highlike

BR41N.IO

Mindscapes
The BR41N.IO Hackathon brings together engineers, programmers, physicians, designers, artists or fashionistas, to collaborate intensively as an interdisciplinary team. They plan and produce their own fully functional EEG-based Brain-Computer Interface headpiece to control a drone, a Sphero or e-puck robot or an orthosis with motor imagery. Whenever they think of a right arm movement, their device performs a defined action. The artists among the hackers make artful paintings or post and tweet a status update. And hackers who are enthusiasts in tailoring or 3D printing give their BCI headpiece an artful and unique design. And finally, kids create their very own ideas of an interactive head accessory that is inspired by animals, mythical creatures or their fantasy.

FILE SÃO PAULO 2025: SYNTHETIKA – CNDSD & Iván Abreu

Pre(N)atura | Fonocene

CNDSD & Iván Abreu

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

 

Pre(N)atura | Fonocene – Mexico

Speculative audiovisual project inspired by postnatural studies, designed to explore the era of the Fonocene—a period where both human and non-human sounds define sensory experiences and interspecies interactions. In this narrative, Chthulucene beings, hybrid creatures, emerge to challenge traditional forms of communication, using listening as a tool to activate our awareness of interdependence. 

BIO

Iván Abreu is a Mexican-Cuban interdisciplinary artist who uses science, design and technology to create works that question human interaction and social systems. Malitzin Cortés, (CNDSD), is a Mexican artist who explores the intersection of sound, technology and speculative architecture. Her work combines live coding, audiovisuals and critical narratives. 

FILE SÃO PAULO 2025: SYNTHETIKA – Gabe Michael

Unknown

Gabe Michael

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival

 

Unknown – United States

Unknown follows a misunderstood creature haunting the halls of an art museum. Its impressionistic visual style earned the short film the Best Art Direction award at Runway Gen:48 – 2nd Edition.

BIO

Gabe Michael is an award-winning filmmaker and creative technologist specializing in artificial intelligence. He serves as Vice President and Executive Producer of AI at Edelman, advising teams, optimizing production workflows, and exploring creative innovation with AI. With extensive experience as a director and producer, he collaborates with major studios, brands, and digital platforms, and shares his insights on LinkedIn, YouTube, and in UCLA classrooms.

Music: ARTLIST

FILE SÃO PAULO 2025: SYNTHETIKA – Spiral Circus

SILT

Spiral Circus

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Games
Electronic Language International Festival

Silt – United Kingdom

Silt is a surreal puzzle-adventure set in the abyssal depths of a mysterious and menacing ocean. Alone in an underwater void, a diver explores forgotten ruins, using a rare ability to possess sea creatures and descend further into the darkness. With striking visuals and immersive atmosphere, the game was featured in the 2022 Nintendo Indie World Showcase, on the cover of Wireframe magazine, and in the official selection of the London Games Festival.

BIO

Spiral Circus is an independent UK-based studio driven by a passion for the strange and surreal. Their games combine art and design to create visually haunting experiences with poetic narratives and distinctive mechanics.

Www.spiralcircusgames.com Instagram: @spiralcircusgames

FILE SÃO PAULO 2025: SYNTHETIKA – Craca

OUVIR

Craca

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

OUVIR – Brazil

Interactive sound installation simulating the learning process of a community and the creation of a lexicon through memetic exchanges between virtual creatures and visitors. These melody-emitting beings form a physical network that spreads through the architectural space, learning to communicate throughout the exhibition. A rudimentary AI system was built from scratch for the work.

BIO

As a visual artist, he has exhibited at the 13th Mercosur Biennial, II Bienalsur (Argentina), Architecture Biennial, Casa França Brasil, Bispo do Rosário Museum, Santander Cultural, and EAC (Uruguay). He has also performed audiovisual works at festivals like ON_OFF (Itaú Cultural), Brasília Mapping, Abstrata (Fortaleza), Sonora Visual (Recife), among others.

 

This work belongs to the collection of the I.A. Institute of Contemporary Art of Ouro Preto.

QUBIT AI: Leilanni Todd

Floating

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Leilanni Todd – Floating – United States

Floating explores the concept of surrendering and freeing oneself by allowing oneself to float, symbolizing overcoming adversity and mastering self-confidence. Inspired by her grandmother’s journey to overcome her fear of water through swimming, the work uses water and sea creatures as symbols of resilience and transformation. The personal narrative behind the work adds depth to its exploration of overcoming fears and discovering inner strength.

Bio

Leilanni Todd is an award-winning creative director with extensive experience in advertising, fashion and new media. Originally from Toronto and now based in New York, she harmoniously integrates art, technology and culture into her work. Through her FLOAM WORLD platform, Leilanni creates surreal narratives, reimagines traditional norms in fashion and advertising, and addresses complex human issues with humor and creativity.

QUBIT AI: Dennis Schöneberg

Russian Roulette

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Russian Roulette – Germany

An incessant bass drum drives the journey through an eccentric world populated by fruity alien creatures in a cheerful and colorful environment.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Believe by Russian Roulette

GUTO NÓBREGA

Breathing
File Festival
Breathing is a work of art based on a hybrid creature made of a living organism and an artificial system. The creature responds to its environment through movement, light and the noise of its mechanical parts. Breathing is the best way to interact with the creature.
This work is the result of an investigation of plants as sensitive agents for the creation of art. The intention was to explore new forms of artistic experience through the dialogue of natural and artificial processes. Breathing is a pre-requisite for life, and is the path that links the observer to the creature.Breathing is a small step towards new art forms in which subtle processes of organic and non-organic life may reveal invisible patterns that interconnect us.Breathing is a work of art driven by biological impulse. Its beauty is neither found isolated on the plant nor in the robotic system itself. It emerges at the very moment in which the observer approaches the creature and their energies are exchanged through the whole system. It is in that moment of joy and fascination, in which we find ourselves in a very strange dialogue, that a life metaphor is created.Breathing is the celebration of that moment.

studio smack

PARADISE – A contemporary interpretation of The Garden of Earthly Delights

Lo Studio Smack, meglio conosciuto per il video musicale Witch Doctor di De Staat, ha rilasciato una nuova animazione: un’interpretazione contemporanea di uno dei dipinti più famosi del primo maestro olandese Hieronymus Bosch, The Garden of Earthly Delights. Nel loro ultimo lavoro, il gruppo ha ripulito il paesaggio originale del pannello centrale del dipinto di Bosch e lo ha ricostruito in un’allucinante animazione 4K. Le creature che popolano questo parco giochi al coperto incarnano gli eccessi e i desideri della civiltà occidentale del XXI secolo. Consumismo, egoismo, evasione, richiamo dell’erotismo, vanità e decadenza. Tutti i personaggi sono metafore per la nostra società in cui i solitari sciamano nel loro mondo dei sogni digitale. Sono riflessi simbolici dell’ego e dell’immaginazione delle persone come si vedono, a differenza della versione di Bosch, in cui tutti gli individui sembrano più o meno uguali. Da un Hello Kitty arrapato a un serpente del pene che caccia alla coca Da uno spybot incarnato a polli fritti senza testa. Questi personaggi, una volta figure di sogno dipinte con precisione, sono ora modelli 3D creati digitalmente. A tutti loro è stato dato il proprio ciclo di animazione per vagare nel paesaggio. Inserendoli tutti insieme in questo affresco sintetico, il quadro non è mai lo stesso. Ciò che l’animazione e il trittico di Bosch hanno in comune è che difficilmente riuscirai a sopportare tutto, puoi guardarlo per ore. “Paradise” è stato commissionato dal Museo MOTI nei Paesi Bassi per la mostra New Delights, che fa parte del 500 ° anniversario di Hieronymus Bosch. Una gigantesca installazione video di quest’opera è esposta nel Museo fino al 31 dicembre 2016.

localStyle (Marlena Novak & Jay Alan Yim) in collaboration with Malcolm MacIver

Scale
‘scale’ is an interspecies art project: an audience-interactive installation that involves nocturnal electric fish from the Amazon River Basin. Twelve different species of these fish comprise a choir whose sonified electrical fields provide the source tones for an immersive audiovisual environment. The fish are housed in individual tanks configured in a custom-built sculptural arc of aluminum frames placed around a central podium. The electrical field from each fish is translated into sound, and is thus heard — unprocessed or with digital effects added, with immediate control over volume via a touchscreen panel — through a 12-channel surround sound system, and with LED arrays under each tank for visual feedback. All software is custom-designed. Audience members interact as deejays with the system. Amongst the goals of the project is our desire to foster wider public awareness of these remarkable creatures, their importance to the field of neurological research, and the fragility of their native ecosystem.The project leaders comprise visual/conceptual artist Marlena Novak, composer/sound designer Jay Alan Yim, and neural engineer Malcolm MacIver. MacIver’s research focuses on sensory processing and locomotion in electric fish and translating this research into bio-inspired technologies for sensing and underwater propulsion through advanced fish robots. Novak and Yim, collaborating as ‘localStyle’, make intermedia works that explore perceptual themes, addressing both physical and psychological thresholds in the context of behavior, society/politics, and aesthetics.

Raven Kwok

1194D^3
Initially started as a tweak of 115C8 in 2013, one of Kwok’s Algorithmic Creatures based on finite subdivision, 1194D is an experiment on multiple geometric creatures co-existing within a tetrahedron-based grid environment. In 2017, The project was improved and revised into an immersive triple-screen audiovisual installation as 1194D^3 for .zip Future Rhapsody art exhibition curated by Wu Juehui & Yan Yan at Today Art Museum in Beijing, China. The entire visual is programmed and generated using Processing. All stages are later composed and exported using Premiere.

Renzo Piano

The New Pathe Foundation Headquarters
Renzo Piano Building Workshop designed the organic creature” in the courtyard of a 19th-century block to house the new headquarters of the Fondation Jérôme Seydoux-Pathé – dedicated to preserving the history of French film company Pathé and promoting cinematography.
The egg-shaped form connects to the surrounding Haussmann-era buildings at four points. Its form curves away from the existing buildings and its top peeks over the roofline.

Ridley Scott

David, Artificial Intelligence

Prometheus & Alien Covenant

“Since the first sequence, when he interacts briefly with the man who gave him life and soon realizes the stupidity of his mania for greatness, the android demonstrates wanting even more than what he received at birth. Could he, a creature, become a creator?” Virgílio Souza

cinema

Asao Tokolo

ppp-creatures-generator
Asao Tokolo studied at the AA School of Architecture in London following graduation from Tokyo Zokei University in 1992. His decorative patterns based on the concept of ‘connection’ stem from September 11, 2001, and he continues to work in fields straddling art, architecture, and design. He designs and creates simple geometric crests and patterns that can be drawn with a ruler and compass, and three dimensional forms using the same principles.

David Lynch

Дэвид Линч
ديفيد لينش
大卫·林奇
デビッドリンチ
데이비드 린치
Дэвид Линч
Eraserhead
The Man in the Planet (Jack Fisk) pulls levers in his home in space, while the head of Henry Spencer (Jack Nance) floats in the sky. A giant spermatozoon-like creature emerges from Spencer’s mouth, floating into the void. The Man in the Planet appears to control the creature with his levers, eventually making it fall into a pool of water.
cinema

RUAIRI GLYNN

Fearful Symmetry
Taking its title from a line in William Blake’s poem “The Tyger”, the installation is inspired in part by the visceral description of an encounter with a creature in the night. So startling that the author questions the purpose and tools that could make such a life form. Intending to bring visitors to a primal state of hyper-awareness, the encounter of the work aimed to create such a visceral encounter.

BILL VORN

DSM-VI
DSM-VI est une suite logique à notre approche artistique de création de mondes artificiels et de systèmes entièrement robotiques. Cette fois, nous voulons créer un univers qui met en scène des créatures exprimant des symptômes de comportements psychologiques «anormaux» et confrontés à de graves problèmes de «santé mentale», tels que névrose, psychose, troubles de la personnalité, paranoïa, schizophrénie, dépression, délire, etc. formes de comportement et troubles mentaux. Le titre du projet est inspiré du célèbre manuel de référence publié par l’American Psychiatric Association, le DSM-IV. Le DSM-IV (Manuel diagnostique et statistique des troubles mentaux) est considéré comme la bible de la psychiatrie moderne. Tantôt glorifié tantôt fortement critiqué, il s’agit d’un ouvrage de représentation qui décrit et classe les troubles du comportement humain et les maladies mentales. La version IV du DSM a été publiée en 1994 puis révisée en 2000. La version V est actuellement en préparation et devrait à terme être publiée en 2012. Avec ce projet, nous proposons la version VI. A l’instar de certains de nos précédents travaux conçus autour de l’idée de «la misère des machines» (voir La cour des miracles), le projet DSM-VI veut poursuivre notre travail de création sur la métaphore du vivant en interrogeant désormais la notion d’une «psychose des machines».

Richard Nicoll

Fiber Optic Dress
At the intersection of fashion and digital innovation comes wearable tech. Giving analog clothing and accessories a futuristic upgrade, it promises to completely redefine their form and function. One of the most stunning examples of the tech-chic trend is a headline-making dress dubbed the “jellyfish.” Created by designer Richard Nicoll, it appeared to float down the runway at London Fashion Week exuding the same phosphorescent glow of the eerily gorgeous sea creatures that inspired it. (Except his dress used strings of fiber optics—no stinging tentacles here!)