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GREGORY CHATONSKY

I Just Don’t Know What To Do With Myself

 

I Just Don’t Know What to Do with Myself est une série d’appareils autour des empreintes digitales. L’empreinte digitale est une image que chacun d’entre nous porte en lui. Cette installation cherche à détourner son usage habituel et l’identification avec une transformation imprévisible. L’installation interactive permet au visiteur de scanner son empreinte et de voir l’image évoluer dans le temps. L’empreinte digitale dérive et se casse comme un iceberg sur un océan limité par l’écran.

FILE SÃO PAULO 2025: SYNTHETIKA – Darren Slater (DSM)

Pods

Darren Slater (DSM)

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – INTERATOR
Electronic Language International Festival

Pods – United Kingdom

Pods is an atmospheric fusion of original music and Darren Slater’s mesmerizing AI-generated visuals. This 4K video takes viewers on a surreal journey through an abstract world filled with floating organic forms and fluid transformations. The sci-fi-inspired imagery and immersive soundscape complement each other perfectly, creating an otherworldly audiovisual experience that lingers in the imagination.

BIO

Darren Slater is a musician and amateur visual artist based in the UK. He composes cinematic soundtracks in ambient and techno-house styles with sci-fi inspiration, using attribute-free loops and sound effects. He uses Krea AI Animator to bring AI-generated images to life, creating immersive experiences. He also works as a traditional artist, painting fantasy worlds with brushes and pigments.

FILE SÃO PAULO 2025: SYNTHETIKA – Clarissa Ribeiro

Afterlives-Chimeras: Wetland Carbonized Memories

Clarissa Ribeiro

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – WORKSHOP
Electronic Language International Festival

 

Afterlives-Chimeras: Wetland Carbonized Memories – Brazil

Afterlives-Chimeras: Wetland Carbonized Memories reimagines ancient Egyptian animal mummification through the lens of ecological tragedy. Inspired by Brazilian swamps and the destruction of wildlife caused by agribusiness, mining, and the steel industry, the project uses AI (Krea.AI and Meshy.AI) to create hybrid creatures from images of charred animals. The chimeras, 3D printed with PLA, reminiscent of mummified linen, symbolize loss, transformation, and the urgency of ecological balance.

BIO

Clarissa Ribeiro is an Assistant Professor of Visual Arts at USP and former Director of Roy Ascott’s Technoetic Arts Studio in Shanghai. A PhD holder with a Fulbright postdoctoral degree, she intersects art, science, and technology in morphogenetic practices, adopting animism as a way to navigate ecologies as cosmologies.

FILE SÃO PAULO 2025: SYNTHETIKA – Jorge Bandera

Disconnection

Jorge Bandera

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival

 

Disconnection – Colombia

Desconexion explores the transformation of energy. The piece intertwines spiritual and scientific perspectives—grounded in the Law of Conservation of Energy and Einstein’s Theory of Relativity. Symbolizing the continuous metamorphosis of life, the work reveals the eternity of energy, where the end of each cycle marks a new beginning.

BIO

Jorge Bandera is a multimedia designer and assistant professor at the Universidad de los Andes in Bogotá, Colombia. A specialist in design, interactivity, animation, and immersive experiences, he has collaborated with institutions such as Google, Teatro Mayor, and the Ministry of Culture. He is also an advocate of interdisciplinary co-creation in education.

FILE SÃO PAULO 2025: SYNTHETIKA – WOW Studio by D2D

UnBoxing the Infinite

WOW Studio by D2D

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – LED SHOW
Electronic Language International Festival

 

UnBoxing the Infinite – Egypt

The work explores the intersection between reality and hyperreality. As a dancer traverses confined spaces, discovers portals, and creates magical worlds with the audience. Using dynamic motion tracking and live visuals, the performance inspires transformation, creativity, and self-liberation, breaking down boundaries of perception.

BIO

Elena Kauffmann is the founder and creative director of WOW Studio (Egypt), focused on media arts, XR, and AI. She created WOW Zone, an experimental space powered by immersive technologies, and is a co-founder of VR developer UBR. She works as a creative producer, immersive experience designer, and art director. Carolina Assis is a Colombian contemporary dancer based in Egypt. Amr Ali is one of WOW Studio’s lead tech artists.

FILE SÃO PAULO 2025: SYNTHETIKA – Jiatong Yao

ChromaPause

Jiatong Yao

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

ChromaPause – China

ChromaPause is an experimental film that explores the relationship between urban life, posthuman identity, and the yearning for nature in a digitalized world. Futuristic flowers bloom in a surreal mesh, symbolizing the balance between the organic and the synthetic. Posthuman figures merge with the technological landscape, embodying the convergence of humanity and technology. The work invites pause and reflection in this pulsating universe.

BIO

Jiatong Yao connects art, technology, and culture, exploring XR, 3D, AI, and interactive computing. He reflects on the transformation of the modern self through technology, creating immersive experiences that intertwine humanity and the digital age. With a background in computer science and technical art, he develops innovative projects on the impacts of information on society. 

FILE SÃO PAULO 2025: SYNTHETIKA – Michael Betancourt

Garden

Michael Betancourt

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – CGI VIDEOS
Electronic Language International Festival

 

Garden – United States

Garden is a generative glitches animation created by deliberately conflicting AI (LoRA) models. Using multiple LoRA models to generate images that evoke flowers in a garden, the work transforms traditional representations of plant life into a fluid and hallucinatory exploration of growth, decay, and metamorphosis. These transformations suggest alternative ways of understanding organic growth, where the boundaries between individual organisms become fluid and permeable.

BIO

Michael Betancourt is a contemporary Cuban-American critical theorist, filmmaker, and artist-researcher known for his pioneering work in the fields of Digital Capitalism, Motion Graphics , and Glitch Art . Since 1990, he has explored the intersection of technology, culture, and aesthetics in a diverse practice unified by a constant concern with the poetic potential of images generated by errors.

FILE SÃO PAULO 2025: SYNTHETIKA – Caspar de Gelmini

Die Kunst ist der nächste Nachbar der Wildnis

Caspar de Gelmini

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Die Kunst ist der nächste Nachbar der Wildnis – Germany

in Art is the Closest Neighbor of the Wilderness, Caspar de Gelmini originally intended to create the entire video using Super8 film, and some pre-release versions were indeed produced in that format. However, he ultimately decided to reshoot the entire work digitally. A distinctive feature of the video is its extensive use of macro lenses—particularly in capturing close-up shots of grasses and in the transformation of real images into AI-generated visuals.

BIO

Caspar de Gelmini studied Music Composition and Video Art at the Music and Art Universities in Rostock, Weimar, Stock holm, Basel, Salzburg, Stuttgart, Paris and Braunschweig (Bachelor and Master both in Music and Art). Now he lives and works as a Media Artist in Berlin, Germany and teaches at a high school.

FILE SÃO PAULO 2025: SYNTHETIKA – Frederik De Wilde

Hunter and Dog

Frederik De Wilde

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

Hunter and Dog – Belgium

Genetic and evolutionary algorithms reinterpret an existing artwork. De Wilde uses digital scans and custom genetic and evolutionary algorithms as a deconstruction technique to reinterpret and update the nineteenth-century work Hunter and Dog from sculptor John Gibson R. A. (1790–1866).

Frederik De Wilde’s Hunter and Dog interrogates the intersections of human evolution, genetic engineering, and the hybridization of technology and biology. De Wilde reinterprets the historical sculpture through the lens of post-evolutionary theory, engaging with contemporary debates on CRISPR, synthetic biology, and the implications of human-directed genetic modification. CRISPR, the revolutionary gene-editing technology, has introduced an unprecedented rupture in the trajectory of evolution. No longer constrained by the slow mechanisms of natural selection, humans now possess the ability to intervene directly in their own genetic blueprint, marking a shift toward a post-Darwinian paradigm. This technological power, however, is not neutral; it emerges from a historical lineage of scientific inquiry deeply entangled with colonialism. The history of genetic manipulation is inseparable from colonial bioprospecting, eugenics, and exploitative medical experimentation on marginalized populations. Colonial regimes treated bodies—both human and non-human—as sites of intervention, control, and optimization, a logic that persists in contemporary biotechnological frameworks. Post-colonial discourse reveals how genetic engineering risks perpetuating these legacies, reinforcing power asymmetries between those who wield biotechnological control and those subjected to its consequences. CRISPR, while offering the promise of eradicating disease and expanding human potential, also raises ethical concerns about genetic stratification, bio-capitalism, and the commodification of life itself. De Wilde’s work visualizes these tensions, making visible the processes of cell division and morphogenesis—the very biological mechanisms now subject to human intervention. Hunter and Dog does not merely depict the transformation of a neoclassical form but speculates on the future of the human body as a site of engineered evolution. From a decolonial perspective, the artwork questions who has the authority to edit life and to what ends. It challenges the techno-utopian narratives that frame genetic modification as an inevitable progress while obscuring its social, ethical, and ecological implications. By hybridizing art, science, and technology, Hunter and Dog compels us to confront the uncertainties of a CRISPR-driven future: Will genetic editing reinforce existing inequalities, or can it be decolonized and democratized? How do we navigate this post-natural frontier without losing the human—and more-than-human—dimensions of our existence? De Wilde’s work invites us into this speculative space, where the hunter, the dog, and the algorithm coalesce into a vision of a world where biology is no longer destiny, but a site of contested agency.

Where are we going from here? 

BIO

Frederik De Wilde fuses art, science, and tech. Known for his Blackest-Black works that inspired Kapoor’s Vantablack, he has shown at Venice Biennale, BOZAR, MAAT, Pompidou, and ZKM, winning awards like Ars Electronica.

QUBIT AI: Camila Magrane

The Witness

FILE 2024 | Installations
International Electronic Language Festival

Image activated by augmented reality, where 3D animated subjects and scenarios are integrated into a physical photograph. Inspired by the work of Carl Jung, the image is part of a larger series that explores themes such as identity, introspection and transformation. Through AR, game elements were introduced into the piece, offering virtual content unlockable through interactions.

Bio

Camila Magrane is a Venezuelan-American visual artist known for her augmented reality images, integrating 3D animated scenes and subjects into physical photographs. With experience in video game development and a passion for analog photography, she explores the dialogue between the virtual and physical worlds. Magrane’s images are inspired by surrealist compositions and reference the graphic hyperrealism of contemporary video game design.

QUBIT AI: Leilanni Todd

Floating

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Leilanni Todd – Floating – United States

Floating explores the concept of surrendering and freeing oneself by allowing oneself to float, symbolizing overcoming adversity and mastering self-confidence. Inspired by her grandmother’s journey to overcome her fear of water through swimming, the work uses water and sea creatures as symbols of resilience and transformation. The personal narrative behind the work adds depth to its exploration of overcoming fears and discovering inner strength.

Bio

Leilanni Todd is an award-winning creative director with extensive experience in advertising, fashion and new media. Originally from Toronto and now based in New York, she harmoniously integrates art, technology and culture into her work. Through her FLOAM WORLD platform, Leilanni creates surreal narratives, reimagines traditional norms in fashion and advertising, and addresses complex human issues with humor and creativity.

QUBIT AI: Luigi Novellino (aka PintoCreation)

Blob Alien Mouth

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Luigi Novellino (aka PintoCreation) – Blob Alien Mouth – Italy

The journey begins with Deforum, using the Automatic1111 interface to create basic images with the StableDiffusion XL, EndjourneyXL, and Lora XLFullArt templates. The video undergoes a transformation using the Absolute Reality model and Lora Aurora style, guided by the IPAdapter node and refined by QrCode Controlnet.

Bio

Fascinated by the limitless domain of AI, Luigi Novellino adopts the title syntographer, a term that resonates deeply within the community. The artist often asks himself: “am I an artist?” Art, in his view, defies rigid definitions or limits; it represents a fluid expression of creativity that transcends labels. The artist’s ultimate goal is to awaken something in the viewer, provoking thoughts and evoking emotions.

Credits

Music: Oleh Boretskyi

Roman Ermakov

Роман Ермаков
live sculpture

Our perception — the only true reality. Creation as a feeling that generates the image, expressed in the form. Beauty manifesto calling to go beyond that limit imagination. The aesthetics of art can not be reduced to a clear set of building blocks with which you can strengthen or weaken the perception of contrast. Beauty should not be subjected to analysis, that is communication and the call to participate in the transformation of the emotional to the visible.The process of creating — is the alignment of the mosaic, many repetitions of simple and pure elements, which form a collection, harmonious in its incompleteness.

Camille Legrand & Bart Hess

Epistēmē
Titled with the Ancient Greek word for knowledge and understanding, the installation is born of the belief that we absorb knowledge through the senses, with the skin acting as an interface between the body and the world around us. ‘To illustrate the skin in states of transformation, I imagined it as a canvas for sensations felt and information absorbed. The digital manipulation in each film melds body and sensation, skin and material, reality and virtuality to express the effects of each product,’

UVA UNITED VISUAL ARTISTS

Present Shock
Present Shock confronts the viewer with a barrage of statistical clocks representing real-time information about the world—from life-changing global events to the banal trivia of everyday existence—highlighting how the speed and volume of data in the Information Age present new challenges to our limited cognitive apparatus. Many of the statistics presented occur at timescales and spatial horizons that similarly defy our perception or comprehension. Disturbing the inertia of the here and now, they reveal the fluctuating state of dynamic transformation that characterizes life on earth.

Van Grimde Corps Secrets

Eve 2050
Nous sommes en 2050, dans un monde ou être humain ne signifie plus la même chose. Les avancées technologiques et biomédicales des 30 dernières années ont bouleversé le statut du corps et redéfini les identités. Certains humains ont embrassé les progrès technologiques, jusqu’à augmenter leurs corps avec des dispositifs artificiels. D’autres ont préféré s’hybrider avec d’autres espèces, faisant du biologique et du vivant leur technologie à eux. D’autres encore chérissent et honorent le corps originel, refusant toute modification corporelle ou n’ayant pas les moyens de s’augmenter. La web série Eve 2050 nous emmène au cœur de ce monde étonnant à travers 5 épisodes qui suivent le parcours d’Eve. Personnage symbolique, de toutes origines culturelles, à la fois enfant et adulte, homme, femme, transgenre, être de chair, virtuel ou artificiel. Eve 2050 propose un voyage inédit vers les corps et les êtres de demain.

FUSE

FRAGILE
Fragile is an audio-visual installation that aims to investigate the relationship between stressful human experience and the transformations that occur in our brain. Recent scientific research has shown that neurons belonging to different areas of our brain are affected by stress. In particular stress causes changes in neuron circuitry, impacting their plasticity, the ability to change through growth and reorganization.
Our process exploits the scientific data provided by the Society for Neuroscience and elaborates this information trying to show the effect of external interactions on our nervous system and ultimately on our relationship with the outside world. In order to achieve this we developed an artwork composed of different digital representations following one another, branching into 5 screen projections.

BERND LINTERMANN AND PETER WEIBEL

YOUR:R:CODE
LE TITRE PEUT ÊTRE LIRE DE DEUX MANIÈRES DIFFÉRENTES : L’INTERPRÉTATION “VOTRE CODE” INDIQUE QUE PENDANT L’INSTALLATION, LES VISITEURS OBSERVENT DIFFÉRENTS TYPES DE TRANSFORMATIONS NUMÉRIQUES D’EUX-MÊMES. EN ENTRANT, UN VISITEUR VOIT TOUJOURS SON REFLET DE FAMILLE DANS UN MIROIR – LA REPRÉSENTATION VIRTUELLE LA PLUS RÉELLE QUE NOUS POUVONS IMAGINER – L’IMAGE DU MIROIR SE TRANSFORME PROGRESSIVEMENT EN UN CORPS INDUSTRIEL DE DONNÉES NUMÉRIQUES JUSQU’À CE QU’UN VISIBLE CODÉ À LECTURE, ENFIN, LE REPRESENTATIF. AU FINAL, IL EST EXEMPT DE REPRÉSENTATION VIRTUELLE ET SE MATÉRIALISE DANS UN ÉCRAN FLIP-DOT. LA DEUXIÈME FAÇON DE LIRE LE TITRE DE LA PIÈCE, « VOUS ÊTES CODE », SOULIGNE QUE NOUS SOMMES NOUS-MÊMES CONSTITUÉS D’UN CODE, QUI, ENTRE AUTRES, EST MANIFESTÉ DANS LE CODE GÉNÉTIQUE.

Ann Veronica Janssens

Hot Pink Turquoise
Janssens’ works range wide, but they can all be described as sculptures that use the space as a stage for sensory activity. The simple white architecture of Louisiana’s South Wing becomes a resonating surface for Janssens’ both fragile and dizzying art – fragile because the works and their components are very simple while their effect elevates them above the material. Janssens herself often uses the word fluid to describe the effect of her works – even for example when they consist of a 6.5 metre long iron girder polished at the top so the room is reflected and it is hard to fix your gaze on the object. Janssens seeks no control of either works or viewers, for as the Dutch theorist Mieke Bal has said, Janssens’ artworks are at one and the same time object and event. Many of the works in the exhibition can evoke the sensation of standing at the threshold of something. They stress transitions and transformations between on the one hand a material level – evoked by glass, colour, liquids and not least light – and on the other hand a dynamic experience of time and space.

Carlos Motta

Patriots, citizens, lovers was developed in conversation with Ukrainian journalist Maxim Ivanukha as a commission of the PinchukArtCentre’s Future Generation Art Prize 2014 and is composed of ten urgent interviews with Ukrainian LGBTI and queer activists who discuss the critical and dire situation of lesbian, gay, trans and intersex lives in Ukraine in times of war[…] Social invisibility, physical and psychological abuse, political violence, and a deeply patriarchal culture frame the context for the difficult work of LGBTI activists who denounce discrimination and demand the transformation of the system.

Kimchi and Chips

Difference and Repetition
The title references Deleuzes thesis ‘Difference and Repetition’ – his attempt to understand reality without referring to identities. The artists aim to ‘unidentify’ the audience – to criticize the bubbles of reality which technology has helped us to build around ourselves. By allowing ourselves to remove our identity occasionally, we can better understand the thoughts of those we disagree with and therefore better work together to build a combined reality. Difference (in both senses) is generated by the motion control system which continuously changes the pose of the mirrors relative to the viewer. This movement disrupts space itself, creating a transformation similar to that of a Lorentz transformation when one travels close to the speed of light. This causes space itself to compress, twist and break, giving the viewer a tool for observing the non-absolute nature of time.

nohlab

prima materia

Prima materia, as the first element, the ubiquitous starting material required for the alchemical processes, reveal transformation of our times.The matter of all forms create various transmutations, attached to laboratory processes, form and color changes in 3D, used as a model for the individuation process, and as a device in art and technology.That pure matter, existing in nature, is converted to other imperfect bodies that it interacts with, and this way is rediscovered and brought to the front by art and technology.

Fuse

Ljós
Ljós (Icelandic for ‘light’) has been conceived in continuity with the research carried out by fuse* in the field of digital and performative arts, which explores the deep connection between light, space, sound and movement. In Ljós, the performer is the means that allows the viewer to access a surreal and dreamlike space, a dimension with no gravity nor time, made by sounds and images reacting and interacting in real time. A shape-changing universe, which evolves from amniotic fluid in the beginning – protecting and supporting the performer – to the setting for violent explosions and transformations later – leading her to a direct contact with ground and Earth.

Can Büyükberber

Morphogenesis
Morphogenesis (from the Greek morphê ‘’shape” and genesis “creation”; literally, “beginning of the shape”) is the biological process that causes an organism to develop its shape. As a fulldome and virtual reality piece inspired by the phenomenon of emergence in self-organized systems, Morphogenesis consists of continuous transformation of fundamental geometrical patterns and uses them as the building blocks of immersive spaces.

Michael Najjar

Terraforming
The video work “terraforming” focusses on the transformation of a natural environment through energy input. The underpinning idea is that of three phase system change. This begins with the stage of equilibrium where a system is in a certain balance and not changing at all. In the next stage an evolving system enters a state of motion and change where it moves away from equilibrium. The third and final stage is the phase of transformation in which the original system becomes something else. The key element in this transformation process is the sun. This process is called terraforming, whereby a hostile environment, i.e. a planet that is too cold, too hot, or has an unbreathable atmosphere, can be altered to make it suitable for human life. Such a process is not merely a futuristic scenario but represents exactly what is happening on Earth at this moment as the process of atmospheric change brought about by increasing CO2 emissions heats up our planet and speeds up the process of climate change.
video

Christa Sommerer and Laurent Mignonneau

The Interactive Plant Growing
Interactive Plant Growing is an installation that deals with the principle of the growth of virtual plant organisms and their change and modification in real time in 3D virtual space. These modifications of pre-defined “artificially living plant organisms” are mainly based on the principle of development and evolution in time. The artificial growing of program-based plants expresses the desire to discover the principle of life as defined by the transformations and morphogenesis of certain organisms. Interactive Plant Growing connects the real-time growing of virtual plants in the 3D space of the computer to real living plants, which can be touched or approached by human viewers.

Oscar Sol

Trinity
Trinity is an audiovisual interactive dance piece which tells the journey of a body going through different states of perception of the space. Through movement, the body is immersed in an environment of textures and audiovisual landscapes that not only accompany but will push to a transformation process.This work proposes a profound, clear and efficient interaction between its three elements: the triad of movement, sound and visuals. This interaction is understood as a dialogue which passes through different levels of intensity and transformations throughout the piece and is focused in the detection of the following qualities and patterns of movement like: forces and directions, acceleration, position, speed and body area.

Bahar Yürükoğlu

Flow Through

“Flow Through takes as its departure point Bahar Yürükoğlu’s experiences during her travels to the Arctic Circle in 2015, both in the summertime, when the sun doesn’t set, and during the winter months, when darkness prevails. In the exhibition, the artist creates fictional spaces based on the dualities she observed in the Arctic region; blurring the boundaries between presence and absence, past and future, nature and civilisation, as well as cyclical movements and inevitable transformations, these installations, photographs and videos test the viewer’s perceptive capacities, and demand that the dichotomy between the subject and the object is set aside”. Duygu Demir

MARGOLIS BROWN

THE BED EXPERIMENT ONE

Witness as the covers are pulled back to reveal the rites and rituals of the untamable Homo Sapiens in its favorite nesting place — a giant bed! Like a bizarre nature documentary THE BED EXPERIMENT tracks four males and four females, who while confronting their deepest fears and desires, balance the witty and weird against the painfully true to life.

“As the piece proceeds, the focus shifts from mating rituals to the antics of lovemaking, from the battle of the sexes to baby worship, and from dreams of conquest to nightmares of disembowelment. The bed turns from the cradle of civilization into a hospital cot, from a sultry desert to a tundra of monsters. As the scenes evolve — the performance is a 60-minute continuum — the tone mysteriously oscillates between extremes of farcicality or pathos. How the performers effect these wondrous transformations is one of the Adaptors’ most singular professional secrets”. Alan M. Kriegsman

Void

Abysmal
Abysmal means bottomless; resembling an abyss in depth; unfathomable. Perception is a procedure of acquiring, interpreting, selecting, and organizing sensory information. Perception presumes sensing. In people, perception is aided by sensory organs. In the area of AI, perception mechanism puts the data acquired by the sensors together in a meaningful manner. Machine perception is the capability of a computer system to interpret data in a manner that is similar to the way humans use their senses to relate to the world around them. Inspired by the brain, deep neural networks (DNN) are thought to learn abstract representations through their hierarchical architecture. The work mostly shows the ‘hidden’ transformations happening in a network: summing and multiplying things, adding some non-linearities, creating common basic structures, patterns inside data. It creates highly non-linear functions that map ‘un-knowledge’ to ‘knowledge’.

Roman Ermakov

Alchemy 3

Our perception — the only true reality. Creation as a feeling that generates the image, expressed in the form. Beauty manifesto calling to go beyond that limit imagination. The aesthetics of art can not be reduced to a clear set of building blocks with which you can strengthen or weaken the perception of contrast. Beauty should not be subjected to analysis, that is communication and the call to participate in the transformation of the emotional to the visible.

Zeitguised

geist.xyz
A synthetic ghost shifts simulated textiles from passive matter to live organisms. They behave like apparitions in an artificial choreography, with movements that are imaginary yet familiar. Like a constant metamorphosis, the same sequence gets transformed over and over again. At each step, all aspects of the designs are modified, from algorithmic pattern to color scheme to fabric behaviour. The results are meandering layers of style changes. A linear montage shows the intricate details. Shuffled layers of metronomic sounds emphasize the transformation fluctuating in and out of sync.

Ouchhh

H OM E OMOR PH ISM

Dome A/V Performance

A homeomorphism, also called a continuous transformation, is an equivalence relation and
one-to-one correspondence between points in two geometric figures or topological spaces
that is continuous in both directions.Many forms observed in nature can be related to geometry. In accordance with classical geometry,the shapes that found in nature are consisting of lines and planes, circles and spheres,
triangles and cones. These shapes actually are a powerful abstraction of reality, so we need primitive objects to give a form and understand the complex structure that exists in nature.

 

Pedro Reyes

Return to Sender
Disarm music box
For the work group Disarm, he was able to use 6,700 weapons confiscated in the Mexican drug war and transform these into musical instruments[…] They play well-known, classical music pieces from the respective manufacturer’s country of origin. A musical box made with Glock pistol parts plays Mozart, Beretta barrels Vivaldi, while Reyes’s weapon of choice for Swiss songwriter Mani Matter is the Carabine. Reyes is concerned with «upcycling» – transforming an instrument of death into a musical instrument that stands for dialog and exchange. He undertakes this transformation process with the conviction that the physical act is always accompanied by an idealistic one and appeals to the spiritual dimension of this quasi-alchemical operation towards the good.

Cocolab

White Canvas
“CoCoLab engages in the area of programming languages. We provide frameworks for the analysis and the transformation of programs. Our technology is based on know-how from compiler construction. The frameworks contain parsers and preprocessors which convert source code to abstract syntax trees and symbol tables. These data structures are the foundation of program analysis and program transformation.”

Onformative

True/False
True/False is a kinetic sculpture composed of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns. The transformation of the sculpture is based on the shifting elements and their correlation to each other. As the segments do not move independently, for any of the cylinders on a column to change, the segments affected must work in unison to achieve the command. Reminiscent of devices originally used for calculations, such as Turing machines, the sound originates from the mechanical movement of the moving parts thus making the algorithm audible. The rhythm of »true/false« is captivating as variations in the visual choreography result in distinctive changes in its soundscape. Through the generation of algorithmic patterns and the repetition of endless tasks, »true/false« transforms itself into something more than the sum of its elements to reveal the beauty hidden within a basic algorithm.

CORNELIA PARKER

كورنيليا باركر
科妮莉亚·帕克
קורנליה פרקר
コーネリア·パーカー
코넬리아 파커
Корнелии Паркер
two rooms

For some years Cornelia Parker’s work has been concerned with formalising things beyond our control, containing the volatile and making it into something that is quiet and contemplative like the ‘eye of the storm’. She is fascinated with processes in the world that mimic cartoon ‘deaths’ – steamrollering, shooting full of holes, falling from cliffs and explosions. Through a combination of visual and verbal allusions her work triggers cultural metaphors and personal associations, which allow the viewer to witness the transformation of the most ordinary objects into something compelling and extraordinary.

Golan Levin, Chris Sugrue and Kyle McDonald

The Augmented Hand Series
The “Augmented Hand Series” (by Golan Levin, Chris Sugrue, and Kyle McDonald) is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. It consists of a box into which the visitor inserts their hand, and a screen which displays their ‘reimagined’ hand—for example, with an extra finger, or with fingers that move autonomously. Critically, the project’s transformations operate within the logical space of the hand itself, which is to say: the artwork performs “hand-aware” visualizations that alter the deep structure of how the hand appears.

Skylar Tibbits and Arthur Olson

The Self-Assembly Line
Can we create objects that assemble themselves — that zip together like a strand of DNA or that have the ability for transformation embedded into them? These are the questions that Skylar Tibbits investigates in his Self-Assembly Lab at MIT, a cross-disciplinary research space where designers, scientists and engineers come together to find ways for disordered parts to become ordered structures.

TIM HAWKINSON

蒂姆·霍金森
ティム·ホーキンソン
تيم هاوكينسون
Möbius Ship

The ambitious and imaginative structure of Hawkinson’s sculpture offers an uncanny visual metaphor for Melville’s epic tale, which is often considered the ultimate American novel. Möbius Ship also humorously refers to the mathematical concept of the Möbius Strip. Named after a nineteenth-century astronomer and mathematician, the Möbius Strip is a surface that has only one side, and exists as a continuous curve. Its simple yet complex spatial configuration presents a visual puzzle that parallels Hawkinson’s transformation of the mundane materials into something unexpected.

DAVID ALTMEJD

大卫·阿尔特米德

Dans son travail de réflection, il y a de l’érotique et de l’onirique en quantité, et son intérêt pour la transformation des corps nous place d’emblée du côté d’un rapport intime et empathique à ses grands lycanthropes qui nous ressemblent, captés en pleine transformation et comme coincés quelque part entre l’humain et l’animal, le vivant et le minéral.

Ses oeuvres sont complexes et souvent autoréférentielles : des moulages et des objets sont mis en scène dans un décor exubérant, chargé d’ornements, de bijoux, de breloques et de toutes sortes de choses scintillantes. Il y a des fleurs aussi, des écureuils naturalisés, des ossements, des cheveux synthétiques, des cristaux, le morbide toujours inextricablement mêlé à une étrange beauté qui n’est jamais très loin du monde de l’enfance. Il y a aussi l’idée de la décapitation, de la douleur et de la violence.

RYOJI IKEDA

池田亮司
이케다 료지
Редзи Икеда
Spectra
spectra is a series of large scale installations employing intense white light as a sculptural material. The installations are designed in response to specific gallery spaces or public sites selected by the artist. White light is one of the purest forms of transformation from electricity. We see a pure state of energy. Through these installations we witness how the pure transformation transforms the environment itself and ourselves.

MICHAEL NAJJAR

史上第一位進入太空的藝術家
Bionic Angel

The work series “bionic angel takes as its starting point the future transformation and technological control of human evolution. Rapid development in the field of so-called “g-r-i-n techno-logies” (genetics, robotics, information and nano-techno- logies) are changing our bodies, minds, memories, and identities, but also impact on our progeny. These technologies all converge with the aim of enhancing human performance. Prenatal genetic determination enables children to be built to plan.

Felipe Pantone

Chromadynamica
Pantone’s work deals with dynamism, transformation, digital revolution, and themes related to the present times. Felipe Pantone evokes a spirit in his work that feels like a collision between an analog past and a digitized future, where human beings and machines will inevitably glitch alongside one another in a prism of neon gradients, geometric shapes, optical patterns, and jagged grids. Based in Spain, Pantone is a byproduct of the technological age when kids unlocked life’s mysteries through the Internet. As a result of this prolonged screen time, he explores how the displacement of the light spectrum impacts color and repetition.

renan marcondes

COMO UM JABUTI MATOU UMA ONÇA E FEZ UMA GAITA DE UM DE SEUS OSSOS
The performance presents the audience with the image of a male body subjugated by an object: an orange high-heeled shoe whose heel is a 30-cm stake. Unable to stand and occupy an erect, masculine and dominating position, this body moves slowly across the horizontal plane through a choreography that condenses images referring to a woman’s objectification. Based on the transformation of the shoe and its placement on a male body, the work raises questions regarding gender identity and the role of objects in this process.

Yihan LI

Since the emergence of time as a concept, the circle has been a graphic representation that registers and measures the passing of seconds, minutes, hours, and even decades. . . . The torus may be seen as a three-dimensional form utilized to represent time as it travels through a cyclic loop. The geometric shape of the torus speaks of duration, of looped time, and of transformations along and in time. In this project, Boolean operations between varying tori in multiple dimensions indicate the interaction between durations—possibly time in addition to time, or interactions diluted by time—that reveal a new architectural realm featuring free curves which direct visitors’ movements inside flowing spaces. People will lose the perception of direction or time and find themselves worshipping in open and serene volumes.

Oleg Soroko

After Form
Transformation, fluidity, incompleteness, self-organization are inherent to this forms and images. My mission is to create and bring to our reality images and forms, that was impossible to create with traditional…