highlike

CORNELIA PARKER

كورنيليا باركر
科妮莉亚·帕克
קורנליה פרקר
コーネリア·パーカー
코넬리아 파커
Корнелии Паркер
two rooms

For some years Cornelia Parker’s work has been concerned with formalising things beyond our control, containing the volatile and making it into something that is quiet and contemplative like the ‘eye of the storm’. She is fascinated with processes in the world that mimic cartoon ‘deaths’ – steamrollering, shooting full of holes, falling from cliffs and explosions. Through a combination of visual and verbal allusions her work triggers cultural metaphors and personal associations, which allow the viewer to witness the transformation of the most ordinary objects into something compelling and extraordinary.

PLAYDEAD

Limbo
Arnt Jensen
File Festival
FILE GAMES

Limbo is a 2D sidescroller, incorporating the physics system Box2D to govern environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game’s puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play “trial and death“, and used gruesome imagery for the boy’s deaths to steer the player from unworkable solutions.

 

IZIMA KAORU

伊岛薫
Landscape with a Corpse

The early 1990s saw Kaoru enter the phase for which he is most well-known. Combining beauty and glamour with bloodshed and revulsion, he began to photograph attractive models and actresses, all elegantly adorned, in sequential shots where their own deaths are portrayed […] Preferring to leave the circumstances of these grisly scenes to the viewers’ imaginations, Kaoru begins with wide-angle shots and narrows to close-ups. In doing so, he makes the woman herself the focus, rather than her death. In fact, he lets the actress or model determine the scene by eliciting her opinion on the perfect death.

Jean Cocteau

جان كوكتو
让·科克托
ז’אן קוקטו
ジャン·コクトー
장 콕토
ЖАН КОКТО
Orphée
“The three basic themes of Orphée are:1-The successive deaths through which a poet must pass before he becomes, in that admirable line from Mallarmé, tel qu’en lui-même enfin l’éternité le change—changed into himself at last by eternity.2-The theme of immortality: the person who represents Orphée’s Death sacrifices herself and abolishes herself to make the poet immortal.3-Mirrors: we watch ourselves grow old in mirrors. They bring us closer to death.

STELARC

drawing with robot arm
“With gene mapping, gender reassignment, prosthetic limbs and neural implants, what a body is and how a body operates becomes problematic. We generate Fractal Flesh and Phantom Flesh, extended operational systems and virtual task environments. Meat and metal mesh into unexpected and alternate anatomical architectures that perform remotely beyond the boundaries of the skin and beyond the local space it inhabits. The monstrous is no longer the alien other. We inhabit an age of Circulating Flesh. Organs are extracted from one body and inserted into other bodies. Limbs that are amputated from a dead body can be reattached and reanimated on a living body. A face from a donor stitched to the skull of the recipient becomes a Third Face. A skin cell from an impotent male can be recoded into a sperm cell. And more interestingly a skin cell from a female body might be recoded into a sperm cell. Turbine hearts circulate blood without pulsing. In the near future you might rest you head on your loved one’s chest. They are warm to the touch, they are breathing, they are certainly alive. But they will have no heartbeat. A cadaver can be preserved forever through plastination whilst simultaneously a comatose body can be sustained indefinitely on a life-support system. Dead bodies need not decompose, near-dead bodies need not die. Most people will no longer die biological deaths. They will die when their life-support systems are switched off. The dead, the near-dead, the not-yet-born and the partially living exist simultaneously. And cryongenically preserved bodies await reanimation at some imagined future. We live in an age of the Cadaver, the Comatose and the Chimera. Liminal spaces proliferate. Engineering organs, stem-cell growing them or by bio-printing will result in an abundence of organs. An excess of organs. Of organs awaiting bodies. Of Organs Without Bodies.” STELARC