scrivere il proprio messaggio, mira a un muro e lo bombarda. Il suo messaggio di testo fa parte di un lavoro di pittura colorato.
The Beach is an interactive installation that reimagines the familiar natural and cultural elements of a day at the beach, to create an unexpected and memorable experience for people of all ages. Visitors ascend a ramp before entering an all-white enclosure, where the floor descends towards the highlight of the experience – an ocean of over one million recyclable, antimicrobial plastic balls. A pier extends out into the ‘sea’, allowing people to stand in the center of the space and watch others, while an island invites exploration and discovery. Visual cues such as deck chairs, lifeguard chairs, umbrellas, and signage recall elements of the typical beach-going experience.
An immense circuit, conceived as a graphic composition, is extended across a forest of fine metal pillars. Arabesques, spirals and nodal interconnections support a track for a hundred or so white balls, razing the ground or very high up in the air. An infrared sensor detecting the arrival of each visitor triggers the propulsion of a ball, which then journeys through the vast visual and sonic landscape. The installation draws on different sources evoking a primitive industrial imaginary, such as the machines of Fritz Lang’s Metropolis and Tinguely’s assemblages, and the fairground universe of roller coasters and pinballs.
FEEL SEATING SYSTEM
Feel Seating Deluxe can shift into many different shapes and sizes, making it incredibly diverse and cosy. You can fold it and mold it any way you like. This seating system is made of 120 plush soft balls which you can lay, sit or lounge on. Feel Seating comes in bright red and blue colour which will lighten any room. The balls are made of 100% foam, while the upholstery is made of special stretch fabric. Although this sectional sofa might be too risqué for some, its comfort is undeniable.
The audience has been invited to experiment with various spatialised sound effects applied to their vocalisations that were synchronised with the movement of the balls falling along 35m long track. The interaction starts with insertion of the ball into the microphone. Then recording starts and after the recorded sound stops the ball is released to slide down along the track.
Conservation of Intimacy
Made of pine, latex, music wire, copper, nylon line, paper, pens and video surveillance. It measured 20′ x 35′ x 26′ at Southern Exposdure.
A couple rocking on the bench sends air pulses to another room causing balls to move and pens to transcribe their motions onto paper. The paper is moved by a third person on a stationary bike. The couple on the bench can watch the balls on a video monitor before them where the balls appear to bounce into the air. The motion is delayed and languid as though under water. Action is best when the couple is moving slowly together.As visitors work together to animate the mechanisms, they create a theatre for themselves and each other. By encouraging participation, and touch the pieces coax visitors to engage their bodies as well as their minds. The way that pieces move and feel and sound as you rock them, pedal, crank and press against them applies the kinesthetic comprehension’s of childhood to the tasks of philosophy.Bernie Lubell’s interactive installations have evolved from his studies in both psychology and engineering. As participants play with his whimsical wood machines, they become actors in a theater of their own imagining.
Multiple Identities, Sustainable Development
The focus is on multiple identities. There are pale, milky plastic pipes attached to the ceiling of the concrete interior, inside which, moved by fans, roll white balls. One after the other. If the one arrives, a new one is sent to another tube.Such works breathe inner unity. This closeness is sometimes a closeness, if not encryption. Because the language of contemporary installation art is foreign and difficult to read. The viewer’s gaze likes to evaluate subjectively and is always shaped by environmental influences such as culture, trends, styles, beliefs, experiences and politics. This makes the interpretation uncertain, it becomes subjective, often tempting to misconduct. Because anyone who claims that the work of art is created in the eye of the beholder and means that everyone, regardless of where they come from and how educated, can make a valid statement about a work of art is wrong. What Marcel DuChamp meant is that it unfolds in the eye of the beholder. But this development should not mean that simply opening the eyes also brings with it knowledge and insight. These qualities are developed through active participation, through perception. This, in turn, is not only feasible through the visual stimulus in the eye. It is possible, however, if you know who the artist is, what he is doing, what he wishes to express and with which underlying design principles the view is guided in what way to what. Only then does the processing take place, a connection of the causal relationships, which ultimately leads to art in the eye of the beholder. To an inner feeling outside of the spontaneous feelings.
The type of objects she chooses have ranged from large antlers, brightly coloured cables, old Christmas trees, light bulbs, American basketballs, orange balloons, scientific test tubes and even butterflies. Hardy puts these everyday objects together and transforms them into unusual, almost dreamlike, environments which can be unnerving with their themes of abandonment and desolation.
What will you do if it snows this winter? Throw snowballs? Get out the sledge? Or wee in the crisp cold whiteness as art? Helen Chadwick had an eye for the organic. She took closeup photographs of moist, freshly cut meat, superimposed images of her body cells over landscapes, and invented a unique winter methodology to create her Piss Flowers. Chadwick urinated in deep snow, then made casts of the interior spaces – instant caves – melted in the snow by the warm liquid. The resulting white forms of bronze and cellulose lacquer look like alien cities from a frozen planet, or fungal eruptions beneath the surface of the arctic ice. They are unique and haunting winter wonderlands.
RICHARD HARVEY AND KEIVOR JOHN
‘floating orchestra’ by london-based poietic studio (richard harvey and keivor stainer) is an unconventional electronic
instrument controlled by iPhone. the orchestra is composed of levitating balls whose physical height determines their volume.
although the studio intends that future renditions of the project are controlled via gestures, in the current model an iPhone
application permits users to adjust the sounds and height and angle of the raising balls.