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THOMAS ROBSON

Томас Робсон
توماس روبسون
トーマス・ロブソン

Art Remixer” Thomas Robson says he “develops collision art to confront received aesthetics & critically re-appraise imagery in a visually saturated world.” Whatever he says, the stuff is freaking cool. He has worked in graphic design and in interactive design for the web & TV for the BBC. But it seems like he’s more interested now in coloring outside the lines:
It is remarkable how diverse his work is in various series like Landscape with Data, Made in China and Luxe Art with styles and materials including collage, photography, computer graphics and even ceramics.

HALO

SEMICONDUCTOR
HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology. Taking the form of a large cylinder, the structure houses a 360-degree projection of scientific data while an array of 384 vertical wires are played by the same data, to produce the sound. The work draws the viewer into its centre in order to inhabit the results of particle-collisions, produced by experiments taking place at CERN, in Geneva, Switzerland.

Myriam Bleau

SOFT REVOLVERS
Soft Revolvers is a music performance for 4 spinning tops built with clear acrylic by the artist. Each spinning top, 10’ in diameter, is associated with an ‘instrument’ or part in an electronic music composition. The tops are equipped with gyroscopes and accelerometers that communicate wirelessly with a computer where the motion data collected (speed,unsteadiness at the end of a spin, acceleration spikes in case of collisions) informs musical algorithms designed in Pure Data. LEDs placed inside the tops illuminate the body of the objects in a precise counterpoint to the music.

Felipe Pantone

Chromadynamica
Pantone’s work deals with dynamism, transformation, digital revolution, and themes related to the present times. Felipe Pantone evokes a spirit in his work that feels like a collision between an analog past and a digitized future, where human beings and machines will inevitably glitch alongside one another in a prism of neon gradients, geometric shapes, optical patterns, and jagged grids. Based in Spain, Pantone is a byproduct of the technological age when kids unlocked life’s mysteries through the Internet. As a result of this prolonged screen time, he explores how the displacement of the light spectrum impacts color and repetition.

ANDREW HIERONYMI

move
File Festival
MOVE is an interactive installation divided into six distinct modules, JUMP, AVOID, CHASE, THROW, HIDE and COLLECT. Each module offers a single-user interaction, based on a verb corresponding to the action the participant is invited to perform. Each verb corresponds to a common procedure acted out by avatars during videogame play. Each module offers an interaction with abstracted shapes (circles, rectangles) behaving according to simplified rules of physics (collision, friction). Each module is color-coded with consistency, where the color red is used for the graphical element that poses the core challenge. Each module increases difficulty in a similar linear manner.What makes MOVE unusual is that unlike most computer vision or sensor based games like Eye-toy or Dance Dance Revolution, the participant IS the avatar, he is not seeing a representation of herself or an indirect result of her actions on a separate screen but instead interacts directly with the projected graphical constituents of the game. Because those graphical elements are non-representational they do not allow for a projection in a fictional space. The combination of abstracted shapes and direct interaction reinforces in the player the focus on the action itself (JUMP, AVOID, CHASE, THROW, HIDE or COLLECT) instead of an ulterior goal.

Eyal Gever

Waterfall
Waterfall Sculpture created using fluids simulation (particle based simulations. These particles are influenced in a multitude of ways by point-based nodes, known as daemons, which can simulate gravity, fluids, water surfaces flow and collision.

anna sophie berger

Ruins can be preserved, or they can offer debris from which to build. It is with such wreckage that Vienna-based artist and fashion designer Anna-Sophie Berger creates work: Her practice is not fashion or art but a bricolage built upon collisions of the two—a product of a time when these industries seek to establish market-driven “synergy” but remain discrete.

Jason Middlebrook

Джейсон Миддлбрук
Falling Water

[…] Middlebrook’s work consistently references art-historical traditions, styles, and movements. For instance, his sculptures crafted from hardwood planks, which he began in 2008 after relocating from New York City to Hudson, New York, feature painted abstractions. They are collisions of nature, art-making, and history that exemplify the artist’s approach.

THOMAS ROBSON

ТОМАС РОБСОН
توماس روبسون
トーマス・ロブソン

“Art Remixer” Thomas Robson says he “develops collision art to confront received aesthetics & critically re-appraise imagery in a visually saturated world.” Whatever he says, the stuff is freaking cool. He has worked in graphic design and in interactive design for the web & TV for the BBC. But it seems like he’s more interested now in coloring outside the lines[…]

Ralf Baecker

Putting The Pieces Back Together Again

The kinetic installation “Putting the Pieces Back Together Again” is a complex system with self-organizing and emergent behaviour, at the same time it is an artistic inquiry and meditation on contemporary scientific methodology. The installation investigates non-hierarchical communication and collective behaviour by implementing such a system physically through many electro-mechanical actors.
The Installation consists of 1250 stepper motors arranged in a two dimensional grid of two by two meters. Each motor is equipped with a pointer made from white acrylic glass. The radii of the pointers are chosen to intersect with the pointers of its neighbours. All motors are excited with the same alternating current that let them move initially in a random direction. Each actor is at the same time sensing its environment. In the event of a collision the pointers reverse their turning direction. This is achieved through a custom motor control circuit. Through the interplay of many entities a complex behaviour emerges on the surface of the installation. By manipulating the signals during runtime the system will form spontaneous pattern on its surface. It seems like they are negotiating it’s position with nearby actors. By this the system is showing behaviour of self-organization. The installation drifts through various activation levels during its run time by this it constantly evolves new formations and constellations (crystallization).

Heather Phillipson

100% Other Fibres
Through collisions of image, noise, objects, language and bodies, Heather Phillipson’s videos and sculptural installations behave as places, musical scores, poems and nervous systems – attending to how physical and affective ‘selves’ are constructed, manipulated and, above all, escape. Often rendered as walk-in conglomerations of readily accessible materials (digital images, paint, cardboard, words, audio loops and reproducible consumer detritus), her works stake out an ambiguous territory in which cultural references and emotional responses are mutually contingent and reactive. Collapsing distinctions between the forthright and the inarticulable, the banal and the ecstatic, and between metaphor and extreme literalisation, Phillipson’s work performs constant tonal shifts, disruptions and bleeds. In so doing, it oscillates between physical intimacies and conceptual distances – desire, sensuality, touching and being touched, shame, anxiety, (over-)exposure, resistant surfaces.

TAMAS WALICZKY

Marionettes
FILE FESTIVAL 

“Marionettes” is a seven-minute computer animation about collapse. Marionettes are controlled by strings: if there is no string, they collapse. Nobody animates the body. If nobody animates the body, it will be animated by natural forces. Mass. Gravity. Collision. Randomization. In this animation, the animator does not animate in traditional terms. Thus, we might say it is an anti-animation.
The forces that control the movements of the marionettes are calculated by physical simulation algorithms. Therefore, these movements are strictly mathematical ones. They are dramatic, too. They visualize collapse in its physical and – amazingly enough from puppets animated by machines – psychological sense.

Nirma Madhoo

Future Body

A stiff cyborg, fixed with a glazed and expressionless stare, dips her fingers into an alien-like amniotic fluid. Gravity shifts as droplets reverse upwards, forming a pulsing headpiece that encases her smooth, almost porcelain skull. ‘Future Body’, a new film by Nirma Madhoo, uses CGI and animated 3D modelling to explore technological embodiment, enacting it in a character that transgresses expected gender roles in a newly mechanised system of digital-infused aesthetics.
Set in the clinical, segmented interiors of a simulated hyper-real space, Madhoo’s cyborg is found dressed for battle, in pieces forming exoskeletons, a spinal scorpion’s tail and mantis-like shoes, designed by Iris van Herpen. A collision between her human and technological self is physicalised as she undergoes mitosis, splitting into two and performing a combative dance with her duplicate.
Currently showing in Melbourne in an exhibition titled ‘Fashion Performance: Materiality, Meaning, Media’, alongside work from Hussein Chalayan, BOUDICCA and POSTmatter collaborator Bart Hess, it offers a glimpse into the collapse of gender, species and machine into one another, in turn reimagining the future for fashion design and communication.

JONATHAN SCHIPPER

Slow Motion Car Crash

Jonathan Schipper’s work provides an alternative way of experiencing the world by slowing down physical events to almost imperceptible movement. His slow motion car crash sculptures are actual cars moving at speeds of 7mm per hour into a choreographed collision. The spectacular moment of the car crash is rendered safe and almost static. With a dramatic inevitability that reflects our own mortality, over the course of the Festival month the car is eventually destroyed.

JONAS BOHATSCH

vinyl+ • Expanded Timecode Vinyl
FILE FESTIVAL

A processing sketch is used to generate virtual objects being projected on white timecode-vinyl. These objects can either be placed randomly or by the user via the computer keyboard or an external midi controller. If the record starts to turn, the virtual objects will move with the speed of the record. If a virtual object touches the turntables needle, it will trigger an animation and the playback of a sound. This is possible because the vinyl’s timecode provides information about the record’s playback speed and the position of the needle, thus enabling to synchronize the movement of the turntable with the movement of the projection and to calculate collisions of virtual objects with the turntable’s needle. In vinyl+, an analog medium at the same time acts as a carrier and an interface for virtual audio- and video-objects.

GIUSEPPE RANDAZZO

Джузеппе Рандаццо
transmutation
Transmutation#01 is a generative system composed of two interacting multicellular agents in a Voronoi spatial configuration. Each cell owns a color/saturation information. The cells interact with each other and with the other agent. The two agents are different. The circular one, the most active and in evolution, constantly tries to reorganize its shape and color structures, connecting similar colors in concentric formations. Moreover the saturation and shape of its colors aggregates are influenced by the duration and proximity of the interaction with the other pluricellular agent, whose motion is abstract and immutable. The metaphor at the heart of this system is a reference to the subject of the 2012 Gender Docufilm Festival in Rome, from which the video was commissioned, that precisely addresses the issues related to the the reengineering and the transmutation of the sexual, physical, mental identity, through the collision / confrontation with the external reality. Coded with Processing, rendered with 3Delight (via Processing). In collaboration with Filippo Ulivieri, music by Massimo Dolce.

LASAL

Harmophon

This video only shows a short part of a longer incoming installation, which explores the relationship between 2 Harmonic waves in different graphical/musical ways.98 pair of points trigger notes depending on the collision position in the Y axis.Panning depends on the X position. For this piece the phase and velocity of booth waves are synchronised to collide in a harmonic chord.In the installation it would be possible to see/hear more complex relationships with longer running time.The chaotic converges in harmonic, the complexity converges in simplicity.

JONATHAN SCHIPPER

THE SLOW INEVITABLE DEATH OF AMERICAN MUSCLE
This sculpture, by Jonathan Schipper, is a machine that advances two full sized automobiles slowly into one another, simulating a head on automobile collision. The gear system can be adjusted so that the crash occurs over the period of a few days, up to one year or more. The movement can be made so slow as to be invisible.